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==Generation IV== | ==Generation IV== | ||
[[File:Friendshipchecker.png|thumb|200px|right|[[Pokétch]] Friendship Checker app with a {{p|Drifblim}} at maximum happiness.]] | |||
Happiness in [[Generation IV]] is much the same as it is in [[Generation III]], though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a separate boost in happiness when they level up and while walking compared to Pokémon in other Balls. | Happiness in [[Generation IV]] is much the same as it is in [[Generation III]], though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a separate boost in happiness when they level up and while walking compared to Pokémon in other Balls. | ||
Revision as of 00:24, 15 October 2011
Happiness is a measurement of how much a Pokémon loves its Trainer and enjoys being in their care. Happiness affects the evolution of certain Pokémon, the power of Return and Frustration, and the availability of a few in-game items and ribbons. Certain events increase a Pokémon's happiness (gaining a level, walking 256 steps) or decrease it (fainting, using herbal medicine).
Happiness was introduced in Pokémon Yellow for the player's starting Pikachu only, and expanded to cover all Pokémon in Generation II.
Generation I
A prototype of the happiness system used by later games was introduced in Pokémon Yellow, the last main series game of Generation I. Like the later system, its value ranged between 0 and 255 inclusive; however, this value was only applied to the Pikachu the player started with.
Unlike later games, since Pikachu is outside of its Poké Ball, the player can turn and look at it at any time as it follows him around the overworld. Pikachu will then indicate its happiness in a small window that appears. At maximum happiness, Pikachu will jump up and down before the window appears.
Like later games, Pikachu's happiness will rise when it gains a level. If its Trainer uses an item on Pikachu, its happiness will also rise, even if it is an item that has no effect on Pikachu (such as a Potion at full HP). In this manner, Pikachu is much easier to make happy than Pokémon in future generations.
Pikachu's happiness drops if it is put into Bill's PC or faints. Trading it to another game will reset its happiness to 0.
Happiness is not recorded for any other Pokémon in Generation I, and the happiness of Pikachu does not affect much: the only real effect it has is whether or not Melanie will give Bulbasaur away in Cerulean City, which she will only do if Pikachu's happiness is 147 or higher.
Happiness | 0 to 99 | 100 to 199 | 200 to MAX |
---|---|---|---|
Event | Change | ||
Gaining a level | +5 | +3 | +2 |
Using an item | +5 | +3 | +2 |
Challenging a Gym Leader | +3 | +2 | +1 |
Depositing in the PC | -3 | -3 | -5 |
Fainting | -1 | -1 | -1 |
Generation II
In Generation II, the happiness system became fully implemented, building on the system used in Yellow by tracking the happiness of every Pokémon owned by the Trainer. Like before, it is a single byte with a value between 0 and 255.
Happiness is set when a Pokémon is brought under a Trainer's control: that is, it is 70 when a Pokémon is captured from the wild, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an egg, its value is set to 120. If a Pokémon is captured in a Friend Ball, rather than any other kind, its happiness is set to 200 instead.
Another function was given to happiness in Generation II: the evolution of certain Pokémon, which has continued until the present as each generation introduces new Pokémon which evolve through happiness. Happiness-based evolutions occur when a Pokémon's happiness is 220 or higher.
Unlike in Generation I, happiness will not increase if an item that cannot be used is used on a Pokémon: for example, using an HP Up on a Quilava which already has the maximum HP it can have will not result in raised happiness.
Happiness | 0 to 99 | 100 to 199 | 200 to MAX |
---|---|---|---|
Event | Change | ||
Walking 512 steps | +1* | ||
Grooming, Daisy | +3 | ||
Grooming, older haircut brother | +5 | +3 | +1 |
Grooming, younger haircut brother | +10 | +3 | +1 |
Using vitamins | +5 | +3 | +2 |
Gaining a level | +5 | +3 | +2 |
Challenging a Gym Leader or Elite Four | +3 | +2 | +1 |
Fainting | -1 | ||
Using EnergyPowder | -5 | ||
Using Heal Powder | -5 | ||
Using Energy Root | -10 | ||
Using Revival Herb | -15 | ||
Trading to another game | Reset to 70 |
However, some things, though frequently reported, aren't part of the Generation II modifier. The following are actions that do not affect a Pokémon's happiness, either positively or negatively:
- Putting a Pokémon in Bill's PC
- Healing a Pokémon when weak and injured
- Giving a Pokémon a hold item
- Using a Pokémon in battles
- Winning battles with a Pokémon
- Letting a Pokémon's HP fall to critical status
- Letting the player's Pokémon get a status condition like Paralysis
- Walking when the player's Pokémon has a status condition
Generation III
Happiness in Generation III works much the same as before, with two additional happiness-boosting mechanics. If a Pokémon is caught in a Luxury Ball or is holding a Soothe Bell, all happiness-raising events will increase the Pokémon's happiness by one point more; happiness-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell gets two additional points per event.
Pokémon now have a base happiness per species; however, most catchable Pokémon have the standard 70 points as their starting level.
