Roar (move): Difference between revisions

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'''Roar''' is a non-damaging {{t|Normal}}-type move introduced in [[Generation I]].
'''Roar''' is a non-damaging {{t|Normal}}-type move introduced in [[Generation I]].
{{Project MoveDex autoarticle notice}}
{{Project MoveDex autoarticle notice}}
=Other languages=
Spanish: '''Rugido'''.


=Effect=
=Effect=

Revision as of 20:44, 28 February 2007

Roar
ほえる Roar
Type  Normal
Category  uncategorized
PP  20 (max. 32)
Power  –
Accuracy  100%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
  • Is a sound-based move
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Roar is a non-damaging Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Other languages

Spanish: Rugido.

Effect

Generation I

Roar will never affect the opponent on a trainer battle.

In-game, Roar can be used to automatically end wild Pokémon battles.

Generation II

When used against a wild Pokémon, Roar will make it flee, ending the battle.

On a battle against a trainer, Roar will force a switch with a randomly chosen Pokémon from the trainer's party. If there isn't other Pokémon, Roar will fail.

Roar will fail when used against Pokémon with the abilities Soundproof and Suction Cups.

Learnset

Generation III

By leveling up

By TM

In Generation III, Roar is TM05.

By breeding

Template:Project MoveDex notice