User:MisterE13/Template:Learnlist/gen: Difference between revisions

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m (Created page with "==Squirtle== ===Generation I=== {{User:MisterE13/Template:Learnlist/genh|Squirtle|water|water|1|1}} {{User:MisterE13/Template:Learnlist/gen1|Squirtle|Headbutt|Normal|70|100|15|ye...")
 
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{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Body Slam|Normal|Physical|85|100|15|||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Rollout|Rock|Physical|30|90|20|||no|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Squirtle|Rollout|Rock|Physical|30|90|20||||yes}}
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{{User:MisterE13/Template:Learnlist/genh|Chikorita|grass|grass|5|2}}
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{{User:MisterE13/Template:Learnlist/gen5|Chikorita|Double-Edge|Normal|Physical|120|100|15|||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Chikorita|Double-Edge|Normal|Physical|120|100|15|||yes|no}}
{{User:MisterE13/Template:Learnlist/gen5|Chikorita|Worry Seed|Grass|Status|—|100|10|||no|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Chikorita|Worry Seed|Grass|Status|—|100|10||||yes}}
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===Generation V===
===Generation V===
{{User:MisterE13/Template:Learnlist/genh|Chimchar|fire|fire|5|4}}
{{User:MisterE13/Template:Learnlist/genh|Chimchar|fire|fire|5|4}}
{{User:MisterE13/Template:Learnlist/gen5|Chimchar|Iron Tail|Steel|Physical|100|75|15|||no|yes}}
{{User:MisterE13/Template:Learnlist/gen5|Chimchar|Iron Tail|Steel|Physical|100|75|15||||yes}}
{{User:MisterE13/Template:Learnlist/genf|Chikorita|fire|fire|5|4}}
{{User:MisterE13/Template:Learnlist/genf|Chikorita|fire|fire|5|4}}

Revision as of 21:26, 17 May 2011

Squirtle

Generation I

Generation I
Other generations:
II - IV - V - VI - VII
 Gen.   Move   Type   Power   Accuracy   PP 
II Headbutt Normal 70 100% 15
  • A black numeral in a colored box indicates that Squirtle can learn the move in that generation
  • A colored numeral in a white box indicates that Squirtle cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Squirtle in that game.
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see other generation moves from other generations

Generation II

Generation II
Other generations:
IV - V - VI - VII
 Gen.   Move   Type   Power   Accuracy   PP 
I Mega Punch Normal 80 85% 20
  • A black numeral in a colored box indicates that Squirtle can learn the move in that generation
  • A colored numeral in a white box indicates that Squirtle cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Squirtle in that game.
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see other generation moves from other generations

Generation IV

Generation IV
Other generations:
II - V - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
III Body Slam Normal Physical 85 100% 15 Tough 3 ♥♥♥
  • A black numeral in a colored box indicates that Squirtle can learn the move in that generation
  • A colored numeral in a white box indicates that Squirtle cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Squirtle in that game.
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see other generation moves from other generations

Generation V

Generation V
Other generations:
II - IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Body Slam Normal Physical 85 100% 15
Rollout Rock Physical 30 90% 20
  • A black numeral in a colored box indicates that Squirtle can learn the move in that generation
  • A colored numeral in a white box indicates that Squirtle cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Squirtle in that game.
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see other generation moves from other generations

Chikorita

Generation IV

Generation IV
Other generations:
II - V - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
III Double-Edge Normal Physical 120 100% 15 Tough 0  
  • A black numeral in a colored box indicates that Chikorita can learn the move in that generation
  • A colored numeral in a white box indicates that Chikorita cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Chikorita in that game.
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see other generation moves from other generations

Generation V

Generation V
Other generations:
II - IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Double-Edge Normal Physical 120 100% 15
Worry Seed Grass Status 100% 10
  • A black numeral in a colored box indicates that Chikorita can learn the move in that generation
  • A colored numeral in a white box indicates that Chikorita cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Chikorita in that game.
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see other generation moves from other generations

Chimchar

Generation V

Generation V
Other generations:
IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
Iron Tail Steel Physical 100 75% 15
  • A black numeral in a colored box indicates that Chikorita can learn the move in that generation
  • A colored numeral in a white box indicates that Chikorita cannot learn the move in that generation
  • Moves marked with a superscript game abbreviation can only be learned by Chikorita in that game.
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see other generation moves from other generations