Pokémon Shuffle: Difference between revisions

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'''Pokémon Shuffle''' (Japanese: '''ポケとる''' ''PokéToru'') is a {{wp|freemium}} puzzle game first released for the [[Nintendo 3DS]] in Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called [[#Check in|"Check in"]]).
'''Pokémon Shuffle''' (Japanese: '''ポケとる''' ''PokéToru'') is a {{wp|freemium}} puzzle game first released for the [[Nintendo 3DS]] in Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called [[#Check in|"Check in"]]).


Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of [[#Stages|Stages]] playable in quick succession. Players start with five [[#Hearts|Hearts]] and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts may be purchased with [[#Jewels|Jewels]], which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when playing Stage 11 for the first time, even if the player has Hearts remaining.
Pokémon Shuffle operates on a {{wp|free-to-play}} model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five [[#Hearts|Hearts]] and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts may be purchased with [[#Jewels|Jewels]], which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when playing Stage 11 for the first time, even if the player has Hearts remaining.


A version for iOS and Android called '''[[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]''' (Japanese: '''ポケとる スマホ版''' ''PokéToru Smartphone Version'') was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.
A version for iOS and Android called '''[[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]]''' (Japanese: '''ポケとる スマホ版''' ''PokéToru Smartphone Version'') was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.


==Game Blurb==
==Blurb==
''Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.''
''Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.''
==Pokémon Shuffle Mobile==
Pokémon Shuffle Mobile is a separate application of the Pokémon Shuffle game for iOS and Android. It was released after 3DS Shuffle and took many version releases before it reached feature parity with 3DS Shuffle. Shuffle Mobile is currently on version 1.5.0 (iOS) and 1.5.5 (Android). There are several minor game elements that differ between the Shuffle Mobile and 3DS Shuffle in addition to different layout requirements.
Shuffle Mobile can only be played with an Internet connection. Unlike 3DS Shuffle, it will not fully load otherwise. Regular server maintenance for Shuffle Mobile is scheduled on Tuesdays from 5:00-6:00 AM ({{wp|UTC}}), meaning the game is unplayable during these hours. According to the official support website, Shuffle Mobile has been tested and verified to work on the Xperia Z3 (SO-01G), the Nexus 7 (2013), and the iPhone and may not display correctly on other phones and tablets. It may very well work correctly on many other devices. These other devices are just not verified to work correctly. Shuffle Mobile requires iOS 7.0 or later or Android 4.1 or later. It does not support rooted devices. Shuffle Mobile currently requires on-device storage of approximately 90.93 MB, but periodically updates will require additional on-device storage.
Game data may be transferred between devices, but not to/from 3DS Shuffle or shared between devices. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. [[#Jewels|Jewels]] will not be transferred to a different OSes. Transfer codes expire after expire 30 days from being issued and cannot be issued again for 30 days after the last transfer.
===Differences from the 3DS version===
* Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or table notifying them when [[#Hearts|Hearts]] have regenerated.
* In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
* Pokémon Shuffle Mobile does not make use of [[StreetPass]] like 3DS Shuffle. It instead uses {{wp|Facebook}} integration. Facebook integration allows players to send and receive mini [[#Hearts|Hearts]] to and from their friends. When mini Hearts are collected, it fills up the Friend Gauge. When the Friend Gauge fills completely, a Heart is obtained. Additionally, Facebook integration is disabled for players under 13.
* First successfully completion of a battle against {{pkmn|Trainer}}s with [[Mega Evolution|Mega Evolved]] Pokémon at the end of each area earns 5 [[#Hearts|Hearts]] instead of a [[#Jewels|Jewel]] like 3DS Shuffle.
* Special stages are not always held on the same schedule as 3DS Shuffle.
* Special Competitive Stage rankings for Shuffle Mobile are counted separately from those of 3DS Shuffle.
* Some stages require two [[#Hearts|Hearts]] to be played, unlike the 3DS version.
* The [[#Check in|Check in]] function is replaced by the game logging in automatically at launched.
* Gifts are received under the "Gifts" tab.
* [[#Passcodes|Passcodes]] are incompatible between 3DS Shuffle and Shuffle Mobile.
* Shuffle Mobile players may not purchase more than ¥10,000 (or equivalent) per month.
* Prices for [[#Items|Items]] and [[#Jewels|Jewels]] differ between the 3DS Shuffle and Mobile Shuffle, as noted in those respective sections.


==Gameplay==
==Gameplay==
Pokémon Shuffle is a puzzle game in which players match Pokémon icons to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. Players try to [[#Capturing Pokémon|capture]] Pokémon by defeating them and then using them as Support Pokémon to capture more Pokémon. Each Pokémon has a [[#Skills|Skill]] that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in combinations or [[#Damage|Combo]] (matches that immediately follow one after the other without players making any additional moves). During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). No-match moves are allowed in timed-based [[#Stages|Stages]] (rather than move-based stages). Frozen Pokémon (''"Barrier-type"'') and non-Pokémon Rock (''"Unbreakable-block"'' and ''"Breakable-rock"'') [[#Disruptions|Disruptions]] cannot be moved by players.
Pokémon Shuffle is a puzzle game in which players match Pokémon icons to defeat wild Pokémon, in a similar style to [[Pokémon Battle Trozei]]. Players try to [[#Capturing Pokémon|capture]] Pokémon by defeating them and then using them as Support Pokémon to capture more Pokémon. Each Pokémon has a [[Skill]] that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in combinations or [[#Damage|Combo]] (matches that immediately follow one after the other without players making any additional moves). During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). No-match moves are allowed in timed-based stages (rather than move-based stages). Frozen Pokémon ("Barrier-type") and non-Pokémon Rock ("Unbreakable-block" and "Breakable-rock") [[#Disruptions|Disruptions]] cannot be moved by players.


===Tutorial===
===Tutorial===
{{incomplete|section|In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?}}
{{incomplete|section|In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?}}
All players must complete the ''Tutorial portion'' of the game, which lasts until Stage 11 is completed, before they will have full access to all game features. Throughout the tutorial, players are guided by [[Amelia]]. Players start the game with 5 regenerating [[#Hearts|Hearts]], 0 bonus Hearts, 0 [[#Coins|Coins]], 0 [[#Jewels|Jewels]], and no Support Pokémon.
All players must complete the tutorial portion of the game, which lasts until Stage 11 is completed, before they will have full access to all game features. Throughout the tutorial, players are guided by [[Amelia]]. Players start the game with 5 regenerating [[#Hearts|Hearts]], 0 bonus Hearts, 0 [[#Coins|Coins]], 0 [[#Jewels|Jewels]], and no Support Pokémon.


* Upon starting the game, Amelia briefly introduces the game and then directs (forces) players to Stage 1 versus {{p|Espurr}}. Players are not offered the opportunity to buy [[#Items|Items]]. During the battle, Amelia directs the moves, guaranteeing that Espurr is not only defeated but 100% [[#Catching Pokémon|catchable]]. Espurr is now the first ''"Supporter Pokémon"'' available to players to battle other Pokémon.
* Upon starting the game, Amelia briefly introduces the game and then directs (forces) players to Stage 1 versus {{p|Espurr}}. Players are not offered the opportunity to buy [[#Items|Items]]. During the battle, Amelia directs the moves, guaranteeing that Espurr is not only defeated but 100% [[#Catching Pokémon|catchable]]. Espurr is now the first "Supporter Pokémon" available to players to battle other Pokémon.
* [[Amelia]] next directs players to Stage 2 versus {{p|Bulbasaur}}. Because players now have '''"Coins"''' after completing Stage 1, Amelia introduces the concept of buying '''"Items"'''. While players currently do not have enough [[#Coins|Coins]] to buy any [[#Items|Items]], Amelia gives them a free ''"Moves +5"'' to demonstrate how purchasing Items works.
* [[Amelia]] next directs players to Stage 2 versus {{p|Bulbasaur}}. Because players now have "Coins" after completing Stage 1, Amelia introduces the concept of buying "Items". While players currently do not have enough [[#Coins|Coins]] to buy any [[#Items|Items]], Amelia gives them a free "Moves +5" to demonstrate how purchasing Items works.
* After successfully completing Stage 2, the game opens the menu directly into Stage 3 versus {{p|Squirtle}}. An '''"Optimize" button''' (which did not appear before) is now present. Amelia explains how players can click on this button to have the game automatically select the most effective Pokémon from their [[#Capturing Pokémon|captured]] ''"Suppoter Pokèmon"'' inventory for the given [[#Stages|Stage's]] Pokémon opponent. She also explains type effectiveness. Pokémon each has a '''"Type"'''. Each [[Type]] is more or less effective against other Types. Players may still choose their Pokémon manually if they prefer.
* After successfully completing Stage 2, the game opens the menu directly into Stage 3 versus {{p|Squirtle}}. An "Optimize" button (which did not appear before) is now present. Amelia explains how players can click on this button to have the game automatically select the most effective Pokémon from their [[#Capturing Pokémon|captured]] "Suppoter Pokèmon" inventory for the given stage's Pokémon opponent. She also explains type effectiveness. Pokémon each has a "Type". Each [[Type]] is more or less effective against other Types. Players may still choose their Pokémon manually if they prefer.
* After starting Stage 4 versus {{p|Charmander}}, Amelia explains the concept of '''"Skills"'''. [[#Skills|Skills]] are special powers that are activated when Pokémon are matched. Each Pokémon has a Skill. Some Skills are more common than others. Only one Skill is activated during multiple matches, typically the first match. Some Skills have specials conditions that must be met before they activate.
* After starting Stage 4 versus {{p|Charmander}}, Amelia explains the concept of "Skills". [[Skill]]s are special powers that are activated when Pokémon are matched. Each Pokémon has a Skill. Some Skills are more common than others. Only one Skill is activated during multiple matches, typically the first match. Some Skills have specials conditions that must be met before they activate.
* After completing Stage 5, when players try to [[#Capturing Pokémon|catch]] the {{p|Eevee}} opponent, the game forces the {{ball|Poké}} to fail. However, [[Amelia]] then gives them a '''"Great Ball"''' for free. Players are automatically successful when they use the [[#Great Balls|Great Ball]]. Afterward, players are given a free '''"Jewel"''', followed by Amelia explaining the concept of [[#Jewels|Jewels]]. The game then offers players the Jewel purchase menu, encouraging them to purchase 5 [[#Hearts|Hearts]] (6 Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). Doing so is not necessary to continue playing and enjoying Pokémon Shuffle.
* After completing Stage 5, when players try to [[#Capturing Pokémon|catch]] the {{p|Eevee}} opponent, the game forces the {{ball|Poké}} to fail. However, [[Amelia]] then gives them a "Great Ball" for free. Players are automatically successful when they use the [[#Great Balls|Great Ball]]. Afterward, players are given a free "Jewel", followed by Amelia explaining the concept of [[#Jewels|Jewels]]. The game then offers players the Jewel purchase menu, encouraging them to purchase 5 [[#Hearts|Hearts]] (6 Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). Doing so is not necessary to continue playing and enjoying Pokémon Shuffle.
* At the start of Stage 6, Amelia explains the concept of '''"Disruptions"''' since {{p|Pidgey}} turns Support Pokémon into a ''"Breakable-Rock"'' [[#Disruptions|Disruption]]. Disruptions are an opponent's means of hindering progress. Some [[#Stages|Stages]] start with them already in place, as well as being applied by the opposing Pokémon.
* At the start of Stage 6, Amelia explains the concept of "Disruptions" since {{p|Pidgey}} turns Support Pokémon into a "Breakable-Rock" [[#Disruptions|Disruption]]. Disruptions are an opponent's means of hindering progress. Some stages start with them already in place, as well as being applied by the opposing Pokémon.
* Players face {{p|Togepi}} in Stage 7.
* Players face {{p|Togepi}} in Stage 7.
* When players open the menu for Stage 8 versus {{p|Pichu}}, Amelia explains the concept of a '''"3-Pokémon Stage"''', of which this is an example. Players have just three Pokémon Supporter slots to use in the battle instead of the typical four.
* When players open the menu for Stage 8 versus {{p|Pichu}}, Amelia explains the concept of a "3-Pokémon Stage", of which this is an example. Players have just three Pokémon Supporter slots to use in the battle instead of the typical four.
* In Stage 9, players face an {{p|Audino}}.
* In Stage 9, players face an {{p|Audino}}.
* In Stage 10 versus a Trainer with a {{me|Audino}}, [[Amelia]] hints that the stage will be different from all the other stages but lets players discover for themselves just how '''"Mega Evolution"''' works in Pokémon Shuffle.
* In Stage 10 versus a Trainer with a {{me|Audino}}, [[Amelia]] hints that the stage will be different from all the other stages but lets players discover for themselves just how "Mega Evolution" works in Pokémon Shuffle.
* Upon starting Stage 11 versus {{p|Happiny}}, Amelia explains that the very first slot (furthermost to the left) available when players assemble their Support Pokémon changed to include a large circle, which is a [[Mega Stone]] slot, in order to facilitate Pokémon that can [[#Mega Evolution|Mega Evolve]]. When Pokémon Mega Evolve, its [[#Skills|Skill]] is replaced by a powerful Mega Evolution ability. While often similar to one another, each Mega Evolution ability is unique within Pokémon Shuffle.
* Upon starting Stage 11 versus {{p|Happiny}}, Amelia explains that the very first slot (furthermost to the left) available when players assemble their Support Pokémon changed to include a large circle, which is a [[Mega Stone]] slot, in order to facilitate Pokémon that can [[Mega Evolution|Mega Evolve]]. When Pokémon Mega Evolve, its [[Skill]] is replaced by a powerful Mega Evolution ability. While often similar to one another, each Mega Evolution ability is unique within Pokémon Shuffle.
* Before starting Stage 12 versus {{p|Mareep}}, [[Amelia]] gives players a free [[#Hearts|Heart]] (5 regenerating Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). She also explains the '''"Check In" button''' that now appears for the first time (3DS Shuffle only). [[#Check in|Check in]] provides players with daily [[#Coins|Coin]] rewards (typically 500 Coins). She then departs, assuring players they will meet again.
* Before starting Stage 12 versus {{p|Mareep}}, [[Amelia]] gives players a free [[#Hearts|Heart]] (5 regenerating Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]]). She also explains the "Check In" button that now appears for the first time (3DS Shuffle only). [[#Check in|Check in]] provides players with daily [[#Coins|Coin]] rewards (typically 500 Coins). She then departs, assuring players they will meet again.
 
===Stages===
As of February 16, 2016, all versions of Pokémon Shuffle consist of '''388{{tt|+|available Special Stages vary from time to time}} Stages''', each of which gives players the chance to [[#Capturing Pokémon|catch]] a unique Pokémon. New stages are still being added with routine updates to the game.
 
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}; float: right;"
|+ style="caption-side:bottom;" | <small>* Prior to version 1.2.0, Sweet Strasse was known as Bonbon Boulevard.</small>
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage Area
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Stage Levels
! style="background:#{{beauty color light}}" | Stages
! style="background:#{{beauty color light}}" | Pokémon #
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Boss
 
|- style="background:#fff"
| '''Main Stage'''
| style="text-align: center" | '''1-350'''
| style="text-align: center" | '''350'''
|
|
 
|- style="background:#fff"
| style="text-align: right" | [[Puerto Blanco]]
| style="text-align: center" | 1-10
| style="text-align: center" | 10
| style="text-align: center" | ''tutorial''
| {{me|Audino}}
 
|- style="background:#fff"
| style="text-align: right" | [[Sandy Bazaar]]
| style="text-align: center" | 11-20
| style="text-align: center" | 10
|
| {{me|Kangaskhan}}
 
|- style="background:#fff"
| style="text-align: right" | [[Night Festival]]
| style="text-align: center" | 21-30
| style="text-align: center" | 10
| style="text-align: center" | 15
| {{me|Sableye}}
 
|- style="background:#fff"
| style="text-align: right" | [[Isla Asul]]
| style="text-align: center" | 31-45
| style="text-align: center" | 15
|
| {{me|Slowbro}}
 
|- style="background:#fff"
| style="text-align: right" | [[Rainbow Park]]
| style="text-align: center" | 46-60
| style="text-align: center" | 15
| style="text-align: center" | 35
| {{me|Lopunny}}
 
|- style="background:#fff"
| style="text-align: right" | [[Galerie Rouge]]
| style="text-align: center" | 61-75
| style="text-align: center" | 15
|
| {{me|Altaria}}
 
|- style="background:#fff"
| style="text-align: right" | [[Sweet Strasse]]*
| style="text-align: center" | 76-90
| style="text-align: center" | 15
| style="text-align: center" | 55
| {{me|Mawile}}
 
|- style="background:#fff"
| style="text-align: right" | [[Silbern Museum]]
| style="text-align: center" | 91-105
| style="text-align: center" | 15
|
| {{me|Ampharos}}
 
|- style="background:#fff"
| style="text-align: right" | [[Mt. Vinter]]
| style="text-align: center" | 106-120
| style="text-align: center" | 15
| style="text-align: center" | 75
| {{me|Glalie}}
 
|- style="background:#fff"
| style="text-align: right" | [[Castle Noapte]]
| style="text-align: center" | 121-135
| style="text-align: center" | 15
|
| {{me|Gengar}}
 
|- style="background:#fff"
| style="text-align: right" | [[Jungle Verde]]
| style="text-align: center" | 136-150
| style="text-align: center" | 15
| style="text-align: center" | 95
|{{Me|Mewtwo}} Y
 
|- style="background:#fff"
| style="text-align: right" | [[Wacky Workshop]]
| style="text-align: center" | 151-180
| style="text-align: center" | 30
|
|{{me|Aerodactyl}}
 
|- style="background:#fff"
| style="text-align: right" | [[Pedra Valley]]
| style="text-align: center" | 181-210
| style="text-align: center" | 30
|
| {{me|Heracross}}
 
|- style="background:#fff"
| style="text-align: right" | [[Albens Town]]
| style="text-align: center" | 211-240
| style="text-align: center" | 30
|
| {{me|Medicham}}
 
|- style="background:#fff"
| style="text-align: right" | [[Roseus Center]]
| style="text-align: center" | 241-300
| style="text-align: center" | 60
|
| {{me|Rayquaza}}
 
|- style="background:#fff"
| style="text-align: right" | [[Desert Umbra]]
| style="text-align: center" | 301-350
| style="text-align: center" | 50
|
| {{me|Mewtwo}} X <!--
 
|- style="background:#fff"
| style="text-align: right" | [[Graucus Hall]]
| style="text-align: center" | 351-...
| style="text-align: center" | ...
|
| Unannounced -->
 
|- style="background:#fff"
| '''[[Expert Stages]]'''
| style="text-align: center" | '''EX1-EX38'''
| style="text-align: center" | '''38'''
|
| style="text-align: center" |
 
|- style="background:#fff
| style="{{roundybl|5px}}" | '''[[Special Stages]]'''
| style="text-align: center" | ''varies''
| style="text-align: center" | ''varies''
|
| style="text-align: center; {{roundybr|5px}}" |
|}
 
====Main Stage path====
The ''Main Stage'' currently consists of 350 stages that are subdivided into thematic areas (see side table). Each stage must be revealed in sequence, without deviation. Once revealed, any stage may be played in any order and as many times as players choose. Each stage costs one [[#Hearts|Heart]] to play and has a maximum number of moves within which players must defeat a Pokémon. The typically number of moves is 15, but some individual stages vary anywhere from 3 to 55 moves. Defeating (not capturing) a Pokémon allows players to advance to the next stage in the sequence. Each stage area has its own theme music, unique look, and concludes with a final stage battle against a [[Trainer]] using a [[#Mega Evolution|Mega Evolved]] Pokémon (referred to here as the area boss). Some boss stages require players to [[#Capturing Pokémon|capture]] a fixed number of Pokémon before it will be unlocked. Victory against these boss Pokémon earn players the [[Mega Stone]] used by the Trainer, a [[#Jewels|Jewel]] in 3DS Shuffle or 5 Hearts in [[#Pokémon Shuffle Mobile|Shuffle Mobile]], and access to the next stage area.
 
====Expert Stage path====
{{main|Expert Stages}}
''Expert Stages'' are located in a separate area and may be played at any time and in any order once they are revealed. When a given number of ''unique'' Pokémon are defeated (not [[#Capturing Pokémon|captured]]) in the Main Stage path at [[#Ranks|S-rank]], an Expert Stage is sequentially revealed. There are currently 38 Expert Stages. Defeating the same Pokémon at S-rank multiple times does not contribute towards revealing new Expert Stages. Like Main Stages, they each cost one [[#Hearts|Heart]] apiece to play but are instead all time-based stages (rather than move-based stages in the Main Stage path).
 
====Special Stages====
{{main|Special Stages}}
There are additionally a handful of rotating ''Special Stages'' that are available at any given time. The exact number of Special Stages vary, as does the design of a given stage. They may include special high score competitions, limited access coin or experience point earning stages, brief periods within which a rare Pokémon may be [[#Capturing Pokémon|captured]], and many others variations.
 
''NOTE: If play is interrupted by the power being turned off, the game being quit to the home menu, or the stage being abandoned, the [[#Hearts|Heart]] used to start the stage cannot be recovered, except by normal means of heart regeneration.  Another Heart must be spent to play the stage again.''


===Catching Pokémon===
===Catching Pokémon===
Players must first defeat a Pokémon in order to have a chance to ''Catch it''. Fixed capture rates vary between [[#Stages|Stages]], but the rate always increases based on the number of moves unused at the end of a battle (or time left unused in time-based stages). The more moves (or time) left unused, the higher the capture rate percentage. Version 1.2.0 introduced a random ''"Super Catch Power"'' event that will occasionally be offered for free that will automatically double the capture rate. Finally, the purchase of a [[#Great Balls|Great Ball]] after a failed capture attempt always doubles the capture rate percentage of the initial attempt (including a rate already doubled through a ''"Super Catch Power"'' event).
Players must first defeat a Pokémon in order to have a chance to catch it. Fixed capture rates vary between stages, but the rate always increases based on the number of moves unused at the end of a battle (or time left unused in time-based stages). The more moves (or time) left unused, the higher the capture rate percentage. Version 1.2.0 introduced a random "Super Catch Power" event that will occasionally be offered for free that will automatically double the capture rate. Finally, the purchase of a [[#Great Balls|Great Ball]] after a failed capture attempt always doubles the capture rate percentage of the initial attempt (including a rate already doubled through a "Super Catch Power" event).


===Damage===
===Damage===
There are numerous factors that affect how much damage is done when players match Pokémon. The base damage amount is defined for each Pokémon as its ''Attack Power''. To the base ''Attack Power'' damage a multiplier effect may be applied for the ''Number of Matched Pokémon'', ''Combo Bonus Number'', ''Pokémon Skill Bonus'' (if any), and ''Pokémon Type Match up Bonus or Penalty''.
Damage for each match is equal to the attack power as shown in the [[List of Pokémon by Pokémon Shuffle list number|Pokémon List]] for the given level of the Pokémon modified by the following factors.


# '''Attack Power''' – This is the base damage value. [[List_of_Pokémon_by_Pokémon_Shuffle_list_number|Each Pokémon]] starts with a value that is a multiple of ten from 30 to 90 (30, 40, 50, ... 90). These starting values are fixed for each Pokémon. Attack Power values typically increase by increments of 2 or 3 as Pokémon gain levels (through gaining experience/using them to fight another Pokémon in a stage). The weakest Pokémon, starting at an Attack Power of 30, increase at +5 or +4 increments for the first several levels. Pokémon may only gain 10 levels in Pokémon Shuffle.
* Effectiveness:
# '''Number of Matched Pokémon Bonus''' – The more Pokémon that are matched the larger the bonus: 3 Pokémon – no bonus (Attack Power x1.0), 4 Pokémon (x1.5), 5 Pokémon (x2.0), 6 Pokémon (x3.0)
** {{DL|Damage|Not very effective}}: x0.5
# '''Combo Bonus Number''' – The more multiple Pokémon matches (known as ''Combos'' or ''Combinations'') made through a single move, the more damage will be dealt. The damage bonus escalates as the number of Combos increase: 1 Match – no bonus (Attack Power x1.0), Combos 2-4 (x1.10), Combos 5-6 (x1.15), Combos 10-24 (x1.20), Combos 25-49 (x1.30), Combos 50-74 (x1.40), Combos 75-99 (x1.50), Combos 100 and above (x2.0)
** Normally effective: x1
# '''Pokémon Skill Bonus''' – The effect of certain Pokémon [[#Skills|Skills]] activated through a match (or first of multiple matches) such as ''"Power of 4"'' or ''"Dragon Talon"'' among many others also act to boost damage output.
** {{DL|Damage|Super effective}}: x2
# '''Pokémon Type Match up Bonus/Penalty''' – Finally, depending how the [[Type]] of any two Pokémon match up, a Pokémon deals ''Normal'', ''More'', or ''Less'' damage: Normal (Attack Power x1.0 ), More Effective (x2.0), Less Effective (x0.5).


'''''FINAL DAMAGE CALCULATION = Attack Power * Number of Matched Pokémon Bonus * Combo Bonus Number * Pokémon Skill Bonus * Pokémon Type Match up Bonus/Penalty'''''
* Status conditions: depends on which status has been afflicted on the opposing Pokémon
** {{status|Burn}}: damage x1.5 for attacking {{t|Fire}} types
** Spooked: damage x1.5 for attacking {{t|Ghost}} types
** {{status|Frozen}}: damage x1.2 for attacking {{t|Ice}} types
** {{status|Asleep}}: damage x1.2 for any attacking Pokémon
   
* Combo:
** 1: x1
** 2-4: x1.1
** 5-9: x1.15
** 10-24: x1.2
** 25-49: x1.3
** 50-74: x1.4
** 75-99: x1.5
** 100-199: x2
** 200+: x2.5
* Length of match:
** 1: x0.3
** 2: x0.6
** 3: x1
** 4: x1.5
** 5: x2
** 6: x3
 
* [[Skill]]s:
** Most Skills impact damage calculations. Damage multipliers for Skills are on the "[[Skill]]" page.


===Disruptions===
===Disruptions===
'''Disruptions''' are events added to some [[#Stages|Stages]] at the start of the battle or by the opposing Pokémon to make clearing the stage more challenging. They are typically added when the opposing Pokémon's counter reaches zero. Counters decrease when moves are made or time elapses. The counter does not decrease if the opposing Pokémon is [[Paralysis_(status_condition)|Paralyzed]], [[Sleep_(status_condition)|Asleep]], or [[Freeze_(status_condition)|Frozen]]. Not all Pokémon have counters. Some Pokémon create Disruptions after a certain amount of time or number of matches, but will not count any [[#Damage|Combos]] or matches performed while it is paralyzed, asleep or frozen.
Disruptions are events added to some stages at the start of the battle or by the opposing Pokémon to make clearing the stage more challenging. They are typically added when the opposing Pokémon's counter reaches zero. Counters decrease when moves are made or time elapses. The counter does not decrease if the opposing Pokémon is paralyzed, asleep, or frozen. Some Pokémon create Disruptions after a certain amount of time or number of matches, but will not count any [[#Damage|Combos]] or matches performed while it is paralyzed, asleep or frozen.


All Disruptions can be erased by a [[#Mega Evolution|Mega Effect]]. All Disruptions can be cleared by ''"Stabilize"'', ''"Stabilize+"'', and ''"Disrupt Buster"'' [[#Skills|Skills]]. ''"Swap"'' and ''"Swap+"'' skills can replace Disruptions with a Support Pokémon.
All Disruptions can be erased by a {{DL|Mega Evolution|Mega Effect}}. All Disruptions can be cleared by the [[Skill]]s Stabilize, Stabilize+, and Disrupt Buster. Swap and Swap+ can replace Disruptions with a Support Pokémon.


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Disruption
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Disruption
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Effect
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Effect
|- style="background:#fff"
|- style="background:#fff"
| '''Barrier-type'''
| Barrier-type
| Prevents the Pokémon icon or Disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, ''"Barrier Bash"'' [[#Skills|Skill]] and the icon it affects being erased by [[#Mega Evolution|Mega Effects]], ''"Quirky"'' or ''"Quirky+"'' skills. If cleared by matching the icon underneath or a skill other than ''"Quirky"'' or ''"Quirky+"'', the Pokémon icon under it is not destroyed. Can affect most other Disruptions, and can be under a Black-cloud Disruption.
| Prevents the Pokémon icon or Disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash [[Skill]] and the icon it affects being erased by {{DL|Mega Evolution|Mega Effects}}, Quirky, or Quirky+. If cleared by matching the icon underneath or a Skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other Disruptions, and can be under a Black-cloud Disruption.
 
|- style="background:#fff"
|- style="background:#fff"
| '''Non-Support Pokémon icon'''
| Non-Support Pokémon icon
| A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating ''"Quirky"'' or ''"Quirky+"'' [[#Skills|Skills]]), plus by ''"Eject"'' skill, although they may not be affected by ''"Stabilise"'', ''"Stabilise+"'' or ''"Disrupt Buster"'' skills. They come in three sub-types: as an additional support Pokémon (but without immunity to ''"Eject"''), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player's support Pokémon.  
| A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky, Quirky+, or Eject, although they may not be affected by Stabilize, Stabilize+, or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player's support Pokémon.  
 
|- style="background:#fff"
|- style="background:#fff"
| '''Coin'''
| Coin
| An icon that gives players bonus [[#Coins|Coins]] if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by ''"Stabilise"'', ''"Stabilise+"'', ''"Swap"'', or ''"Disrupt Buster"'' [[#Skills|Skills]]. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any [[#Damage|Combos]].
| An icon that gives players bonus [[#Coins|Coins]] if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilize, Stabilize+, Swap, and Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.
 
|- style="background:#fff"
|- style="background:#fff"
| '''Unbreakable-block'''
| Unbreakable-block
| A square gray metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field, the ''"Block Smash"'' [[#Skills|Skill]], or [[#Mega Evolution|Mega Effects]].
| A square gray metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field, Block Smash, or {{DL|Mega Evolution|Mega Effects}}.
 
|- style="background:#fff"
|- style="background:#fff"
| '''Breakable-rock'''
| Breakable-rock
| A square brown rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally), the ''"Rock Break"'' [[#Skills|Skill]], and [[#Mega Evolution|Mega Effects]]. Unaffected by the removal of an ajoining a barrier-type Disruption, but destroyed if an ajoining unbreakable-block Disruption breaks from players performing five moves since its introduction.
| A square brown rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally), Rock Break, or {{DL|Mega Evolution|Mega Effects}}. Unaffected by the removal of an adjoining a barrier-type Disruption, but destroyed if an adjoining unbreakable-block Disruption breaks from players performing five moves since its introduction.
 
|-
|-
| style="background:#fff; {{roundybl|5px}}" | '''Black-cloud'''
| style="background:#fff; {{roundybl|5px}}" | Black-cloud
| style="background:#fff; {{roundybr|5px}}" | Prevents players from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by the ''"Cloud Clear"'' [[#Skills|Skill]] and having whatever is under it erased ([[#Mega Evolution|Mega Effects]], ''"Quirky"'' or ''"Quirky+"'' [[#Skills|Skills]] clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other Disruptions can be present under it.
| style="background:#fff; {{roundybr|5px}}" | Prevents players from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear or having whatever is under it erased ({{DL|Mega Evolution|Mega Effects}}, Quirky, or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other Disruptions can be present under it.
|}
|}


===Let's shake things up!===
===Let's shake things up!===
If at any time during a [[#Stages|Stages]] there are no valid moves available to players (that at least result in a triplet match), the game will say ''"Let's shake things up!"'' and randomly replace all Pokémon on the Puzzle Area. In so doing, all current [[#Disruptions|Disruptions]] are removed from play and any Disruptions present at the start of the match are reestablished. Players then continue to play as normal. The clock during time-based Stages stops while the match is ''"Shaken up!"''. If players are out of moves or time when this happens, even if the reset board contains matches, none of them will deal damage unless players chooses to continue by paying a [[#Jewels|Jewel]].
If at any time during a stages there are no valid moves available to players (that at least result in a triplet match), the game will say "Let's shake things up!" and randomly replace all Pokémon on the Puzzle Area. In so doing, all current [[#Disruptions|Disruptions]] are removed from play and any Disruptions present at the start of the match are reestablished. Players then continue to play as normal. The clock during time-based Stages stops while the match is "Shaken up!". If players are out of moves or time when this happens, even if the reset board contains matches, none of them will deal damage unless players chooses to continue by paying a [[#Jewels|Jewel]].


===Mega Evolution===
===Mega Evolution===
{{main|Mega Evolution}}
{{main|Mega Evolution}}
[[Mega Stone]]s are given out throughout the game, awarded when players defeat the corresponding Mega Pokémon used by a [[Trainer]]. When players [[#Catching Pokémon|capture]] the corresponding Pokémon (always on a different stage, never the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the very first or front Support position when setting up for a battle. The Mega Evolution is activated by repeatedly matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full. While Mega Evolved, the Pokémon's regular [[#Skills|Skill]] is replaced by a {{DL|Mega Evolution|Mega Effects|Mega Effect}} that activates whenever it is matched. The clock for time-based  [[#Stages|Stages]] stops while the Mega Evolution occurs. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve.
[[Mega Stone]]s are given out throughout the game, awarded when players defeat the corresponding Mega Pokémon used by a {{pkmn|Trainer}}. When players [[#Catching Pokémon|capture]] the corresponding Pokémon (always on a different stage, never the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the very first or front Support position when setting up for a battle. The Mega Evolution is activated by repeatedly matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full. While Mega Evolved, the Pokémon's regular [[Skill]] is replaced by a {{DL|Mega Evolution|Mega Effects|Mega Effect}} that activates whenever it is matched. The clock for time-based  stages stops while the Mega Evolution occurs. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve.


===Ranks===
===Ranks===
When players complete a [[#Stages|Stage]], they will be awarded a '''Rank''', which is displayed next to their total score on a popup. From lowest to highest, the four play ranks are: ''"C"'', ''"B"'', ''"A"'', and ''"S"''. The highest rank players have ever earned on a particular stage is what is displayed in the overworld, next to the stage. The rank players earns is determined by the number of moves or amount of time players have remaining plus the total number of moves or amount of time with which players started the stage. On some [[#Special Stages|Special Stages]], including but not limited to ''"Meowth's Coin Mania"'', Competitive Stages, and the ''"Pokémon Safari"'', previous rankings do not appear because the ''"S-rank"'' is always granted regardless of performance.
When players complete a stage, they will be awarded a Rank, which is displayed next to their total score on a popup. From lowest to highest, the four play ranks are: "C", "B", "A", and "S". The highest rank players have ever earned on a particular stage is what is displayed in the overworld, next to the stage. The rank players earns is determined by the number of moves or amount of time players have remaining plus the total number of moves or amount of time with which players started the stage. On some [[Special Stages]], including but not limited to "Meowth's Coin Mania", Competitive Stages, and the "Pokémon Safari", previous rankings do not appear because the "S-rank" is always granted regardless of performance.


* For most move-based stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), players will be awarded an ''"S-rank"''. While the purchase of a ''"+5 Moves"'' [[#Item|Item]] does not affect [[#Capturing Pokémon|catch]] rate percentages, it ''does'' affect Rank.
* For most move-based stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), players will be awarded an "S-rank". While the purchase of a "+5 Moves" [[#Item|Item]] does not affect [[#Capturing Pokémon|catch]] rate percentages, it ''does'' affect Rank.
* For most time-based stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), players will be awarded an ''"S-rank"''.
* For most time-based stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), players will be awarded an "S-rank".
* All Competitive Stages and Stage 149: {{p|Haxorus}} will always grant an ''"S-rank"'' upon competition, regardless of performance. ''"Meowth's Coin Mania"'' also shares this trait.
* All Competitive Stages and Stage 149: {{p|Haxorus}} will always grant an "S-rank" upon competition, regardless of performance. "Meowth's Coin Mania" also shares this trait.


[[#Expert Stage path|Expert Stages]] are unlocked depending on total number of ''"S-rank"'' players has received on Main Stage path. ''"S-ranks"'' earned in Expert and Special Stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.
[[Expert Stages]] are unlocked depending on total number of "S-rank" players has received on Main Stage path. "S-ranks" earned in Expert and Special Stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.


The specific range of moves (or time) that earn a given rank below S serve no functional value to the game's mechanics. They do not effect the strength of the Pokémon you [[#Capturing Pokémon|capture]], nor do they contribute to unlocking Expert Stages. They simply provide players with an rough indication of their performance. It is impossible to even earn a B or C rank on [[#Stages|Stages]] that start with a low move count.
The specific range of moves (or time) that earn a given rank below S serve no functional value to the game's mechanics. They do not effect the strength of the Pokémon you [[#Capturing Pokémon|capture]], nor do they contribute to unlocking Expert Stages. They simply provide players with an rough indication of their performance. It is impossible to even earn a B or C rank on stages that start with a low move count.


===Skills===
===Skills===
{{main|Skill}}
{{main|Skill}}
Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle, but the specific skill associated with a [[List of Pokémon by Pokémon Shuffle list number|specific Pokémon]] never changes in Pokémon Shuffle.


'''Skills''' are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle, but the specific skill associated with a [[List of Pokémon by Pokémon Shuffle list number|specific Pokémon]] never changes in Pokémon Shuffle.
==Check in==
Nintendo 3DS players can use the "Check in" function once per day (server days end at 6:00 AM {{wp|UTC}} the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players Check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards.


There are two criteria that determine whether or not a Pokémon's skill is or is not activated:
Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a patch that players do not install, players cannot Check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by selecting the "Check-in" button, but will not succeed with check-in reward advancement.
# The specific skill's criteria must be satisfied. ''"Power of 4"'' requires four of the same Pokémon with the ''"Power of 4"'' skill to be matched, not 3, 5, or 6 Pokémon, and
# The first of multiple matches that occur as a result of a single move that satisfies a skill criteria will be the only match that activates a skill (typically the first match). The rest of matches use a [[#Damage|Combo Damage Bonus Multiplier]] rather than a skill effect.


{{incomplete|section|Missing Skill damage bonus multipliers are needed}}
Checking in also synchronizes the system's copy of {{wp|UTC}} time with the server, regulating when [[Special Stages]] appear. If the system time is changed, players must Check in again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not Checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had Checked in on or after the release time).
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}; width: 100%;"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Skill
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Effect
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | [[#Damage|Damage Multiplier]]


|- style="background:#fff"
Shuffle Mobile players instead have "Data Update" functionality, which installs minor and major updates automatically.
| ''Common Skills:''
|
|


|- style="background:#fff"
==Stages==
| '''Opportunist'''
As of February 16, 2016, all versions of Pokémon Shuffle consist of over 388 stages, each of which gives players the chance to [[#Capturing Pokémon|catch]] a unique Pokémon. New stages are still being added with routine updates to the game.
| Attacks can occasionally deal greater damage than usual
| +0.5


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Area
! style="background:#{{beauty color light}}" | Stages
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Boss
|- style="background:#fff"
|- style="background:#fff"
| ''Uncommon Skills:''
|[[Puerto Blanco]]
|  
|10
|
|{{me|Audino}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Astonish'''
|[[Sandy Bazaar]]
| Can delay your opponent’s [[#Disruptions|disruptions]] for a turn
|10
|
|{{me|Kangaskhan}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Barrier Bash/Barrier Bash+'''
|[[Night Festival]]
| Removes one Barrier-type [[#Disruptions|disruption]] without fail
|10
|
|{{me|Sableye}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Block Smash'''
|[[Isla Asul]]
| Clears one Unbreakable-block [[#Disruptions|disruption]] without fail
|15
|  
|{{me|Slowbro}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Burn'''
|[[Rainbow Park]]
| Leaves the foe Burned
|15
|  
|{{me|Lopunny}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Chill'''
|[[Galerie Rouge]]
| Can delay your opponent's [[#Disruptions|disruptions]] for a turn
|15
|  
|{{me|Altaria}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Cloud Clear'''
|[[Sweet Strasse]]*
| Clears away one Black-cloud [[#Disruptions|disruption]] without fail
|15
|  
|{{me|Mawile}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Counterattack'''
|[[Silbern Museum]]
| The more [[#Disruptions|disruptions]] on the board the greater the damage
|15
|  
|{{me|Ampharos}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Crowd Control'''
|[[Mt. Vinter]]
| The more of this Pokémon in the puzzle area, the more damage
|15
|  
|{{me|Glalie}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Damage Streak'''
|[[Castle Noapte]]
| Does more damage the more times in a row it is triggered
|15
|  
|{{me|Gengar}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Dancing Dragons'''
|[[Jungle Verde]]
| Increases damage done by any {{type|Dragon}}s in a combo
|15
|
|{{me|Mewtwo}} Y
 
|- style="background:#fff"
|- style="background:#fff"
| '''Dragon Talon'''
|[[Wacky Workshop]]
| Attacks sometimes deal greater damage than usual
|30
| +1.5
|{{me|Aerodactyl}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Eject'''
|[[Pedra Valley]]
| Removes one non-Support Pokémon icon without fail
|30
|  
|{{me|Heracross}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Flap'''
|[[Albens Town]]
| Occasionally delays a {{type|Ground}} opponent’s disruption
|30
|
|{{me|Medicham}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Freeze'''
|[[Roseus Center]]
| Leave the foe [[Freeze_(status_condition)|Frozen]]
|60
|  
|{{me|Rayquaza}}
 
|- style="background:#fff"
|- style="background:#fff"
| '''Heavy Hitter'''
|[[Desert Umbra]]
| Attacks sometimes deal greater damage than usual
|50
|  
|{{me|Mewtwo}} X<!--
 
|- style="background:#fff"
|- style="background:#fff"
| '''Hitting Streak'''
|[[Graucus Hall]]
| Does more damage the more times in a row it is triggered
|Unannounced
|  
|Unannounced-->
 
|- style="background:#fff"
|- style="background:#fff"
| '''Mega Boost'''
|[[Expert Stages]]
| Fills the [[#Mega Evolution|Mega Gauge]] of a Pokémon of the same type
|38
|
|N/A
 
|-
|- style="background:#fff"
| style="background:#fff; {{roundybl|5px}}" | [[Special Stages]]
| '''Mind Zap'''
| style="background:#fff" | N/A
| Can reset your opponent’s [[#Disruptions|disruption]] counter to maximum
| style="background:#fff; {{roundybr|5px}}" | N/A
|
 
|- style="background:#fff"
| '''Paralyze'''
| Leaves the foe [[Paralysis_(status_condition)|Paralyzed]]
|
 
|- style="background:#fff"
| '''Pixie Power'''
| Increases damage done by any {{type|Fairy}}s in a combo
|
 
|- style="background:#fff"
| '''Power of 4'''
| Attacks do more damage when you make a match of four
| +0.75
 
|- style="background:#fff"
| '''Power of 5/Power of 5+'''
| Attacks do more damage when you make a match of five
| +1.0/+4.0
 
|- style="background:#fff"
| '''Prank'''
| Occasionally changes when a foe will next [[#Disruptions|disrupt]] your play
|
 
|- style="background:#fff"
| '''Pummel'''
| Increase damage done by any {{type|Fighting}}s in a combo
|
 
|- style="background:#fff"
| '''Pyre'''
| Increases damage done by any {{type|Fire}}s in a combo
|
 
|- style="background:#fff"
| '''Quake'''
| Sometimes increases damage and leaves opponent [[Paralysis_(status_condition)|Paralyzed]]
| +0.2
 
|- style="background:#fff"
| '''Risk-Taker'''
| Damage may randomly be increased or decreased
|
 
|- style="background:#fff"
| '''Rock Break'''
| Destroys one Breakable-rock [[#Disruptions|disruption]] without fail
|  
 
|- style="background:#fff"
| '''Sinister Power'''
| Increases damage done by any {{type|Dark}}s in a combo
|
 
|- style="background:#fff"
| '''Sleep Charm'''
| Leaves the foe [[Sleep_(status_condition)|Asleep]]
|
 
|- style="background:#fff"
| '''Spookify'''
| Leaves the foe Spooked
|
 
|- style="background:#fff"
| '''Stabilize/Stabilize+'''
| Occasionally erase one of the foe’s [[#Disruptions|disruptions]] on the board
|
 
|- style="background:#fff"
| '''Steely Resolve'''
| Attacks do more damage when things are looking desperate
|
 
|- style="background:#fff"
| '''Swap/Swap+'''
| Can replace a [[#Disruptions|disruption]] with this Pokémon
|
 
|- style="background:#fff"
| '''Swarm'''
| Attacks do more damage when things are looking desperate
|
|}
|}
 
:<small>* Prior to version 1.2.0, Sweet Strasse was known as Bonbon Boulevard.</small>
==Check in==
Nintendo 3DS players can use the '''"Check in"''' function once per day (server days end at 6:00 AM {{wp|UTC}} the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players Check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards.
 
''NOTE: [[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]] players do not have the option to Check in or not. It happens automatically when the game launches. If an Internet connection cannot be accessed at launch, Shuffle Mobile will not complete loading.''
 
Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a patch that players do not install, players cannot Check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by selecting the "Check-in" button, but will not succeed with check-in reward advancement. ''NOTE: Install of updates (both minor and major) are also automatic, not options, in [[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]].''
 
Checking in also synchronizes the system's copy of {{wp|UTC}} time with the server, regulating when [[#Special Stages|Special Stages]] appear. If the system time is changed, players must Check in again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not Checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had Checked in on or after the release time).


==Currencies==
==Currencies==
===Jewels===
===Jewels===
The game's microtransactions are focused around '''Jewels'''. Jewels can be obtained in-game by completing [[Trainer]] Mega Pokémon stages (first time only, 3DS Shuffle only), as prizes in Special contest stages (often to runner-ups), for obtaining [[#StreetPass|StreetPasses]], and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.
The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing {{pkmn|Trainer}} Mega Pokémon stages (first time only, 3DS Shuffle only), as prizes in Special contest stages (often to runner-ups), for obtaining [[#StreetPass|StreetPasses]], and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.


In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop (3DS Shuffle) or in the Jewel Shop ([[#Pokémon Shuffle Mobile|Shuffle Mobile]]). Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).
In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop (3DS Shuffle) or in the Jewel Shop ([[#Pokémon Shuffle Mobile|Shuffle Mobile]]). Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).
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|}
|}


Upon running out of turns or time during a [[#Stages|Stage]], players can spend 1 Jewel to gain 5 additoinal turns or 15 seconds. This bonus is not counted towards the time/turn bonus when [[#Capturing Pokémon|catching]] the Pokémon.
Upon running out of turns or time during a stage, players can spend 1 Jewel to gain 5 additoinal turns or 15 seconds. This bonus is not counted towards the time/turn bonus when [[#Capturing Pokémon|catching]] the Pokémon.


From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:
From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:
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===Hearts===
===Hearts===
Players begin the game with five '''Hearts'''. Each time a [[#Stages|Stage]] is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via [[#StreetPass|StreetPass]].
Players begin the game with five Hearts. Each time a stage is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via [[#StreetPass|StreetPass]].


===Coins===
===Coins===
Each time a [[#Stages|Stage]] is successfully completed (regardless of whether or not the Pokémon was caught), players are rewarded with a fixed number of '''Coins'''. For Main Stages, this is typically 100 Coins.  Repeating stages successfully obtains an additional 20 Coins. [[#Special Stages|Special Stages]] will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins are spent on in-game [[#Items|Items]].
Each time a stage is successfully completed (regardless of whether or not the Pokémon was caught), players are rewarded with a fixed number of Coins. For Main Stages, this is typically 100 Coins.  Repeating stages successfully obtains an additional 20 Coins. [[Special Stages]] will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins are spent on in-game [[#Items|Items]].


==Items==
==Items==
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|1000 Coins
|1000 Coins
|{{tt|Increases the moves left by 5 moves, but does not affect ability to [[#Capturing Pokémon|catch]] Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}}
|{{tt|Increases the moves left by 5 moves, but does not affect ability to [[#Capturing Pokémon|catch]] Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}}
|Only available in [[#Stages|Stages]] with a move limit.
|Only available in stages with a move limit.
|- style="background:#fff"
|- style="background:#fff"
|[[File:Time Plus 10.png|32px]]
|[[File:Time Plus 10.png|32px]]
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|1000 Coins
|1000 Coins
|{{tt|Increases the time left by 10 seconds, but does not affect ability to [[#Capturing Pokémon|catch]] Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}}
|{{tt|Increases the time left by 10 seconds, but does not affect ability to [[#Capturing Pokémon|catch]] Pokémon.|Does not affect the clear bonus, but does affect the player's ranking positively.}}
|Only available in stages with a time limit.<br>Not available in [[#Stages|Special "Competitive Stages"].
|Only available in stages with a time limit.<br>Not available in Special "Competitive Stages"].
|- style="background:#fff"
|- style="background:#fff"
|[[File:Exp. Points x1.5.png|32px]]
|[[File:Exp. Points x1.5.png|32px]]
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|300 Coins
|300 Coins
|800 Coins
|800 Coins
|Increases the Exp. Points earned at the end of a [[#Stages|Stage]] by 50%.
|Increases the Exp. Points earned at the end of a stage by 50%.
|Unavailable in [[#Special Stages|Special Stages]] that do not award experience.
|Unavailable in [[Special Stages]] that do not award experience.
|- style="background:#fff"
|- style="background:#fff"
|[[File:Mega Start.png|32px]]
|[[File:Mega Start.png|32px]]
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|2000 Coins
|2000 Coins
|2500 Coins
|2500 Coins
|Your Pokémon in the first slot [[#Mega Evolution|Mega Evolves]] as a [[#Stages|Stage]] begins.
|Your Pokémon in the first slot [[Mega Evolution|Mega Evolves]] as a stage begins.
|Only available if players bring a Pokémon with its [[Mega Stone]] in the first slot.<br>
|Only available if players bring a Pokémon with its [[Mega Stone]] in the first slot.<br>
|- style="background:#fff"
|- style="background:#fff"
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| style="background:#fff" | 5000 Coins
| style="background:#fff" | 5000 Coins
| style="background:#fff" | Attack power gets doubled.
| style="background:#fff" | Attack power gets doubled.
| style="background:#fff; {{roundybr|5px}}" | Exclusively available in some [[#Special Stages|Special Stages]].
| style="background:#fff; {{roundybr|5px}}" | Exclusively available in some [[Special Stages]].
|}
|}


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===Enhancements===
===Enhancements===
'''Enhancements''' may be used on a Pokémon when selecting Pokémon for a [[#Stages|Stage]]. They are consumed when used. Currently the only enhancements available are ''"Mega Speedups"'', and cannot be gained via [[#Coins|Coins]] or [[#Jewels|Jewels]]. They permanently improve a Pokémon's rate of [[#Mega Evolution|Mega Evolution]].
Enhancements may be used on a Pokémon when selecting Pokémon for a stage. They are consumed when used. Currently the only enhancements available are "Mega Speedups", and cannot be gained via [[#Coins|Coins]] or [[#Jewels|Jewels]]. They permanently improve a Pokémon's rate of [[Mega Evolution]].


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
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| style="background:#fff;" | Mega Speedup
| style="background:#fff;" | Mega Speedup
| style="background:#fff;" | メガスキルアップ<br>''Mega Skills Up''
| style="background:#fff;" | メガスキルアップ<br>''Mega Skills Up''
| style="background:#fff; {{roundybr|5px}}" | Use it on a Mega-Evolving Pokémon, and it'll [[#Mega Evolution|Mega Evolve]] a little sooner!
| style="background:#fff; {{roundybr|5px}}" | Use it on a Mega-Evolving Pokémon, and it'll [[Mega Evolution|Mega Evolve]] a little sooner!
|}
|}


==Passcodes==
==Passcodes==
The game includes a '''Passcode''' function, where players can enter an 8-digit code that grants a reward in-game. It is similar to the "Receive via code" option of the [[Mystery Gift]] feature found in the [[Generation VI]] [[core series]] Pokémon games.
The game includes a Passcode function, where players can enter an 8-digit code that grants a reward in-game. It is similar to the "Receive via code" option of the [[Mystery Gift]] feature found in the [[Generation VI]] [[core series]] Pokémon games.


===Common codes===
===Common codes===
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==StreetPass==
==StreetPass==
{{main|StreetPass}}
{{main|StreetPass}}
If '''StreetPass''' is enabled for Pokémon Shuffle, whenever players StreetPasses another player with StreetPass enabled for Pokémon Shuffle on their Ninento 3DS they will share data with each other. Players are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of [[#Stages|Stages]] cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.
If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPasses another player with StreetPass enabled for Pokémon Shuffle on their Ninento 3DS they will share data with each other. Players are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.
 
''NOTE: The [[#Pokémon Shuffle Mobile|Pokémon Shuffle Mobile]] equivalent of StreetPass is enabled via Facebook.''


Additionally, players receive rewards based on the number of StreetPass tags they have gained.
Additionally, players receive rewards based on the number of StreetPass tags they have gained.
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|}
|}


==Version history (3DS)==
In Pokémon Shuffle Mobile, Facebook integration is used instead of StreetPass
===Version 1.0.x===
 
==Version history==
===3DS===
====Version 1.0.x====
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
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|}
|}


===Version 1.1.x===
====Version 1.1.x====
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}; text-align:center; {{roundytl|5px}}" | Version
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|}
|}


===Version 1.2.x===
====Version 1.2.x====
[[File:Shuffle 1-2-1 Heart Display.png|thumb|right|The top screen as shown in Version 1.2.1]]
[[File:Shuffle 1-2-1 Heart Display.png|thumb|right|The top screen as shown in Version 1.2.1]]
Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.
Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.
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| 1.2.14
| 1.2.14
| August 31, 2015
| August 31, 2015
| Adds ''"Lugia Swoops In!"'' and ''"Emboar Roars onto Stage!"'' events, as well as the Carnivine edition of "Try 'em Items Stage". Makes "Pokémon Safari" (first edition, which includes Sharpedo) playable again in advance of the next competition using one of its' Pokémon.
| Adds "Lugia Swoops In!" and "Emboar Roars onto Stage!" events, as well as the Carnivine edition of "Try 'em Items Stage". Makes "Pokémon Safari" (first edition, which includes Sharpedo) playable again in advance of the next competition using one of its' Pokémon.
|- style="background:#FFF"
|- style="background:#FFF"
| 1.2.15
| 1.2.15
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| 1.2.16
| 1.2.16
| September 14, 2015
| September 14, 2015
| Adds the ''"Diancie Is Set to Dazzle!"'' event, and makes the Regirock event playable again with less HP than its initial run.
| Adds the "Diancie Is Set to Dazzle!" event, and makes the Regirock event playable again with less HP than its initial run.
|- style="background:#FFF"
|- style="background:#FFF"
| 1.2.17
| 1.2.17
| September 18, 2015
| September 18, 2015
| Adds Main Stages 221-230, the ''"Registeel Steals the Show!"'' event, the Mega Charizard Y competition, and makes the Mew event playable again. Also adds the data for the ''"Regice Freezes All Foes"'' event, which became available on September 23.
| Adds Main Stages 221-230, the "Registeel Steals the Show!" event, the Mega Charizard Y competition, and makes the Mew event playable again. Also adds the data for the "Regice Freezes All Foes" event, which became available on September 23.
|- style="background:#FFF"
|- style="background:#FFF"
| 1.2.18
| 1.2.18
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| 1.2.19
| 1.2.19
| October 5, 2015
| October 5, 2015
| Adds the Mega Absol competition, the ''"Palkia Appears"'' event, and makes the Dialga event playable again.
| Adds the Mega Absol competition, the "Palkia Appears" event, and makes the Dialga event playable again.
|- style="background:#FFF"
|- style="background:#FFF"
| 1.2.20
| 1.2.20
| October 12, 2015
| October 12, 2015
| Adds the ''"Dusknoir Descends!"'' event and a new Halloween-themed Pokémon Safari (which includes Pokémon such as Crobat, Dusclops, and Gourgeist), and distributes rewards for the Mega Absol competition.
| Adds the "Dusknoir Descends!" event and a new Halloween-themed Pokémon Safari (which includes Pokémon such as Crobat, Dusclops, and Gourgeist), and distributes rewards for the Mega Absol competition.
|- style="background:#FFF"
|- style="background:#FFF"
| 1.2.21
| 1.2.21
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| 1.2.22
| 1.2.22
| October 26, 2015
| October 26, 2015
| Adds the ''"Ho-oh Swoops in!"'' event and makes the Celebi and Lugia events playable again, with Lugia having a longer time limit than its initial run. Also adds the data for the Mega Gardevoir competition and ''"The Daily Pokémon (#5)"'', both of which became available on November 2.
| Adds the "Ho-oh Swoops in!" event and makes the Celebi and Lugia events playable again, with Lugia having a longer time limit than its initial run. Also adds the data for the Mega Gardevoir competition and "The Daily Pokémon (#5)", both of which became available on November 2.
|- style="background:#FFF"
|- style="background:#FFF"
| 1.2.23
| 1.2.23
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|}
|}


==Version History (Mobile)==
===Mobile===
===Pokémon Shuffle Mobile===
====Version 1.0.x====
'''Pokémon Shuffle Mobile''' is separate application of the Pokémon Shuffle game for iOS and Android. It was released after 3DS Shuffle and took many version releases before it reached feature parity with 3DS Shuffle. Shuffle Mobile is currently on version 1.5.0 (iOS) and 1.5.5 (Android). There are several minor game elements that differ between the Shuffle Mobile and 3DS Shuffle in addition to different layout requirements.
 
Shuffle Mobile can only be played with an Internet connection. Unlike 3DS Shuffle, it will not fully load otherwise. Regular server maintenance for Shuffle Mobile is scheduled on Tuesdays from 5:00-6:00 AM ({{wp|UTC}}), meaning the game is unplayable during these hours. According to the official support website, Shuffle Mobile has been tested and verified to work on the Xperia Z3 (SO-01G), the Nexus 7 (2013), and the iPhone and may not display correctly on other phones and tablets. It may very well work correctly on many other devices. These other devices are just not verified to work correctly. Shuffle Mobile requires iOS 7.0 or later or Android 4.1 or later. It does not support rooted devices. Shuffle Mobile currently requires on-device storage of approximately 90.93 MB, but periodically updates will require additional on-device storage.
 
Game data may be transferred between devices, but not to/from 3DS Shuffle or shared between devices. Once a transfer code is issued under ''"Issue a transfer code"'' in ''"Options"'', in can be entered along with the client number when the game is first launched on the new device. [[#Jewels|Jewels]] will not be transferred to a different OSes. Transfer codes expire after expire 30 days from being issued and cannot be issued again for 30 days after the last transfer.
 
===Mobile Difference from 3DS===
* Notifications, which can be turned on and off under ''"Options"'' and then ''"Settings"'', are sent to the phone or table notifying them when [[#Hearts|Hearts]] have regenerated.
* In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
* Pokémon Shuffle Mobile does not make use of ''[[StreetPass]]'' like 3DS Shuffle. It instead uses {{wp|Facebook}} integration. ''Facebook'' integration allows players to send and receive mini [[#Hearts|Hearts]] to and from their friends. When mini Hearts are collected, it fills up the ''Friend Gauge''. When the ''Friend Gauge'' fills completely, a Heart is obtained. Additionally, Facebook integration is disabled for players under 13.
* First successfully completion of a battle against [[Trainer|Trainers]] with [[Mega Evolution|Mega Evolved]] Pokémon at the end of each [[#Stages|Stage]] Area earns 5 [[#Hearts|Hearts]] instead of a [[#Jewels|Jewel]] like 3DS Shuffle.
* [[#Stages|Special Stages]] are not always held on the same schedule as 3DS Shuffle.
* Special Competitive Stage rankings for Shuffle Mobile are counted separately from those of 3DS Shuffle.
* Some [[#Stages|Stages]] require two [[#Hearts|Hearts]] to be played, unlike the 3DS version.
* The [[#Check in|Check in]] function is replaced by the game logging in automatically at launched.
* Gifts are received under the ''"Gifts"'' tab.
* [[#Passcodes|Passcodes]] are incompatible between 3DS Shuffle and Shuffle Mobile.
* Shuffle Mobile players may not purchase more than ¥10,000 (or equivalent) per month.
* Prices for [[#Items|Items]] and [[Jewels|Jewels]] differ between the 3DS Shuffle and Mobile Shuffle, as noted in those respective sections.
 
===Version 1.0.x===
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
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| 1.0.1
| 1.0.1
| August 31, 2015
| August 31, 2015
| Adds the Special Stages ''"Launch Special: Meet Mew"'' and ''"The Daily Pokémon (#1)"''.
| Adds the Special Stages "Launch Special: Meet Mew" and "The Daily Pokémon (#1)".
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | 1.0.2
| style="background:#FFF; {{roundybl|5px}}" | 1.0.2
| style="background:#FFF" | August 31, 2015
| style="background:#FFF" | August 31, 2015
| style="background:#FFF; {{roundybr|5px}}" | Adds the Wobbuffet ''"Try 'em items"'' event. Also adds the data for the Kyogre event, which became available on September 4, and the Groudon event, which became available on September 11.
| style="background:#FFF; {{roundybr|5px}}" | Adds the Wobbuffet "Try 'em items" event. Also adds the data for the Kyogre event, which became available on September 4, and the Groudon event, which became available on September 11.
|}
|}


===Version 1.1.x===
====Version 1.1.x====
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
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| 1.1.2
| 1.1.2
| September 14, 2015
| September 14, 2015
| Adds ''"Diancie Is Set to Dazzle!"'' and ''"The Daily Pokémon (#2)"''
| Adds "Diancie Is Set to Dazzle!" and "The Daily Pokémon (#2)"  
|- style="background:#FFF"
|- style="background:#FFF"
| 1.1.3
| 1.1.3
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| 1.1.6
| 1.1.6
| September 28, 2015
| September 28, 2015
| Adds the Giratina "Escalation Battle" event, the ''"Keldeo Rears Its Head"'' event, extends the Mew event by two weeks, and adds the data for the ''"Seize Hold of Pinsir"'' event, which became available on September 29. Also adds the ability to use Mega Speedups, and gives one free Mega Speedup to all players.
| Adds the Giratina "Escalation Battle" event, the "Keldeo Rears Its Head" event, extends the Mew event by two weeks, and adds the data for the "Seize Hold of Pinsir" event, which became available on September 29. Also adds the ability to use Mega Speedups, and gives one free Mega Speedup to all players.
|- style="background:#FFF"
|- style="background:#FFF"
| 1.1.7
| 1.1.7
| October 5, 2015
| October 5, 2015
| Adds the ''"Dialga Descends"'' and ''"Palkia Appears"'' events, and rewards Charizardite Y after a week's delay to players who qualified for it.
| Adds the "Dialga Descends" and "Palkia Appears" events, and rewards Charizardite Y after a week's delay to players who qualified for it.
|- style="background:#FFF"
|- style="background:#FFF"
| 1.1.8
| 1.1.8
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| 1.1.9
| 1.1.9
| October 19, 2015
| October 19, 2015
| Adds the ''"Regirock Rocks the Scene"'' event and the Cresselia "Escalation Battle" event.
| Adds the "Regirock Rocks the Scene" event and the Cresselia "Escalation Battle" event.
|- style="background:#FFF"
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | 1.1.10
| style="background:#FFF; {{roundybl|5px}}" | 1.1.10
| style="background:#FFF" | October 26, 2015
| style="background:#FFF" | October 26, 2015
| style="background:#FFF; {{roundybr|5px}}" | Adds the Celebi, Ho-oh, and Lugia events. Also adds the data for ''"The Daily Pokémon (#3)"'' and the return of the Kyogre event, both of which became available on November 2, as well as the return of the Groudon event, which became available on November 6.
| style="background:#FFF; {{roundybr|5px}}" | Adds the Celebi, Ho-oh, and Lugia events. Also adds the data for "The Daily Pokémon (#3)" and the return of the Kyogre event, both of which became available on November 2, as well as the return of the Groudon event, which became available on November 6.
|}
|}


===Version 1.2.x===
====Version 1.2.x====
Version 1.2.0 became available on November 3, 2015. This update makes several graphical and functional changes to the user interface.
Version 1.2.0 became available on November 3, 2015. This update makes several graphical and functional changes to the user interface.


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|}
|}


===Version 1.3.x===
====Version 1.3.x====
Version 1.3.0 became available on December 9, 2015. This update makes a few graphical changes to the user interface, and features the return of Amelia.
Version 1.3.0 became available on December 9, 2015. This update makes a few graphical changes to the user interface, and features the return of Amelia.


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|}
|}


===Version 1.4.x===
====Version 1.4.x====
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
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|}
|}


===Version 1.5.x===
====Version 1.5.x====
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
{| class="roundy" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}"
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version
Line 1,370: Line 1,109:
| style="background:#FFF; {{roundybl|5px}}" | 1.5.3
| style="background:#FFF; {{roundybl|5px}}" | 1.5.3
| style="background:#FFF" | February 16, 2016
| style="background:#FFF" | February 16, 2016
| style="background:#FFF; {{roundybr|5px}}" | Adds [[#Stages|Main Stages]] 301-350, [[Expert Stages]] 36-38, the {{DL|Special Stages|High-Speed Challenge|Beedrill High-Speed Challenge}} (ending Mar 1), the repeat {{DL|Special Stages|Launch Special: Meet Mew|Mew Challenge}} (ending Mar 8) celebrating 20 years since the original [[Pokémon Red and Blue Versions|Pokèmon Red and Blue]] release, the repeat {{DL|Special Stages|One Chance a Day!|Pinsir One Chance a Day!}} (ending Feb 20), a new {{DL|Special Stages|Third release 2|Pokémon Safari}} (ending Mar 1), and a free [[#Jewels|Jewel]]. The Special Shop and bulk rate on 118 Jewels are reintroduced.
| style="background:#FFF; {{roundybr|5px}}" | Adds Main stages 301-350, [[Expert Stages]] 36-38, the {{DL|Special Stages|High-Speed Challenge|Beedrill High-Speed Challenge}} (ending Mar 1), the repeat {{DL|Special Stages|Launch Special: Meet Mew|Mew Challenge}} (ending Mar 8) celebrating 20 years since the original [[Pokémon Red and Blue Versions|Pokèmon Red and Blue]] release, the repeat {{DL|Special Stages|One Chance a Day!|Pinsir One Chance a Day!}} (ending Feb 20), a new {{DL|Special Stages|Third release 2|Pokémon Safari}} (ending Mar 1), and a free [[#Jewels|Jewel]]. The Special Shop and bulk rate on 118 Jewels are reintroduced.
|- style="background:#FFF"
|- style="background:#FFF"
| style="background:#FFF; {{roundybl|5px}}" | 1.5.4
| style="background:#FFF; {{roundybl|5px}}" | 1.5.4

Revision as of 03:19, 23 February 2016

Shuffle redirects here. For the random mixing of cards, see Appendix:Glossary (TCG) → Shuffle.
Pokémon Shuffle
ポケとる
Pokémon Shuffle logo.png
Logo of Pokémon Shuffle
Pokémon Shuffle Mobile
ポケとる スマホ版
Pokémon Shuffle Mobile logo.png
Logo of Pokémon Shuffle Mobile
Basic info
Platform: Nintendo 3DS, Android, iOS
Category: Puzzle
Players: 1
Connectivity: Nintendo Network, StreetPass (3DS)
Developer: Genius Sonority
Publisher: Nintendo
Part of: Generation VI side series
Ratings
CERO: A
ESRB: E
ACB: G
OFLC: N/A
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: February 18, 2015 (3DS)
August 25, 2015 (Mobile)[1]
North America: February 18, 2015 (3DS)
September 1, 2015 (Mobile)[2]
Australia: February 18, 2015 (3DS)
September 1, 2015 (Mobile)
Europe: February 18, 2015 (3DS)
September 1, 2015 (Mobile)[3]
South Korea: January 20, 2016 (Mobile)[4][5]
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Official site (3DS)
Official site (Mobile)
Nintendo.co.jp
English: Official site (3DS)
Official site (Mobile)
Pokémon.com (3DS)
Pokémon.com (Mobile)
Nintendo.com (3DS)
Japanese boxart
PokéToru logo.png
Japanese logo of Pokémon Shuffle
PokéToru Smartphone Version logo.png
Japanese logo of Pokémon Shuffle Mobile
Bulbanews
Bulbanews has multiple articles related to this subject:
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StrategyWiki has more about this subject:

Pokémon Shuffle (Japanese: ポケとる PokéToru) is a freemium puzzle game first released for the Nintendo 3DS in Japanese, Australian, European, and North American Nintendo 3DS eShop on February 18, 2015. It updates itself during communication with a server (called "Check in").

Pokémon Shuffle operates on a free-to-play model—the game is free to download and play, although with a limited number of stages playable in quick succession. Players start with five Hearts and spend one Heart per stage played. Hearts will recharge for free as time passes at a rate of one Heart every 30 minutes, with no more regenerated if players already have five Hearts. Optionally, more Hearts may be purchased with Jewels, which are bought with real money or occasionally given as free prizes, to allow players to immediately resume their game. One Heart is also given for free when playing Stage 11 for the first time, even if the player has Hearts remaining.

A version for iOS and Android called Pokémon Shuffle Mobile (Japanese: ポケとる スマホ版 PokéToru Smartphone Version) was released in Japan on August 25, 2015, in North America, the United Kingdom, and Australia on September 1, 2015, and in continental Europe and South Korea on January 20, 2016. It was originally scheduled to be released in South Korea on January 14, 2016.

Blurb

Get ready for the latest Pokémon puzzle game! Match three or more Pokémon to clear them from the screen and damage the opponent Pokémon. But watch out—your moves are limited, so use them wisely! With no time limit, you can create the best matches to deal out maximum damage. With many popular Pokémon, including some Mega-Evolved Pokémon, this is the perfect puzzle game for fans and for new players who want to get in on the Pokémon fun.

Pokémon Shuffle Mobile

Pokémon Shuffle Mobile is a separate application of the Pokémon Shuffle game for iOS and Android. It was released after 3DS Shuffle and took many version releases before it reached feature parity with 3DS Shuffle. Shuffle Mobile is currently on version 1.5.0 (iOS) and 1.5.5 (Android). There are several minor game elements that differ between the Shuffle Mobile and 3DS Shuffle in addition to different layout requirements.

Shuffle Mobile can only be played with an Internet connection. Unlike 3DS Shuffle, it will not fully load otherwise. Regular server maintenance for Shuffle Mobile is scheduled on Tuesdays from 5:00-6:00 AM (UTC), meaning the game is unplayable during these hours. According to the official support website, Shuffle Mobile has been tested and verified to work on the Xperia Z3 (SO-01G), the Nexus 7 (2013), and the iPhone and may not display correctly on other phones and tablets. It may very well work correctly on many other devices. These other devices are just not verified to work correctly. Shuffle Mobile requires iOS 7.0 or later or Android 4.1 or later. It does not support rooted devices. Shuffle Mobile currently requires on-device storage of approximately 90.93 MB, but periodically updates will require additional on-device storage.

Game data may be transferred between devices, but not to/from 3DS Shuffle or shared between devices. Once a transfer code is issued under "Issue a transfer code" in "Options", in can be entered along with the client number when the game is first launched on the new device. Jewels will not be transferred to a different OSes. Transfer codes expire after expire 30 days from being issued and cannot be issued again for 30 days after the last transfer.

Differences from the 3DS version

  • Notifications, which can be turned on and off under "Options" and then "Settings", are sent to the phone or table notifying them when Hearts have regenerated.
  • In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.
  • Pokémon Shuffle Mobile does not make use of StreetPass like 3DS Shuffle. It instead uses Facebook integration. Facebook integration allows players to send and receive mini Hearts to and from their friends. When mini Hearts are collected, it fills up the Friend Gauge. When the Friend Gauge fills completely, a Heart is obtained. Additionally, Facebook integration is disabled for players under 13.
  • First successfully completion of a battle against Trainers with Mega Evolved Pokémon at the end of each area earns 5 Hearts instead of a Jewel like 3DS Shuffle.
  • Special stages are not always held on the same schedule as 3DS Shuffle.
  • Special Competitive Stage rankings for Shuffle Mobile are counted separately from those of 3DS Shuffle.
  • Some stages require two Hearts to be played, unlike the 3DS version.
  • The Check in function is replaced by the game logging in automatically at launched.
  • Gifts are received under the "Gifts" tab.
  • Passcodes are incompatible between 3DS Shuffle and Shuffle Mobile.
  • Shuffle Mobile players may not purchase more than ¥10,000 (or equivalent) per month.
  • Prices for Items and Jewels differ between the 3DS Shuffle and Mobile Shuffle, as noted in those respective sections.

Gameplay

Pokémon Shuffle is a puzzle game in which players match Pokémon icons to defeat wild Pokémon, in a similar style to Pokémon Battle Trozei. Players try to capture Pokémon by defeating them and then using them as Support Pokémon to capture more Pokémon. Each Pokémon has a Skill that is activated when the Pokémon is matched in a battle, as long as the specific skill criteria is met (sometimes at random) and the match is not the second or later match in combinations or Combo (matches that immediately follow one after the other without players making any additional moves). During normal game-play, Pokémon can be moved anywhere in the Puzzle Area, but cannot be moved if they do not cause a match (the pair will revert their positions once dropped). No-match moves are allowed in timed-based stages (rather than move-based stages). Frozen Pokémon ("Barrier-type") and non-Pokémon Rock ("Unbreakable-block" and "Breakable-rock") Disruptions cannot be moved by players.

Tutorial

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: In v1.2.0 onward, is the free Heart from Amelia before Stage 11 a bonus Heart or regenerating Heart?

All players must complete the tutorial portion of the game, which lasts until Stage 11 is completed, before they will have full access to all game features. Throughout the tutorial, players are guided by Amelia. Players start the game with 5 regenerating Hearts, 0 bonus Hearts, 0 Coins, 0 Jewels, and no Support Pokémon.

  • Upon starting the game, Amelia briefly introduces the game and then directs (forces) players to Stage 1 versus Espurr. Players are not offered the opportunity to buy Items. During the battle, Amelia directs the moves, guaranteeing that Espurr is not only defeated but 100% catchable. Espurr is now the first "Supporter Pokémon" available to players to battle other Pokémon.
  • Amelia next directs players to Stage 2 versus Bulbasaur. Because players now have "Coins" after completing Stage 1, Amelia introduces the concept of buying "Items". While players currently do not have enough Coins to buy any Items, Amelia gives them a free "Moves +5" to demonstrate how purchasing Items works.
  • After successfully completing Stage 2, the game opens the menu directly into Stage 3 versus Squirtle. An "Optimize" button (which did not appear before) is now present. Amelia explains how players can click on this button to have the game automatically select the most effective Pokémon from their captured "Suppoter Pokèmon" inventory for the given stage's Pokémon opponent. She also explains type effectiveness. Pokémon each has a "Type". Each Type is more or less effective against other Types. Players may still choose their Pokémon manually if they prefer.
  • After starting Stage 4 versus Charmander, Amelia explains the concept of "Skills". Skills are special powers that are activated when Pokémon are matched. Each Pokémon has a Skill. Some Skills are more common than others. Only one Skill is activated during multiple matches, typically the first match. Some Skills have specials conditions that must be met before they activate.
  • After completing Stage 5, when players try to catch the Eevee opponent, the game forces the Poké Ball to fail. However, Amelia then gives them a "Great Ball" for free. Players are automatically successful when they use the Great Ball. Afterward, players are given a free "Jewel", followed by Amelia explaining the concept of Jewels. The game then offers players the Jewel purchase menu, encouraging them to purchase 5 Hearts (6 Hearts in Shuffle Mobile). Doing so is not necessary to continue playing and enjoying Pokémon Shuffle.
  • At the start of Stage 6, Amelia explains the concept of "Disruptions" since Pidgey turns Support Pokémon into a "Breakable-Rock" Disruption. Disruptions are an opponent's means of hindering progress. Some stages start with them already in place, as well as being applied by the opposing Pokémon.
  • Players face Togepi in Stage 7.
  • When players open the menu for Stage 8 versus Pichu, Amelia explains the concept of a "3-Pokémon Stage", of which this is an example. Players have just three Pokémon Supporter slots to use in the battle instead of the typical four.
  • In Stage 9, players face an Audino.
  • In Stage 10 versus a Trainer with a Mega Audino, Amelia hints that the stage will be different from all the other stages but lets players discover for themselves just how "Mega Evolution" works in Pokémon Shuffle.
  • Upon starting Stage 11 versus Happiny, Amelia explains that the very first slot (furthermost to the left) available when players assemble their Support Pokémon changed to include a large circle, which is a Mega Stone slot, in order to facilitate Pokémon that can Mega Evolve. When Pokémon Mega Evolve, its Skill is replaced by a powerful Mega Evolution ability. While often similar to one another, each Mega Evolution ability is unique within Pokémon Shuffle.
  • Before starting Stage 12 versus Mareep, Amelia gives players a free Heart (5 regenerating Hearts in Shuffle Mobile). She also explains the "Check In" button that now appears for the first time (3DS Shuffle only). Check in provides players with daily Coin rewards (typically 500 Coins). She then departs, assuring players they will meet again.

Catching Pokémon

Players must first defeat a Pokémon in order to have a chance to catch it. Fixed capture rates vary between stages, but the rate always increases based on the number of moves unused at the end of a battle (or time left unused in time-based stages). The more moves (or time) left unused, the higher the capture rate percentage. Version 1.2.0 introduced a random "Super Catch Power" event that will occasionally be offered for free that will automatically double the capture rate. Finally, the purchase of a Great Ball after a failed capture attempt always doubles the capture rate percentage of the initial attempt (including a rate already doubled through a "Super Catch Power" event).

Damage

Damage for each match is equal to the attack power as shown in the Pokémon List for the given level of the Pokémon modified by the following factors.

  • Status conditions: depends on which status has been afflicted on the opposing Pokémon
    • Burn: damage x1.5 for attacking Fire types
    • Spooked: damage x1.5 for attacking Ghost types
    • Frozen: damage x1.2 for attacking Ice types
    • Asleep: damage x1.2 for any attacking Pokémon
  • Combo:
    • 1: x1
    • 2-4: x1.1
    • 5-9: x1.15
    • 10-24: x1.2
    • 25-49: x1.3
    • 50-74: x1.4
    • 75-99: x1.5
    • 100-199: x2
    • 200+: x2.5
  • Length of match:
    • 1: x0.3
    • 2: x0.6
    • 3: x1
    • 4: x1.5
    • 5: x2
    • 6: x3
  • Skills:
    • Most Skills impact damage calculations. Damage multipliers for Skills are on the "Skill" page.

Disruptions

Disruptions are events added to some stages at the start of the battle or by the opposing Pokémon to make clearing the stage more challenging. They are typically added when the opposing Pokémon's counter reaches zero. Counters decrease when moves are made or time elapses. The counter does not decrease if the opposing Pokémon is paralyzed, asleep, or frozen. Some Pokémon create Disruptions after a certain amount of time or number of matches, but will not count any Combos or matches performed while it is paralyzed, asleep or frozen.

All Disruptions can be erased by a Mega Effect. All Disruptions can be cleared by the Skills Stabilize, Stabilize+, and Disrupt Buster. Swap and Swap+ can replace Disruptions with a Support Pokémon.

Disruption Effect
Barrier-type Prevents the Pokémon icon or Disruption under it from moving in any way, including falling. Can be cleared by making a match using the Pokémon icon under it, Barrier Bash Skill and the icon it affects being erased by Mega Effects, Quirky, or Quirky+. If cleared by matching the icon underneath or a Skill other than Quirky or Quirky+, the Pokémon icon under it is not destroyed. Can affect most other Disruptions, and can be under a Black-cloud Disruption.
Non-Support Pokémon icon A Pokémon icon of a Pokémon that was not selected as a support Pokémon for the stage. Can be moved freely, perform matches with itself and activate its skill. Can be cleared in any way a normal Pokémon icon can (including by another one of them activating Quirky, Quirky+, or Eject, although they may not be affected by Stabilize, Stabilize+, or Disrupt Buster. They come in three sub-types: as an additional support Pokémon (but without immunity to Eject), in the level at the start but not added by falling in, and added by the opposing Pokémon. Of these, only the first will change species if it is the same as the player's support Pokémon.
Coin An icon that gives players bonus Coins if matched. Can be moved freely and performs matches with itself. Can be cleared in any way a normal Pokémon icon can, and they are affected by Stabilize, Stabilize+, Swap, and Disrupt Buster. +100 Coins for a match of three, +300 Coins for a match of four, +500 for a match of five, and +700 for a match of six, regardless of any combos.
Unbreakable-block A square gray metal block that falls, but cannot be moved by the stylus. Can be cleared by making 5 moves after it appears on the field, Block Smash, or Mega Effects.
Breakable-rock A square brown rock that falls, but cannot be moved by the stylus. Can be cleared by making a match in any square next to it (not diagonally), Rock Break, or Mega Effects. Unaffected by the removal of an adjoining a barrier-type Disruption, but destroyed if an adjoining unbreakable-block Disruption breaks from players performing five moves since its introduction.
Black-cloud Prevents players from seeing what is in the square it occupies. The Pokémon icon in this square can still be part of a match and can be moved. Can only be cleared by Cloud Clear or having whatever is under it erased (Mega Effects, Quirky, or Quirky+ clearing it). Immune to Mega Effects if there is no Pokémon icon under it when the effect activates and targets the square it is in. All other Disruptions can be present under it.

Let's shake things up!

If at any time during a stages there are no valid moves available to players (that at least result in a triplet match), the game will say "Let's shake things up!" and randomly replace all Pokémon on the Puzzle Area. In so doing, all current Disruptions are removed from play and any Disruptions present at the start of the match are reestablished. Players then continue to play as normal. The clock during time-based Stages stops while the match is "Shaken up!". If players are out of moves or time when this happens, even if the reset board contains matches, none of them will deal damage unless players chooses to continue by paying a Jewel.

Mega Evolution

Main article: Mega Evolution

Mega Stones are given out throughout the game, awarded when players defeat the corresponding Mega Pokémon used by a Trainer. When players capture the corresponding Pokémon (always on a different stage, never the Mega Pokémon stage), they can only activate its Mega Evolution by placing it in the very first or front Support position when setting up for a battle. The Mega Evolution is activated by repeatedly matching the Pokémon that Mega Evolves until the Mega Gauge to the left of the play area is full. While Mega Evolved, the Pokémon's regular Skill is replaced by a Mega Effect that activates whenever it is matched. The clock for time-based stages stops while the Mega Evolution occurs. Pokémon with Mega Stones that are in the second, third, or fourth Support positions do not Mega Evolve.

Ranks

When players complete a stage, they will be awarded a Rank, which is displayed next to their total score on a popup. From lowest to highest, the four play ranks are: "C", "B", "A", and "S". The highest rank players have ever earned on a particular stage is what is displayed in the overworld, next to the stage. The rank players earns is determined by the number of moves or amount of time players have remaining plus the total number of moves or amount of time with which players started the stage. On some Special Stages, including but not limited to "Meowth's Coin Mania", Competitive Stages, and the "Pokémon Safari", previous rankings do not appear because the "S-rank" is always granted regardless of performance.

  • For most move-based stages, if the number of moves remaining upon competition of the stage is greater than or equal to half the total number of moves they started with (rounded down), players will be awarded an "S-rank". While the purchase of a "+5 Moves" Item does not affect catch rate percentages, it does affect Rank.
  • For most time-based stages, if the amount of time remaining upon competition of the stage is greater than or equal to half the total amount of time they started with (rounded down), players will be awarded an "S-rank".
  • All Competitive Stages and Stage 149: Haxorus will always grant an "S-rank" upon competition, regardless of performance. "Meowth's Coin Mania" also shares this trait.

Expert Stages are unlocked depending on total number of "S-rank" players has received on Main Stage path. "S-ranks" earned in Expert and Special Stages have no impact on gameplay, including contributing towards the unlocking of new Expert Stages.

The specific range of moves (or time) that earn a given rank below S serve no functional value to the game's mechanics. They do not effect the strength of the Pokémon you capture, nor do they contribute to unlocking Expert Stages. They simply provide players with an rough indication of their performance. It is impossible to even earn a B or C rank on stages that start with a low move count.

Skills

Main article: Skill

Skills are special abilities that Pokémon activate when they are combined in a match. There are a wide variety of skills available in Pokémon Shuffle, but the specific skill associated with a specific Pokémon never changes in Pokémon Shuffle.

Check in

Nintendo 3DS players can use the "Check in" function once per day (server days end at 6:00 AM UTC the morning after the day ends in UTC time), which connects the player's game to the Internet and gives them a reward for doing so. This normally grants 500 Coins, but will instead grant 1000 Coins every 10 times players Check in. Checking more than once in a 24-hour period does not contribute toward 1000 Coin rewards.

Checking in also checks for any patches that players may not have already installed. If there are any minor patches, the game asks 3DS players if they wish to download extra data. If they do, it automatically downloads and installs it. This is the only way to install minor game patches. If there are any major patches, the game provides a link to a page on the Nintendo eShop to download it and requests that players do so. If there is a patch that players do not install, players cannot Check in. If a patch is released partway through the day and the check-in function has already been used, the patch can be downloaded on that day by selecting the "Check-in" button, but will not succeed with check-in reward advancement.

Checking in also synchronizes the system's copy of UTC time with the server, regulating when Special Stages appear. If the system time is changed, players must Check in again to regain access to any active Special Stages they have, thereby resyncing with the server. Special Stages that do not begin on the day a new version is released can be accessed even if players have not Checked in that day, as long as the system has the version of the game with the stage programmed (for example, the Hoenn Legends stages appeared at the start time for anyone who had updated the game to the version released on that Monday, regardless of whether or not they had Checked in on or after the release time).

Shuffle Mobile players instead have "Data Update" functionality, which installs minor and major updates automatically.

Stages

As of February 16, 2016, all versions of Pokémon Shuffle consist of over 388 stages, each of which gives players the chance to catch a unique Pokémon. New stages are still being added with routine updates to the game.

Area Stages Boss
Puerto Blanco 10 Mega Audino
Sandy Bazaar 10 Mega Kangaskhan
Night Festival 10 Mega Sableye
Isla Asul 15 Mega Slowbro
Rainbow Park 15 Mega Lopunny
Galerie Rouge 15 Mega Altaria
Sweet Strasse* 15 Mega Mawile
Silbern Museum 15 Mega Ampharos
Mt. Vinter 15 Mega Glalie
Castle Noapte 15 Mega Gengar
Jungle Verde 15 Mega Mewtwo Y
Wacky Workshop 30 Mega Aerodactyl
Pedra Valley 30 Mega Heracross
Albens Town 30 Mega Medicham
Roseus Center 60 Mega Rayquaza
Desert Umbra 50 Mega Mewtwo X
Expert Stages 38 N/A
Special Stages N/A N/A
* Prior to version 1.2.0, Sweet Strasse was known as Bonbon Boulevard.

Currencies

Jewels

The game's microtransactions are focused around Jewels. Jewels can be obtained in-game by completing Trainer Mega Pokémon stages (first time only, 3DS Shuffle only), as prizes in Special contest stages (often to runner-ups), for obtaining StreetPasses, and occasionally as gifts. One Jewel was given to all players on February 21, 2015 to apologize for a software glitch that occurred around February 19, 2015; this bonus was for everyone, not just those affected by the glitch.

In Pokémon Shuffle, Jewels are obtained via purchase on the Nintendo eShop (3DS Shuffle) or in the Jewel Shop (Shuffle Mobile). Players under the age of 18 cannot spend more than a fixed amount in-game per month (US$80, €100, £80, AU$150, NZ$150, or ¥10,000).

In Pokémon Shuffle Mobile, players may not purchase more than ¥10,000 (or equivalent) per month. This is displayed as purchase points, which start at 1,000 at reset on the first day of each month. In countries outside Asia, players who are younger than 13 years old cannot make in-app purchases.

Pokémon Shuffle
Jewels United States Eurozone United Kingdom Japan
1 $0.99 €0.99 £0.89 ¥100
6 (5 + 1) $4.99 €4.99 £4.49 ¥500
12 (9 + 3) $8.99 €8.99 £8.09 ¥950
35 (25 + 10) $24.99 €24.99 £22.49 ¥2,500
75 (48 + 27) $47.99 €47.99 £42.99 ¥4,800
Pokémon Shuffle Mobile
Jewels Purchase points United States Eurozone United Kingdom Japan
1 12 $0.99 €0.99 £0.79
6 (5 + 1) 60 $4.99 €4.99 £3.99
10 (8 + 2) 96 $7.99 €7.99 £5.99
26 (20 + 6) 240 $19.99 €19.99 £14.99
56 (40 + 16) 480 $39.99 €39.99 £29.99

Jewels can be exchanged for either Hearts or Coins at the following rates:

Pokémon Shuffle
Jewels Hearts Coins
1 5 3,000
3 18 (+20%) 10,000 (+11%)
6 38 (+27%) 22,000 (+22%)
12 80 (+33%) 48,000 (+33%)
Pokémon Shuffle Mobile
Jewels Hearts Coins
1 6 4,000
3 20 (+11%) 13,000 (+8.33%)
6 42 (+16%) 28,000 (+16%)
12 87 (+20%) 58,000 (+20%)

Upon running out of turns or time during a stage, players can spend 1 Jewel to gain 5 additoinal turns or 15 seconds. This bonus is not counted towards the time/turn bonus when catching the Pokémon.

From July 31 to August 17, 2015, a limited-time offer was available where players who bought at least one set of more than one Jewel would get six additional Jewels when they first check in during the 30 days from the next Wednesday after the corresponding purchase period. These periods are shown in the table below:

Dates of purchase Dates of bonus availability
July 31 to August 3, 2015 August 5 to September 5, 2015
August 3 to 10, 2015 August 12 to September 12, 2015
August 10 to 17, 2015 August 19 to September 19, 2015

From December 22, 2015 to January 12, 2016, a bulk rate on 118 Jewels was offered for ¥9,800 or US $79.99, requiring 980 purchase points.

Hearts

Players begin the game with five Hearts. Each time a stage is played, a Heart is consumed; Hearts are replenished over time at the rate of one Heart every thirty minutes, or can be obtained in exchange for Jewels or via certain conditions via StreetPass.

Coins

Each time a stage is successfully completed (regardless of whether or not the Pokémon was caught), players are rewarded with a fixed number of Coins. For Main Stages, this is typically 100 Coins. Repeating stages successfully obtains an additional 20 Coins. Special Stages will sometimes reward additional Coins, including as a stage clear bonus, with repeat clears sometimes only rewarding 10 Coins. Coins are spent on in-game Items.

Items

Item Japanese name Cost (3DS) Cost (Mobile) Description Availability
Moves Plus 5.png Moves +5 手かず+5
Number of Moves + 5
800 Coins 1000 Coins Increases the moves left by 5 moves, but does not affect ability to catch Pokémon. Only available in stages with a move limit.
Time Plus 10.png Time +10 制限時間+10秒
Time Limit + 10 Seconds
800 Coins 1000 Coins Increases the time left by 10 seconds, but does not affect ability to catch Pokémon. Only available in stages with a time limit.
Not available in Special "Competitive Stages"].
Exp. Points x1.5.png Exp. Points ×1.5 経験値1.5倍
Experience Points 1.5×
300 Coins 800 Coins Increases the Exp. Points earned at the end of a stage by 50%. Unavailable in Special Stages that do not award experience.
Mega Start.png Mega Start メガスタート
Mega Start
2000 Coins 2500 Coins Your Pokémon in the first slot Mega Evolves as a stage begins. Only available if players bring a Pokémon with its Mega Stone in the first slot.
Complexity -1.png Complexity -1 パズルポケモン-1
Puzzle Pokémon -1
9000 Coins 9500 Coins One less kind of Pokémon, rock, or block will appear. Not available in some circumstances.
Disruption Delay.png Disruption Delay オジャマガード
Disruption Guard
1500 Coins 2000 Coins Delays your opponent's Disruptions. Only available if the opponent can cause Disruptions.
Attack Power Up.png Attack Power ↑ パワーアップ
Power Up
3000 Coins 5000 Coins Attack power gets doubled. Exclusively available in some Special Stages.

Great Balls

If players fail to catch a Pokémon with the regular provided Poké Ball, they can use a Great Ball to double its catchability percentage rate at a cost of 2500 Coins on the 3DS Shuffle or 3500 Coins in Shuffle Mobile.

Enhancements

Enhancements may be used on a Pokémon when selecting Pokémon for a stage. They are consumed when used. Currently the only enhancements available are "Mega Speedups", and cannot be gained via Coins or Jewels. They permanently improve a Pokémon's rate of Mega Evolution.

Enhancement Japanese name Effects
Mega Speedup.png Mega Speedup メガスキルアップ
Mega Skills Up
Use it on a Mega-Evolving Pokémon, and it'll Mega Evolve a little sooner!

Passcodes

The game includes a Passcode function, where players can enter an 8-digit code that grants a reward in-game. It is similar to the "Receive via code" option of the Mystery Gift feature found in the Generation VI core series Pokémon games.

Common codes

Pokémon Shuffle
Passcode Reward Period
20150007 2 Mega Starts March 8 to April 30, 2015
04482045 5 Exp. Points x1.5 April 30 to June 1, 2015
06150503 3 Moves +5 June 15 to September 14, 2015
20150917 1 Jewel July 13 to September 30, 2015
07080704 1 Disruption Delay August 7 to September 4, 2015
08645601 1 Mega Speedup August 24 to September 30, 2015
86010010 100 Coins August 24 to September 30, 2015
08620009 200 Coins August 24 to September 30, 2015
08630007 300 Coins August 24 to September 30, 2015
86040006 400 Coins August 24 to September 30, 2015
08650005 500 Coins August 24 to September 30, 2015
86100002 1000 Coins August 24 to September 30, 2015
08601003 1 Time +10 August 24 to September 30, 2015
86000504 1 Moves +5 August 24 to September 30, 2015
20160123 3000 Coins January 23 to February 23, 2016
Pokémon Shuffle Mobile
Passcode Reward Period
65607110 Lucarionite August 25 to September 30, 2015
20160123 3000 Coins January 23 to February 23, 2016

Unique codes

Pokémon Shuffle
Source Reward Period
April 2nd and 9th issue of Famitsu magazine 1 Jewel March 19 to May 1, 2015

StreetPass

Main article: StreetPass

If StreetPass is enabled for Pokémon Shuffle, whenever players StreetPasses another player with StreetPass enabled for Pokémon Shuffle on their Ninento 3DS they will share data with each other. Players are added to the StreetPass tag log, which will display their most recently used Pokémon, their total playtime, their number of stages cleared, their number of Pokémon caught, and their number of previous StreetPass tags, as well as the time they were last StreetPassed.

Additionally, players receive rewards based on the number of StreetPass tags they have gained.

Number of Tags Reward
First StreetPass tag 1 Jewel
5 StreetPass tags 1 Heart
Every 10 StreetPass tags* 1 Heart
Every 100 StreetPass tags before 10,000 tags total 1 Jewel

Further rewards are earned if the same system is met via StreetPass multiple times in a row. These rewards are in addition to any earned for the total number of hits.

Tags Reward
3-4 1 Heart
5 2 Hearts

Finally, if there are no StreetPass tags received in a long enough period, more rewards may be earned upon receiving a new tag. This is in addition to any rewards earned for the number of tags. It is currently unknown if this resets the counter of multiple tags from the same system in a row.

Days between tags Reward
?? 2 Hearts

In Pokémon Shuffle Mobile, Facebook integration is used instead of StreetPass

Version history

3DS

Version 1.0.x

Version Release date Changes
1.0.0 February 18, 2015 Initial release
1.0.1 February 18, 2015 Adds the Special Stages "Launch Special: Meet Mew" (first edition) and "The Daily Pokémon (#1)".
1.0.2 February 20, 2015 Fixes a glitch that allowed players to use any Pokémon in the game at any time.

Version 1.1.x

Version Release date Changes
1.1.0 March 6, 2015 Prevents exploitation of QR codes to manipulate the game. Removes access to Special Stages.
1.1.1 March 6, 2015 Restores access to Special Stages.
1.1.2 March 9, 2015 Adds the "Great Challenge" Special Stage "Kyogre Makes a Splash" and the "Launch Special: Meet Mew" Special Stage "Mew Strikes Again".
1.1.3 March 15, 2015 Adds the timed Competitive Stage for Mega Lucario.
1.1.4 March 17, 2015 Fixes a glitch in the Mega Lucario Competitive Stage, which caused a high score of 9,999,999 and rendered contest score submission impossible.
1.1.5 March 23, 2015 Adds Main Stages 151-165, the "Great Challenge" Special Stage "Keldeo Rears Its Head", and the Special Stage "The Daily Pokémon (#2)". Also awards the Lucarionites and consolation prize Jewels from the competition.
1.1.6 March 27, 2015 Awards 1 Jewel to each Lucarionite winners. (The Jewel was advertised as being given to all participants in the competition, but technical limitations meant only non-placing players were awarded a Jewel.)
1.1.7 March 30, 2015 Adds the Great Challenge Special Stage "Rayquaza's Ascension". Resets all ranks on Special Stages, which allows players to get 200 Coins instead of 30 upon the first re-clear of each Special Stage.
1.1.8 April 6, 2015 Adds the Competitive Stage for Mega Blastoise.
1.1.9 April 13, 2015 Adds Main Stages 166-180 as well as the "Great Challenge" Special Stage "Groudon Lands at Last". Also awards the Blastoisinites and consolation prize Jewels from the competition.
1.1.10 April 20, 2015 Adds the "Pokémon Safari" Special Stage (which includes Sharpedo).
1.1.11 April 27, 2015 Adds the "3.5 Million Celebration" Celebi Special Stage (available immediately), Mega Banette Competitive Stage (available starting May 1), the "The Daily Pokémon (#1)" Special Stage (available starting May 4), "One chance a day!" Pinsir Special Stage (available starting May 7), and compatibility for a code for 5 "Exp. Points x1.5" items (redeemable starting April 30).
1.1.12 May 11, 2015 Adds Main Stages 181-190 as well as the "Great Challenge" Special Stage "Regirock Rocks the Scene".
1.1.13 May 18, 2015 Adds the Special Stage "The Daily Pokémon (#3)" as well as the move-limited Mega Lucario Competitive Stage.
1.1.14 May 25, 2015 Adds the "4 Million Celebration" Shaymin Special Stage. Changes the description of the item "Complexity -1" , and gives all players a free Complexity -1. Also awards the Lucarionites and Jewels from the competition.

Version 1.2.x

The top screen as shown in Version 1.2.1

Version 1.2.0 was available from the Nintendo eShop on May 26, 2015. This update provides a significant number of new features and bug fixes.

