Hyperspace Hole (move): Difference between revisions

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Revision as of 20:51, 13 April 2014

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Hyperspace Hole
? ?
None.png
[[File:|300px|center]]
Type  Psychic
Category  Special
PP  5 (max. 8)
Power  80
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Hyperspace Hole (Japanese: ? ?) is a damage-dealing Psychic-type move introduced in Generation VI. It is the signature move of Hoopa.

Effect

Hyperspace Hole Swift inflicts damage and is unaffected by modifications to the accuracy stat and evasion stat. It will also hit the target even if it has used Protect, Detect, Spiky Shield, King's Shield, or Mat Block

Description

Games Description
Using a hyperspace hole, the user appears next to the target and strikes. This also hits a target using Protect or Detect.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
721 Hoopa Hoopa Ghost Psychic ?
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.