Happiness | 0 to 99 | 100 to 199 | 200 to MAX |
---|---|---|---|
Event | Change | ||
Walking 256 steps | +1 | ||
Grooming, Daisy* | +3 | +3 | +2 |
Using vitamins | +5 | +3 | +2 |
Gaining a level | +5 | +3 | +2 |
Using EV Berries | +2 | ||
Fainting | -1 | ||
Using EnergyPowder | -5 | ||
Using Heal Powder | -5 | ||
Using Energy Root | -10 | ||
Using Revival Herb | -15 | ||
Trading to another game | Reset to base happiness |
Pokémon FireRed and LeafGreen
In Pokémon FireRed and LeafGreen, the player can know the happiness level of his/her Pokémon through the scene which appears after the player uses an item on the Pokémon. The Pokémon will either move towards the screen or not move at all. If the Pokémon does not move, then its happiness level is neutral. The happiness level of the Pokémon can be indicated by looking at how near the Pokémon goes to the player. The nearer the Pokémon moves towards the screen the higher its happiness level and the more it likes its Trainer.
Generation IV
Happiness in Generation IV is much the same as it is in Generation III, though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a separate boost in happiness when they level up and while walking compared to Pokémon in other Balls.
Dr. Footstep, the sole resident of the Footstep House on Route 213, will give a Pokémon with maximum happiness a ribbon.
In HeartGold and SoulSilver, the player can gauge their Pokémon's happiness based on the phrase that appears when they are spoken to outside of their Poké Ball.
Daisy makes a return in HeartGold and SoulSilver. Visiting her in Pallet Town will let her groom one of the player's Pokémon between 15:00 and 16:00 every day, increasing its happiness.
The Haircut brothers also make a return in HeartGold and SoulSilver. The player can visit them on any day of the week besides Monday to give one of their Pokémon a boost in happiness.
In the table below, the first and second values separated by slashes show the changes for most Poké Balls and Luxury Balls, respectively. Note that holding a Soothe Bell will apply a multiplier of 1.5 (rounding down) to only positive changes and that use of Luxury Balls will not reduce the effects of negative changes.
Happiness | 0 to 99 | 100 to 199 | 200 to MAX |
---|---|---|---|
Event | Change | ||
Walking 256 steps* | +1/?? | ||
Massage (Veilstone City)Wrong template. See Template:Sup/doc. | +3 | ||
Massage (Ribbon Syndicate)Wrong template. See Template:Sup/doc. | ?? | ?? | ?? |
Haircut brothersWrong template. See Template:Sup/doc.* | +1/+3/+5/+10 | +1/+3/+5/+10 | +1/+2/+4 |
Daisy groomingWrong template. See Template:Sup/doc. | ?? | ?? | ?? |
Using vitamins | +5 | +3 | +2 |
Level up | +5/+6 | +3/+4 | +2/+3 |
Using EV Berries† | +10 | +5 | +2 |
Fainting | -1 | ||
Using EnergyPowder | -5 | -5 | -10 |
Using Heal Powder | -5 | -5 | -10 |
Using Energy Root | -10 | -10 | -15 |
Using Revival Herb | -15 | -15 | -20 |
Trading | Reset to base happiness. |
* The number of steps and the probability needs further study.
† These include Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, and Tamato Berry (No. 21-26).
Generation V
Happiness is very much the same in Generation V as it was in Generation IV. As far as it has been tested, happiness conditions and related items are much the same, with the main differences being in what NPCs will rate and measure happiness. A lady in Nacrene City will rate the happiness of the player's Pokémon. Another lady, in the Pokémon Fan Club located in Icirrus City will also rate the happiness of the player's Pokémon. A third lady in Castelia City will massage one of your Pokémon per day, raising its happiness. She is located in the first building on the left side of Castelia Street.
The happiness statistics appear to have not changed much since Generation IV. Note that holding a Soothe Bell will still apply a multiplier of 1.5 (rounding down) to only positive changes and that use of Luxury Balls will not reduce the effects of negative changes.
Happiness | 0 to 99 | 100 to 199 | 200 to MAX |
---|---|---|---|
Event | Change | ||
Walking 256 steps* | +1/?? | ||
Lady on Castelia Street (Castelia City)Wrong template. See Template:Sup/doc. | +3 | ||
Using vitamins | +5 | +3 | +2 |
Level up | +5/+6 | +3/+4 | +2/+3 |
Using EV Berries | +10 | +5 | +2 |
Fainting | -1 | ||
Using EnergyPowder | -5 | -5 | -10 |
Using Heal Powder | -5 | -5 | -10 |
Using Energy Root | -10 | -10 | -15 |
Using Revival Herb | -15 | -15 | -20 |
Trading | Reset to base happiness. |
* The number of steps and the probability needs further study, as is the case with the Generation IV statistics.
Evolutions
Several Pokémon evolve after being leveled up when their happiness level is at or above 220:
Previous evolutions | Happiness evolution | Future evolutions | ||||
---|---|---|---|---|---|---|
Zubat Poison Flying |
→ Level 22 |
Golbat Poison Flying |
→ Happiness |
Crobat Poison Flying |
Crobat does not evolve | |
Happiny Normal |
→ Level up holding an Oval Stone |
Chansey Normal |
→ Happiness |
Blissey Normal |
Blissey does not evolve | |
Eevee is the lowest in its line | Eevee Normal |
→ Happiness (day) |
Espeon Psychic |
Espeon does not evolve | ||
Eevee is the lowest in its line | Eevee Normal |
→ Happiness (night) |
Umbreon Dark |
Umbreon does not evolve | ||
Pichu is the lowest in its line | Pichu Electric |
→ Happiness |
Pikachu Electric |
→ Thunderstone |
Raichu Electric | |
Cleffa is the lowest in its line | Cleffa Normal |
→ Happiness |
Clefairy Normal |
→ Moon Stone |
Clefable Normal | |
Igglybuff is the lowest in its line | Igglybuff Normal |
→ Happiness |
Jigglypuff Normal |
→ Moon Stone |
Wigglytuff Normal | |
Togepi is the lowest in its line | Togepi Normal |
→ Happiness |
Togetic Normal Flying |
→ Shiny Stone |
Togekiss Normal Flying | |
Azurill is the lowest in its line | Azurill Normal |
→ Happiness |
Marill Water |
→ Level 18 |
Azumarill Water | |
Budew is the lowest in its line | Budew Grass Poison |
→ Happiness (day) |
Roselia Grass Poison |
→ Shiny Stone |
Roserade Grass Poison | |
Buneary is the lowest in its line | Buneary Normal |
→ Happiness |
Lopunny Normal |
Lopunny does not evolve | ||
Chingling is the lowest in its line | Chingling Psychic |
→ Happiness (night) |
Chimecho Psychic |
Chimecho does not evolve | ||
Munchlax is the lowest in its line | Munchlax Normal |
→ Happiness |
Snorlax Normal |
Snorlax does not evolve | ||
Riolu is the lowest in its line | Riolu Fighting |
→ Happiness (day) |
Lucario Fighting Steel |
Lucario does not evolve | ||
Woobat is the lowest in its line | Woobat Psychic Flying |
→ Happiness |
Swoobat Psychic Flying |
Swoobat does not evolve | ||
Sewaddle Bug Grass |
→ Level 20 |
Swadloon Bug Grass |
→ Happiness |
Leavanny Bug Grass |
Leavanny does not evolve |
Happiness raters
Happiness raters are NPCs that will indicate the happiness of the first Pokémon in the player's party when spoken to. Some will give away certain items depending on the happiness, while others just tell the player how happy the Pokémon is.
Statement | Happiness |
---|---|
"It is super friendly to you! I'm a bit jealous!" | 250-255 |
"It is quite friendly to you! You must be a kind person!" | 200-249 |
"It's friendly toward you. It looks sort of happy." | 150-199 |
"It's quite cute." | 100-149 |
"You should treat it better. It's not used to you." | 50-99 |
"It doesn't seem to like you at all. It looks mean." | 0-49 |
Locations
- Goldenrod City: A woman in the house northeast of the Bike Shop will rate a Pokémon's happiness.
- Goldenrod Department Store: On Sundays only, a woman at the TM Corner, on the fifth floor, gives away either TM27 (Return) (happiness above 150) or TM21 (Frustration) (happiness below 100).
- Verdanturf Town: A woman in the house in the south-western part of town will rate a Pokémon's happiness. *
- Pacifidlog Town: Once every week, a man gives away either TM27 (Return) (happiness above 150) or TM21 (Frustration) (happiness below 100).
- Pallet Town: At Blue's house, Daisy will rate a Pokémon's happiness.Wrong template. See Template:Sup/doc.
- Hearthome City: An NPC rates happiness in the Pokémon Fan Club.
- Route 213: At the Footstep House, Dr. Footstep will rate a Pokémon's happiness, albeit in a roundabout way which differs among Pokémon species.
- Eterna City: A woman who gives the player the Pokétch App, Friendship Checker, will rate the happiness of the player's Pokémon.
- Icirrus City: At the Pokémon Fan Club, a member there will rate a Pokémon's happiness.
- Nacrene City: A woman in the building to the right of the Pokémon Center with a CottoneeWrong template. See Template:Sup/doc./PetililWrong template. See Template:Sup/doc. will rate a Pokémon's happiness.*
In addition, the Pokétch App, Friendship Checker, will display a Pokémon's happiness on a scale of one to two small or big hearts. If the Pokémon has a low happiness number, then it will move away from the point where the Nintendo DS screen is touched.
In spin-off games
Pokémon Ranger: Shadows of Almia
Happiness also has an effect in the second Ranger game. Partner Pokémon can have the condition of Fine, Happy, or Very Happy. When it is in a Happy Mood, musical notes come out. Black musical notes come out of it when it is happy. Multicolored musical notes come out when it is very happy. This may happen whether or not it is with the player. This state of mind increases the speed the Partner Gauge fills up due to more Partner Energy being given.
External links
- Generation II Happiness FAQ by Ignacio de Lucas
- Generation IV Happiness FAQ by Ruimound
- Pokémon Gold, Silver and Crystal happiness guide
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |