Hyper Fang (move): Difference between revisions

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'''Hyper Fang''' is a slightly inaccurate damage-dealing {{t|Normal}}-type move introduced in [[Generation I]].
'''Hyper Fang''' is a slightly inaccurate damage-dealing {{t|Normal}}-type move introduced in [[Generation I]].
{{Project MoveDex autoarticle notice}}
{{Project MoveDex autoarticle notice}}
=Other languages=
Spanish: '''Hip. Colmillo'''.


=Effect=
=Effect=

Revision as of 23:18, 24 February 2007

Hyper Fang
ひっさつまえば Certain-kill Fang
Type  Normal
Category  uncategorized
PP  15 (max. 24)
Power  80
Accuracy  90%
Priority  0
  • Makes contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Hyper Fang is a slightly inaccurate damage-dealing Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Other languages

Spanish: Hip. Colmillo.

Effect

Generation I

Hyper Fang does damage and has a 9.8% chance of causing the opponent to flinch.

Hyper Fang can only cause the opponent to flinch if the user attacks before the opponent does. Hyper Fang can't make an opponent with a substitute flinch.

Learnset

Generation III

By leveling up

Template:Project MoveDex notice