Dizzy Punch (move): Difference between revisions

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'''Dizzy Punch''' is a damage-dealing {{t|Normal}}-type move introduced in [[Generation I]].  Its Japanese name refers to the tweeting of birds associated with "cartoon" dizzyness or confusion.
'''Dizzy Punch''' (Japanese: '''ピヨピヨパンチ''' ''Chirp Chirp Punch'') is a damage-dealing {{t|Normal}}-type move introduced in [[Generation I]].  Its Japanese name refers to the tweeting of birds associated with "cartoon" dizzyness or confusion.


=Effect=
=Effect=
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=In other languages=
French: '''Uppercut''', German: '''Irrschlag'''.


{{Project MoveDex notice}}
{{Project MoveDex notice}}

Revision as of 13:35, 20 August 2007

Dizzy Punch
ピヨピヨパンチ Chirp Chirp Punch
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  100%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
???
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

Dizzy Punch (Japanese: ピヨピヨパンチ Chirp Chirp Punch) is a damage-dealing Normal-type move introduced in Generation I. Its Japanese name refers to the tweeting of birds associated with "cartoon" dizzyness or confusion.

Effect

Generation I

Dizzy Punch does damage, and has a high chance of confusing the target.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

French: Uppercut, German: Irrschlag.

Template:Project MoveDex notice