Appendix:Gold and Silver walkthrough/Section 15

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
This is the Bulbapedia walkthrough for Pokémon Gold and Silver.
These pages follow the original Game Boy Color iteration, not Pokémon HeartGold and SoulSilver. The guide for those games can be found here.


Indigo Plateau

Indigo Plateau

The Indigo Plateau serves as the capital for the Pokémon League in the Johto and Kanto regions. This is where the Trainers who have defeated all eight Gym Leaders in either region battle against the Elite Four and the Champion. The entrance hall houses a Pokémon Center and a Poké Mart, allowing challengers to prepare themselves and their Pokémon for the gauntlet ahead. The Elite Four is a group of talented Pokémon Trainers second only to the Champion in terms of power, and must be fought in succession with no break. These five battles will not be easy, but challengers who bring their strongest Pokémon and a healthy supply of Potions and Revives may finally find themselves in the Hall of Fame. Anyone who decides to continue their training before challenging the league may speak to the elderly man, and his Abra will teleport them away to New Bark Town.

Poké Mart


Elite Four

Battle 1

Will's room

The first member of the Elite Four is Will, a master of Psychic-type Pokémon. Psychic-type moves are super effective against Fighting- and Poison-type Pokémon, while Psychic-type Pokémon are weak to Bug-, Dark-, and Ghost-type moves.

Both of Will's Xatu can use Future Sight, which launches an attack that strikes two turns later. In addition to Ghost- and Dark-type moves, they both sustain serious damage from Electric-type attacks, as does his Slowbro. Its Amnesia move raises its Special Defense, so use Bug- and Ghost-type moves to target its physical Defense, instead. Bug and Fire attacks work well against both Exeggutor and Jynx.




Defeating Will opens the door to the second room.


Battle 2

Koga's room

The second member of the Elite Four is Koga, a master of Poison-type Pokémon, and former Gym Leader from Kanto's Fuchsia City. Poison-type moves are super effective against Grass-type Pokémon, while Poison-type Pokémon are weak to Ground- and Psychic-type moves.

As Koga is a master ninja, his team makes use of poisoning and confusion to wear down their target. Psychic-type attacks will be the most useful, as they deal serious damage to four of his five Pokémon. Rock moves are useful against his Ariados, Venomoth, and Crobat, and all three of his Bug Pokémon are also vulnerable to Fire attacks. Watch out for Forretress' Explosion, and be sure to bring healing items to cure any Pokémon that gets poisoned with Toxic.




Defeating Koga opens the door to the third room.


Battle 3

Bruno's room

The third member of the Elite Four is Bruno, a master of Fighting-type Pokémon. Fighting-type moves are super effective against Dark-, Ice-, Normal-, Rock-, and Steel-type Pokémon, while Fighting-type Pokémon are weak to Flying- and Psychic-type moves.

Psychic-type attacks will do well against four of Bruno's five Pokémon, but Psychic Pokémon should avoid Hitmontop's Pursuit, a Dark-type move. Flying-type attacks are equally useful, but Machamp can fight back against Flying Pokémon with Rock Slide. Fire Punch, Ice Punch, and ThunderPunch may seem intimidating, but Hitmonchan's Special Attack is too low to make effective use of them. As a Rock/Ground Pokémon, not only is Onix the only one of Bruno's team that is not Fighting type, but it is also the only one to sustain massive damage from both Water- and Grass-type attacks.




Defeating Bruno opens the door to the fourth room.


Battle 4

Karen's room

The fourth member of the Elite Four is Karen, a master of Dark-type Pokémon. Dark-type moves are super effective against Ghost- and Psychic-type Pokémon, while Dark-type Pokémon are weak to Bug- and Fighting-type moves.

With its high defenses and status moves to hinder its target, Umbreon can be difficult to take down. Mean Look prevents escape, which can lock the opponent into an unfavorable matchup; leading with a Bug or Fighting Pokémon, like Heracross, can turn this into an advantage. Ice-type moves are effective against Vileplume and Murkrow, while Murkrow and Houndoom also take serious damage from Rock attacks. Use Ghost- and Dark-type moves against Gengar before it can use Curse.




With the Elite Four defeated, the door to the Champion's room is unlocked. Take a moment to prepare your Pokémon now, as you will be drawn into battle immediately upon entering the next room. Only one person stands between you and the title of Champion!


Champion

Lance's room
Hall of Fame room

The final opponent turns out to be Lance, the same Dragon Pokémon master who helped defeat Team Rocket. Dragon-type moves are super effective against Dragon-type Pokémon, while Dragon-type Pokémon are weak to Dragon- and Ice-type moves.

Lance begins with his Gyarados, which takes massive damage from Electric-type attacks. Charizard has the same problem with Rock moves, while both it and Aerodactyl take serious damage from Water attacks. His three Dragonite each have a powerful move—Blizzard, Thunder, and Fire Blast—to help cover the team's vulnerabilities. However, as Dragon/Flying Pokémon, they fare poorly in the cold and sustain massive damage from Ice-type attacks. All of his Pokémon can use Hyper Beam, so be sure to bring plenty of HP-restoring items!




Lance congratulates you for defeating the Pokémon League, and compliments you on growing so much with your Pokémon. He is soon interrupted by DJ Mary, who rushes in for an interview. She would have been here sooner, but Professor Oak is not as quick as he was in his younger days. He applauds your victory, saying that your Pokémon won because they believed in you as a Trainer. Mary tries again for an interview, but Lance steps in and leads you to the next room.

Hall of Fame

The Hall of Fame is where all victorious Trainers and their dedicated Pokémon will be recorded, as a testament to their power and perseverance. Lance remarks that it has been a long time sine he was last here, and goes on to explain the large machine. He then activates it, officially recording both you and your Pokémon as the latest inductees into the Hall of Fame.

The game is saved, a slideshow of your victorious Pokémon plays, and the credits roll.


← Part 14 Route 27, Route 26, Victory Road
Gold and Silver
walkthrough
S.S. Aqua, Vermilion City Part 16 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.