Run Away (Ability): Difference between revisions
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Revision as of 08:07, 24 April 2016
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Run Away (Japanese: にげあし Run Away) is an Ability introduced in Generation III. Twenty-four Pokémon can have this Ability.
Effect
In battle
Run Away guarantees escape from a wild Pokémon, negating any trapping move or Ability that would prevent it from escaping (such as Mean Look and its variations, Wrap and its variations, Shadow Tag, Arena Trap and Magnet Pull). Run Away allows a Pokémon affected by Ingrain to escape.
Run Away has no effect on switching out. Run Away has no effect in Trainer battles.
Until Generation V, when activated, the message "<Pokémon name> escaped using Run Away!" will appear. From Generation V onward, a banner with Run Away shows up instead.
Outside of battle
Run Away has no effect outside of battle.
Pokémon Mystery Dungeon series
In the Pokémon Mystery Dungeon series, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.
Pokémon with Run Away
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |