Magic Room (move): Difference between revisions
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==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev3| | {{movedescentry|{{gameabbrev3|BWB2W2}}|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.}} | ||
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Revision as of 03:04, 25 November 2012
Magic Room マジックルーム Magic Room | ||||||||||||||
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Range
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Availability
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Magic Room (Japanese: マジックルーム Magic Room) is a non-damaging Psychic-type move introduced in Generation V.
Effect
Magic Room suppresses the effect of all items held by the Pokémon on the field. This effect lasts for five turns. Similar to Trick Room and Wonder Room, using Magic Room while it is already in effect will end it immediately.
Magic Room will prohibit the use of items through Natural Gift and Fling; however, Magic Room will not prevent the exchange of items through Trick. Magic Room will not suppress the effect of Berries if they were consumed through Pluck or Bug Bite.
Items return to their normal function when Magic Room ends, as though the move was never in effect. A Pokémon locked to a move by the effect of Choice Band, Choice Specs, or Choice Scarf will remain locked to that move after Magic Room ends, but will be able to switch moves freely during it.
Magic Room is in the -7 priority bracket and therefore will always go last, except against slower foes also using an attack in the same bracket.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
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V | VI | |||||||||
337 | Lunatone | Rock | Psychic | 64 | 53 | ' | ||||
574 | Gothita | Psychic | 48 | ' | ||||||
575 | Gothorita | Psychic | 53 | ' | ||||||
576 | Gothitelle | Psychic | 59 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
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V | VI | |||||||||
122 | Mr. Mime | Psychic | ||||||||
439 | Mime Jr. | Psychic | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
Trivia
- Magic Room has the lowest priority of all moves, along with Trick Room and Wonder Room.
In other languages
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Variations of the move Trick Room | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |