Rage Fist (move): Difference between revisions
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==Effect== | ==Effect== | ||
Rage Fist inflicts damage. Its power increases by 50 each time the user is hit during the battle by a move that causes direct damage | Rage Fist inflicts damage. Its power increases by 50 each time the user is hit during the battle by a move that causes direct damage, up to a maximum of 350 (after 6 hits). This includes moves by either allies or opponents, and does include moves that do not actually deplete HP (such as when {{a|Disguise}} activates), but does not include self-inflicted {{status|confusion}} damage, nor moves that merely hit the user's {{m|substitute}}. Each strike from a [[multi-strike move]] counts as one hit. [[Recall|Switching out]] or [[fainting]] does not reset the hit counter. Transform copies the targets hits counter. | ||
===Other effects=== | ===Other effects=== |
Revision as of 22:02, 4 December 2023
Rage Fist ふんどのこぶし Rage Fist | ||||||||||||
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Rage Fist (Japanese: ふんどのこぶし Rage Fist) is a damage-dealing Ghost-type move introduced in Generation IX. It is the signature move of Primeape and Annihilape.
Effect
Rage Fist inflicts damage. Its power increases by 50 each time the user is hit during the battle by a move that causes direct damage, up to a maximum of 350 (after 6 hits). This includes moves by either allies or opponents, and does include moves that do not actually deplete HP (such as when Disguise activates), but does not include self-inflicted confusion damage, nor moves that merely hit the user's substitute. Each strike from a multi-strike move counts as one hit. Switching out or fainting does not reset the hit counter. Transform copies the targets hits counter.
Other effects
A Primeape that has used Rage Fist at least 20 times evolves into Annihilape when leveled up. Rage Fist does not need to hit in order for the required evolutionary condition to be met. However, it will not be met if Rage Fist could not be executed because of paralysis, confusion, infatuation, flinching, or Disable.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
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IX | ||||||||||||||
0057 | Field | 35 | ||||||||||||
0979 | |
Field | 35 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |