In-battle effect item: Difference between revisions

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(→‎Other items: Didn't think you meant to leave out that bracket...)
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|lochgss=[[Goldenrod Radio Tower]] ([[DJ Mary]]), {{gdis|Battle Frontier|IV}}
|lochgss=[[Goldenrod Radio Tower]] ([[DJ Mary]]), {{gdis|Battle Frontier|IV}}
|locbw=[[Chargestone Cave]], [[Battle Subway]]
|locbw=[[Chargestone Cave]], [[Battle Subway]]
|locb2w2={rt|4|Unova}}{{sup/5|W2}}
|locb2w2={{rt|4|Unova}}{{sup/5|W2}}
}}
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Revision as of 21:04, 10 November 2012

In-battle effect items are held items that take effect during a battle. As of Generation V, each item can be classed in one of ten subcategories.

Choice items

Condition boosters

Herbs

HP restoration

Power boosters

Turn order alteration

Focus items

Negative effect on holder

Other items

Evolution items with in-battle effects

Main article: Evolution-inducing held item

Drives

Main article: Drive

Underground appearance

Mine Iron Ball.png Mine Light Clay.png
Iron Ball Light Clay



Held items
In-battle effect items
BerriesColored orbsDrivesPower items
Experience-affecting itemsGemsIncenseMega StonesMemoriesPlates
Stat-enhancing itemsType-enhancing itemsZ-Crystals
Out-of-battle effect items
Power itemsIncenseMailScarves


Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.