Chatter (move): Difference between revisions

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Chatter inflicts damage and may {{status|Confusion|confuse}} the target. This move allows the player's voice to be recorded using the [[Nintendo DS]]'s microphone, which will play back during the attack and as Chatot's cry.  
Chatter inflicts damage and may {{status|Confusion|confuse}} the target. This move allows the player's voice to be recorded using the [[Nintendo DS]]'s microphone, which will play back during the attack and as Chatot's cry.  


The chance of confusing the foe is determined by the volume of this recording. The higher the volume of the recording is, the higher the chance of confusion.
The chance of confusing the foe is determined by the volume of this recording. Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM (pulse code modulation) recording.  When a sound is recorded, 1984 8-bit samples of microphone input are taken at roughly 2000 samples per second.  16 zero byes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:


More specifically:
{|
*Low volume - 1% chance of confusion
! 8-bit
*Medium volume - 11% chance of confusion
| -128 || -127 - -112 || -111 - -96 || -95 - -80 || -79 - -64 || -63 - -48 || -47 - -32 || -31 - -16 || -15 - 15 || 16 - 31 || 32 - 47 || 48 - 63 || 64 - 79 || 80 - 95 || 96 - 111 || 112-127
*High volume - 31% chance of confusion
|-
! 4-bit
| 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15
|}


When Chatter is used by wild and Trainer-owned Chatot, or Chatot whom have not had a voice recorded, the sound used is Chatot's regular cry.
To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper 4 bits.  Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:
 
{|
! Value !! Volume !! Confusion odds
|-
| -31 or less || Medium || 11%
|-
| -30 to 29 || Low || 1%
|-
| 30 or more || High || 31%
|}
 
The volume level roughly corresponding to the specific values are given in the table.  When Chatter is used by wild and Trainer-owned Chatot, or Chatot whom have not had a voice recorded, the sound used is Chatot's regular cry, and the odds of confusion is set to 1%.  Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.
 
The odds of confusion is not affected by {{a|Serene Grace}}, but is affected by {{a|Shield Dust}}.


===Generation V===
===Generation V===
Chatter can hit non-adjacent opponents in [[triple battle]]s.
Chatter can hit non-adjacent opponents in [[triple battle]]s.
Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and converts every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV.  However, instead of one byte determining the confusion odds, the exclusive or of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken.  The odds of confusion are calculated as follows:
{|
! Value !! Volume !! Confusion odds
|-
| 99 or less || Medium || 10%
|-
| 100 to 149 || Low || 0%
|-
| 150 or more || High || 10%
|}
Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion.  When Chatter is used by wild and Trainer-owned Chatot, or Chatot whom have not had a voice recorded, the sound used is Chatot's regular cry, and the odds of confusion is set to 0%.  The confusion odds are affected by {{a|Shield Dust}}, {{a|Serene Grace}}, {{a|Sheer Force}}, and the combined effect of {{m|Water Pledge}} and {{m|Fire Pledge}}.
==Description==
==Description==
{{movedesc|Flying}}
{{movedesc|Flying}}

Revision as of 05:12, 14 March 2012

Chatter
おしゃべり Chatter
Chatter.png
Type  Flying
Category  Special
PP  20 (max. 32)
Power  60
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
  • Is a sound-based move
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation IV
Condition  Smart
Appeal  1
Jam  0  
+3 if lowest number of points in that turn
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Smart
Appeal  0  
Jamming  0  

Chatter (Japanese: おしゃべり Chatter) is a damage-dealing Template:Type2 move introduced in Generation IV. It is the signature move of Chatot.

Effect

Generation IV

Chatter inflicts damage and may confuse the target. This move allows the player's voice to be recorded using the Nintendo DS's microphone, which will play back during the attack and as Chatot's cry.

The chance of confusing the foe is determined by the volume of this recording. Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM (pulse code modulation) recording. When a sound is recorded, 1984 8-bit samples of microphone input are taken at roughly 2000 samples per second. 16 zero byes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:

8-bit -128 -127 - -112 -111 - -96 -95 - -80 -79 - -64 -63 - -48 -47 - -32 -31 - -16 -15 - 15 16 - 31 32 - 47 48 - 63 64 - 79 80 - 95 96 - 111 112-127
4-bit 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper 4 bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:

Value Volume Confusion odds
-31 or less Medium 11%
-30 to 29 Low 1%
30 or more High 31%

The volume level roughly corresponding to the specific values are given in the table. When Chatter is used by wild and Trainer-owned Chatot, or Chatot whom have not had a voice recorded, the sound used is Chatot's regular cry, and the odds of confusion is set to 1%. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.

The odds of confusion is not affected by Serene Grace, but is affected by Shield Dust.

Generation V

Chatter can hit non-adjacent opponents in triple battles.

Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and converts every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the exclusive or of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:

Value Volume Confusion odds
99 or less Medium 10%
100 to 149 Low 0%
150 or more High 10%

Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion. When Chatter is used by wild and Trainer-owned Chatot, or Chatot whom have not had a voice recorded, the sound used is Chatot's regular cry, and the odds of confusion is set to 0%. The confusion odds are affected by Shield Dust, Serene Grace, Sheer Force, and the combined effect of Water Pledge and Fire Pledge.

Description

Games Description
DPPtHGSS The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
BW The user attacks using a sound wave based on words it has learned. It may also confuse the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
441 Chatot Chatot Normal Flying 21 21 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

Pokémon Adventures


In other generations

Trivia

  • Chatter is the one of only two moves that cannot be Sketched, presumably because the field move Chatter, when used by a Pokémon other than Chatot does not temporarily change the battle cry of the respective Pokémon to the recorded version even if audio is recorded. This is because recording audio via Chatter activates a Pokémon's alternative cry, where Chatot's alternative cry exclusively depends on what was recorded when the Chatter field move is used. This makes it one of the only two true signature moves, the other one being Sketch itself. The only other moves which can't be Sketched are Struggle and shadow moves which cannot be learned naturally.
  • When a person's voice is recorded for the attack, the noise will always be distorted, possibly a failsafe to prevent foul words from being emitted by the game.
  • After using Chatter outside of battle, the Pokémon's cry will be temporarily changed. In the profile, the cry will be what was recorded. Moves such as Growl and Howl will change as well due to its cry being changed. This will be reset when the Pokémon is deposited into the PC.
  • Because of this move, Chatot is banned from the Pokémon Global Battle Union.

In other languages

Language Title
Mandarin Chinese 喋喋不休‎ Diédié-bùxiū
The Netherlands Flag.png Dutch Kwetter
France Flag.png French Babil
Germany Flag.png German Geschwätz
Greece Flag.png Greek Τιτιβισμός
Italy Flag.png Italian Schiamazzo
South Korea Flag.png Korean 수다 Suda
Spain Flag.png Spanish Cháchara
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.