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| {{trainerdiv}} | | {{trainerdiv}} |
| {{Trainerentry|Spr FRLG Camper.png|Camper|Ricky|400|1|007|Squirtle|♂|20|None|36=ユウタ|37=Yūta|38=Vs. Seeker}} | | {{Trainerentry|Spr FRLG Camper.png|Camper|Ricky|400|1|007|Squirtle|♂|20|None|36=ユウタ|37=Yūta|38=Vs. Seeker}} |
| {{Trainerentry|Spr FRLG Camper.png|Camper|Ricky{{tt|*|First rematch}}|400|1|007|Squirtle|♂|22|None|36=ユウタ|37=Yūta|38=Vs. Seeker}} | | {{Trainerentry|Spr FRLG Camper.png|Camper|Ricky{{tt|*|First rematch}}|440|1|007|Squirtle|♂|22|None|36=ユウタ|37=Yūta|38=Vs. Seeker}} |
| {{Trainerentry|Spr FRLG Camper.png|Camper|Ricky{{tt|*|Second rematch}}|600|1|008|Wartortle|♂|30|None|36=ユウタ|37=Yūta|38=Vs. Seeker}} | | {{Trainerentry|Spr FRLG Camper.png|Camper|Ricky{{tt|*|Second rematch}}|600|1|008|Wartortle|♂|30|None|36=ユウタ|37=Yūta|38=Vs. Seeker}} |
| {{Trainerentry|Spr FRLG Camper.png|Camper|Ricky{{tt|*|Third rematch onwards}}|1100|1|008|Wartortle|♂|55|None|36=ユウタ|37=Yūta|38=Vs. Seeker}} | | {{Trainerentry|Spr FRLG Camper.png|Camper|Ricky{{tt|*|Third rematch onwards}}|1100|1|008|Wartortle|♂|55|None|36=ユウタ|37=Yūta|38=Vs. Seeker}} |
Route 6 (Japanese: 6ばんどうろ Route 6) is a route in central Kanto, connecting Vermilion City and Saffron City. The southern end of the Underground Path is located on this route.
Route description
Route 6 is a medium sized pathway that curves around to form a "S" shape with tall grass surrounding the route to form the shape. In the middle of the route there is a large pond that expands out and forms the pathway heading though the route. Heading south from the gate, the route turns to the southwest before following a path that is bordered by grass for most of the route. After intersecting a path that leads to the Underground Path's south entrance, the route travels south, turning to the east ahead of a large pond and returning south along the pond's eastern shore. The route then doubles back to the west along the south side of the pond before turning south for the final time just north of the Vermilion City limits.
Route 6 can be accessed two ways from the northern side: from the gate coming from Saffron City, or the Underground Path which leads directly from Route 5. If Trainers enter the route from the Saffron terminus, they must go through a set of ledges; however if Trainers roam east or west of the gate, they will find a small clearing where an item will be hidden in the middle of the field. After the player jumps down the southern set of ledges, they will find themselves on a dirt road of which it forms a "T" intersection, surrounding itself by tall grass. By going east at the intersection, Trainers can reach the Underground Path building of which the second northern terminus begins.
From the Underground Path building, the dirt road will turn west and follow parallel to the large patch of tall grass until it forms the "T" intersection, of which going west leads nowhere, while going south will lead Trainers along a winding track to Vermilion City. By traveling south, the road will turn through the large patch of tall grass coming from east and west of the pathway. The route then swivels east ahead of a large pond's water front, which will then return south again along the pond's eastern shoreline, and then doubles back to the west along the south side of the pond creating an "S" like shape. The road turns south for the final time and will head toward the outskirts of Vermilion City. Along the final stretch, there will be a small clearing on the western side, and a small patch of tall grass where two Trainers will be training their Pokémon, and will be eager for a battle.
Items
Pokémon
Generation I
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
R
|
B
|
Y
|
|
13, 15-16
|
35%
|
|
R
|
B
|
Y
|
|
15-17
|
45%
|
|
R
|
B
|
Y
|
|
17
|
5%
|
|
R
|
B
|
Y
|
|
14, 16
|
25%
|
|
R
|
B
|
Y
|
|
3, 5, 7
|
10%
|
|
R
|
B
|
Y
|
|
13, 15-16
|
40%
|
|
R
|
B
|
Y
|
|
10, 12, 14, 16
|
25%
|
|
R
|
B
|
Y
|
|
10, 12, 14, 16
|
25%
|
|
R
|
B
|
Y
|
|
7
|
15%
|
|
R
|
B
|
Y
|
|
13, 15-16
|
40%
|
Surfing
|
|
R
|
B
|
Y
|
|
15
|
95%
|
|
R
|
B
|
Y
|
|
15, 20
|
5%
|
Fishing
|
|
R
|
B
|
Y
|
|
5
|
100%
|
|
R
|
B
|
Y
|
|
10
|
50%
|
|
R
|
B
|
Y
|
|
10
|
50%
|
|
R
|
B
|
Y
|
|
15
|
50%
|
|
R
|
B
|
Y
|
|
15
|
50%
|
|
R
|
B
|
Y
|
|
5-20
|
100%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Generation II
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
|
|
|
G
|
S
|
C
|
|
12-14
|
10%
|
|
G
|
S
|
C
|
|
15
|
10%
|
|
G
|
S
|
C
|
|
14
|
20%
|
|
G
|
S
|
C
|
|
12
|
5%
|
|
G
|
S
|
C
|
|
13-14
|
50%
|
50%
|
0%
|
|
G
|
S
|
C
|
|
13
|
30%
|
30%
|
0%
|
|
G
|
S
|
C
|
|
13
|
30%
|
30%
|
20%
|
|
G
|
S
|
C
|
|
13
|
30%
|
30%
|
0%
|
|
G
|
S
|
C
|
|
13
|
30%
|
30%
|
0%
|
|
G
|
S
|
C
|
|
14
|
20%
|
20%
|
30%
|
|
G
|
S
|
C
|
|
13
|
0%
|
0%
|
30%
|
|
G
|
S
|
C
|
|
15
|
10%
|
10%
|
5%
|
|
G
|
S
|
C
|
|
15
|
5%
|
5%
|
0%
|
|
G
|
S
|
C
|
|
13-14
|
0%
|
0%
|
60%
|
|
G
|
S
|
C
|
|
13
|
0%
|
0%
|
30%
|
|
G
|
S
|
C
|
|
13
|
0%
|
0%
|
30%
|
|
G
|
S
|
C
|
|
15
|
0%
|
0%
|
10%
|
Surfing
|
|
G
|
S
|
C
|
|
5-14
|
90%
|
|
G
|
S
|
C
|
|
10-14
|
10%
|
Fishing
|
|
G
|
S
|
C
|
|
10
|
85%
|
|
G
|
S
|
C
|
|
10
|
15%
|
|
G
|
S
|
C
|
|
20
|
65%
|
|
G
|
S
|
C
|
|
20
|
35%
|
|
G
|
S
|
C
|
|
40
|
70%
|
|
G
|
S
|
C
|
|
40
|
20%
|
|
G
|
S
|
C
|
|
40
|
10%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Generation III
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
FR
|
LG
|
|
13, 15-16
|
40%
|
|
FR
|
LG
|
|
10, 12, 14, 16
|
35%
|
|
FR
|
LG
|
|
13, 15-16
|
25%
|
|
FR
|
LG
|
|
13, 15-16
|
25%
|
Surfing
|
|
FR
|
LG
|
|
20-40
|
100%
|
|
FR
|
LG
|
|
20-40
|
100%
|
Fishing
|
|
FR
|
LG
|
|
5
|
100%
|
|
FR
|
LG
|
|
5-15
|
60%
|
|
FR
|
LG
|
|
5-15
|
20%
|
|
FR
|
LG
|
|
5-15
|
20%
|
|
FR
|
LG
|
|
15-25
|
40%
|
|
FR
|
LG
|
|
20-30
|
40%
|
|
FR
|
LG
|
|
15-25
|
15%
|
|
FR
|
LG
|
|
15-35
|
5%
|
|
FR
|
LG
|
|
15-35
|
5%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Generation IV
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
|
|
|
HG
|
SS
|
|
12-14
|
10%
|
|
HG
|
SS
|
|
15
|
10%
|
|
HG
|
SS
|
|
13
|
20%
|
20%
|
0%
|
|
HG
|
SS
|
|
13-14
|
30%
|
30%
|
0%
|
|
HG
|
SS
|
|
13
|
10%
|
10%
|
0%
|
|
HG
|
SS
|
|
13
|
30%
|
30%
|
0%
|
|
HG
|
SS
|
|
14
|
0%
|
0%
|
20%
|
|
HG
|
SS
|
|
14
|
20%
|
20%
|
0%
|
|
HG
|
SS
|
|
13
|
0%
|
0%
|
30%
|
|
HG
|
SS
|
|
13
|
0%
|
0%
|
60%
|
|
HG
|
SS
|
|
13
|
0%
|
0%
|
30%
|
Surfing
|
|
HG
|
SS
|
|
5-10
|
90%
|
|
HG
|
SS
|
|
10
|
10%
|
Fishing
|
|
HG
|
SS
|
|
10
|
95%
|
|
HG
|
SS
|
|
10
|
5%
|
|
HG
|
SS
|
|
20
|
60%
|
|
HG
|
SS
|
|
20
|
40%
|
|
HG
|
SS
|
|
40
|
93%
|
|
HG
|
SS
|
|
40
|
7%
|
Headbutt
|
|
HG
|
SS
|
|
11-16
|
50%
|
|
HG
|
SS
|
|
11-13
|
30%
|
|
HG
|
SS
|
|
11-16
|
20%
|
Special Pokémon
|
|
HG
|
SS
|
|
14
|
20%
|
|
HG
|
SS
|
|
13
|
20%
|
|
HG
|
SS
|
|
14
|
20%
|
|
HG
|
SS
|
|
13
|
20%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Trainers
Generation I
Generation II
Trainer
|
Pokémon
|
|
|
|
|
|
Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
|
Generation III
Trainer
|
Pokémon
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.
|
Generation IV
Trainer
|
Pokémon
|
|
|
Twins Day & Dani ネネとキキ Nene & Kiki Reward: $1312
|
|
|
|
|
|
|
|
Camper Virgil シンキ Shinki Reward: $688
|
|
|
|
|
|
|
Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
|
Differences among generations
Generation I and III
In Generations I and III, the layout of Route 6 is basically the same. The depiction of Route 6 is almost identical in Generations I and III, however there are still several minor changes in the made within the layout. The fields on the northern-most tips of the route have greatly increased in size, while the area of tall grass has also grown dramatically adding an extra layer. Apart from this, most aesthetic features have been enhanced. Trees have become bigger, the cement road has been changed to a gravel path, flowers are more visible and most other sprites have been upgraded to Generation III standards.
Generation II
In Generation II, the route was drastically shortened. The pond was cut in half length-wise, while the area of tall grass was also cut shorter. The pond figure changed dramatically, and has curled around the outside on the south western part of the route, forming a backward "L" shape. The fields on the northern-most tips of the route have greatly decreased in size, while the area of tall grass has also shrunken dramatically, forming a little patch of tall grass around the place. Also, there are no Trainers on the route in Pokémon Gold and Silver; however, there are two in Crystal.
Generation IV
Route 6 has changed completely in its Generation IV appearance while the layout has changed dramatically. Route 6 can be accessed two ways from the northern side: from the gate coming from Saffron City, or the Underground Path which leads directly from Route 6. Coming from the Saffron City entrance, the route goes through a set of ledges down to a dirt road which forms a "T" intersection. The ledges east and west of the gate are no longer present, and are replaced by a small ledge on the north-western corner of the route. After the player jumps down the southern set of ledges, they will find themselves on a dirt road of which it forms a "T" intersection, surrounding itself by tall grass. By going east at the intersection, Trainers can reach the Underground Path building of which the second northern terminus begins.
From the Underground Path building, the dirt road will turn west and follow parallel to the large patch of tall grass until it forms the "T" intersection, of which going west leads no where, while going south will lead Trainers along a winding, however, shortened track to Vermilion City. By traveling south, the road will turn through the large patch of tall grass coming from east and west of the pathway. The route then swivels east ahead of a large pond's water front, which will then return south again along the pond's eastern shoreline, which will then travel along a straight north-south path to Vermilion City. The large pond is now located in the center of the route, and Trainers are able to follow the west shoreline by traveling to the western corner which is covered by tall grass. Because the position of the Vermilion entry is moved, there now is a path to the western side of the track that does a loop around, while having a patch of tall grass in the center of the looped track. Like in Generation II, the route has decreased in size; a change like this is rare in the Generation IV remakes, as HeartGold and SoulSilver have typically kept routes similar in size to that of FireRed and LeafGreen.
In the anime
Route 6 is not shown in the anime at all, however, it is mistaken for Route 24 in Charmander – The Stray Pokémon, Here Comes the Squirtle Squad, and Mystery at the Lighthouse. In the English dub Ash says that Route 24 leads straight to Vermilion City. In the games, Route 24 is just north of Cerulean City, which the gang left from four episodes (and, according to Misty, ten days) prior. The quickest way to get to Vermilion in the games is through the underground path on Route 5--just south of Cerulean. This probably shouldn't be written off as a character flaw, either, given that the gang meets Bill two episodes later (presumably on Route 25), and this actually does get them to Vermilion, which they reach the following episode.
In the manga
In the Pokémon Adventures manga
Route 6 made a brief appearance in Kalling Kadabra in the Red, Green & Blue arc, where Blue was not allowed into Saffron City via the gate.
Trivia
See also