Guillotine (move): Difference between revisions
Line 41: | Line 41: | ||
===Generation II and on=== | ===Generation II and on=== | ||
Unlike in Generation I, Guillotine can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Guillotine depends on the level of the user and the level of the target and is worked out with the formula: Accuracy = ((level of user - level of target) + 30)%. Guillotine ignores all changes to accuracy and evasion stats. | Unlike in Generation I, Guillotine can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Guillotine depends on the level of the user and the level of the target and is worked out with the formula: Accuracy = ((level of user - level of target) + 30)%. Guillotine ignores all changes to accuracy and evasion stats. | ||
===Mystery Dungeon=== | |||
Guillotine will cause a Pokémon to instantly faint through 'calamitous damage', regardless of level, but is prone to missing. | |||
==Description== | ==Description== |
Revision as of 18:46, 4 November 2012
Guillotine ハサミギロチン Scissors Guillotine | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Guillotine (Japanese: ハサミギロチン Scissors Guillotine) is a Normal-type one-hit knockout move introduced in Generation I.
Effect
Generation I
Guillotine has 30% accuracy and inflicts damage equal to the target's current HP. Guillotine will break a Substitute if it hits, and can be countered for infinite damage on the turn it breaks a Substitute.
Guillotine will not affect an opponent whose current Speed stat is greater than the user's current Speed stat.
Generation II and on
Unlike in Generation I, Guillotine can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Guillotine depends on the level of the user and the level of the target and is worked out with the formula: Accuracy = ((level of user - level of target) + 30)%. Guillotine ignores all changes to accuracy and evasion stats.
Mystery Dungeon
Guillotine will cause a Pokémon to instantly faint through 'calamitous damage', regardless of level, but is prone to missing.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
098 | Krabby | Water | 25 | 27 | 34 | 31 | 31 | ' | ||||||||
099 | Kingler | Water | --, 25 | 27 | 38 | 37 | 37 | ' | ||||||||
127 | Pinsir | Bug | 30 | 31 | 37 | 47 | 47 | ' | ||||||||
207 | Gligar | Ground | Flying | 49 | 52 | 45 | 45 | 55 | ' | |||||||
341 | Corphish | Water | 44 | 46 | 53 | 53 | ' | |||||||||
342 | Crawdaunt | Water | Dark | 52 | 56 | 65 | 65 | ' | ||||||||
472 | Gliscor | Ground | Flying | 45 | 49 | 55 | ' | |||||||||
610 | Axew | Dragon | 51 | ' | ||||||||||||
611 | Fraxure | Dragon | 54 | ' | ||||||||||||
612 | Haxorus | Dragon | 58 | ' | ||||||||||||
624 | Pawniard | Dark | Steel | 62 | ' | |||||||||||
625 | Bisharp | Dark | Steel | 71 | ' | |||||||||||
632 | Durant | Bug | Steel | 61 | ' | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
A vicious, tearing attack with pincers that always makes the opponent faint. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Gligar's claws glow white and it strikes the opponent with it, or Gligar grabs the opponent by the neck with a glowing white claw and slams it into the ground. | |||
Morrison's Gligar | From Brags to Riches | Debut | |
Pinsir's horns glow white and it grabs the opponent with them. | |||
Howie's Pinsir | The Ole' Berate and Switch! | None | |
A Coordinator's Pinsir | Dawn of a Royal Day! | None | |
One or both of Gliscor's claws glows light blue or white and it grabs the opponent's neck, slamming it into the ground. | |||
Paul's Gliscor | Chim - Charred! | None | |
Bertha's Gliscor | An Elite Coverup! | None | |
Pawniard raises both of its claws into the air, then crosses them over its chest. Pawniard's claws then glow white for a moment, and when the glow fades, they turn light blue and extend greatly. Pawniard then jumps into the air and falls down at the opponent, landing on top of it with its claws first. | |||
Georgia's Pawniard | Cilan Versus Trip, Ash Versus Georgia! | None | |
The blades on Bisharp's elbows glow and then turn light blue. Bisharp then slashes at the opponent with them. | |||
Georgia's Bisharp | A Clubsplosion of Excitement! | None | |
Durant opens its mandibles wide as they begin to turn light blue. It then attempts to crunch the opponent with them. | |||
A wild Durant | Battling the Leaf Thieves! | None |
In the manga
In the Pokémon Adventures manga
The user closes its pincers or claws around the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Krabby closes its pincers around the opponent. | |||
Misty's Krabby | Airing Out Aerodactyl | Debut |
In other generations
In other languages
|
One-hit knockout moves | ||||
---|---|---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |