Magnitude (move): Difference between revisions
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Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten. | Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten. | ||
This attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude will | This attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude will hit with twice the power if the target is in the underground stage of {{m|Dig}}. | ||
Base power varies as follows: | Base power varies as follows: |
Revision as of 05:34, 22 September 2015
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Magnitude マグニチュード Magnitude | ||||||||||||
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Range
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Availability
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Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.
Effect
Generations II to V
Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten.
This attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude will hit with twice the power if the target is in the underground stage of Dig.
Base power varies as follows:
Magnitude | Power | Probability |
---|---|---|
4 | 10 | 5% |
5 | 30 | 10% |
6 | 50 | 20% |
7 | 70 | 30% |
8 | 90 | 20% |
9 | 110 | 10% |
10 | 150 | 5% |
Its effective power for statistical purposes could be considered as the average power, 71.
Generation VI
If Grassy Terrain is in effect, Magnitude deals only half the usual damage.
Pokémon Mystery Dungeon
Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance, and Levitate all affect damage.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
027 | Sandshrew | Ground | 17 | 17 14 | ||||||||||
028 | Sandslash | Ground | 17 | 17 14 | ||||||||||
050 | Diglett | Ground | 9 | 9 | 12 | 15 | 15 | |||||||
051 | Dugtrio | Ground | --, 9 | 9 | 12 | 15 | 15 | |||||||
074 | Geodude | Rock | Ground | 16 | 16 | 15 | 15 | 15 12 | ||||||
075 | Graveler | Rock | Ground | --, 16 | 16 | 15 | 15 | 15 12 | ||||||
076 | Golem | Rock | Ground | --, 16 | 16 | 15 | 15 | 15 12 | ||||||
232 | Donphan | Ground | 19 | 19 | 19 30 | |||||||||
322 | Numel | Fire | Ground | 19 | 11 | 11 | 8 | 8 12 | ||||||
323 | Camerupt | Fire | Ground | --, 19 | --, 11 | --, 11 | --, 8 | --, 8 12 | ||||||
339 | Barboach | Water | Ground | 16 | 26 | 26 | 26 20 | |||||||
340 | Whiscash | Water | Ground | 16 | 26 | 26 | 26 20 | |||||||
622 | Golett | Ground | Ghost | 25 | 25 | |||||||||
623 | Golurk | Ground | Ghost | 25 | 25 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
108 | Lickitung* | Normal | ||||||||||||
111 | Rhyhorn | Ground | Rock | |||||||||||
299 | Nosepass | Rock | ||||||||||||
369 | Relicanth | Water | Rock | |||||||||||
498 | Tepig | Fire | ||||||||||||
524 | Roggenrola | Rock | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake. | |||
Gary's Golem | Can't Beat the Heat! | Debut |
In the manga
In the Pokémon Adventures manga
The user creates an earthquake using its body. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Geodude slams its body into the ground, creating an earthquake. | |||
Brock's Geoone | The Last Battle III | Debut | |
Brock's Geotwo | The Last Battle III | Debut | |
Brock's Geothree | The Last Battle III | Debut | |
Brock's Geofour | The Last Battle III | Debut | |
Brock's Geofive | The Last Battle III | Debut | |
Brock's Geosix | The Last Battle III | Debut |
In other generations
Trivia
- Despite being introduced in Generation II, no Generation II Pokémon could learn Magnitude until Generation IV.
- At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
- At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves.
- Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired).
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |