|
|
Line 81: |
Line 81: |
|
| |
|
| ===Pokéblock Throw Bug=== | | ===Pokéblock Throw Bug=== |
| In Ruby, Sapphire, and Emerald, if the first thrown Pokéblock makes the Pokémon curious, its Flee Rate will be able to go down to 0, meaning that the Pokémon won't be able to flee on the next turns (if the player doesn't Go Near after that). | | In Ruby, Sapphire, and Emerald, instead of having a Flee Rate with a minimum value of 1 (5% chance to flee), the game is coded to set the Flee Rate to 1 if it were to become negative due to a Pokeblock throw. |
| The same thing happens if the first Pokéblock is ignored, and the second enthralls the Pokémon.
| | |
| In these specific cases, the 1 Flee Rate minimum isn't applied, leading to Pokemon captures that are way more easily that they can be without Pokéblocks.
| | Thus, if the player throws Pokeblocks to decrease a Pokemon's Flee Rate to exactly 0, its Flee Rate won't be forced to become 1 and the Pokemon will have 0% chance to flee on the turns following the last Pokeblock throw, allowing the player to capture that Pokemon way more easily as he can throw all hiw Safari Balls at the Pokemon. |
| Thus, the strategy that gives the highest chance to catch Safari Zone Pokémon is to not use the Pokéblock feeders, to have single taste Pokéblocks (at least 2 different tastes), and to throw them until the wild Pokémon is curious or enthralled.
| | This effect can be achieved very frequently, making RSE Safari Zone Pokemon the easiest Safari Zone Pokemon to catch. |
| | |
| | |
| | Here is the optimal catching strategy that can be done on Safari Zone Pokemon using Pokeblock throws : |
| | |
| | Make 3 different types of single-taste Pokeblocks (ex : Red, Blue, and Green). Put a single flavoured Pokeblock into a feeder (ex : Red) and make a wild encounter near that feeder. |
| | |
| | At the start of the Battle, if the Pokemon's Catch Rate is higher than 200, throw Safari Balls. |
| | |
| | Else, throw a Pokeblock with a taste different from the one in the feeder. (ex : Blue) |
| | |
| | -If the Pokemon is curious, throw Safari Balls. (Flee Rate : 0) |
| | |
| | -If the Pokemon ignores the Pokeblock, throw a Pokeblock whith the same color as the one in the feeder. (ex : Red) |
| | |
| | --If the Pokemon is then enthralled, throw Safari Balls. (Flee Rate : 0) |
| | |
| | --If the Pokemon is curious, throw that Pokeblock again, then throw Safari Balls. (Flee Rate : 0) |
| | |
| | -If the Pokemon is enthralled and has a Catch Rate between 165 and 200, throw Safari Balls. (Flee Rate : 1) |
| | |
| | -If the Pokemon is enthralled and has a Catch Rate below 165, throw Pokeblock whith the same color as the one in the feeder. (ex : Red) |
| | |
| | --If the Pokemon ignored the Pokeblock, throw the third color Pokeblock (ex : Green), then throw Safari Balls. (Flee Rate : 0) |
| | |
| | --If the Pokemon is curious, throw that Pokeblock again, then throw Safari Balls. (Flee Rate : 0) |
| | |
| | With this strategy, every RSE Safari Zone Pokemon will have more than 70% chance to be caught. |
|
| |
|
| ==Items== | | ==Items== |
|
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Guidebook labels
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: missing other languages
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Safari Zone
|
|
サファリゾーン Safari Zone
|
"Wild Missingno. appeared!"
|
|
|
Map description:
|
This amusement area provides a rich environment in which to catch many different kinds of Pokémon.
|
Location:
|
North of Route 121
|
Region:
|
Hoenn
|
Generations:
|
III, VI
|
Location of Safari Zone in Hoenn.
|
Pokémon world locations
|
The Hoenn Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can enter to capture certain types of Pokémon. The entrance is on Hoenn's Route 121.
In Pokémon Ruby, Sapphire, and Emerald, this Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, players may only use Safari Balls, and rather than weaken wild Pokémon in battle, players must use non-conventional tactics to try and catch them. For $500, the player is granted entry and 30 Safari Balls. In Ruby, Sapphire, and Emerald, the player is limited to 500 steps.
In Pokémon Omega Ruby and Alpha Sapphire, the Safari Game has been removed, and players can enter the Safari Zone area without paying a fee. Pokémon found here are now collected through normal battles. Each area also now has both tall and long grass, and while encounters between them are mostly the same, two rare Pokémon in each area can only be found in one type of grass specifically.
Geography
Certain areas of the Safari Zone can only be accessed with the Mach Bike or the Acro Bike. In Pokémon Omega Ruby and Alpha Sapphire, all areas are accessible with either Bike and Surf, but in some areas, only one type of grass will be accessible without using the other Bike. In Pokémon Ruby, Sapphire, and Emerald, there are also smashable rocks that can be used to encounter Pokémon. In Emerald, after the player obtains the National Pokédex, two new areas will open up to the east with many Johto Pokémon not found in Pokémon Ruby and Sapphire or Pokémon FireRed and LeafGreen.
Areas
- Area 1 houses the entrance.
- Area 2 is directly west of Area 1.
- In Omega Ruby and Alpha Sapphire, the Mach Bike is required to reach the long grass within this area.
- Area 3 is directly north of Area 2. This area can only be accessed with a Bike.
- In Ruby, Sapphire, and Emerald, the Mach Bike is required to access this area.
- In Omega Ruby and Alpha Sapphire, the Mach Bike is required to reach the tall grass within this area, while the Acro Bike is required to reach the long grass.
- Area 4 is directly north of Area 1. This area can only be accessed with a Bike.
- In Ruby, Sapphire, and Emerald, the Acro Bike is required to access this area.
- In Omega Ruby and Alpha Sapphire, the Acro Bike is required to reach the tall grass within this area, while the Mach Bike and Surf are required to reach the long grass.
- Area 5 is directly east of Area 1. It is only accessible in Emerald, and only after the player has entered the Hall of Fame.
- Area 6 is directly north of Area 5. It is only accessible in Emerald, and only after the player has entered the Hall of Fame.
Pokéblock feeders
In Pokémon Ruby, Sapphire, and Emerald, there are Pokéblock feeders throughout the Safari Zone. The Pokéblock feeder will only have effect on grass patches and water tiles up to five steps away from the feeder; all wild Pokémon encountered in these tiles will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (or a random Nature if no such Nature exists). Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
Safari Game
In Pokémon Ruby, Sapphire, and Emerald, this Safari Zone is only accessible to Trainers participating in the Safari Game. In a Safari Game, players may only use Safari Balls; rather than weaken them in battle, players must use non-conventional tactics to try and catch wild Pokémon. There are four options on the battle screen: throw a Safari Ball, throw a Pokéblock, go near, and run away. Throwing Pokéblocks makes a Pokémon less likely to run, while going near makes a Pokémon easier to catch but more likely to run.
Players have to option to approach wild Pokémon to influence the catch rate of wild Pokémon to make them easier to catch, referred to as the "catch factor". Furthermore, there is an "escape factor", which represents the probability that a Pokémon will escape the following turn. At the start of an encounter, the catch factor starts at 100/1275 of the Pokémon's catch rate, rounded down (if this is lower than 1, this will be set to 1), while the escape factor starts at 3.
Depending on the action taken, the catch and escape factors are modified as follows (neither factor may increase to more than 20 nor decrease to less than 1):
Action
|
Catch factor
|
Escape factor
|
Go Near the first time |
Increase by 3 |
Increase by 4
|
Go Near the second time |
Increase by 2 |
Increase by 4
|
Go Near each subsequent time |
Increase by 1 |
Increase by 4
|
Throwing a Pokéblock the first time, and the Pokémon is enthralled |
No change |
Decrease by 5
|
Throwing a Pokéblock the second time, and the Pokémon is enthralled |
No change |
Decrease by 3
|
Throwing a Pokéblock each subsequent time, and the Pokémon is enthralled |
No change |
Decrease by 2
|
Throwing a Pokéblock the first time, and the Pokémon is curious |
No change |
Decrease by 3
|
Throwing a Pokéblock the second time, and the Pokémon is curious |
No change |
Decrease by 2
|
Throwing a Pokéblock each subsequent time, and the Pokémon is curious
|
No change
|
Decrease by 1
|
Throwing a Pokéblock that the Pokémon completely ignores has no effect. A Pokémon is enthralled by a Pokéblock if its preferred flavor dominates its disliked flavor, while a Pokémon completely ignores it if its disliked flavor dominates its preferred flavor. If both preferred and disliked flavors are equal (including if neither are present), the Pokémon is curious about the Pokéblock.
If a player chooses to throw a Safari Ball, the catch factor is multiplied by 1275/100 (rounded down) to obtain the modified catch rate. At the end of a turn, a randomly generated value from 0 to 99 is obtained, and if this value is less than 5 times the escape factor, the Pokémon escapes.
These numbers translate to a 5% change in probability of escaping for every unit change (plus or minus 1) in the escape factor, with an initial 15% chance of escape; and approximately a 2.5% change in probability of capture for every unit change in the capture factor, with an initial capture probability of approximately catch rate/510 rounded down to the nearest multiple of 0.025 (2.5%), or 0.025 if it would be less.
Pokéblock Throw Bug
In Ruby, Sapphire, and Emerald, instead of having a Flee Rate with a minimum value of 1 (5% chance to flee), the game is coded to set the Flee Rate to 1 if it were to become negative due to a Pokeblock throw.
Thus, if the player throws Pokeblocks to decrease a Pokemon's Flee Rate to exactly 0, its Flee Rate won't be forced to become 1 and the Pokemon will have 0% chance to flee on the turns following the last Pokeblock throw, allowing the player to capture that Pokemon way more easily as he can throw all hiw Safari Balls at the Pokemon.
This effect can be achieved very frequently, making RSE Safari Zone Pokemon the easiest Safari Zone Pokemon to catch.
Here is the optimal catching strategy that can be done on Safari Zone Pokemon using Pokeblock throws :
Make 3 different types of single-taste Pokeblocks (ex : Red, Blue, and Green). Put a single flavoured Pokeblock into a feeder (ex : Red) and make a wild encounter near that feeder.
At the start of the Battle, if the Pokemon's Catch Rate is higher than 200, throw Safari Balls.
Else, throw a Pokeblock with a taste different from the one in the feeder. (ex : Blue)
-If the Pokemon is curious, throw Safari Balls. (Flee Rate : 0)
-If the Pokemon ignores the Pokeblock, throw a Pokeblock whith the same color as the one in the feeder. (ex : Red)
--If the Pokemon is then enthralled, throw Safari Balls. (Flee Rate : 0)
--If the Pokemon is curious, throw that Pokeblock again, then throw Safari Balls. (Flee Rate : 0)
-If the Pokemon is enthralled and has a Catch Rate between 165 and 200, throw Safari Balls. (Flee Rate : 1)
-If the Pokemon is enthralled and has a Catch Rate below 165, throw Pokeblock whith the same color as the one in the feeder. (ex : Red)
--If the Pokemon ignored the Pokeblock, throw the third color Pokeblock (ex : Green), then throw Safari Balls. (Flee Rate : 0)
--If the Pokemon is curious, throw that Pokeblock again, then throw Safari Balls. (Flee Rate : 0)
With this strategy, every RSE Safari Zone Pokemon will have more than 70% chance to be caught.
Items
Entrance
Area 1
Area 2
Area 3
Area 4
Area 5
Item
|
Location
|
Games
|
|
PP Up
|
Three squares south of the southernmost Pokéblock stand (hidden)
|
E
|
|
Full Restore
|
In the furthest southeast patch of grass (hidden)
|
E
|
|
Big Pearl
|
East in a patch of grass beyond the top of the waterfall
|
E
|
|
Area 6
Item
|
Location
|
Games
|
|
Rare Candy
|
In the southeast portion of the area there is a 2×3 patch of light green grass in the lower right portion of it (hidden)
|
E
|
|
Zinc
|
In a small nook among the wall in the rocky path to the north (hidden)
|
E
|
|
Nugget
|
Between two ledges at the end of the rocky path to the west
|
E
|
|
Vending Machine
In Pokémon Omega Ruby and Alpha Sapphire, there is a Vending Machine at the entrance to the Safari Zone.
Pokémon
Generation III
Area 1
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
R
|
S
|
E
|
|
25, 27
|
5%
|
|
R
|
S
|
E
|
|
25, 27
|
40%
|
|
R
|
S
|
E
|
|
25
|
5%
|
|
R
|
S
|
E
|
|
25
|
10%
|
|
R
|
S
|
E
|
|
25
|
10%
|
|
R
|
S
|
E
|
|
25, 27
|
20%
|
|
R
|
S
|
E
|
|
27, 29
|
10%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Area 2
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
R
|
S
|
E
|
|
25, 27
|
5%
|
|
R
|
S
|
E
|
|
25, 27
|
40%
|
|
R
|
S
|
E
|
|
25
|
5%
|
|
R
|
S
|
E
|
|
27
|
10%
|
|
R
|
S
|
E
|
|
25
|
10%
|
|
R
|
S
|
E
|
|
25, 27
|
20%
|
|
R
|
S
|
E
|
|
27, 29
|
10%
|
Surfing
|
|
R
|
S
|
E
|
|
20-35
|
100%
|
Fishing
|
|
R
|
S
|
E
|
|
5-10
|
30%
|
|
R
|
S
|
E
|
|
5-10
|
70%
|
|
R
|
S
|
E
|
|
10-30
|
40%
|
|
R
|
S
|
E
|
|
10-30
|
60%
|
|
R
|
S
|
E
|
|
25-35
|
80%
|
|
R
|
S
|
E
|
|
25-40
|
20%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Area 3
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
R
|
S
|
E
|
|
27, 29
|
30%
|
|
R
|
S
|
E
|
|
29, 31
|
15%
|
|
R
|
S
|
E
|
|
27, 29
|
15%
|
|
R
|
S
|
E
|
|
29, 31
|
5%
|
|
R
|
S
|
E
|
|
27, 29
|
30%
|
|
R
|
S
|
E
|
|
27, 29
|
5%
|
Surfing
|
|
R
|
S
|
E
|
|
20-35
|
95%
|
|
R
|
S
|
E
|
|
25-40
|
5%
|
Fishing
|
|
R
|
S
|
E
|
|
5-10
|
30%
|
|
R
|
S
|
E
|
|
5-10
|
70%
|
|
R
|
S
|
E
|
|
10-30
|
40%
|
|
R
|
S
|
E
|
|
10-30
|
60%
|
|
R
|
S
|
E
|
|
25-35
|
80%
|
|
R
|
S
|
E
|
|
25-40
|
20%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Area 4
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
R
|
S
|
E
|
|
27-29
|
30%
|
|
R
|
S
|
E
|
|
29, 31
|
15%
|
|
R
|
S
|
E
|
|
27, 29
|
15%
|
|
R
|
S
|
E
|
|
29, 31
|
5%
|
|
R
|
S
|
E
|
|
27, 29
|
5%
|
|
R
|
S
|
E
|
|
27, 29
|
30%
|
Rock Smash
|
|
R
|
S
|
E
|
|
5-30
|
100%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Area 5
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
R
|
S
|
E
|
|
35
|
5%
|
|
R
|
S
|
E
|
|
33
|
10%
|
|
R
|
S
|
E
|
|
34, 36
|
30%
|
|
R
|
S
|
E
|
|
34
|
10%
|
|
R
|
S
|
E
|
|
33, 35
|
30%
|
|
R
|
S
|
E
|
|
37, 40
|
5%
|
|
R
|
S
|
E
|
|
34
|
5%
|
|
R
|
S
|
E
|
|
36, 39
|
5%
|
Surfing
|
|
R
|
S
|
E
|
|
25-35
|
39%
|
|
R
|
S
|
E
|
|
25-30
|
60%
|
|
R
|
S
|
E
|
|
35-40
|
1%
|
Fishing
|
|
R
|
S
|
E
|
|
25-30
|
30%
|
|
R
|
S
|
E
|
|
25-30
|
70%
|
|
R
|
S
|
E
|
|
25-30
|
20%
|
|
R
|
S
|
E
|
|
25-30
|
60%
|
|
R
|
S
|
E
|
|
30-35
|
20%
|
|
R
|
S
|
E
|
|
25-30
|
40%
|
|
R
|
S
|
E
|
|
25-35
|
59%
|
|
R
|
S
|
E
|
|
35-40
|
1%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Area 6
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
R
|
S
|
E
|
|
35
|
5%
|
|
R
|
S
|
E
|
|
33
|
10%
|
|
R
|
S
|
E
|
|
33, 35
|
30%
|
|
R
|
S
|
E
|
|
34
|
10%
|
|
R
|
S
|
E
|
|
34
|
5%
|
|
R
|
S
|
E
|
|
34, 36
|
30%
|
|
R
|
S
|
E
|
|
36, 39
|
5%
|
|
R
|
S
|
E
|
|
37, 40
|
5%
|
Rock Smash
|
|
R
|
S
|
E
|
|
20-40
|
100%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Generation VI
Area 1
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
OR
|
AS
|
|
28, 30
|
20%
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
27, 29
|
20%
|
|
OR
|
AS
|
|
28-30
|
30%
|
Long grass
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
27, 29
|
20%
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
28, 30
|
20%
|
Horde Encounter
|
|
OR
|
AS
|
|
Horde Encounter
|
|
15
|
35%
|
|
OR
|
AS
|
|
Horde Encounter
|
|
15
|
5%
|
|
OR
|
AS
|
|
Horde Encounter
|
|
15
|
60%
|
Exclusively as hidden Pokémon After defeating or capturing Groudon/Kyogre
|
|
OR
|
AS
|
|
30
|
??%
|
|
OR
|
AS
|
|
30
|
??%
|
|
OR
|
AS
|
|
30
|
??%
|
Surfing
|
|
OR
|
AS
|
|
20, 25, 30
|
100%
|
Fishing
|
|
OR
|
AS
|
|
5
|
35%
|
|
OR
|
AS
|
|
10, 15
|
65%
|
|
OR
|
AS
|
|
25
|
35%
|
|
OR
|
AS
|
|
25
|
65%
|
|
OR
|
AS
|
|
30, 35, 40
|
100%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Area 2
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
27, 29
|
20%
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
28, 30
|
20%
|
Long grass
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
27, 29
|
20%
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
28, 30
|
20%
|
Horde Encounter
|
|
OR
|
AS
|
|
Horde Encounter
|
|
15
|
35%
|
|
OR
|
AS
|
|
Horde Encounter
|
|
15
|
5%
|
|
OR
|
AS
|
|
Horde Encounter
|
|
15
|
60%
|
Exclusively as hidden Pokémon After defeating or capturing Groudon/Kyogre
|
|
OR
|
AS
|
|
30
|
??%
|
|
OR
|
AS
|
|
30
|
??%
|
|
OR
|
AS
|
|
30
|
??%
|
Surfing
|
|
OR
|
AS
|
|
20, 25, 30
|
100%
|
Fishing
|
|
OR
|
AS
|
|
5
|
35%
|
|
OR
|
AS
|
|
10, 15
|
65%
|
|
OR
|
AS
|
|
25
|
35%
|
|
OR
|
AS
|
|
25
|
65%
|
|
OR
|
AS
|
|
30, 35, 40
|
100%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Area 3
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
27, 29
|
20%
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
28, 30
|
20%
|
Long grass
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
27, 29
|
20%
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
28, 30
|
20%
|
Horde Encounter
|
|
OR
|
AS
|
|
Horde Encounter
|
|
15
|
35%
|
|
OR
|
AS
|
|
Horde Encounter
|
|
15
|
5%
|
|
OR
|
AS
|
|
Horde Encounter
|
|
15
|
60%
|
Exclusively as hidden Pokémon After defeating or capturing Groudon/Kyogre
|
|
OR
|
AS
|
|
30
|
??%
|
|
OR
|
AS
|
|
30
|
??%
|
|
OR
|
AS
|
|
30
|
??%
|
Surfing
|
|
OR
|
AS
|
|
20, 25, 30
|
100%
|
Fishing
|
|
OR
|
AS
|
|
5
|
35%
|
|
OR
|
AS
|
|
10, 15
|
65%
|
|
OR
|
AS
|
|
25
|
35%
|
|
OR
|
AS
|
|
25
|
65%
|
|
OR
|
AS
|
|
30, 35, 40
|
100%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Area 4
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
27, 29
|
20%
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
28, 30
|
20%
|
Long grass
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
27, 29
|
20%
|
|
OR
|
AS
|
|
28-30
|
30%
|
|
OR
|
AS
|
|
28, 30
|
20%
|
Horde Encounter
|
|
OR
|
AS
|
|
Horde Encounter
|
|
15
|
35%
|
|
OR
|
AS
|
|
Horde Encounter
|
|
15
|
5%
|
|
OR
|
AS
|
|
Horde Encounter
|
|
15
|
60%
|
Exclusively as hidden Pokémon After defeating or capturing Groudon/Kyogre
|
|
OR
|
AS
|
|
30
|
??%
|
|
OR
|
AS
|
|
30
|
??%
|
|
OR
|
AS
|
|
30
|
??%
|
Surfing
|
|
OR
|
AS
|
|
20, 25, 30
|
100%
|
Fishing
|
|
OR
|
AS
|
|
5
|
35%
|
|
OR
|
AS
|
|
10, 15
|
65%
|
|
OR
|
AS
|
|
25
|
35%
|
|
OR
|
AS
|
|
25
|
65%
|
|
OR
|
AS
|
|
30, 35, 40
|
100%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Layout
Trivia
- Chapter One: Foundation.
- "A desire to provide the children of the Hoenn region with a chance to encounter many Pokémon welled up inside of me and led to my decision to open here."
- Chapter Two: Opening.
- "From the very day we opened, a long line wound its way from the Safari Zone. It was a huge success. A desire to make more money off of it welled up inside of me and led to my decision to raise the price of admission."
- Chapter Three: Bankruptcy.
- "As a result of the higher admission prices, customers stopped coming to the Safari Zone. A desire to save my own hide welled up inside of me and led to my decision to flee under cover of night."
- Chapter Four: Rebirth.
- "After I had made my escape, the Safari Zone was reborn thanks to the support of some thoughtful people. A desire to pretend that I had never run away welled up inside of me and led to my decision to return to Hoenn."
- Final Chapter: The Future.
- "“Having made my return, I began working as a volunteer at the Safari Zone. A desire to express my happiness at having returned welled up inside of me and led to my decision to continue to take good care of Pokémon every day."
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