Dizzy Punch (move): Difference between revisions
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scdesc=Raises the score if the Voltage is low. | | scdesc=Raises the score if the Voltage is low. | |
Revision as of 14:34, 8 September 2007
Dizzy Punch ピヨピヨパンチ Chirp Chirp Punch | ||||||||||||
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Dizzy Punch (Japanese: ピヨピヨパンチ Chirp Chirp Punch) is a damage-dealing Normal-type move introduced in Generation I. Its Japanese name refers to the tweeting of birds associated with "cartoon" dizzyness or confusion.
Effect
Generation I
Dizzy Punch does damage, and has a high chance of confusing the target.
Learnset
Generation I
By leveling up
- Kangaskhan at Lv.46
Generation II
By leveling up
- Kangaskhan at Lv.43
Generation III
By leveling up
- Kangaskhan at Lv.43
- Spinda at Lv.27
Generation IV
By leveling up
- Kangaskhan at Lv.25
- Spinda at Lv.28
- Buneary at Lv.36
- Lopunny at Lv.36
In other languages
- French: Uppercut
- German: Irrschlag
- Spanish: Puño-Mareo