Disable (move): Difference between revisions

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===Generation V===
===Generation V===
Same as before, but its accuracy is changed from 80% to 100% and can now be reflected with {{m|Magic Coat}}.
Same as before, but its accuracy is changed from 80% to 100% and can now be reflected with {{m|Magic Coat}}.
===Pokémon Mystery Dungeon===
Disable paralyzes the opponent instead of disabling a move.


==Learnset==
==Learnset==

Revision as of 13:16, 17 August 2011

Disable
かなしばり Temporary Binding
Disable.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Disable (Japanese: かなしばり Temporary Binding) is a non-damaging Template:Type2 move introduced in Generation I.

Effect

Generation I

Disable randomly selects one move that is in the target's current move set and whose current PP is greater than 0, and gives it a randomly chosen disable duration length of 1-8, which is reduced by 1 each time the Pokémon attempts to execute an attack. While the move is disabled, a message of "disabled!" will appear in place of the disabled move's PP, and the target will be unable to use the move until the round after Disable wears off (attempting to select the move will just result in a notice that the move is disabled).

If the target does manage to select the move (such as if it knows the move twice because of Mimic, or if the user is faster than the target and disables the attack that the target was going to use during that round) and attempts to execute it before the disable duration is over, it will only result in a wasted turn and a message that the move is disabled. Since the check to see if a move is disabled happens after the duration reduction, it is possible to disable the move the target was about to use for only 1 turn and as a result have Disable end immediately, still allowing the target to use said move during that round. It is also possible for the target to still use the disabled move if it is called via Metronome or Mirror Move.

If the target has only one move and that move is successfully disabled, it will use Struggle until it can select its move again. Disable will fail if the target has no PP for any of its moves.

Turns spent flinching, fast asleep, frozen solid, recharging, or partially trapped will not count towards the Disable duration length.

Even if unsuccessful (for any reason), using Disable against a Pokémon using Rage will cause its rage to build.

In Stadium, Disable will cause a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled. Accuracy in this Generation is 55%.

Generation II to III

In Generation II to Generation III, the last move that the target used will be disabled if successful. It will fail if the user goes first in the first turn.

Generation IV

Same as before, but its accuracy is changed from 55% to 80%.

Generation V

Same as before, but its accuracy is changed from 80% to 100% and can now be reflected with Magic Coat.

Pokémon Mystery Dungeon

Disable paralyzes the opponent instead of disabling a move.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
039 Jigglypuff Jigglypuff Normal Normal 14 14 14 13 13 '
040 Wigglytuff Wigglytuff Normal Normal -- -- -- -- -- '
048 Venonat Venonat Bug Poison -- -- -- -- -- '
049 Venomoth Venomoth Bug Poison -- -- -- -- -- '
054 Psyduck Psyduck Water Water 31 10 10 14 14 '
055 Golduck Golduck Water Water 31 --, 10 --, 10 14 14 '
064 Kadabra Kadabra Psychic Psychic 20 18 18 18 18 '
065 Alakazam Alakazam Psychic Psychic 20 18 18 18 18 '
079 Slowpoke Slowpoke Water Psychic 18 29 29 24 20 19 '
080 Slowbro Slowbro Water Psychic --, 18 29 29 24 20 19 '
088 Grimer Grimer Poison Poison -- 10 8 12 12 '
089 Muk Muk Poison Poison -- 10 8 12 12 '
096 Drowzee Drowzee Psychic Psychic 12 10 10 7 7 7 '
097 Hypno Hypno Psychic Psychic --, 12 --, 10 10 --, 7 --, 7 --, 7 '
108 Lickitung Lickitung Normal Normal 15 31 34 25 25 '
150 Mewtwo Mewtwo Psychic Psychic -- -- -- -- -- '
199 Slowking Slowking Water Psychic   29 29 24 20 19 '
355 Duskull Duskull Ghost Ghost     5 6 6 '
356 Dusclops Dusclops Ghost Ghost     --, 5 --, 6 --, 6 '
463 Lickilicky Lickilicky Normal Normal       25 25 '
477 Dusknoir Dusknoir Ghost Ghost       --, 6 --, 6 '
491 Darkrai Darkrai Dark Dark       -- -- '
562 Yamask Yamask Ghost Ghost         5 '
563 Cofagrigus Cofagrigus Ghost Ghost         --, 5 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
023 Ekans Ekans Poison Poison     PsyduckGolduck PsyduckGolduck
029 Nidoran♀ Nidoran♀ Poison Poison SlowpokeSlowbroSlowking
Lickitung
SlowpokeSlowbroSlowking
Lickitung
SlowpokeSlowbroSlowking
LickitungLickilicky
SlowpokeSlowbroSlowking
LickitungLickilicky
032 Nidoran♂ Nidoran♂ Poison Poison SlowpokeSlowbroSlowking
Lickitung
SlowpokeSlowbroSlowking
Lickitung
SlowpokeSlowbroSlowking
LickitungLickilicky
SlowpokeSlowbroSlowking
LickitungLickilicky
037 Vulpix Vulpix Fire Fire PsyduckGolduck PsyduckGolduck PsyduckGolduck PsyduckGolduck
086 Seel Seel Water Water PsyduckGolduck
SlowpokeSlowbroSlowking
PsyduckGolduck
SlowpokeSlowbroSlowking
PsyduckGolduck
SlowpokeSlowbroSlowking
PsyduckGolduck
SlowpokeSlowbroSlowking
092 Gastly Gastly Ghost Poison       GrimerMuk
DuskullDusclopsDusknoir
GrimerMuk
DuskullDusclopsDusknoir
115 Kangaskhan Kangaskhan Normal Normal SlowpokeSlowbroSlowking
Lickitung
SlowpokeSlowbroSlowking
Lickitung
SlowpokeSlowbroSlowking
LickitungLickilicky
SlowpokeSlowbroSlowking
LickitungLickilicky
116 Horsea Horsea Water Water PsyduckGolduck
SlowpokeSlowbroSlowking
PsyduckGolduck
SlowpokeSlowbroSlowking
PsyduckGolduck
SlowpokeSlowbroSlowking
PsyduckGolduck
SlowpokeSlowbroSlowking
167 Spinarak Spinarak Bug Poison VenonatVenomoth VenonatVenomoth VenonatVenomoth VenonatVenomoth
234 Stantler Stantler Normal Normal PsyduckGolduck PsyduckGolduck PsyduckGolduck PsyduckGolduck
280 Ralts Ralts Psychic Psychic   GrimerMuk
DuskullDusclops
GrimerMuk
DuskullDusclopsDusknoir
GrimerMuk
DuskullDusclopsDusknoir
327 Spinda Spinda Normal Normal   PsyduckGolduck
KadabraAlakazam
DrowzeeHypno
PsyduckGolduck
KadabraAlakazam
DrowzeeHypno
PsyduckGolduck
KadabraAlakazam
DrowzeeHypno
335 Zangoose Zangoose Normal Normal       PsyduckGolduck PsyduckGolduck
351 Castform Castform Normal Normal     JigglypuffWigglytuff
GrimerMuk
DuskullDusclopsDusknoir
JigglypuffWigglytuff
GrimerMuk
DuskullDusclopsDusknoir
352 Kecleon Kecleon Normal Normal   PsyduckGolduck PsyduckGolduck PsyduckGolduck
353 Shuppet Shuppet Ghost Ghost   GrimerMuk
DuskullDusclops
GrimerMuk
DuskullDusclopsDusknoir
GrimerMuk
DuskullDusclopsDusknoir
358 Chimecho Chimecho Psychic Psychic   GrimerMuk
DuskullDusclops
GrimerMuk
DuskullDusclopsDusknoir
GrimerMuk
DuskullDusclopsDusknoir
YamaskCofagrigus
361 Snorunt Snorunt Ice Ice     JigglypuffWigglytuff JigglypuffWigglytuff
425 Drifloon Drifloon Ghost Flying     GrimerMuk
DuskullDusclopsDusknoir
GrimerMuk
DuskullDusclopsDusknoir
433 Chingling Chingling Psychic Psychic     GrimerMuk
DuskullDusclopsDusknoir
GrimerMuk
DuskullDusclopsDusknoir
562 Yamask Yamask Ghost Ghost       GrimerMuk
DuskullDusclopsDusknoir
YamaskCofagrigus
595 Joltik Joltik Bug Electric       VenonatVenomoth
605 Elgyem Elgyem Psychic Psychic       KadabraAlakazam
DrowzeeHypno
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0234 234 Stantler Normal Dream World - Pleasant Forest
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Lorelei Slowbro.png
Slowbro
Golduck Disable.png
Golduck
Katie Venomoth Disable.png
Venomoth
The user stops the opponent from attacking.
Pokémon Method
User First Used In Notes
Psyduck Psyduck releases blue rings from its body that make the opponent unable to move.
Misty's Psyduck The Ninja Poké-Showdown! Debut
Golduck Golduck's eyes glow blue and a blue aura appears around it. Any attacks that try to hit Golduck are instantly disintergrated.
A wild Golduck Bye Bye Psyduck None
Slowbro Slowbro becomes outlined in light blue, making the opponent completely motionless and renders it under Slowbro's control.
Prima's Slowbro The Mandarin Island Miss-match None
Alakazam Alakazam throws its spoons in the air, then crosses them. The spoons glow red and the spoons release a red shock to the opponent, surround it and making it unable to move.
Eusine's Alakazam For Ho-Oh the Bells Toll! None
Venomoth Venomoth's eyes glow light blue while its opponent is using an attack. The opponent becomes outlined in light blue briefly and it stops using the attack. In addition, the opponent cannot use the attack for a while.
Katie's Venomoth Shocks and Bonds None


In the manga

Pokémon Adventures


In other generations

In other languages

Language Title
France Flag.png French Entrave
Germany Flag.png German Aussetzer
Greece Flag.png Greek Απενεργοποποιητής
Italy Flag.png Italian Inibitore
South Korea Flag.png Korean 사슬묶기 Saseul Mukgi
Serbia Flag.png Serbian Onemogućavanje
Spain Flag.png Spanish Anulación


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.