  • Hearts are separated into regenerating Hearts and bonus Hearts (obtained either from StreetPass or exchanging Jewels). Regenerating Hearts are capped at 5, and will always be used instead of the bonus Hearts if there are any. Bonus hearts are capped at 99. Any Hearts players had before the update are now treated as bonus Hearts, and the player's regenerating Hearts start off at 5 after installing the update.
  • A candy icon now appears in the top right corner of Mega Effect descriptions, with "0/x" next to it. The value of x depends on the species of the Pokémon; it differs even between Pokémon with the same Mega Effect and seems to be tied with how long each Pokémon takes to Mega Evolve. Version 1.2.2 reveals this indicates the maximum number of Mega Speedup enhancements that may be used on that Pokémon.
  • Levels and experience points are now displayed on the Optimize screen.
  • After successfully completing a stage, if players fail to catch a Pokémon with their first Poké Ball (before using a Great Ball), they have a chance of being offered a "Super Catch Power". This Super Catch Power provides a somewhat random boost on top of the Great Ball's boost (players still uses a Great Ball, and can use the same number of Great Balls as they could without the "Super Catch Power").
  • After successfully catching a Pokémon, its attack power and Skill are now displayed on the top screen, in the same way as when selecting Pokémon for a stage.
  • The Skill "Block Bash" has been renamed "Block Smash", and the "Bonbon Boulevard" area has been renamed "Sweet Strasse".
  • If players leave a stage select screen and later returns to it, it will reappear exactly as players left it. Previously, the screen would be focused on the last available stage in that category.
  • New mechanics added to detect cheating and remove such entries from Competitive Stages. Such removed entries are given the lowest possible rank. Any cheating player must legitimately beat the score used from cheating to rank in the competition again; this means if players submit a score of 50,000 and is removed, players cannot submit a new score unless they can score 50,001.
  • Prevents going to the Home menu by pressing the Home button during timed stages while the timer is running. Previously, this exploit could be used to view the board without a timer in both Expert Stages and Competitive Stages.
  • Fixes a bug which caused some non-Mega Evolved icons of the lead Pokémon to appear after Mega Evolution on Stage 176: Timburr.
  • Fixes a bug which prevented Mewtwo from Mega Evolving into Mega Mewtwo Y, and from being selected as the lead Pokémon when using the Optimize button.
Version Release date Changes
1.2.0 May 26, 2015 As detailed above.
1.2.1 May 26, 2015 Restores access to Special Stages. "The Daily Pokémon (#3)" notice has its background color changed from green to orange, while the "Competition Now Live" notice now features the Mega Evolved Pokémon in the stage. Adds Victini to the Pokémon List and the "Tons of Exp. Points" Special Stage to the game, along with the data for the Venusaur Competitive Stage. The Shaymin Special Stage "4 Million Celebration" now only gives 1000 Coins upon the first clear, not the first daily clear.
1.2.2 June 8, 2015 Adds Main Stage path 191-200, Expert Stages 22-24 and the Special Stage "Escalation Battles". Adds access to Mega Speeedup enhancement and gives one to all players for free. Also awards prizes from the competition.
1.2.3 June 15, 2015 Adds the Dialga Great Challenge stage and the re-release of the Blastoisinite competition.
1.2.4 June 22, 2015 Adds the Manaphy stage "4.5 Million Celebration" and the second wave of Pokémon Safari (which includes Manectric).
1.2.5 June 29, 2015 Adds the one-week Manectite competition.
1.2.6 July 6, 2015 Adds Main Stages 201-210, Tepig stage "Trots onto Stage!", Jirachi stage "One chance a day!" (July 6-10), and the Daily Pokémon (#4). Also adds data for Arceus "Ultra Challenge" stage, playable starting July 11.
1.2.7 July 13, 2015 Adds the move-limited Mega Lucario Competitive Stage again.
1.2.8 July 20, 2015 Adds Mega Blaziken Competitive Stage, the Cresselia "Escalation Battle" stage, and the first of four Wobbuffet "Try 'em Items Stage" events. "The Daily Pokémon (#3)" returns, while Lucarionites and Jewels from the competition are awarded. Data for "Hoenn Legends Stage ①" is included, available for play starting July 24.
1.2.9 July 27, 2015 Adds the second version of the Wobbuffet "Try 'em Items Stage" event. Adds data for "Hoenn Legends Stage ②", made available starting July 31. Also awards prizes from the Mega Blaziken competition.
1.2.10 August 3, 2015 Adds the third version of Wobbuffet "Try 'em Items Stage" event. Adds the Pignite stage "Blazes onto Stage!" and the third wave of Pokémon Safari (which includes Garchomp) for immediate play, and data for the Mega Garchomp Competitive Stage and "Hoenn Legends Stage ③" to be added on August 7.
1.2.11 August 10, 2015 Adds the fourth and final version of the Wobbuffet "Try 'em Items Stage" event.
1.2.12 August 17, 2015 Adds the new Albens Town area through stage 220 (Vivillon) as well as three new Expert Stages for the Swords of Justice. Adds Darkrai "Escalation Battle" event. Makes "The Daily Pokémon 1" available for play once again. Adds data for the Mega Venusaur competition, which began on August 24.
1.2.13 August 24, 2015 Added new passcodes for players to use. Contest became playable from previous update without further checking in. No new stage data.
1.2.14 August 31, 2015 Adds "Lugia Swoops In!" and "Emboar Roars onto Stage!" events, as well as the Carnivine edition of "Try 'em Items Stage". Makes "Pokémon Safari" (first edition, which includes Sharpedo) playable again in advance of the next competition using one of its' Pokémon.
1.2.15 September 4, 2015 Adds the data for the Mega Sharpedo event, which became available on September 7.
1.2.16 September 14, 2015 Adds the "Diancie Is Set to Dazzle!" event, and makes the Regirock event playable again with less HP than its initial run.
1.2.17 September 18, 2015 Adds Main Stages 221-230, the "Registeel Steals the Show!" event, the Mega Charizard Y competition, and makes the Mew event playable again. Also adds the data for the "Regice Freezes All Foes" event, which became available on September 23.
1.2.18 September 28, 2015 Adds the Latias "Escalation Battle" event and makes the Keldeo event playable again. Also adds the data for the Pinsir event, which became available on September 29 with more HP than its initial run.
1.2.19 October 5, 2015 Adds the Mega Absol competition, the "Palkia Appears" event, and makes the Dialga event playable again.
1.2.20 October 12, 2015 Adds the "Dusknoir Descends!" event and a new Halloween-themed Pokémon Safari (which includes Pokémon such as Crobat, Dusclops, and Gourgeist), and distributes rewards for the Mega Absol competition.
1.2.21 October 19, 2015 Adds Main Stages 231-240, Expert Stages 28-30, the move-limited re-release of the Mega Banette competition, and makes the Giratina "Escalation Battle" event playable again.
1.2.22 October 26, 2015 Adds the "Ho-oh Swoops in!" event and makes the Celebi and Lugia events playable again, with Lugia having a longer time limit than its initial run. Also adds the data for the Mega Gardevoir competition and "The Daily Pokémon (#5)", both of which became available on November 2.
1.2.23 November 9, 2015 Adds Tornadus via the "One chance a day!" stage format with a daily-increasing catch rate, as well as re-releasing the second Pokémon Safari (which includes Manectric). Rayquaza also became available again starting on November 13 (Friday).
1.2.24 November 16, 2015 Adds ten new stages via the new Roseus Center area. Also adds the Incredible Item Stage starring Delibird (previously catchable in the main game), an eight day event, as well as running another Mega Manectric competition.
1.2.25 November 24, 2015 Adds Machamp as a special challenge stage as well as the Latios Escalation Battle. Data for events beginning December 1, 2015 was added for Thundurus' "One chance a day!" format and for a Mega Steelix competition during this update
1.2.26 December 8, 2015 Adds the Landorus 'One Chance a Day' stage, the Pokémon Safari that includes Garchomp, and repeats of the Dialga and Palkia events. Also adds the data for repeats of the Regirock (Dec 15) and Registeel events(Dec 18) (with a mention of the Regice event), the new Regigigas event (Dec 15), a repeat of the Mega Garchomp competition (Dec 15), and a special move-based Mewtwo stage where items cost 0 coins, the capture rate is 100%, and Mewtwo has much less HP than its expert stage equivalent (Dec 15).
1.2.27 December 22, 2015 Adds Main stages 251-260, Expert Stages 31-32, repeats of the Regice and Shaymin events, and the new Keldeo Resolute Forme Escalation Battle. Also adds the data for a new Pokémon Safari that includes Camerupt (Dec 28), the Talonflame event (Dec 28), the Mega Swampert Competition (Jan 5), and a repeat of the Tornadus event (Jan 5). Additionally, introduces a glitch whereby Heracross would take an abnormally large amount of icons to Mega Evolve.
1.2.28 December 22, 2015 Fixes the Heracross glitch from the previous update.
1.2.29 January 12, 2016 Adds the Infernape stage, and repeats of the Dusknoir and Arceus stages. Also adds the data for the Mamoswine expert stage with an unlock requirement of 270 S-ranks (which, at the time of the update, was unattainable).
1.2.30 January 19, 2016 Adds Main Stages 261-300, Expert Stages 33-35, the Zekrom event, and a repeat of the Pokémon Safari that includes Sharpedo. Also adds the data for the new Kyurem Escalation Battle event (Jan 26) and a repeat of the Mega Sharpedo competition (Jan 26).
1.2.31 February 2, 2016 Adds the Reshiram event and the Shaymin Sky Forme High-Speed Challenge event, as well as repeats of the Thundurus Once a Day and Carnivine Try 'Em Items events. Also adds the data for the Diancie Escalation Battle (Feb 9) and the Mega Abomasnow competition (Feb 9).

Mobile

Version 1.0.x

Version Release date Changes
1.0.0 August 31, 2015 Initial release
1.0.1 August 31, 2015 Adds the Special Stages "Launch Special: Meet Mew" and "The Daily Pokémon (#1)".
1.0.2 August 31, 2015 Adds the Wobbuffet "Try 'em items" event. Also adds the data for the Kyogre event, which became available on September 4, and the Groudon event, which became available on September 11.

Version 1.1.x

Version Release date Changes
1.1.0 Unknown Unknown
1.1.1 Unknown Unknown
1.1.2 September 14, 2015 Adds "Diancie Is Set to Dazzle!" and "The Daily Pokémon (#2)"
1.1.3 September 18, 2015 Adds Main Stages 151-165, the Rayquaza event, and the Mega Charizard Y competition. Due to the developers copying stage data from the 3DS version, several stages had their catch rates and/or behavior changed (most notably Stage 37: Meowth), and some stages with Mega Evolved Pokémon did not award Mega Stones when cleared.
1.1.4 September 18, 2015 Fixes the copying issues from 1.1.3, but disables all active passcodes.
1.1.5 September 18, 2015 Re-adds the passcodes removed by 1.1.4.
1.1.6 September 28, 2015 Adds the Giratina "Escalation Battle" event, the "Keldeo Rears Its Head" event, extends the Mew event by two weeks, and adds the data for the "Seize Hold of Pinsir" event, which became available on September 29. Also adds the ability to use Mega Speedups, and gives one free Mega Speedup to all players.
1.1.7 October 5, 2015 Adds the "Dialga Descends" and "Palkia Appears" events, and rewards Charizardite Y after a week's delay to players who qualified for it.
1.1.8 October 12, 2015 Adds Main Stages 166-180, the Dusknoir event, and a new Halloween-themed Pokémon Safari (which includes Pokémon such as Crobat, Dusclops, and Gourgeist)
1.1.9 October 19, 2015 Adds the "Regirock Rocks the Scene" event and the Cresselia "Escalation Battle" event.
1.1.10 October 26, 2015 Adds the Celebi, Ho-oh, and Lugia events. Also adds the data for "The Daily Pokémon (#3)" and the return of the Kyogre event, both of which became available on November 2, as well as the return of the Groudon event, which became available on November 6.

Version 1.2.x

Version 1.2.0 became available on November 3, 2015. This update makes several graphical and functional changes to the user interface.

  • A counter has been added to the upper-left corner of the screen while viewing Main or Expert Stages. This counter shows how many Pokémon players have caught out of the amount currently available. For example, at the time of the 1.2.0 update the counter shows x/168 while viewing Main Stages, and x/20 while viewing Expert Stages.
  • The Pokéball and ranking icons that can appear next to a stage have been changed. Rather than appearing as a small icon above the ranking, the Pokéball has been enlarged and now acts as a backdrop for the ranking.
  • A red exclamation point appears next to stages that have not been played yet.
  • The option to search for Super Effective Pokémon has been added to the search menu's "Type" drop-down menu.
  • In the search menu, each skill in the "Skill" drop-down menu now displays a short description of what it does.
  • The design for the arrows that indicate Super Effective and Not Very Effective has been changed from three small arrows to a single large arrow.
  • After selecting a stage but before selecting "continue", pressing and holding the icon of a Pokémon from the current team will show its full Pokémon List description. This also works in the pause menu during a stage.
Version Release date Changes
1.2.0 November 3, 2015 As described above.
1.2.1 November 3, 2015 Restores access to Special Stages.
1.2.2 November 9, 2015 Adds Main Stages 181-190, expert stage 21, the 'One Chance a Day' Tornadus stage, and the Pokemon Safari that includes Manectric. Also adds the data for the Mega Manectric competition (Nov 16), the Delibird 'Incredible Items' escalation battle (Nov 16), and a repeat of the Rayquaza event (Nov 13).
1.2.3 November 16, 2015 No new stage data added. Activates the Mega Manectric competition and the Incredible Items stage. No other changes known.
1.2.4 November 24, 2015 Awards all players a free 3500 coins, adds the Machamp challenge stage, the Latias escalation battle, and makes the Keldeo stage playable again for 600 coins per attempt instead of a heart. Also adds the data for the Victini saturday stage, the Mega Lucario Competition (Dec 1), and the Thundurus 'One Chance a Day' stage (Dec 1)
1.2.5 December 8, 2015 Adds Main Stages 191-200, Expert Stages 22-24, the Landorus 'One Chance a Day' stage, the Pokémon Safari that includes Garchomp, and repeats of the Dialga and Palkia events. Also adds the data for a repeat of the Regirock event (Dec 15), as well as the new Registeel (Dec 18) and Regigigas events (Dec 15) (with a mention of the Regice event), and the Mega Garchomp competition (Dec 15).

Version 1.3.x

Version 1.3.0 became available on December 9, 2015. This update makes a few graphical changes to the user interface, and features the return of Amelia.

  • Amelia returns to introduce a new recommended-Pokémon system. Each Pokémon is ranked from zero to three token-like icons (which resemble Amelia's face), based on some unknown criteria related to usefulness. The more icons a Pokémon has, the more the game recommends that players catch and use it. These icons are visible while browsing stages, as well as when players look at Pokémon in the Pokémon List.
  • All Main Stage Mega Pokémon stages, all Expert Stages, and several difficult Main Stages now display a "recommended level" when selected. It is suggested that the player's Pokémon be around this level before attempting the corresponding stage. This does not appear on event stages.
  • When the game is closed the player's last position is saved, and players are returned to that position upon reopening the game. For example, if players were to close the game while at the Meowth stage, then they would start there upon reopening the game. Prior to this update, players would always start at the furthest Main Stage that they had unlocked.
  • The rank symbol appearing after clearing a level flashes continuously.
Version Release date Changes
1.3.0 December 9, 2015 As described above.
1.3.1 December 9, 2015 Restores access to Special Stages.
1.3.2 December 16, 2015 Fixes an issue preventing Android devices from logging into facebook, and awards a free Mewtwo to all players.

Version 1.4.x

Version Release date Changes
1.4.0 December 18, 2015 Fixes a bug whereby players could sometimes predict what Pokémon would appear next in the Pokémon Safari.
1.4.1 December 18, 2015 Restores access to Special Stages.
1.4.2 December 22, 2015 Adds Main Stages 201-260, Expert Stages 25-32 (thus matching the 3DS version in both categories), the Shaymin event, the Regice event, and the Keldeo Resolute Forme Escalation Battle. Also adds the data for the Arceus event (Dec 28), a new Pokémon Safari that includes Camerupt (Dec 28), the new Talonflame event (Dec 28), the Mega Banette competition (Jan 5), and a repeat of the Tornadus event (Jan 5). Mega Swampert's stage data can also be found in the update, however its event description has not been added yet.

Additionally, a new feature called the Special Shop has been added. Here, players can spend jewels to buy temporary power ups, including one that gives infinite hearts for one hour, one that increases the chance of super catch power for one hour, and one that increases the recovery rate of hearts from 30 to every 15 minutes and increases maximum hearts from 5 to 10 for 24 hours.

1.4.3 Unknown Unknown
1.4.4 January 12, 2016 Adds the Infernape event, the Daily Pokémon #4 event, and a repeat of the Dusknoir event. The Special Shop and the bulk rate on 118 Jewels are withdrawn.
1.4.5 January 14, 2016 Terms and conditions updated.
1.4.6 January 19, 2016 Adds Main Stages 261-300, Expert Stages 33-35, the Zekrom event, and the Pokémon Safari that includes Sharpedo. Also adds the data for the Mega Sharpedo competition (Jan 26) and the Kyurem Escalation Battle event (Jan 26).

Version 1.5.x

Version Release date Changes
1.5.0 January 20, 2016 Adjusts the user interface and makes adjustments to improve play experience. Adds French, German, Italian, Spanish, and Korean language support.
1.5.1 January 20, 2016 Restores access to Special Stages.
1.5.2 February 2, 2016 Adds the Carnivine Try 'Em Items event, the Reshiram Great Challenge event, the Shaymin Sky Forme High-Speed Challenge, and the repeat Thundurus Once a Day event. Also adds the data for the Diancie Escalation Battle (Feb 9) and the Mega Blastoise Timed competition (Feb 9).
1.5.3 February 16, 2016 Adds Main stages 301-350, Expert Stages 36-38, the Beedrill High-Speed Challenge (ending Mar 1), the repeat Mew Challenge (ending Mar 8) celebrating 20 years since the original Pokèmon Red and Blue release, the repeat Pinsir One Chance a Day! (ending Feb 20), a new Pokémon Safari (ending Mar 1), and a free Jewel. The Special Shop and bulk rate on 118 Jewels are reintroduced.
1.5.4 February 17, 2016 Fixes a bug.
1.5.5 February 19, 2016 Unknown.

In other languages

Pokémon Shuffle

Language Title
Japan Flag.png Japanese ポケとる PokéToru
France Flag.png French Pokémon Shuffle
Germany Flag.png German Pokémon Shuffle
Italy Flag.png Italian Pokémon Shuffle
Spain Flag.png Spanish Pokémon Shuffle

Pokémon Shuffle Mobile

Language Title
Japan Flag.png Japanese ポケとる スマホ版 PokéToru Smartphone Version
France Flag.png French Pokémon Shuffle Mobile
Germany Flag.png German Pokémon Shuffle Mobile
Italy Flag.png Italian Pokémon Shuffle Mobile
South Korea Flag.png Korean 포켓몬 셔플 모바일 Pokémon Shuffle Mobile
Spain Flag.png Spanish Pokémon Shuffle Mobile

See also

References

External links


Nintendo DS: Learn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
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