Charge (move): Difference between revisions
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{{incomplete|section|Colo description}} | {{incomplete|section|Colo description}} | ||
{{movedesc|Electric}} | {{movedesc|Electric}} | ||
{{movedescentry|RSE|Charges power to boost the electric move used next.}} | {{movedescentry|{{gameabbrev3|RSE}}|Charges power to boost the electric move used next.}} | ||
{{movedescentry|FRLG|The user charges power to boost the <sc>Electric</sc> move it uses next.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user charges power to boost the <sc>Electric</sc> move it uses next.}} | ||
{{movedescentry|XD|Charges power to boost the electric move used next.}} | {{movedescentry|{{gameabbrev3|XD}}|Charges power to boost the electric move used next.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.}} | ||
{{movedescentry|BW|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.}} | {{movedescentry|{{gameabbrev3|BW}}|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.}} | ||
{{movedescentry| | {{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|The user gains the Charging status. It boosts the power of the Electric-type move to be used next.}} | ||
{{movedescentry| | {{movedescentry|PMD{{color2|{{md time color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|T}}{{color2|{{md darkness color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|D}}{{color2|{{md sky color}}|Pokémon Mystery Dungeon: Explorers of Sky|S}}|Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.}} | ||
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Revision as of 12:37, 31 October 2012
- If you were looking for the move called Charge in Japanese, see Take Down.
Charge じゅうでん Charge | ||||||||||||
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Range
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Availability
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Charge (Japanese: じゅうでん Charge) is a non-damaging Electric-type move introduced in Generation III.
Effect
Generation III
If the user's next move is Electric-type, it will deal twice the usual amount of damage.
Generation IV
The effects of Charge are the same as the previous generation; however, Charge also raises the user's Special Defense by one stat level until the end of the turn.
Generation V
If the user's next move is Electric-type, its base power will be doubled. Charge also raises the user's Special Defense by one stat level.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Colo description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
100 | Voltorb | Electric | -- | -- | -- | ' | ||||||
101 | Electrode | Electric | -- | -- | -- | ' | ||||||
145 | Zapdos | Electric | Flying | 61 | 36 | 36 | ' | |||||
170 | Chinchou | Water | Electric | 49 | 45 | 50 | ' | |||||
171 | Lanturn | Water | Electric | 61 | 57 | 64 | ' | |||||
179 | Mareep | Electric | 15 | ' | ||||||||
180 | Flaaffy | Electric | 16 | ' | ||||||||
181 | Ampharos | Electric | 16 | ' | ||||||||
309 | Electrike | Electric | 41 | 44 | 44 | ' | ||||||
310 | Manectric | Electric | 53 | 54 | 54 | ' | ||||||
311 | Plusle | Electric | 31 | 25 | 38 | ' | ||||||
312 | Minun | Electric | 31 | 25 | 38 | ' | ||||||
403 | Shinx | Electric | 9 | 9 | ' | |||||||
404 | Luxio | Electric | 9 | 9 | ' | |||||||
405 | Luxray | Electric | --, 9 | --, 9 | ' | |||||||
479 | Rotom | Electric | 43 | 57 | ' | |||||||
522 | Blitzle | Electric | 8 | ' | ||||||||
523 | Zebstrika | Electric | --, 8 | ' | ||||||||
587 | Emolga | Electric | Flying | 10 | ' | |||||||
599 | Klink | Steel | 6 | ' | ||||||||
600 | Klang | Steel | --, 6 | ' | ||||||||
601 | Klinklang | Steel | --, 6 | ' | ||||||||
642 | Thundurus | Electric | Flying | 55 | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
172 | Pichu | Electric | ||||||||||
179 | Mareep | Electric | ||||||||||
417 | Pachirisu | Electric | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user boosts the power of the Electric move it uses next. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Sparks surround Manectric's body as it charges its electricity. After it's done, its electric attacks become much more powerful. | |||
Wattson's Manectric | Manectric Charge | Debut | |
Jaco's Manectric | The Electrike Company! | None | |
Electrike's body becomes surrounded by yellow sparks as it gathers electricity in its body. | |||
Cal's Electrike | The Electrike Company! | None | |
Jaco's Electrike | The Electrike Company! | None | |
The orbs on Lanturn's antennae glow yellow, then its whole body becomes surrounded in yellow sparks. | |||
Kyle's Lanturn | Pruning a Passel of Pals! | None | |
Plusle's body becomes surrounded in yellow sparks. | |||
Dawn's Kindergarten teacher's Plusle | Yes in Dee Dee, It's Dawn! | None | |
Minun's body becomes surrounded in light blue sparks. | |||
Dawn's Kindergarten teacher's Minun | Yes in Dee Dee, It's Dawn! | None |
In the manga
In the Pokémon Adventures manga
The user boosts the power of the Electric move it uses next. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Electrike runs around in circles to boost up its electric attack's power. | |||
Mr. Abby's Rikey | VS Torkoal | Debut | |
Manectric's body becomes surrounded by sparks of electricity as it boosts its electric attack's power. | |||
Wattson's Manectric | VS. Kyogre & Groudon V | None |
In other generations
Trivia
- Klink and its evolutionary family are the only non-Electric-type Pokémon able to learn Charge naturally.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |