Comet Punch (move): Difference between revisions

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==[[Generation I]]==
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==[[Generation II]]==
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==[[Generation III]]==
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==[[Generation IV]]==
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* {{p|Hitmonchan}} at Lv.--
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Revision as of 13:20, 22 April 2007

Comet Punch
れんぞくパンチ Consecutive Punch
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  0  
???
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a mostly accurate Normal-type move introduced in Generation I that deals very little damage.

Effect

Generation I

Comet Punch does damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.

Comet Punch will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge one hit of a Comet Punch attack.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Dutch: Komeet slag.

Template:Project MoveDex notice