Pokémon Gold and Silver beta: Difference between revisions

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[[Image:1997_GS_04.gif|left]]
[[Image:1997_GS_04.gif|left]]
[[Image:Route35GS.png|right]]
This screenshot displays an area which, with little modification, made it into the game's final cut.  Replace the water with trees and fences and open a path to the right, and a simplified version of [[Route 35]] and the [[National Park]]'s southern entrance materialize.
This screenshot displays an area which, with little modification, made it into the game's final cut.  Replace the water with trees and fences and open a path to the right, and a simplified version of [[Route 35]] and the [[National Park]]'s southern entrance materialize.
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Revision as of 22:15, 10 October 2007

Pokémon Gold and Silver (Japanese: ポケットモンスター Pocket Monsters Gold and Silver) were the first Generation II games to be released — November 21, 1999 in Japan and October 11, 2000 in the US. However, they had been in development for at least 2 years before then.

1997: First mention of Pocket Monsters 2 Gold & Silver

In 1997, Nintendo put the first details and screenshots of their next Pocket Monsters game online. It was initially named "Pocket Monsters 2 Gold & Silver", and was developed for Game Boy and Super Game Boy and was planned for release at the end of the same year.

One of the main points posted was the addition of a skateboard as a secondary transportation method besides the bicycle from the previous games. It was said that the skateboard would allow the player to go to unusual places. Also mentioned in the releases were the integrated RTC (Real Time Clock), additional evolutions for Red/Green/Blue Pokémon, breeding and Pokémon eggs, 100 new Pokémon boosting the total amount to 251, new technical and hidden machines, new attacks, and better in-battle graphics. The game's communication abilities were also improved, adding trading and fighting between each version and backwards compatibility with R/G/B.

First media release pictures

The initial logo of Pokémon 2, differing significantly from the final design.

Four early release Pokémon. From left to right: Donfan (Donphan), Denryu (Ampharos), Yadoking (Slowking) and Houou (Ho-oh).

These images were possibly released a little later after the game changed format to the Game Boy Color due to the presence of colour on the sprites shown on this image.

New Pokémon unveiling in the anime

The anime also provided early looks at the new Pokémon. Ho-oh had already appeared in the first episode in the anime as an unidentified creature. Later, during the first Kanto season. Togepi was the first Gold and Silver and baby Pokémon to be revealed. The first movie and the Orange Islands season also introduced Donphan, Marill and Snubbull.

First screenshots

The color scheme was not as varied as the one provided by the Game Boy Color; this town was also ultimately either changed into Violet City (Perhaps with Sprout Tower at left) or removed altogether.

This screenshot displays an area which, with little modification, made it into the game's final cut. Replace the water with trees and fences and open a path to the right, and a simplified version of Route 35 and the National Park's southern entrance materialize.

What is probably an early design for the Johto Radio Tower is in the right-hand side of the screen.

Early game screenshots of Pokémon Gold and Silver generally didn't look all that much different from Red, Blue and Green at this point. The pictures clearly show the games' engine being in a more developed but still early stage. The lack of battle images would seem to indicate that a redone battle system had not been implemented yet.

1998: Pokémon Gold & Silver announced

Pocket Monsters 2 was not released in the end of 1997 as originally stated. The expected release date was removed. The title was changed to Pocket Monsters Gold & Silver, dropping the 2.

1999 - New information

Following nearly a year without press releases, the Nintendo site was updated with new information on Pokémon Gold and Silver. It gave information on the revised release date (June 1999) and stated that it was to be compatable with the as-yet-unreleased Game Boy Color.


Artwork for Yadoking (Slowking), Maril (Marill), Kireihana (Bellossom) and Hoho (Hoothoot) were released.

The first screenshots of the Pokémon G/S battle system, most prominently featuring several Pokémon in their new full color GBC graphics, were also released.

The battle screens are very similar to the final ones; however, the absence of gender notation is apparent. Pokémon gender was a previously announced feature, and the display of gender was likely added later as a convenience to players. The attack stats window, which in the final version tells you the remaining and total PP of each attack and its type was not fully completed at this point in development.

Ah! A wild Togepi appeared!


A screen cap from a video of Gold and Silvers battle mode has the player battling a wild Togepi, something that was impossible to do in the final without cheating, though it could be a possiblity that Togepi was enabled as a wild character just for show in the video.

File:1999 shot yado2.gif
Now investigating this newly discovered Pokémon.


The new Pokédex is still missing a few features from the final edition; the Pokémon's number is not displayed beneath its picture and the footprint in the top right corner is missing, as are the three options near the bottom of the screen - location, cry and print.

Images of game looking closer to the final. The locations don't seem to be that of the final map, though are close. The colors seem more washed out than they do in the final.

Present day: Beta leftovers and early characters

Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games' development. The final games have full beta maps of every single Johto town remaining in their ROM, most of which are significantly different from their final counterparts. One particular beta map found in the ROM seems to be detailing the Safari Zone, which didn't make it into the final game itself, possibly due to the risks of Glitch City. [1] Apart from maps, other beta discoveries include a mine cart image, strange text and evidence of another GameCorner game. [2]

Images have also since been found of various early ideas for the new Pokémon, including early prototypes of Qwilfish, Chikorita and Marill.

References