User:MisterE13/Template:Learnlist/gen

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Bulbapedia bulb.png This template is intended to be moved into one of Bulbapedia's main content spaces.
Be mindful that it is still part of a personal userspace. Any content changes should be brought up on the talk page for this template.

Squirtle

Generation I

Generation I
Other generations:
II - IV - V - VI - VII
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Confusion Psychic %
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation II

Generation II
Other generations:
I - IV - V - VI - VII
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal %
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation IV

Generation IV
Other generations:
I - II - V - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
III Body Slam Normal Physical 85 100% 15 Tough 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation V

Generation V
Other generations:
I - II - IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 85 100% 15
III IV Captivate Normal Status %
III IV Counter Fighting Physical %
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VI

Generation VI
Other generations:
I - II - IV - V - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VII

Generation VII
Other generations:
I - II - IV - V - VI
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Chikorita

Generation IV

Generation IV
Other generations:
V - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
III Double-Edge Normal Physical 120 100% 15 Tough 0  
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation V

Generation V
Other generations:
IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Double-Edge Normal Physical 120 100% 15
III IV Worry Seed Grass Status 100% 10
III IV Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VI

Generation VI
Other generations:
IV - V - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VII

Generation VII
Other generations:
II - IV - V - VI
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see level-up moves from other generations

Torchic

Generation IV

Generation IV
Other generations:
V - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
III Double-Edge Normal Physical 120 100% 15 Tough 0  
  • Bold indicates a move that gets STAB when used by Torchic
  • Italic indicates a move that gets STAB only when used by an evolution of Torchic
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation V

Generation V
Other generations:
IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Double-Edge Normal Physical 120 100% 15
III IV Worry Seed Grass Status 100% 10
III IV Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Torchic
  • Italic indicates a move that gets STAB only when used by an evolution of Torchic
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VI

Generation VI
Other generations:
IV - V - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Torchic
  • Italic indicates a move that gets STAB only when used by an evolution of Torchic
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VII

Generation VII
Other generations:
IV - V - VI
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Torchic
  • Italic indicates a move that gets STAB only when used by an evolution of Torchic
  • Click on the generation numbers at the top to see level-up moves from other generations

Chimchar

Generation V

Generation V
Other generations:
IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Iron Tail Steel Physical 100 75% 15
  • Bold indicates a move that gets STAB when used by Chimchar
  • Italic indicates a move that gets STAB only when used by an evolution of Chimchar
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VI

Generation VI
Other generations:
IV - V - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
IV V Iron Tail Steel Physical 100 75% 15 Tough 6 ♥♥♥♥♥♥ 0  
IV V Iron Tail Steel Physical 100 75% 15 Tough 6 ♥♥♥♥♥♥ 0  
IV V Iron Tail Steel Physical 100 75% 15 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Chimchar
  • Italic indicates a move that gets STAB only when used by an evolution of Chimchar
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VII

Generation VII
Other generations:
IV - V - VI
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Iron Tail Steel Physical 85 100% 15
IV V VI Iron Tail Steel Physical 85 100% 15
IV V VI Iron Tail Steel Physical 85 100% 15
IV V VI Iron Tail Steel Physical 85 100% 15
IV V VI Iron Tail Steel Physical 85 100% 15
IV V VI Iron Tail Steel Physical 85 100% 15
IV V VI Iron Tail Steel Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Chimchar
  • Italic indicates a move that gets STAB only when used by an evolution of Chimchar
  • Click on the generation numbers at the top to see level-up moves from other generations

Oshawott

Generation VI

Generation VI
Other generations:
V - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
V Iron Tail Steel Physical 100 75% 15 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Oshawott
  • Italic indicates a move that gets STAB only when used by an evolution of Oshawott
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VII

Generation VII
Other generations:
V - VI
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Iron Tail Steel Physical 85 100% 15
V VI Iron Tail Steel Physical 85 100% 15
V VI Iron Tail Steel Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Oshawott
  • Italic indicates a move that gets STAB only when used by an evolution of Oshawott
  • Click on the generation numbers at the top to see level-up moves from other generations

Chespin

Generation VII

Generation VII
Other generations:
VI
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI Iron Tail Steel Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Chespin
  • Italic indicates a move that gets STAB only when used by an evolution of Chespin