Safari Ball: Difference between revisions
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Starting in {{g|Sword and Shield}}'s [[The Isle of Armor]] [[Pokémon Sword and Shield Expansion Pass|Expansion]], the Safari Ball can now be obtained outside of a Safari Game and used in regular wild encounters. | Starting in {{g|Sword and Shield}}'s [[The Isle of Armor]] [[Pokémon Sword and Shield Expansion Pass|Expansion]], the Safari Ball can now be obtained outside of a Safari Game and used in regular wild encounters. The Safari Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present. If used in a Trainer battle, the opposing Trainer will bat the ball away, wasting the item. | ||
The Safari Ball's catch rate modifier is now 1×{{sup/8|SwSh}}/1.8×{{sup/8|BDSP}}. | The Safari Ball's catch rate modifier is now 1×{{sup/8|SwSh}}/1.8×{{sup/8|BDSP}}. |
Revision as of 18:20, 18 November 2022
The Safari Ball (Japanese: サファリボール Safari Ball) is a type of Poké Ball introduced in Generation I. It can be used to catch wild Pokémon during a Safari Game.
In the core series games
Price
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Effect
Generation I to VII
When used in a wild encounter, it will attempt to catch the wild Pokémon with a catch rate modifier of 1.5×. The player can only have these Poké Balls in their possession during a Safari Game.
Generation VIII
Starting in Pokémon Sword and Shield's The Isle of Armor Expansion, the Safari Ball can now be obtained outside of a Safari Game and used in regular wild encounters. The Safari Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present. If used in a Trainer battle, the opposing Trainer will bat the ball away, wasting the item.
The Safari Ball's catch rate modifier is now 1×SwSh/1.8×BDSP.
Description
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Acquisition
When the player participates in a Safari Game, they receive 30 Safari Balls exclusively for use within the Safari Game. They are not placed in the player's Bag, and any unused Safari Balls are returned at the end of the Safari Game.
In Pokémon Yellow only, if the player does not have the required $500 to enter the Safari Zone, they can instead pay all of their money and receive a number of Safari Balls proportional to the amount paid. If they have no money, they can enter for free and receive a single Safari Ball.
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Appearance
Artwork
Artwork by Ken Sugimori |
Sprites
In-battle and Summary sprite from Generation III |
Summary sprite from Colosseum |
Summary sprite from XD: Gale of Darkness |
Summary sprite from Generations IV and V |
In-battle sprite in Generation IV |
Summary sprite from Battle Revolution |
In-battle sprite in Generation V |
Models
In-battle model X, Y, Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun, and Ultra Moon |
Model from Generation VIII |
In the anime
Main series
In EP035, Kaiser gave Ash and his friends 30 Safari Balls to be used within the Kanto Safari Zone. Ash attempted to catch various rare Pokémon with them, but he ultimately ended up using all of his Safari Balls on nothing but Tauros. The Safari Balls containing Ash's Tauros reappeared in Showdown at the Po-Ké Corral; however, for an unexplained reason, whenever Ash has subsequently used one of his Tauros in a battle, it has been sent out from a standard Poké Ball.
A Safari Ball appeared in Which One ~ Is It?, a Japanese ending theme from Pokémon the Series: Diamond and Pearl, also marking the debut of the Ball's in-game design in the anime.
In A Frenzied Factory Fiasco!, while Safari Balls themselves did not appear at the Poké Ball Factory, Meowth was briefly painted on with the Safari Ball's camouflage pattern, revealing that these Balls are made at the factory. This is also the first time that the games' design of Safari Balls has appeared in the anime, outside of openings and endings.
Pokémon Origins
In File 4: Charizard, Red was seen catching a Chansey with a Safari Ball.
In the manga
Pokémon Adventures
Red, Green & Blue arc
Safari Balls first appeared in Long Live the Nidoking! and A Hollow Victreebel, where Red received some from the robotic Safari Zone guide called Pidgebot, eventually catching a huge herd of Safari Zone Pokémon with them.
Diamond & Pearl arc
In A Skuffle with Skorupi, Diamond, Pearl, and Platinum entered the Great Marsh and received some Safari Balls to be used during the Safari Game, intending to catch a Grass-type Pokémon for Platinum to use against Crasher Wake. However, in the end, they failed to catch a single new Pokémon.
HeartGold & SoulSilver arc
In Weavile Wobbles But It Won't Fall Down, Silver received some Safari Balls while entering the Johto Safari Zone. He tried to use one on an Arbok, but Eusine stopped him, due to him having violated the Safari Zone's no-battling rule by attacking the Arbok with his Weavile.
Pokémon Zensho
In Fuchsia City, Satoshi received some Safari Balls while entering the Safari Zone.
Trivia
- The Safari Ball is the only Poké Ball type introduced in Generation I not to be present in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.
In other languages
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |