Coil (move): Difference between revisions

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{{Moveentry|603|Shibibiru|1|Electric||54}}
{{Moveentry|603|Shibibiru|1|Electric||54}}
{{Learnlist/footer}}
{{Learnlist/footer}}
==Trivia==
* Coil Around, along with {{m|Butterfly Dance}}, are the only moves that raise three stats at once.
* This move, along with {{m|Claw Sharpen}}, are the only moves that raise {{stat|Accuracy}} stat.


==In other languages==
==In other languages==

Revision as of 04:06, 10 October 2010

Coil Around
とぐろをまく Coil Around
Type  Poison
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: とぐろをまく Coil Around) is a non-damaging Template:Type2 move introduced in Generation V.

Effect

Coil Around raises the user's Attack, Defense and Accuracy stats by one stage each.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0023 Ekans Ekans
Poison 44
0024 Arbok Arbok
Poison 53
0206 Dunsparce Dunsparce
Normal 53
0336 Seviper Seviper
Poison 64
0495 Tsutarja Tsutarja
Grass 31
0496 Janoby Janoby
Grass 36
0497 Jaroda Jaroda
Grass 38
0603 Shibibiru Shibibiru
Electric 54
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Trivia

In other languages

Template:Butterfly Dance Template:Project MoveDex notice