Pokémon FireRed and LeafGreen beta: Difference between revisions
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More routes were planned for the [[Sevii Islands]]. However, each one of these routes that are still programmed in {{2v2|FireRed|LeafGreen}} is oddly called '''Sevii Isle''' (Japanese: '''ななしま''' ''Nanashima''), suggesting that they are islands instead of routes. Interestingly, their Japanese name spells the word ''nana'' in hiragana (なな) as opposed to the katakana (ナナ) used for the Sevii Islands. Nonetheless, their Japanese name is the same as the Japanese name of the Sevii Islands, as the Japanese word {{tt|島|しま}} ''shima'' can translate to either ''island'' or ''isle''. | More routes were planned for the [[Sevii Islands]]. However, each one of these routes that are still programmed in {{2v2|FireRed|LeafGreen}} is oddly called '''Sevii Isle''' (Japanese: '''ななしま''' ''Nanashima''), suggesting that they are islands instead of routes. Interestingly, their Japanese name spells the word ''nana'' in hiragana (なな) as opposed to the katakana (ナナ) used for the Sevii Islands. Nonetheless, their Japanese name is the same as the Japanese name of the Sevii Islands, as the Japanese word {{tt|島|しま}} ''shima'' can translate to either ''island'' or ''isle''. | ||
The Sevii Isles found in the programming code of the games are Sevii Isles 6-9 and Sevii Isles 22-24. [[Sevii Isles 8 and 9]] have fully coded map data, implying that they were scrapped very late | The Sevii Isles found in the programming code of the games are Sevii Isles 6-9 and Sevii Isles 22-24. [[Sevii Isles 8 and 9]] have fully coded map data, implying that they were scrapped very late during development. | ||
A [[mixing records|records room]] like that in the [[Hoenn]] games has also been found, but cannot be accessed without [[cheating]] or modifying the programming code. | A [[mixing records|records room]] like that in the [[Hoenn]] games has also been found, but cannot be accessed without [[cheating]] or modifying the programming code. |
Revision as of 22:18, 7 November 2012
During the planning and development stages of Pokémon FireRed and LeafGreen, several parts were going to be a part of the games. Some of them were dropped or changed, but some of those dropped concepts can still be found in the game's programming code.
Locations
More routes were planned for the Sevii Islands. However, each one of these routes that are still programmed in FireRed and LeafGreen is oddly called Sevii Isle (Japanese: ななしま Nanashima), suggesting that they are islands instead of routes. Interestingly, their Japanese name spells the word nana in hiragana (なな) as opposed to the katakana (ナナ) used for the Sevii Islands. Nonetheless, their Japanese name is the same as the Japanese name of the Sevii Islands, as the Japanese word 島 shima can translate to either island or isle.
The Sevii Isles found in the programming code of the games are Sevii Isles 6-9 and Sevii Isles 22-24. Sevii Isles 8 and 9 have fully coded map data, implying that they were scrapped very late during development.
A records room like that in the Hoenn games has also been found, but cannot be accessed without cheating or modifying the programming code.
A map of the interior of an unused house in Routes 19 and 23 has been found. It is programmed in on both routes and the usage for them is unknown. However, it is possible that the one in Route 19 is related to an originally planned comeback of the Pikachu's Beach minigame from Yellow, where its related Summer Beach House (Japanese: うみのいえ Sea House) is located.
Sevii Isle 8 | Sevii Isle 9 | The unused records room | The unused house interior in Routes 19 and 23 |
Other locations
There are also other unused maps in the programming of FireRed and LeafGreen. Only few of them are complete and there are some that appear to be alternate versions of the maps in the final release. However, their purpose is unknown.
In addition to these maps, 18 more have been found. However, 17 of them don't have defined data and the other has an invalid pointer to it.
Map | Notes |
---|---|
File:FRLG Unused Map CL04.png | Japanese map offset: $002994F8 English map offset: $002D5448 |
File:FRLG Unused Map CL14.png | Japanese map offset: $0029A144 English map offset: $002D6094 |
File:FRLG Unused Map CL16.png | Japanese map offset: $0029A444 English map offset: $002D6394 |
File:FRLG Unused Map CL18.png | Japanese map offset: $0029A650 English map offset: $002D65A0 |
File:FRLG Unused Map CL19.png | Japanese map offset: $0029A728 English map offset: $002D6678 |
File:FRLG Unused Map CL32.png | Japanese map offset: $0029B5D8 English map offset: $002D7528 |
File:FRLG Unused Map CL33.png | Japanese map offset: $0029B6C4 English map offset: $002D7614 |
File:FRLG Unused Map CL35.png | Japanese map offset: $0029BD18 English map offset: $002D7C68 |
File:FRLG Unused Map CL46.png | Japanese map offset: $0029C780 English map offset: $002D86D0 |
File:FRLG Unused Map CL52.png | Japanese map offset: $0029CF54 English map offset: $002D8EA4 Appears to be a portion of Hoenn's Safari Zone with a glitched tileset. |
File:FRLG Unused Map CL53.png | Japanese map offset: $0029DBF8 English map offset: $002D9B48 Appears to be a portion of Hoenn's Safari Zone with a glitched tileset. |
File:FRLG Unused Map CL54.png | Japanese map offset: $0029E89C English map offset: $002DA7EC Appears to be a portion of Hoenn's Safari Zone with a glitched tileset. |
File:FRLG Unused Map CL55.png | Japanese map offset: $0029F540 English map offset: $002DB490 |
File:FRLG Unused Map CL57.png | Japanese map offset: $0029F5C4 English map offset: $002DB514 Appears to be Hoenn's Battle Tower with a glitched tileset. |
File:FRLG Unused Map CL62.png | Japanese map offset: $0029FCB4 English map offset: $002DBC04 |
File:FRLG Unused Map CL63.png | Japanese map offset: $0029FEAC English map offset: $002DBDFC |
File:FRLG Unused Map CL64.png | Japanese map offset: $002A008C English map offset: $002DBFDC |
File:FRLG Unused Map CL65.png | Japanese map offset: $002A05C0 English map offset: $002DC510 |
File:FRLG Unused Map CL66.png | Japanese map offset: $002A06C0 English map offset: $002DC630 |
File:FRLG Unused Map CL67.png | Japanese map offset: $002A0800 English map offset: $002DC750 |
File:FRLG Unused Map CL68.png | Japanese map offset: $002A0920 English map offset: $002DC870 Appears to be Hoenn's Hall of Fame with a glitched tileset. |
File:FRLG Unused Map CL69.png | Japanese map offset: $002A0B44 English map offset: $002DCA94 |
File:FRLG Unused Map CL70.png | Japanese map offset: $002A0C18 English map offset: $002DCB68 |
File:FRLG Unused Map CL71.png | Japanese map offset: $002A0D14 English map offset: $002DCC64 |
File:FRLG Unused Map CL72.png | Japanese map offset: $002A0DA8 English map offset: $002DCCF8 |
File:FRLG Unused Map CL73.png | Japanese map offset: $002A0E3C English map offset: $002DCD8C |
File:FRLG Unused Map CL74.png | Japanese map offset: $002A0ED0 English map offset: $002DCE20 |
File:FRLG Unused Map CL75.png | Japanese map offset: $002A0FD4 English map offset: $002DCF24 |
File:FRLG Unused Map CL77.png | Japanese map offset: $002A10D8 English map offset: $002DD028 |
Japanese map offset: $002F96BC English map offset: $0033560C Looks similar to Sevii Isle 9. Seems to be the eastern half of the map with offset $002FB8C4 / $00337814. | |
Japanese map offset: $002FA220 English map offset: $00336170 Looks similar to Sevii Isle 8. | |
Japanese map offset: $002FB8C4 English map offset: $00337814 Looks similar to Sevii Isle 9. Seems to be the western half of the map with offset $002F96BC / $0033560C. | |
Japanese map offset: $002FC428 English map offset: $00338378 Appears to be an earlier version of the area where Trainer Tower is located at in Quest Island. | |
File:FRLG Unused Map CL264.png | Japanese map offset: $002FCB34 English map offset: $00338A84 Possible alternate interior of the residental house in Seven Island. |
File:FRLG Unused Map CL267.png | Japanese map offset: $002FCDF4 English map offset: $00338D44 Duplicate of the restaurant in Celadon City. |
File:FRLG Unused Map CL268.png | Japanese map offset: $002FCF64 English map offset: $00338EB4 Duplicate of Celadon Hotel. |
File:FRLG Unused Map CL278.png | Japanese map offset: $002FF07C English map offset: $0033AFCC Unfinished B3F of Seafoam Islands. |
File:FRLG Unused Map CL279.png | Japanese map offset: $002FF7C0 English map offset: $0033B710 Unfinished B4F of Seafoam Islands. |
File:FRLG Unused Map CL319.png | Japanese map offset: $003092CC English map offset: $0034521C Duplicate of Three Isle Path when completed. |
File:FRLG Unused Map CL366.png | Japanese map offset: $0030FA78 English map offset: $0034B9C8 Alternate 1F of Trainer Tower. |
File:FRLG Unused Map CL367.png | Japanese map offset: $0030FD00 English map offset: $0034BC50 Alternate 2F of Trainer Tower. |
File:FRLG Unused Map CL368.png | Japanese map offset: $0030FF88 English map offset: $0034BED8 Alternate 3F of Trainer Tower. |
File:FRLG Unused Map CL369.png | Japanese map offset: $00310210 English map offset: $0034C160 Alternate 4F of Trainer Tower. |
File:FRLG Unused Map CL370.png | Japanese map offset: $00310498 English map offset: $0034C3E8 Alternate 5F of Trainer Tower. |
File:FRLG Unused Map CL371.png | Japanese map offset: $00310720 English map offset: $0034C670 Alternate 6F of Trainer Tower. |
File:FRLG Unused Map CL372.png | Japanese map offset: $003109A8 English map offset: $0034C8F8 Alternate 7F of Trainer Tower. |
File:FRLG Unused Map CL373.png | Japanese map offset: $00310C30 English map offset: $0034CB80 Alternate 8F of Trainer Tower. |
File:FRLG Unused Map CL374.png | Japanese map offset: $00310EB8 English map offset: $0034CE08 Another alternate 1F of Trainer Tower. |
File:FRLG Unused Map CL375.png | Japanese map offset: $00311140 English map offset: $0034D090 Another alternate 2F of Trainer Tower. |
File:FRLG Unused Map CL376.png | Japanese map offset: $003113C8 English map offset: $0034D318 Another alternate 3F of Trainer Tower. |
File:FRLG Unused Map CL377.png | Japanese map offset: $00311650 English map offset: $0034D5A0 Another alternate 4F of Trainer Tower. |
File:FRLG Unused Map CL378.png | Japanese map offset: $003118D8 English map offset: $0034D828 Another alternate 5F of Trainer Tower. |
File:FRLG Unused Map CL379.png | Japanese map offset: $00311B60 English map offset: $0034DAB0 Another alternate 6F of Trainer Tower. |
File:FRLG Unused Map CL380.png | Japanese map offset: $00311DE8 English map offset: $0034DD38 Another alternate 7F of Trainer Tower. |
File:FRLG Unused Map CL381.png | Japanese map offset: $00312070 English map offset: $0034DFC0 Another alternate 8F of Trainer Tower. |
Items
Key items exclusive to Ruby and Sapphire (and also Emerald, although it was released after FireRed and LeafGreen) are found within the programming code, complete with item sprites and in-Bag descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are obtainable only by cheating or modification of the programming code. For the most part, they have no use, though the Mach Bike and Acro Bike will act the same as the normal Bicycle obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering Cycling Road.
HM08, unobtainable except by cheating and containing Dive like in the Hoenn games, can be taught and deleted freely, making its use almost the same as a normal TM.
Text
In the localized releases of FireRed and LeafGreen, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black. However, in pre-release footage shown on a Japanese commercial for the games, titled Pocket Monsters: Firered & Leafgreen (Japanese: ポケットモンスター ファイアレッド・リーフグリーン), and previously available on the Nintendo of Japan page for the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. This different coloration for the dialogue text can been observed at the 34 second instant of the video.
Sprites
There is an earlier version of the sprite for Professor Oak that would have been used in the introductory part of the games. It was seen in the aforementioned Japanese commercial, which was uploaded to YouTube by user Japancommercials4U2 (link).
Unused overworld sprites of Mew, Raikou, Entei, Suicune, Celebi and Deoxys' Attack and Defense Formes have also been discovered in the programming code. Their use is not known but it is possible that they might have been planned for events.
Unused Mew overworld sprite | Unused Raikou overworld sprite | Unused Entei overworld sprite | Unused Suicune overworld sprite | Unused Celebi overworld sprite | Unused Deoxys Attack Forme overworld sprite | Unused Deoxys Defense Forme overworld sprite |
Leftover weather effects
The same weather effects from Ruby and Sapphire (and, by extension, Emerald) are present in the programming code of FireRed and LeafGreen and are listed below. Except for the "cloudy weather" and "steady mist" weather effects, all others are unused. Attempting to use the flashing intense sunlight weather effect causes the games to output a black screen if used on a map.
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |