Spinda (Pokémon): Difference between revisions

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* Several of Spinda's [[move]]s focus on {{status|Confusion|confusing}} opponents. Spinda's natural [[ability|Abilities]] also focus on confusion.
* Several of Spinda's [[move]]s focus on {{status|Confusion|confusing}} opponents. Spinda's natural [[ability|Abilities]] also focus on confusion.
* Spinda is the only non-Flying type that can have Tangled Feet as an Ability.
* Spinda is the only non-Flying type that can have Tangled Feet as an Ability.
* A Spinda's spot pattern is determined by its [[personality value]], meaning that there can be exactly 4,294,967,296 (2<sup>32</sup>) different [[Form differences#Spinda|variations]] of Spinda, or double that number if {{Shiny}} Spinda are considered different variations to get 36,127,366,601,174,993,132.
* A Spinda's spot pattern is determined by its [[personality value]], meaning that there can be exactly 4,294,967,296 (2<sup>32</sup>) different [[Form differences#Spinda|variations]] of Spinda, or double that number if {{Shiny}} Spinda are considered different variations.
**This fact is referred to by Spinda's HeartGold and SoulSilver Pokédex entry.
**This fact is referred to by Spinda's HeartGold and SoulSilver Pokédex entry.
** Any of these spot patterns could also be Shiny—this raises the total to a massive 8,589,934,592 possibilities for its appearance. However, only 524,288 of these Shiny patterns are available on each individual game—Shininess is partially determined by the [[original Trainer]]'s ID and SID, meaning that every game has a different set of patterns that can be Shiny. This Shininess is retained when traded, however, like any Pokémon.
** Any of these spot patterns could also be Shiny—this raises the total to a massive 8,589,934,592 possibilities for its appearance. However, only 524,288 of these Shiny patterns are available on each individual game—Shininess is partially determined by the [[original Trainer]]'s ID and SID, meaning that every game has a different set of patterns that can be Shiny. This Shininess is retained when traded, however, like any Pokémon.

Revision as of 02:33, 28 December 2011

Grumpig #326: Grumpig
Pokémon
#328: Trapinch Trapinch
Spinda
パッチール Patcheel
#327
327Spinda.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Normal '
Category
Spot Panda Pokémon
Abilities
Own Tempo or Tangled Feet Contrary
Hidden Ability
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Hoenn
#114
Regional Browser numbers
Height
3'07"
Imperial
1.1 m
Metric
Weight
11.0 lbs.
Imperial
5.0 kg
Metric
Dex color
Brown
Catch rate
255 (33.3%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F327.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Field and
Human-Like groups
16 cycles
(4080 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 85 Battle Exp.: 851*

Spinda (Japanese: パッチール Patcheel) is a Template:Type2 Pokémon.

It is not known to evolve into or from any other Pokémon, though the placement of its spots is unique to each individual Spinda. Its spots have over four billion possible combinations, and are determined by its personality value.

Biology

Physiology

Spinda resembles a small, upward standing panda with rabbit-like features. Its head is almost as large as its body, and it is almost always seen sporting a smile. Its eyes are made up of two black spirals, not unlike the spirals seen on the Poliwag family, which point in the opposite direction to each other, with a similar pattern on its ears. Spinda has four spots, which can appear anywhere on its face and ears, with a fifth on the back of its head. It has small body with short stumpy arms and legs, similar to that of Plusle and Minun, and its coat is primarily cream in coloration. Its arms are red and it has a red stripe bordering along the bottom of its belly, as well as two small spots on the soles of its feet.

Gender differences

Although there is no specific difference among males and females, almost all Spinda look different anyway.

Special abilities

A handful of Spinda's attacks involve causing confusion, including the rarely seen Teeter Dance. Spinda can also use a handful of other Psychic attacks, such as the rarely seen Psycho Cut and Role Play. It is also capable of physical combat, such as using the elemental punches and Flail.

Spinda can either have the Own Tempo ability or the Tangled Feet ability.

Behavior

Spinda have the odd habit of staggering around when they walk. This makes them appear dizzy, but they are not. The teetering walk helps to confuse enemies and potential predators, messing up their aim.

Habitat

Diet

Main article: Pokémon food

In the anime

Spinda in the anime

Major appearances

Spinda first appeared in Going for a Spinda. Ash and co. had to help a girl named Claire find a Spinda with a heart-shaped spot on its forehead. Brock, meanwhile, kept picking one up with a broken heart-shaped spot, to his displeasure.

Minor appearances

Pokédex entries

Episode Pokémon Source Entry
AG057 Spinda Ash's Pokédex Spinda, the Spot Panda Pokémon. Spinda uses its seemingly clumsy movements to confuse its opponents. It is said that no two Spinda have the same pattern of spots.

In the manga

In Pokémon Adventures, Norman has a Spinda. He uses it in conjunction with his Slaking to switch their abilities with Skill Swap.

In the TCG

Main article: Spinda (TCG)

Game data

NPC appearances

  • Pokémon Mystery Dungeon: One day, a Spinda appears in Pokémon Square and collapses. When it regains consciousness, Spinda explains that it is giving up a long journey to find the Mirage Pokémon and hands its one clue, the Clear Wing, to the player. The player must then solve the Mystery of the Mirage Pokémon, which will reward him or her with the Rainbow Wing. Upon showing the Rainbow Wing to Spinda, it becomes happy and leaves Pokémon Square.
  • Pokémon Mystery Dungeon: Explorers of Sky: Spinda runs Spinda's café and takes over the juice bar. A Wynaut and a Wobbuffet also work at the café running the recycle shop. Later in the game, Project P is introduced. After it is introduced, occasionally when speaking to Wynaut the player may gain access to a dungeon normally accessed by selecting a job with ??? as the location or get a choice of more items in the recycle shop.

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing.
Sapphire No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.
Emerald It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe's aim.
FireRed No two Spinda are said to have identical patterns. It confuses foes with its stumbling motions.
LeafGreen
Generation IV
Diamond No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.
Pearl
Platinum
HeartGold The chances of two Spinda having identical spot patterns is less than one in four billion.
SoulSilver
Generation V
Black No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Common Route 113
Emerald
Common Route 113
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Swarm Route 227
Platinum
Swarm Route 227
HeartGold SoulSilver
Rare Safari Zone
Sprout Tower, Bell Tower, Burned Tower (Hoenn Sound)
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Poké Transfer
Black 2 White 2
None Trade
Dream World
Rugged Mountain
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Hatch from egg
Pokémon Trozei! Secret Storage 14
Endless Level 4
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Joyous Tower (5F-7F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Marine Resort (B1-B19)
Lost Wilderness (B1-B17)
Pokémon Rumble Blast Factory: Firebreathing Mountain

Held items

Game Held Item(s)
Ruby Sapphire Chesto Berry Chesto Berry (5%)
Emerald
Diamond Pearl Chesto Berry Chesto Berry (5%)
Platinum
HeartGold SoulSilver Chesto Berry Chesto Berry (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
60
58 - 123 112 - 240
60
58 - 123 112 - 240
60
58 - 123 112 - 240
60
58 - 123 112 - 240
60
58 - 123 112 - 240
Total:
360
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
3/4 ★★★
Stamina
3/3 ★★★
Jump
2/3 ★★
Total
12/16 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tackle Normal Physical 05050 100100% 35
055 Uproar Normal Special 09090 100100% 10
1010 Copycat Normal Status 0000 —% 20
1414 Faint Attack Dark Physical 06060 —% 20
1919 Psybeam Psychic Special 06565 100100% 20
2323 Hypnosis Psychic Status 0000 06060% 20
2828 Dizzy Punch Normal Physical 07070 100100% 10
3232 Sucker Punch Dark Physical 08080 100100% 5
3737 Teeter Dance Normal Status 0000 100100% 20
4141 Psych Up Normal Status 0000 —% 10
4646 Double-Edge Normal Physical 120120 100100% 15
5050 Flail Normal Physical 0000 100100% 15
5555 Thrash Normal Physical 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an Evolution of Spinda
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 —}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM83 Work Up Normal Status 0000 —}}—% 30
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 —}}—% 5
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an Evolution of Spinda
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SkittyDelcattyGlameowPuruglyPurrloinLiepard
Assist Normal Status —% 20
Mr. MimeEeveeVaporeonJolteonFlareonEspeon
UmbreonLeafeonGlaceonSentretFurretAipom
AmbipomGirafarigMawileBunearyLopunnyPatrat
Watchog
Baton Pass Normal Status —% 40
PsyduckGolduckKadabraAlakazamDrowzeeHypno
Disable Normal Status 100% 20
SeelDewgongMr. MimeSlakothVigorothSlaking
SphealSealeoWalreinOshawottDewottSamurott
MinccinoCinccinoEmolga
Encore Normal Status 100% 5
MeowthPersianHitmonleeHitmonchanHitmontopNuzleaf
ShiftryMakuhitaHariyamaSableyeSkittyDelcatty
SkittyDelcattyGlameowPuruglyMienfooMienshao
Fake Out Normal Physical 40 100% 10
TeddiursaUrsaringMawileZoruaZoroarkGothita
GothoritaGothitelle
Fake Tears Dark Status 100% 20
SeelDewgongSneaselWeavileSwinubPiloswine
MamoswineGlaceonCubchooBeartic
Icy Wind Ice Special 55 95% 15
KadabraAlakazamAbsol
Psycho Cut Psychic Physical 70 100% 20
SandshrewSandslashDonphanHitmontopTorkoalDrilbur
Excadrill
Rapid Spin Normal Physical 20 100% 40
KadabraAlakazamMr. MimeStantler
Role Play Psychic Status —% 10
MakuhitaHariyama
SmellingSalt Normal Physical 60 100% 10
KadabraAlakazamMr. Mime
Trick Psychic Status 100% 10
PsyduckGolduckWailmerWailordOshawottDewott
Samurott
Water Pulse Water Special 60 100% 20
PikachuRaichuEeveeVaporeonJolteonFlareon
EspeonUmbreonLeafeonGlaceonGirafarigSkitty
Delcatty
Wish* Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Spinda in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Spinda in that game.
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an Evolution of Spinda
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Spinda can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Spinda cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an Evolution of Spinda
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World-only moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream World Fake Out Normal Physical 40 100% 10
Dream World Superpower Fighting Physical 120 100% 5
  • A superscript level indicates that Spinda can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an Evolution of Spinda
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS327.png PinRSani327.png 
Acquisition: Hatch
Pokémon Trozei!
 Trozeiani327.png 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP RT 327.png Body size: 1
Recruit rate: 7.2%
Friend Area: Mt. Deepgreen
Phrases
51%-100% HP I'm not the way I look. I can walk in a straight line, thank you!
26%-50% HP Oh-oh? I daresay my HP is down by half.
1%-25% HP I'm prepared to keel over. I can't keep walking straight now.
Level up I'll have you know I've gone up a level.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I'll have you know I've gone up a level.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 327.png Body size: 1
Recruit rate: 6.4%
IQ group: G
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Spinda
Does not evolve
Spinda
 Normal 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 327.png Spr 3e 327.png Spr 3f 327.png Spr b 3r 327.png
Spr 3r 327 s.png Spr 3e 327 s.png Spr 3f 327 s.png Spr b 3r 327 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 327.png Spr 4p 327.png Spr 4h 327.png Spr b 4d 327.png
Spr 4d 327 s.png Spr 4p 327 s.png Spr 4h 327 s.png Spr b 4d 327 s.png
V Black White Black 2 White 2 Back
Spr 5b 327.png Spr 5b2 327.png Spr b 5b 327.png
Spr 5b 327 s.png Spr 5b2 327 s.png Spr b 5b 327 s.png
Spinda For other sprites and images, please see Spinda images on Bulbagarden Archives.

Trivia

  • Several of Spinda's moves focus on confusing opponents. Spinda's natural Abilities also focus on confusion.
  • Spinda is the only non-Flying type that can have Tangled Feet as an Ability.
  • A Spinda's spot pattern is determined by its personality value, meaning that there can be exactly 4,294,967,296 (232) different variations of Spinda, or double that number if Shiny Spinda are considered different variations.
    • This fact is referred to by Spinda's HeartGold and SoulSilver Pokédex entry.
    • Any of these spot patterns could also be Shiny—this raises the total to a massive 8,589,934,592 possibilities for its appearance. However, only 524,288 of these Shiny patterns are available on each individual game—Shininess is partially determined by the original Trainer's ID and SID, meaning that every game has a different set of patterns that can be Shiny. This Shininess is retained when traded, however, like any Pokémon.
    • If each spot combination is considered a different form of Spinda, then even without including Shiny forms, Spinda has more alternate forms than any other Pokémon, and in fact, has several orders of magnitude more alternate forms than all variations of all other currently existing Pokémon combined, including Shiny versions.
  • In Pokémon Battle Revolution, Toxic is depicted as two purple orbs spinning around each other towards the target. However, when Spinda uses Toxic, the orbs travel erratically. The same animation is used for Carnivine.
  • Spinda is remarkably light for its size; it is half a meter taller than Skitty, yet less than half the weight.

Origin

Spinda's body structure is based on the panda with elongated rabbit ears. The different spot patterns as well as its general color scheme may be a reference to red pandas, which also have their own unique markings.

Name origin

Spinda's name is a combination of spin, referring to its twirly eyes and ears, and panda, referring to its fur patterns.

Patcheel is based on patch or patchwork, referring to its appearance, and 拈くる hinekuru, twirl or spin.

In other languages

Language Name Name Origin
German Pandir From panda.
French Spinda
Korean 얼루기 Eollugi From 얼룩 Eol-lug.
Chinese (Taiwan) 晃晃斑 Huàng Huàng Bān 晃 means to "shake" or to "sway", referring to its behavior in walking. 斑 means patch/spots, referring to its appearance.
Chinese (Hong Kong) 圈圈兔


External links

Grumpig #326: Grumpig
Pokémon
#328: Trapinch Trapinch


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.