Appendix:Gold and Silver walkthrough/Section 16: Difference between revisions
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You've inspected the cabins on this floor and still no luck, so try the lower floor. The sailor here blocks your way, asking you to track down another sailor for their shift change. The missing sailor is loitering around in Cabin #2, next door to your room. Beat him in a battle, and he'll head back to his post. A [[Juggler]] is hunched over a trash can on the lower floor, but somehow has enough strength to battle. Battle past the [[Sailor]] and the [[Picnicker]], and take the stairs in the southwest to get to the Captain's room. | You've inspected the cabins on this floor and still no luck, so try the lower floor. The sailor here blocks your way, asking you to track down another sailor for their shift change. The missing sailor is loitering around in Cabin #2, next door to your room. Beat him in a battle, and he'll head back to his post. A [[Juggler]] is hunched over a trash can on the lower floor, but somehow has enough strength to battle. Battle past the [[Sailor]] and the [[Picnicker]], and take the stairs in the southwest to get to the Captain's room. | ||
{| class="expandable" | {| class="expandable" align="center" style="background: #{{silver color light}}; -moz-border-radius: 1em; border: 5px solid #{{gold color light}};" | ||
|- align="center" | |||
! {{ | ! Trainers (1F) | ||
|- | |||
| | |||
| | {{trainerheader|ocean|I}} | ||
| Hiker Noland | {{Trainerentry|GSC_Hiker.png|Hiker|Noland|2112|2|028|Sandslash|♂|31|None|076|Golem|♂|33|None|36=ヒロカズ|37=Hirokazu}} | ||
| | {{Trainerdiv|ocean}} | ||
{{Trainerentry|GSC_PokeFanM.png|PokéFan|Colin|5120|1|225|Delibird|♂|32|None|36=ヒロシ|37=Hiroshi}} | |||
| | {{Trainerdiv|ocean}} | ||
| PokéFan Colin | {{Trainerentry|GSC Twins.png|Twins|Meg & Peg|1240|2|216|Teddiursa|♀|31|None|231|Phanpy|♀|31|None|36=マコとミコ|37=Mako & Miko}} | ||
| | {{Trainerdiv|ocean}} | ||
{{Trainerentry|GSC FireBreather.png|Firebreather|Lyle|1344|3|109|Koffing|♂|28|None|136|Flareon|♂|31|None|109|Koffing|♂|28|None|36=ダイ|37=Dai}} | |||
| | {{Trainerdiv|ocean}} | ||
| Twins Meg & Peg | {{Trainerentry|GSC Sailor.png|Sailor|Stanly|1160|3|066|Machop|♂|31|None|067|Machoke|♂|33|None|054|Psyduck|♂|26|None|36=シゲロウ|37=Shigerō}} | ||
| | {{Trainerfooter|ocean|I}} | ||
| | |||
| Firebreather Lyle | |||
| | |||
| | |||
| Sailor Stanly | |||
| | |||
|} | |} | ||
{| class="expandable" | {| class="expandable" align="center" style="background: #{{silver color light}}; -moz-border-radius: 1em; border: 5px solid #{{gold color light}};" | ||
|- align="center" | |||
! {{ | ! Trainers (B1F) | ||
|- | |||
| | |||
| | {{trainerheader|ocean|I}} | ||
| Juggler Fritz | {{Trainerentry|GSC Juggler.png|Juggler|Fritz|1040|3|122|Mr. Mime|♂|29|None|067|Machoke|♂|29|None|126|Magmar|♂|29|None|36=ジョニー|37=Johnny}} | ||
| | {{Trainerdiv|ocean}} | ||
{{Trainerentry|GSC Sailor.png|Sailor|Jeff|1280|2|020|Raticate|♂|32|None|020|Raticate|♂|32|None|36=カツオ|37=Katsuo}} | |||
| | {{Trainerdiv|ocean}} | ||
| Sailor Jeff | {{Trainerentry|GSC Picnicker.png|Picnicker|Debra|660|1|119|Seaking|♀|33|None|36=マナミ|37=Manami}} | ||
| | {{Trainerfooter|ocean|I}} | ||
| | |||
| Picnicker Debra | |||
| | |||
|} | |} | ||
You'll find the girl with the Captain; she's bored out of her mind, and is desperately trying to get the Captain to play with her. Once she realizes that her grandfather's worried about her, she runs off, and you both end up in the old man's room. For baby-sitting the little girl, her grandfather gives you a [[Metal Coat]], a power-up item for {{type2|Steel}} and an integral part of a few trade evolutions. As soon as he's done talking, the speaker system alerts passengers that the [[S.S. Aqua|ferry]] has docked in {{ci|Vermilion}} harbor. | You'll find the girl with the Captain; she's bored out of her mind, and is desperately trying to get the Captain to play with her. Once she realizes that her grandfather's worried about her, she runs off, and you both end up in the old man's room. For baby-sitting the little girl, her grandfather gives you a [[Metal Coat]], a power-up item for {{type2|Steel}} and an integral part of a few trade evolutions. As soon as he's done talking, the speaker system alerts passengers that the [[S.S. Aqua|ferry]] has docked in {{ci|Vermilion}} harbor. | ||
== Vermilion City == | == Vermilion City == | ||
[[ | [[File:Vermilion_City_GSC.png|thumb|300px|right|Vermilion City]] | ||
[[Vermilion City]] is the first Kanto city you'll visit. Not much has changed over the past three years, though the land around [[Diglett's Cave]] has shifted a little. The old man is still clearing the ground for construction with his {{p|Machop}}, and a {{p|Snorlax}} has taken up residence on the east side. <br><br> | [[Vermilion City]] is the first Kanto city you'll visit. Not much has changed over the past three years, though the land around [[Diglett's Cave]] has shifted a little. The old man is still clearing the ground for construction with his {{p|Machop}}, and a {{p|Snorlax}} has taken up residence on the east side. <br><br> | ||
Shop at the Mart if you're in need of [[Potion]]s or [[Poké Ball]]s, then visit the [[Pokémon Fan Club]] on the city's west side, north of the Gym. | Shop at the Mart if you're in need of [[Potion]]s or [[Poké Ball]]s, then visit the [[Pokémon Fan Club]] on the city's west side, north of the Gym. | ||
{| class="expandable" | {| class="expandable" align="center" style="background: #{{silver color light}}; -moz-border-radius: 1em; border: 5px solid #{{gold color light}};" | ||
|- align="center" | |||
! Pokémon | ! Available Pokémon | ||
|- | |||
| | | | ||
| | {{Catch/header|sand|yes}} | ||
| | {{Catch/div|water|Fish}} | ||
| | {{Catch/entry2|072|Tentacool|yes|yes|yes|Surf|30-39|all=90%|type1=Water|type2=Poison}} | ||
| Tentacool | {{Catch/entry2|073|Tentacruel|yes|yes|yes|Surf|35-39|all=10%|type1=Water|type2=Poison}} | ||
| | {{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=Water}} | ||
| | {{Catch/entry2|072|Tentacool|yes|yes|yes|Fish Old|10|all=15%|type1=Water|type2=Poison}} | ||
| | {{Catch/entry2|072|Tentacool|yes|yes|yes|Fish Good|20|all=35%|type1=Water|type2=Poison}} | ||
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=Water}} | |||
| | {{Catch/entry2|170|Chinchou|yes|yes|yes|Fish Good|20|all=20%|type1=Water|type2=Electric}} | ||
| Chinchou | {{Catch/entry2|090|Shellder|yes|yes|yes|Fish Good|20|all=10%|type1=Water}} | ||
{{Catch/entry2|170|Chinchou|yes|yes|yes|Fish Super|40|all=40%|type1=Water|type2=Electric}} | |||
| | {{Catch/entry2|090|Shellder|yes|yes|yes|Fish Super|40|all=30%|type1=Water}} | ||
| Lanturn | {{Catch/entry2|073|Tentacruel|yes|yes|yes|Fish Super|40|all=20%|type1=Water|type2=Poison}} | ||
| | {{Catch/entry2|171|Lanturn|yes|yes|yes|Fish Super|40|all=10%|type1=Water|type2=Electric}} | ||
| | {{Catch/div|sand|Special}} | ||
| Snorlax | {{Catch/entry2|143|Snorlax|yes|yes|yes|Special|50|all=One|type1=Normal}} | ||
| | {{Catch/footer|sand}} | ||
|} | |} | ||
=== Pokémon Fan Club === | === Pokémon Fan Club === | ||
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The [[Vermilion Gym]] specializes in {{type2|Electric}}s, so your {{t|Ground}}- and {{type2|Rock}}s will have the easiest time here. Avoid bringing {{t|Water}}- and {{type2|Flying}}s unless they are higher-leveled, or they won't last very long. [[Lt. Surge]] has three recruits in his Gym, but his trash can puzzle from three years ago is inactive, so you can walk right up to him for a battle. Look out for any {{m|explosion}}s, and Lt. Surge will go down without a problem. | The [[Vermilion Gym]] specializes in {{type2|Electric}}s, so your {{t|Ground}}- and {{type2|Rock}}s will have the easiest time here. Avoid bringing {{t|Water}}- and {{type2|Flying}}s unless they are higher-leveled, or they won't last very long. [[Lt. Surge]] has three recruits in his Gym, but his trash can puzzle from three years ago is inactive, so you can walk right up to him for a battle. Look out for any {{m|explosion}}s, and Lt. Surge will go down without a problem. | ||
{| | {| align="center" | ||
|- style="background: #{{electric color}};" | |- align="center" valign="top" | ||
! | | | ||
{| align="center" style="background: #{{electric color}}; {{roundytop|10px}} {{roundybottom|10px}}; border: 5px solid #{{electric color light}};" | |||
|- align="center" | |||
| | ! Vermilion Gym <br> [[Image:Thunder Badge.png|35px|The Thunder Badge]] <br><br> | ||
| Juggler Horton | |- | ||
| | | | ||
| | {| align="center" class="expandable" style="background: #{{electric color}}; {{roundytop|10px}} {{roundybottom|10px}}; border: 5px solid #{{electric color light}};" | ||
| | |- align="center" | ||
| | ! Trainers | ||
| | |- | ||
| | |||
| | {{Trainerheader|Electric}} | ||
| Guitarist Vincent | {{Trainerentry|GSC_Juggler.png|Juggler|Horton|1320|4|101|Electrode||33|None|101|Electrode||33|None|101|Electrode||33|None|101|Electrode||33|None|36=ジョナサン|37=Jonathan}} | ||
| | {{Trainerdiv|Electric}} | ||
| {{ | {{Trainerentry|GSC_Guitarist.png|Guitarist|Vincent|1024|4|081|Magnemite||27|None|081|Magnemite||32|None|081|Magnemite||32|None|100|Voltorb||33|None|36=ジュンイチ|37=Jun'ichi}} | ||
{{Trainerdiv|Electric}} | |||
{{Trainerentry|GSC_Gentleman.png|Gentleman|Gregory|2376|2|025|Pikachu|♂|37|None|180|Flaaffy|♂|33|None|36=アンソニー|37=Anthony}} | |||
{{Trainerfooter|Electric|II|inside}} | |||
|} | |} | ||
{| align="center" style="background: #{{electric color}};" | |||
| | |||
{{Party|color={{electric color}}|bordercolor={{electric color dark}}|headcolor={{electric color light}} | {{Party|color={{electric color}}|bordercolor={{electric color dark}}|headcolor={{electric color light}} | ||
|sprite=LtSurge_02.png | |sprite=LtSurge_02.png | ||
Line 193: | Line 162: | ||
|move2=Thunder|move2type=Electric | |move2=Thunder|move2type=Electric | ||
|move3=Light Screen|move3type=Psychic | |move3=Light Screen|move3type=Psychic | ||
|move4=Quick Attack|move4type=Normal}}}} | |move4=Quick Attack|move4type=Normal}} | ||
}} | |||
|} | |||
|} | |||
|} | |||
After the battle, [[Lt. Surge|Surge]] awards you with the {{badge|Thunder}}, which increases your Pokémon's {{stat|Speed}}. Unlike the Johto Gym Leaders, their Kanto counterparts aren't as inclined to give out [[TM]]s (in fact, only two of them do). <br><br> | After the battle, [[Lt. Surge|Surge]] awards you with the {{badge|Thunder}}, which increases your Pokémon's {{stat|Speed}}. Unlike the Johto Gym Leaders, their Kanto counterparts aren't as inclined to give out [[TM]]s (in fact, only two of them do). <br><br> |
Revision as of 19:11, 16 April 2011
The guide for those can be found here.
Return to New Bark
Congratulations, you are now the Indigo League Champion! That major accomplishment means that you are the strongest Trainer in all of Johto and Kanto. However, just because the League is behind you, that doesn't mean the game is over.
After the credits roll, you wind up back at your house in New Bark. Take a step in any direction, and you'll get a call from Elm, asking you to stop in the lab. Swing by to get the S.S. Ticket, a pass to board the S.S. Aqua. Fly off to Olivine, and head to the harbor to catch the ferry to Vermilion City!
Fast Ship S.S. Aqua
Upon boarding the ship, an old man will run into you. His granddaughter is missing, and asks for your help before running off. First thing's first, though - check out your cabin at the west end of the hallway. It has a PC and a cozy bed to heal your Pokémon, good to have with all of these Trainers onboard.
You need to search every room to find the missing girl, but she can't have gotten too far.
Step out of your cabin, and check out those other rooms. The nearest cabin is empty, but the room beyond that has a Hiker. The northeast cabin is another empty room. Walk down the eastern hallway, past the stairs, and check the rooms on the south side. The room closest to the stairs is the grandfather's room. Room #6 hosts two battles, a PokéFan and a pair of Twins. Cabin #7 is also empty, and the southwest cabin has a single Firebreather.
You've inspected the cabins on this floor and still no luck, so try the lower floor. The sailor here blocks your way, asking you to track down another sailor for their shift change. The missing sailor is loitering around in Cabin #2, next door to your room. Beat him in a battle, and he'll head back to his post. A Juggler is hunched over a trash can on the lower floor, but somehow has enough strength to battle. Battle past the Sailor and the Picnicker, and take the stairs in the southwest to get to the Captain's room.
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You'll find the girl with the Captain; she's bored out of her mind, and is desperately trying to get the Captain to play with her. Once she realizes that her grandfather's worried about her, she runs off, and you both end up in the old man's room. For baby-sitting the little girl, her grandfather gives you a Metal Coat, a power-up item for Template:Type2 and an integral part of a few trade evolutions. As soon as he's done talking, the speaker system alerts passengers that the ferry has docked in Vermilion harbor.
Vermilion City
Vermilion City is the first Kanto city you'll visit. Not much has changed over the past three years, though the land around Diglett's Cave has shifted a little. The old man is still clearing the ground for construction with his Machop, and a Snorlax has taken up residence on the east side.
Shop at the Mart if you're in need of Potions or Poké Balls, then visit the Pokémon Fan Club on the city's west side, north of the Gym.
Available Pokémon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Pokémon Fan Club
Listen to the Chairman's rambling story about his Rapidash, and he'll give you a Rare Candy for listening to the whole thing. Take note of the guy with the Clefairy - it's actually a Poké Doll that you'll need to take to its owner later.
Now let's take on the first Kanto Gym!
Vermilion Gym
VERMILION CITY
POKéMON GYM
LEADER: LT. SURGE
The Lightning
American!
The Vermilion Gym specializes in Template:Type2s, so your Ground- and Template:Type2s will have the easiest time here. Avoid bringing Water- and Template:Type2s unless they are higher-leveled, or they won't last very long. Lt. Surge has three recruits in his Gym, but his trash can puzzle from three years ago is inactive, so you can walk right up to him for a battle. Look out for any explosions, and Lt. Surge will go down without a problem.
|
After the battle, Surge awards you with the Thunder Badge, which increases your Pokémon's Speed. Unlike the Johto Gym Leaders, their Kanto counterparts aren't as inclined to give out TMs (in fact, only two of them do).
With Lt. Surge defeated, head north to Route 6.
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Gold and Silver walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |