Coil (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
Line 44: Line 44:
{{Moveentry/Level5|024|Arbok|1|Poison|Poison|53|56}}
{{Moveentry/Level5|024|Arbok|1|Poison|Poison|53|56}}
{{Moveentry/Level5|206|Dunsparce|1|Normal|Normal|43|B2W2=37|37}}
{{Moveentry/Level5|206|Dunsparce|1|Normal|Normal|43|B2W2=37|37}}
{{Moveentry/Level5|336|Seviper|1|Poison|Poison|64|B2W2=49|48}}
{{Moveentry/Level5|336|Seviper|1|Poison|Poison|64|B2W2=49|{{tt|48|XY}}<br>{{tt|46|ORAS}}}}
{{Moveentry/Level5|350|Milotic|1|Water|Water|no|{{tt|44|ORAS}}}}
{{Moveentry/Level5|367|Huntail|1|Water|Water|no|{{tt|45|ORAS}}}}
{{Moveentry/Level5|368|Gorebyss|1|Water|Water|no|{{tt|45|ORAS}}}}
{{Moveentry/Level5|495|Snivy|1|Grass|Grass|31|31}}
{{Moveentry/Level5|495|Snivy|1|Grass|Grass|31|31}}
{{Moveentry/Level5|496|Servine|1|Grass|Grass|36|36}}
{{Moveentry/Level5|496|Servine|1|Grass|Grass|36|36}}

Revision as of 22:29, 4 December 2014

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Coil
とぐろをまく Coil Around
Coil V.png
Type  Poison
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Coil (Japanese: とぐろをまく Coil Around) is a non-damaging Poison-type move introduced in Generation V.

Effect

Coil raises the user's Attack, Defense, and accuracy stats by one stage each.

Description

Games Description

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
023 Ekans Ekans Poison Poison 44 44
024 Arbok Arbok Poison Poison 53 56
206 Dunsparce Dunsparce Normal Normal 43 37 37
336 Seviper Seviper Poison Poison 64 49 48
46
350 Milotic Milotic Water Water   44
367 Huntail Huntail Water Water   45
368 Gorebyss Gorebyss Water Water   45
495 Snivy Snivy Grass Grass 31 31
496 Servine Servine Grass Grass 36 36
497 Serperior Serperior Grass Grass 38 38
603 Eelektrik Eelektrik Electric Electric 54 54
604 Eelektross Eelektross Electric Electric   --
718 Zygarde Zygarde Dragon Ground   80
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Trivia

  • Coil, along with Quiver Dance, Geomancy, and Shell Smash, are the only moves that raise three stats at once.
  • This move, along with Hone Claws and Acupressure, are the only moves that raise the accuracy stat.
  • This is the only Poison-type status move that doesn't include any poison-related words in its name.

In other languages

Language Title
The Netherlands Flag.png Dutch Oprollen
France Flag.png French Enroulement
Germany Flag.png German Einrollen
Italy Flag.png Italian Arrotola
South Korea Flag.png Korean 똬리틀기 Thoari Thulgi
Brazil Flag.png Brazilian Portuguese Enroscada
Spain Flag.png Spanish Enrosque



Variations of the move Quiver Dance
StatusIC HOME.png Quiver DanceCoilVictory Dance


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.