Bonemerang (move): Difference between revisions
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If the target has {{a|Weak Armor}} or {{a|Stamina}}, each strike will activate it. | If the target has {{a|Weak Armor}} or {{a|Stamina}}, each strike will activate it. | ||
===Generation VIII=== | ===Generation VIII onwards=== | ||
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Bonemerang could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in previous generations. | In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Bonemerang could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in previous generations. | ||
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{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user throws the bone it holds. The bone loops to hit the target twice, coming and going.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user throws the bone it holds. The bone loops to hit the target twice, coming and going.}} | ||
{{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.}} | {{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.}} | ||
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Revision as of 16:30, 29 November 2022
Bonemerang ホネブーメラン Bone Boomerang | ||||||||||||
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Range
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Availability
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Bonemerang (Japanese: ホネブーメラン Bone Boomerang) is a damage-dealing Ground-type multi-strike move introduced in Generation I. It is one of the signature moves of Cubone and Marowak.
Effect
Generation I
Bonemerang inflicts damage, hitting the target twice per use. Although only the first strike can be a critical hit, the second one will deal the same amount of damage.
Bonemerang will end immediately if the first strike breaks a substitute. Bide will only acknowledge the second strike of this move.
Generation II
Each strike now does damage independently, consequently enabling either of them to be critical. Bonemerang will now hit again if the first strike breaks a substitute.
If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.
Generations III and IV
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Bonemerang can be used as the first move of a Pokémon Contest combination, causing Bone Club and Bone Rush to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if Bone Club or Bone Rush was used in the previous turn.
Generations V to VII
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.
If the target has Weak Armor or Stamina, each strike will activate it.
Generation VIII onwards
In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Bonemerang could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in previous generations.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0104 | Monster | 43 | 25 | 25 | 21 | 21 | 21 | 21SMUSUM 26PE |
40 | |||||
0105 | Monster | 48 | 25 | 25 | 21 | 21 | 21 | 21SMUSUM 26PE |
48 | |||||
105A | Marowak
Alolan Form |
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Monster | 21SMUSUM 26PE |
48 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Bonemerang is a move with 10 base power, 87% accuracy, and 14 PP. The attack will generate 2 projectiles that travel up to 10 tiles away and hit the first Pokémon it encounters, ally or enemy. If a Pokémon faints from the first projectile, the second projectile will be able to hit a new target.
In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 66%.
Description
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In the anime
Main series
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Cubone throws the bone that it is holding. The bone hits the opponent once, then returns to Cubone. Sometimes, the bone glows white when the attack is being used. | |||
Giselle's Cubone | The School of Hard Knocks | Debut | |
Alvin's Cubone | Battling With a Clean Slate! | None | |
Marowak throws the bone that it is holding. The bone hits the opponent once, loops around, and then hits the opponent again. | |||
Otoshi's Marowak | Bad to the Bone | None | |
Luana's Marowak | Pokémon Double Trouble | None | |
Gavin's Marowak | From Brags to Riches | None | |
Oriba's Marowak | The Ole' Berate and Switch! | None | |
Jeffrey's Marowak | Gymbaliar! | None | |
Alolan Marowak throws the bone that it is holding. The bone hits the opponent once, then returns to Alolan Marowak. | |||
Kiawe's Marowak | Rescuing the Unwilling! | None |
Pokémon Origins
The user throws the bone it holds. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Cubone throws the bone that it is holding at the opponent. The bone then returns to Cubone. | |||
Reina's Cubone | File 2: Cubone | Debut |
In the manga
Pokémon Adventures
The user throws a bone like a boomerang at the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Marowak throws its bone like a boomerang at the opponent. The bone always comes back to it. | |||
Miles's Marowak | Whacked by Marowak! | Debut | |
Cubone throws the bone it's holding like a boomerang at the opponent. The bone always comes back to it. | |||
Crystal's Bonee | Surrounded by Staryu | None | |
Lucario waves its arm and it throws a bone at the opponent like a boomerang. | |||
Riley's Lucario | Deprogramming Porygon-Z | Lucario cannot legally learn Bonemerang |
In other generations
Core series games
Side series games
Spin-off series games
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Ground-type moves
- Tough moves
- Physical moves
- Generation I moves
- Signature moves
- Multi-strike moves
- Moves that can jam
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield
- Moves in Pokémon Mystery Dungeon: Rescue Team DX