DexNav: Difference between revisions
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If a Pokémon is near the player in the overworld and there is no nearby hidden Pokémon, the DexNav will react. If the DexNav is in the Found Pokémon view, it will automatically change to the Nearby Pokémon view; if the DexNav is in the catching progress view, it will display a blinking magnifying glass centered in a blue circle; if it is not the active application, the DexNav tab will be overlain with a magnifying glass centered in a blue circle. If the player taps the DexNav while it is reacting in such a way while it is in the catching progress view, the DexNav will enter the Nearby Pokémon view. | If a Pokémon is near the player in the overworld and there is no nearby hidden Pokémon, the DexNav will react. If the DexNav is in the Found Pokémon view, it will automatically change to the Nearby Pokémon view; if the DexNav is in the catching progress view, it will display a blinking magnifying glass centered in a blue circle; if it is not the active application, the DexNav tab will be overlain with a magnifying glass centered in a blue circle. If the player taps the DexNav while it is reacting in such a way while it is in the catching progress view, the DexNav will enter the Nearby Pokémon view. | ||
If the player enters the Nearby Pokémon view, the Pokémon will be registered as seen in the [[Pokédex]] (if it isn't already). This also increases player's Search Level by 1. Specific overworld Pokémon such as [[Peeko]] will only increase the Search Level the first time they are registered, but generic overworld Pokémon such as the wild {{p|Wingull}} on {{rt|104|Hoenn}} will increase the Search Level each time the player returns to the location. During the period between battling the in-game legendary ({{p|Groudon}} or {{p|Kyogre}}) and | If the player enters the Nearby Pokémon view, the Pokémon will be registered as seen in the [[Pokédex]] (if it isn't already). This also increases player's Search Level by 1. Specific overworld Pokémon such as [[Peeko]] will only increase the Search Level the first time they are registered, but generic overworld Pokémon such as the wild {{p|Wingull}} on {{rt|104|Hoenn}} will increase the Search Level each time the player returns to the location. During the period between battling the in-game legendary ({{p|Groudon}} or {{p|Kyogre}}) and obtaining the [[National Pokédex]] from [[Professor Birch]] in [[Littleroot Town]], any Pokémon that is found through DexNav exclusivity, upon capture, will attempt to and then fail to register, being identified as not from Hoenn; these catches will still appear in DexNav and can be chained, but the Pokédex will not show the new information until you receive and check the National Dex. | ||
This view displays the Pokémon's name, an image of the Pokémon, its [[type]], and the player's Search Level for that Pokémon. This view also includes a button that takes to player directly to the Pokémon's Pokédex entry. | This view displays the Pokémon's name, an image of the Pokémon, its [[type]], and the player's Search Level for that Pokémon. This view also includes a button that takes to player directly to the Pokémon's Pokédex entry. |
Revision as of 04:42, 26 December 2014
The DexNav (Japanese: ずかんナビ Dex Navi) is an application on the PokéNav Plus in Pokémon Omega Ruby and Alpha Sapphire. It is used to analyze wild Pokémon in the player's current location.
Catching progress view
The catching progress view is the default view of the DexNav. This view only uses the normally allocated screen space for PokéNav Plus applications, so the tabs for the other applications are still visible, allowing the player to switch to the other applications.
This view displays the menu sprites of wild Pokémon in a particular area that the player has owned, and silhouettes of the menu sprites of wild Pokémon that the player has seen (the player does not have to have encountered these Pokémon in this location for them to appear here). These sprites are placed on an image rendered using Generation III tiles unique to that particular area; Pokémon encountered in tall grass and long grass are placed over tall grass tiles (they are placed over a combination of the two if there is any long grass on the route), Pokémon encountered via Surfing are placed over normal water tiles, Pokémon encountered via fishing are placed over deep water tiles (no distinction is made between different rods), Pokémon encountered on cave tiles are placed on cave tiles, Pokémon encountered in deep sand are placed over deep sand tiles.
This view also displays the name of the current location in the bottom right hand corner.
Pokémon that are encountered via fishing will not appear in the catching progress view unless the player has a fishing rod. Pokémon that are encountered by surfing will not appear on the catching progress view unless the player has the Balance Badge.
Different rooms of caves and buildings are considered separate areas by the DexNav. However, when looking at an area's info via DexNav (such as when preparing to Fly to the location), DexNav will combine all areas into one display for review; the distinction is only made on the lower screen while inside the location.
If no wild Pokémon appear in a particular location, a red background with an image of a Poké Ball logo and a Pikachu menu sprite are displayed. Tapping anywhere on the DexNav screen while there is no magnifying glass present will display the message "There are no wild Pokémon in this area."
Mark of completion
If the player has owned all wild Pokémon that can appear in a particular area by particular methods, the DexNav will display a crown as a mark of completion in the top-right-hand corner of the DexNav while in that area dependent on the number of encounter types the player has owned all possible wild Pokémon from. The three methods are as follows:
- Tall grass and long grass, seaweed, cave encounters, or deep sand (including by Horde Encounters in all cases)
- Fishing (no distinction is drawn between different rods)
- Surfing
A crown emblem may appear in the upper right of the DexNav, to indicate the player's progress. If all of the wild Pokémon in the area are in the player's Pokédex, the crown will be platinum. If the only missing Pokémon are foreign species unlocked by the defeat of Groudon/Kyogre, the crown will be gold. If the player is missing Pokémon from only one of the encounter methods listed above, the crown will be silver; if from two, the crown will be bronze. Otherwise, there is no crown. Prior to the defeat of Groudon/Kyogre, some areas will show a gold crown even if there are no DexNav exclusive species; for instance, Lilycove City and other towns and cities with water areas will show a gold crown, and it will become a platinum crown only after defeating or capturing the game legendary.
Tapping anywhere on the DexNav screen except the non-silhouetted menu sprites themselves (but including the crown) while there is no magnifying glass present will display a message based on the number of Pokémon the player has obtained from a particular area. The message depends on the player's available methods for wild encounters, so will exclude Pokémon encounterable via surfing if the player doesn't have Surf, and will exclude Pokémon encounterable via fishing if they have no rods (although no distinction is drawn between rods for this purpose). If the player has caught all the Pokémon they can with their available methods, the message "Good job! You've caught them all!" will be displayed. After the foreign Pokémon are unlocked, that message will no longer appear, and the message "Amazing! Fantastic! You caught every possible Pokémon in this area!" will be displayed only if the foreign Pokémon have also been captured; this message will not appear in Lilycove City and others in the above example until the legendary defeat/capture. If the player has caught all the Pokémon they can with their available methods except one, the message "Nearly complete!" will be displayed. Otherwise, the message "There are still Pokémon in this area that you have not caught!" will be displayed.
Pokémon view
The Pokémon views are a collections of views of the DexNav. These views fill the entire touch screen, so the tabs for the other applications are not present, preventing the player from switching to the other applications.
These views display information about a particular Pokémon species or individual Pokémon, rather than displaying all the wild Pokémon that can appear in the area at once.
Nearby Pokémon
If a Pokémon is near the player in the overworld and there is no nearby hidden Pokémon, the DexNav will react. If the DexNav is in the Found Pokémon view, it will automatically change to the Nearby Pokémon view; if the DexNav is in the catching progress view, it will display a blinking magnifying glass centered in a blue circle; if it is not the active application, the DexNav tab will be overlain with a magnifying glass centered in a blue circle. If the player taps the DexNav while it is reacting in such a way while it is in the catching progress view, the DexNav will enter the Nearby Pokémon view.
If the player enters the Nearby Pokémon view, the Pokémon will be registered as seen in the Pokédex (if it isn't already). This also increases player's Search Level by 1. Specific overworld Pokémon such as Peeko will only increase the Search Level the first time they are registered, but generic overworld Pokémon such as the wild Wingull on Route 104 will increase the Search Level each time the player returns to the location. During the period between battling the in-game legendary (Groudon or Kyogre) and obtaining the National Pokédex from Professor Birch in Littleroot Town, any Pokémon that is found through DexNav exclusivity, upon capture, will attempt to and then fail to register, being identified as not from Hoenn; these catches will still appear in DexNav and can be chained, but the Pokédex will not show the new information until you receive and check the National Dex.
This view displays the Pokémon's name, an image of the Pokémon, its type, and the player's Search Level for that Pokémon. This view also includes a button that takes to player directly to the Pokémon's Pokédex entry.
Found Pokémon
If the player taps a Pokémon's menu sprite on the DexNav while in the catching progress view, the DexNav will enter the Found Pokémon view.
This view displays the Pokémon's name, an image of the Pokémon, its type, and the player's Search Level for that Pokémon. This view also includes a button that takes to player directly to the Pokémon's Pokédex entry.
Additionally, a Search button appears below the Pokémon's image. Pressing this button activates the search function.
Search function
The search function is a feature used to force specific Pokémon species that the player has owned to appear as hidden Pokémon. If the player presses the Search button on the Found Pokémon view, the DexNav may cause that species of Pokémon to appear nearby as a hidden Pokémon. If it does so, the player will immediately enter the Hidden Pokémon view; if it fails, it will display the message "It couldn't be found nearby. Try looking in a different spot!"
The search function is the only way to cause Pokémon that are normally found via fishing only to appear on water tiles as hidden Pokémon, and Pokémon that are normally exclusive to Horde Encounters to appear as Hidden Pokémon on the applicable tiles.
Hidden Pokémon
Hidden Pokémon occasionally appear while the player is walking; these Pokémon can be selected from any of the Pokémon that can be found outside of Horde Encounters in tall grass normally. This is represented by the Pokémon making its cry while rustling around in a grass patch, cave tile, sand tile, or water tile; there is also typically one of the Pokémon's appendages sticking out of the tile (often shadowed), although some hidden Pokémon are marked by other visual appearances (such as Voltorb appearing as a yellow glow, or Kecleon being completely invisible). Pokémon which normally only appear in Horde Encounters in that location will not appear at random. The player can also force hidden Pokémon to appear with the search function.
Hidden Pokémon that appear in tall grass, long grass and seaweed will remain stationary; these kinds of hidden Pokémon will begin appearing as soon as the player obtains the DexNav. Hidden Pokémon that appear in the water, in deep sand, and on cave tiles will warp around the location, but in a set area and only on those same kinds of tiles; these kinds of hidden Pokémon will begin appearing without the Search function after the player obtains the Balance Badge. Pokémon in water must be encountered by Surf; fishing will ignore any appearance of a hidden Pokémon. If an NPC attempts to move through a hidden Pokémon, they will be stuck against it until the Pokémon moves.
Hidden Pokémon will never appear on the ice tiles of the ice room in Shoal Cave; the search button does not appear on the DexNav while the player is in this location.
If a hidden Pokémon appears near the player, the DexNav will react. If the DexNav is in the Nearby Pokémon view or the Found Pokémon view, it will automatically change to the Hidden Pokémon view; if the DexNav is in the catching progress view, it will display a blinking magnifying glass centered in a red circle; if it is not the active application, the DexNav tab will be overlain with a magnifying glass centered in a red circle. If the player taps the DexNav while it is reacting in such a way while it is in the catching progress view, the DexNav will enter the Hidden Pokémon view.
This view displays the Pokémon's type and the player's Search Level for that Pokémon. If the player gets close enough to the hidden Pokémon, it will also display the Pokémon's silhouette. Other information, such as the Pokémon's level, first move, Ability, held item and potential may also be displayed, depending on the player's Search Level. If the Pokémon has a special move, Hidden Ability, high level, or high potential, an exclamation mark will appear next to that datum on the view. More information about the Pokémon will be displayed when the player's Search Level is higher for that particular Pokémon species.
Approaching
In order to approach a Pokémon without scaring it off, the player must sneak towards it; this is done by pushing the circle pad without pushing it all the way to the edge. It is not possible to sneak while cycling, running, using the Dowsing Machine, or using the D-pad. If the player is too close to the hidden Pokémon and mounts or dismounts a Surfing Pokémon, jumps down a ledge, walks or runs, the Pokémon will be scared off. If the player enters a battle with a Trainer or Pokémon other than the hidden Pokémon, it will no longer be there after the battle.
Special qualities
Pokémon encountered as hidden Pokémon can have certain special qualities that Pokémon encountered in other ways do not.
- Hidden Pokémon can have their normal first move replaced with a special move, randomly selected from the Egg moves of the first Pokémon in its evolutionary family. If a Pokémon has a special move, the DexNav will display an exclamation mark next to the First Move heading.
- Hidden Pokémon can have their Hidden Ability. If a Pokémon does, the DexNav will display an exclamation mark next to the Ability heading.
- Hidden Pokémon can be up to 30 levels higher than the level otherwise possible in that area.
- Hidden Pokémon can be 10 levels higher than the level otherwise possible as a standard bonus, even without chaining. If a Pokémon is at a higher level due to this, an exclamation mark will appear next to its level.
- As the player continues to chain with the DexNav, hidden Pokémon will gain a bonus of one extra level per five encounters, until they are 20 levels higher than normal. Every 100 encounters, the level bonus starts over from zero.
- Hidden Pokémon can have held items they would not normally have.
- Hidden Pokémon can have some number of perfect IVs (that is, IVs set to 31), indicated by the number of stars highlighted under the Potential heading. The Pokémon may have more than three perfect IVs, but this is still be shown as three stars. If a Pokémon has three or more perfect IVs, the DexNav will display an exclamation mark next to the stars.
As the player's chain increases, wild Pokémon are more likely to have these traits.
Search Level
The player has a separate Search Level for each different species of Pokémon. In the Pokédex, it is referred to as the "times encountered" for that species.
The background of the Hidden Pokémon view for a species of Pokémon changes color depending on the Search Level for that species. At higher Search Levels, the player is given more details about hidden Pokémon of that species.
There are two ways to increase the Search Level:
- Encountering a specimen of that species (either in the wild or in a Trainer battle)
- Link battles do not affect this
- If multiple instances of the same species of Pokémon are encountered at once, such as in a Horde Encounter, they all count individually
- Using the Nearby Pokémon view of the DexNav
Benefits
As the player increases their Search Level, it becomes possible to encounter Pokémon with certain attributes, and the DexNav displays more information about the Pokémon. Benefits from all previous Search Levels remain as it increases.
Search Level | Color | New benefits | Image |
---|---|---|---|
0 | gray | none | |
1 | gray | Can encounter the Pokémon with maximum IVs forced | |
2 | brown | Can encounter the Pokémon at levels higher than it could be if not encountered as a hidden Pokémon The first move of the Pokémon is shown |
|
3 | yellow | Can encounter the Pokémon with an Egg move as its first move Either the Ability or the held item of the Pokémon is shown |
|
4 | yellow | Can encounter the Pokémon with its Hidden Ability | |
≥5 | orange | More likely to encounter the Pokémon as Shiny (the DexNav can force hidden Pokémon to be Shiny) The 'potential' of the Pokémon is shown |
At Search Levels 5, 10, 20, 50, and 100, the chances of a hidden Pokémon of that species having high IVs, knowing an Egg move, or having its Hidden Ability increase.
Chaining
Similarly to the Poké Radar, the DexNav supports chaining, although it is easier to maintain a chain. The chain length is not disclosed to the player explicitly.
Every time the player captures or defeats a hidden Pokémon of that species, the chain increases; the chain will be broken if the player flees or the Pokémon escapes with Teleport.
The chain will be broken if the player lets a hidden Pokémon run away (such as by walking too far away or waiting too long, leaving the area, or entering a battle with a Trainer or Pokémon other than the hidden Pokémon) or scares away a hidden Pokémon. It does not matter whether or not Pokémon are found using the Search function. Getting the message "The Pokémon couldn't be found. Try looking in a different area!" when using the Search function does not break the chain.
As the chain increases, the Pokémon have a greater chance of having any of the special attributes that hidden Pokémon can have. The chance of encountering a Shiny Pokémon also increases, estimated to reach 0.5% per encounter after 40 chained encounters, and remain at that rate as long as the chain continues. There is thus a 50% chance of encountering a Shiny Pokémon in the first (roughly) 130 chained encounters.
The level of hidden Pokémon increases by one for each five successive encounters, and on the fifth encounter, the Pokémon is ten levels higher than what it was for the previous four encounters. The level bonus from chaining for hidden Pokémon resets to normal every 100 encounters.
In other languages
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External links
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |