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Revision as of 23:42, 6 October 2020
A G-Max Move (Japanese: キョダイマックスわざ Kyodaimax Move) is a special type of move introduced in Generation VIII. G-Max Moves are special Max Moves that are exclusive to Gigantamax Pokémon.
Effects
For Gigantamax Pokémon, damaging moves of a certain type become its exclusive G-Max Move instead of the normal corresponding Max Move. Each species of Gigantamax Pokémon has its own unique G-Max Move, and vice versa. Like Max Moves, the damage category and base power of most G-Max Moves are taken from that of the compatible base move (G-Max Drum Solo, G-Max Fireball, and G-Max Hydrosnipe, the Galar starters' G-Max Moves released with the Isle of Armor extension being the exceptions, with a 160 fixed base power whatever the base move is), and cannot be fully protected against by protection moves (such as Detect and King's Shield), except by the Max Move Max Guard. Most G-Max Moves use the same power as their Max Move counterparts (except the three ones listed previously), thus the only difference between a G-Max Move and a Max Move of the same type is its secondary effect.
- See more: Max Move→Power
List of G-Max Moves
Max Move | Gigantamax Pokémon | Type | Additional effect | Image | |
---|---|---|---|---|---|
G-Max Vine Lash | Venusaur | Grass | Inflicts damage for four turns on non-Grass-type opponents | ||
G-Max Wildfire | Charizard | Fire | Inflicts damage for four turns on non-Fire-type opponents | ||
G-Max Cannonade | Blastoise | Water | Inflicts damage for four turns on non-Water-type opponents | ||
G-Max Befuddle | Butterfree | Bug | Inflicts poison, paralysis, or sleep on all opponents | ||
G-Max Volt Crash | Pikachu | Electric | Paralyzes all opponents | ||
G-Max Gold Rush | Meowth | Normal | Scatters coins on the ground that are picked up afterwards and confuses all opponents | ||
G-Max Chi Strike | Machamp | Fighting | Pumps up the user and its allies, raising the chance of critical hits | ||
G-Max Terror | Gengar | Ghost | Prevents the opponent from escaping or being recalled | ||
G-Max Foam Burst | Kingler | Water | Lowers the Speed of all opponents by two stages | ||
G-Max Resonance | Lapras | Ice | Lowers damage from both Physical and Special moves for five turns | ||
G-Max Cuddle | Eevee | Normal | Opponents of the opposite gender of the user become infatuated | ||
G-Max Replenish | Snorlax | Normal | 50% chance of restoring user or ally's used Berries | ||
G-Max Malodor | Garbodor | Poison | Poisons all opponents | ||
G-Max Meltdown | Melmetal | Steel | Makes opponents incapable of using the same move twice in a row | ||
G-Max Drum Solo | Rillaboom | Grass | Moves can be used regardless of abilities. Power is always 160, regardless of base move. | ||
G-Max Fireball | Cinderace | Fire | Moves can be used regardless of abilities. Power is always 160, regardless of base move. | ||
G-Max Hydrosnipe | Inteleon | Water | Moves can be used regardless of abilities. Power is always 160, regardless of base move. | ||
G-Max Wind Rage | Corviknight | Flying | Removes the effects of moves like Reflect, Light Screen, Spikes, and Electric Terrain from the opponents' side of the field | ||
G-Max Gravitas | Orbeetle | Psychic | Intensifies gravity for five turns | ||
G-Max Stonesurge | Drednaw | Water | Creates Stealth Rock on the opponents' side of the field | ||
G-Max Volcalith | Coalossal | Rock | Inflicts damage for four turns on non-Rock-type opponents | ||
G-Max Tartness | Flapple | Grass | Lowers the evasiveness of all opponents by one stage | ||
G-Max Sweetness | Appletun | Grass | Heals the user and its allies of their status conditions | ||
G-Max Sandblast | Sandaconda | Ground | Traps the target in Sand Tomb for four to five turns | ||
G-Max Stun Shock | Toxtricity | Electric | Inflicts poison or paralysis on all opponents | ||
G-Max Centiferno | Centiskorch | Fire | Traps the target in Fire Spin for four to five turns | ||
G-Max Smite | Hatterene | Fairy | Inflicts confusion on all opponents | ||
G-Max Snooze | Grimmsnarl | Dark | 50% chance of making the target drowsy, causing it to fall asleep at the end of the next turn | ||
G-Max Finale | Alcremie | Fairy | Heals the user and its allies by 1/6 their maximum HP | ||
G-Max Steelsurge | Copperajah | Steel | Scatters sharp spikes around the field | ||
G-Max Depletion | Duraludon | Dragon | Reduces 2 PP from the last move the target used | ||
G-Max One Blow | Urshifu (Single Strike) | Dark | Hits the target even if it is protected by a protection move, including Max Guard | ||
G-Max Rapid Flow | Urshifu (Rapid Strike) | Water | Hits the target even if it is protected by a protection move, including Max Guard |
In the anime
G-Max Moves were introduced in Flash of the Titans!. In The Climb to Be the Very Best!, Leon further explained how Gigantamax Pokémon have their own signature G-Max Moves, as opposed to just regular Max Moves.
List of G-Max Moves used in the anime
Pokémon | G-Max Move | Image | Debut | |
---|---|---|---|---|
Leon's Charizard | G-Max Wildfire | Flash of the Titans! | ||
Drednaw | G-Max Stonesurge | The Climb to Be the Very Best! | ||
Ash's Pikachu | G-Max Volt Crash | The Climb to Be the Very Best! |
Trivia
- The Water-type has the most G-Max Moves out of any type, with five.
- Urshifu is the only Legendary Pokémon with a G-Max Move.
- Melmetal is the only Mythical Pokémon with a G-Max Move.
- Alcremie and Toxtricity can each learn only one G-Max Move, despite having multiple alternate forms.
- Urshifu is the only Pokémon with more than one G-Max Move.
In other languages
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See also
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |