Scale Shot (move): Difference between revisions
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Revision as of 19:19, 18 June 2020
Scale Shot スケイルショット Scale Shot | ||||||||||||
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Range
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Availability
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Scale Shot (Japanese: スケイルショット Scale Shot) is a damage-dealing Dragon-type move introduced in Generation VIII.
Effect
Scale Shot inflicts damage, hitting the target 2-5 times per use. There is a ~33.3% chance that it will hit 2 times, a ~33.3% chance that it will hit 3 times, a ~16.7% chance that it will hit 4 times, and a ~16.7% chance that it will hit 5 times. This means that it will hit about ~3.167 times on average provided that it does not miss, giving it an average power of ~79.2. After each successful hit, the user's Speed is raised by one stage, while its Defense is lowered by one stage. Each strike made has an equal chance to be a critical hit.
Scale Shot may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Pokémon with the Ability Skill Link will always hit five times when using Scale Shot unless it misses.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
Description
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Learnset
By Move Tutor
# | Pokémon | Types | Egg Groups | Game | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SwSh | |||||||||||||
0006 | |
Monster | Dragon | ✔ | |||||||||
0116 | Water 1 | Dragon | ✔ | ||||||||||
0117 | Water 1 | Dragon | ✔ | ||||||||||
0118 | Water 2 | ✔ | |||||||||||
0119 | Water 2 | ✔ | |||||||||||
0130 | |
Water 2 | Dragon | ✔ | |||||||||
0151 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||||||||||
0206 | Field | ✔ | |||||||||||
0211 | |
Water 2 | ✔ | ||||||||||
0230 | |
Water 1 | Dragon | ✔ | |||||||||
0318 | |
Water 2 | ✔ | ||||||||||
0319 | |
Water 2 | ✔ | ||||||||||
0330 | |
Bug | Dragon | ✔ | |||||||||
0349 | Water 1 | Dragon | ✔ | ||||||||||
0350 | Water 1 | Dragon | ✔ | ||||||||||
0550 | Water 2 | ✔ | |||||||||||
0553 | |
Field | ✔ | ||||||||||
0610 | Monster | Dragon | ✔ | ||||||||||
0611 | Monster | Dragon | ✔ | ||||||||||
0612 | Monster | Dragon | ✔ | ||||||||||
0621 | Dragon | Monster | ✔ | ||||||||||
0635 | |
Dragon | ✔ | ||||||||||
0643 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||||||||
0644 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||||||||
0646 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||||||||
646W | Kyurem
White Kyurem |
|
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||||||||
646B | Kyurem
Black Kyurem |
|
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||||||||
0690 | |
Water 1 | Dragon | ✔ | |||||||||
0691 | |
Water 1 | Dragon | ✔ | |||||||||
0694 | |
Monster | Dragon | ✔ | |||||||||
0695 | |
Monster | Dragon | ✔ | |||||||||
0746 | Water 2 | ✔ | |||||||||||
0757 | |
Monster | Dragon | ✔ | |||||||||
0758 | |
Monster | Dragon | ✔ | |||||||||
0776 | |
Monster | Dragon | ✔ | |||||||||
0780 | |
Monster | Dragon | ✔ | |||||||||
0782 | Dragon | ✔ | |||||||||||
0783 | |
Dragon | ✔ | ||||||||||
0784 | |
Dragon | ✔ | ||||||||||
0818 | Water 1 | Field | ✔ | ||||||||||
0833 | Monster | Water 1 | ✔ | ||||||||||
0834 | |
Monster | Water 1 | ✔ | |||||||||
0843 | Field | Dragon | ✔ | ||||||||||
0844 | Field | Dragon | ✔ | ||||||||||
0846 | Water 2 | ✔ | |||||||||||
0847 | Water 2 | ✔ | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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Variations of the move Bone Rush | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |