94: Difference between revisions
Chickasaurus (talk | contribs) (Correcting. Kanji doesn't even exist in Red/Green/Blue/Pikachu.) |
No edit summary |
||
Line 8: | Line 8: | ||
| size=56px | | size=56px | ||
| species=IIII | | species=IIII | ||
| caption=[[File:RBGlitchNameF1.png]]'s sprite | | caption=[[File:RBGlitchNameF1.png|link=]]'s sprite | ||
| ndex=213 | | ndex=213 | ||
| typen=2 | | typen=2 | ||
Line 26: | Line 26: | ||
}} | }} | ||
[[File:RBGlitchNameF1.png]] ([[List of Japanese Pokémon names|Japanese]]: '''▼イ゙ゴ▼ゲ''') is a dual type {{t|Normal}}/{{t|Ghost}} [[glitch Pokémon]] in {{game|Red and Blue|s}}. It can be obtained by performing the [[Johto guard glitch]] with {{p|Wobbuffet}}. It is index number 241 (0xF1). It becomes a [[' B' ゥ]] if traded to {{game|Yellow}}. Its [[cry]] is a short tune. It shares its type combination with [[94 h]], which has a different index number of 249 (0xF9). [[4, ゥァ]] and [[4 89 4]] are also {{t|Ghost}}/{{t|Normal}} glitch Pokémon which appear in {{game|Yellow}}. [[File:RBGlitchNameF1.png]] learns a large amount of moves, including more than any non-glitch Pokémon in existence, but it unfortunately also learns the highly volatile {{m|Super Glitch}} move a large number of times. | [[File:RBGlitchNameF1.png|link=]] ([[List of Japanese Pokémon names|Japanese]]: '''▼イ゙ゴ▼ゲ''') is a dual type {{t|Normal}}/{{t|Ghost}} [[glitch Pokémon]] in {{game|Red and Blue|s}}. It can be obtained by performing the [[Johto guard glitch]] with {{p|Wobbuffet}}. It is index number 241 (0xF1). It becomes a [[' B' ゥ]] if traded to {{game|Yellow}}. Its [[cry]] is a short tune. It shares its type combination with [[94 h]], which has a different index number of 249 (0xF9). [[4, ゥァ]] and [[4 89 4]] are also {{t|Ghost}}/{{t|Normal}} glitch Pokémon which appear in {{game|Yellow}}. [[File:RBGlitchNameF1.png|link=]] learns a large amount of moves, including more than any non-glitch Pokémon in existence, but it unfortunately also learns the highly volatile {{m|Super Glitch}} move a large number of times. | ||
It cannot be obtained via the [[Mew glitch#Ditto glitch|Ditto glitch]], as encountering a [[File:RBGlitchNameF1.png]] directly in the wild will cause a {{tc|Gentleman}} to appear instead. When [[File:RBGlitchNameF1.png]] is sent out on the opponent's side via the [[Cable Club black out glitch]], or a [[glitch Trainer]], its sprite is initially solid black, later revealing its real colors at a random point within the battle. If the player is defeated by [[File:RBGlitchNameF1.png]], the colored parts of it turn into a light gray color. | It cannot be obtained via the [[Mew glitch#Ditto glitch|Ditto glitch]], as encountering a [[File:RBGlitchNameF1.png|link=]] directly in the wild will cause a {{tc|Gentleman}} to appear instead. When [[File:RBGlitchNameF1.png|link=]] is sent out on the opponent's side via the [[Cable Club black out glitch]], or a [[glitch Trainer]], its sprite is initially solid black, later revealing its real colors at a random point within the battle. If the player is defeated by [[File:RBGlitchNameF1.png|link=]], the colored parts of it turn into a light gray color. | ||
==Glitches caused== | ==Glitches caused== | ||
[[File:RBGlitchNameF1.png]] is an item mutation glitch Pokémon. When the player encounters it in battle, by using the [[Cable Club escape glitch]] with a Trainer who owns a [[File:RBGlitchNameF1.png]], the item in the fourth slot in the player's inventory will be transformed into an entirely different item, equivalent to the [[List of items by index number (Generation I)|item identifier]] of the current item +16 (2^4). In this way, it is possible to obtain glitch items, however the item identifier will not be altered if the item identifier is greater than equal to 16 ({{DL|Potion|Full Restore}}). <ref>[http://profglitch.proboards.com/index.cgi?board=gcltempboard&action=display&thread=300 Cable Club escape glitch - Glitch City Laboratories' temporary forum Reply #5 and #6]</ref> | [[File:RBGlitchNameF1.png|link=]] is an item mutation glitch Pokémon. When the player encounters it in battle, by using the [[Cable Club escape glitch]] with a Trainer who owns a [[File:RBGlitchNameF1.png|link=]], the item in the fourth slot in the player's inventory will be transformed into an entirely different item, equivalent to the [[List of items by index number (Generation I)|item identifier]] of the current item +16 (2^4). In this way, it is possible to obtain glitch items, however the item identifier will not be altered if the item identifier is greater than equal to 16 ({{DL|Potion|Full Restore}}). <ref>[http://profglitch.proboards.com/index.cgi?board=gcltempboard&action=display&thread=300 Cable Club escape glitch - Glitch City Laboratories' temporary forum Reply #5 and #6]</ref> | ||
[[File:RBGlitchNameF1.png]]'s front sprite is consistent, but its back sprite varies depending on the defending Pokémon at the time it is sent out. Some back sprites, such as the one triggered by an enemy [[Pidgey_(Pokémon)|Pidgey]], cannot be shown properly by the game and cause it to lock up. This renders [[File:RBGlitchNameF1.png]] unusable against those Pokémon; however, the glitch Pokémon can still be safely used if the trainer knows when not to send it into battle. In addition to this, one back sprite in particular causes slight graphical glitches in the overworld, after the battle in which it appeared ends. This can be fixed simply by going to another area. | [[File:RBGlitchNameF1.png|link=]]'s front sprite is consistent, but its back sprite varies depending on the defending Pokémon at the time it is sent out. Some back sprites, such as the one triggered by an enemy [[Pidgey_(Pokémon)|Pidgey]], cannot be shown properly by the game and cause it to lock up. This renders [[File:RBGlitchNameF1.png|link=]] unusable against those Pokémon; however, the glitch Pokémon can still be safely used if the trainer knows when not to send it into battle. In addition to this, one back sprite in particular causes slight graphical glitches in the overworld, after the battle in which it appeared ends. This can be fixed simply by going to another area. | ||
==Game data== | ==Game data== | ||
===Pokédex entry=== | ===Pokédex entry=== | ||
[[File:RBGlitchDexF1.png|thumb|center|[[File:RBGlitchNameF1.png]]'s Pokédex entry.]] | [[File:RBGlitchDexF1.png|thumb|center|[[File:RBGlitchNameF1.png|link=]]'s Pokédex entry.]] | ||
===Game locations=== | ===Game locations=== | ||
Line 212: | Line 212: | ||
{{learnlist/level1|254|TM25|Normal|0|0|0||'''}} | {{learnlist/level1|254|TM25|Normal|0|0|0||'''}} | ||
{{learnlist/level1|255|HM05|Glitch|102|38|6}} | {{learnlist/level1|255|HM05|Glitch|102|38|6}} | ||
{{learnlist/levelf|[[File:RBGlitchNameF1.png]]|normal|ghost|1|5}} | {{learnlist/levelf|[[File:RBGlitchNameF1.png|link=]]|normal|ghost|1|5}} | ||
====By [[TM]]/[[HM]]==== | ====By [[TM]]/[[HM]]==== | ||
Line 234: | Line 234: | ||
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}} | {{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}} | ||
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}} | {{learnlist/tm1|HM02|Fly|Flying|70|95|15}} | ||
{{learnlist/tmf|[[File:RBGlitchNameF1.png]]|normal|ghost|1|0}} | {{learnlist/tmf|[[File:RBGlitchNameF1.png|link=]]|normal|ghost|1|0}} | ||
==Evolution== | ==Evolution== |
Revision as of 05:13, 15 August 2014
- This article is about the glitch Pokémon 94. For other uses of the number 94, see 094.
- Not to be confused with the glitch Pokémon 94 h.
94 ▼イ゙ゴ▼ゲ ' | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
(Japanese: ▼イ゙ゴ▼ゲ) is a dual type Normal/Ghost glitch Pokémon in Pokémon Red and Blue. It can be obtained by performing the Johto guard glitch with Wobbuffet. It is index number 241 (0xF1). It becomes a ' B' ゥ if traded to Pokémon Yellow. Its cry is a short tune. It shares its type combination with 94 h, which has a different index number of 249 (0xF9). 4, ゥァ and 4 89 4 are also Ghost/Normal glitch Pokémon which appear in Pokémon Yellow. learns a large amount of moves, including more than any non-glitch Pokémon in existence, but it unfortunately also learns the highly volatile Super Glitch move a large number of times.
It cannot be obtained via the Ditto glitch, as encountering a directly in the wild will cause a Gentleman to appear instead. When is sent out on the opponent's side via the Cable Club black out glitch, or a glitch Trainer, its sprite is initially solid black, later revealing its real colors at a random point within the battle. If the player is defeated by , the colored parts of it turn into a light gray color.
Glitches caused
is an item mutation glitch Pokémon. When the player encounters it in battle, by using the Cable Club escape glitch with a Trainer who owns a , the item in the fourth slot in the player's inventory will be transformed into an entirely different item, equivalent to the item identifier of the current item +16 (2^4). In this way, it is possible to obtain glitch items, however the item identifier will not be altered if the item identifier is greater than equal to 16 (Full Restore). [1]
's front sprite is consistent, but its back sprite varies depending on the defending Pokémon at the time it is sent out. Some back sprites, such as the one triggered by an enemy Pidgey, cannot be shown properly by the game and cause it to lock up. This renders unusable against those Pokémon; however, the glitch Pokémon can still be safely used if the trainer knows when not to send it into battle. In addition to this, one back sprite in particular causes slight graphical glitches in the overworld, after the battle in which it appeared ends. This can be fixed simply by going to another area.
Game data
Pokédex entry
Game locations
|
Base stats
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 142
|
202 - 248 | 394 - 487 | |
142
|
147 - 193 | 289 - 382 | |
139
|
144 - 190 | 283 - 376 | |
147
|
152 - 198 | 299 - 392 | |
145
|
150 - 196 | 295 - 388 | |
Total: 715
|
(860 on other generations' scale) | ||
|
Type effectiveness
| ||||||||||||||||||||||
| ||||||||||||||||||||||
| ||||||||||||||||||||||
| ||||||||||||||||||||||
| ||||||||||||||||||||||
Learnset
By leveling up
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
By TM/HM
| ||||||||||
TM | Move | Type | Power | Accuracy | PP | |||||
---|---|---|---|---|---|---|---|---|---|---|
TM01 | Mega Punch | Normal | 80 | 85% | 20 | |||||
TM05 | Mega Kick | Normal | 120 | 75% | 5 | |||||
TM08 | Body Slam | Normal | 85 | 100% | 15 | |||||
TM10 | Double-Edge | Normal | 100 | 100% | 15 | |||||
TM11 | BubbleBeam | Water | 65 | 100% | 20 | |||||
TM12 | Water Gun | Water | 40 | 100% | 25 | |||||
TM16 | Pay Day | Normal | 40 | 100% | 20 | |||||
TM18 | Counter | Fighting | — | 100% | 20 | |||||
TM24 | Thunderbolt | Electric | 95 | 100% | 15 | |||||
TM26 | Earthquake | Ground | 100 | 100% | 10 | |||||
TM28 | Dig | Ground | 100 | 100% | 10 | |||||
TM32 | Double Team | Normal | — | —% | 15 | |||||
TM37 | Egg Bomb | Normal | 100 | 75% | 10 | |||||
TM39 | Swift | Normal | 60 | —% | 20 | |||||
TM43 | Sky Attack | Flying | 140 | 90% | 5 | |||||
TM44 | Rest | Psychic | — | —% | 10 | |||||
TM48 | Rock Slide | Rock | 75 | 90% | 10 | |||||
HM02 | Fly | Flying | 70 | 95% | 15 | |||||
|
Evolution
|
Trivia
- 94 has the largest learnset of any Pokémon.
Video (94 appears at 6:40)
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
External links
References
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |