Self-Destruct (move): Difference between revisions
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==Trivia== | ==Trivia== | ||
* In Generation I, if Self-Destruct or {{m|Explosion}} causes the player to win and lose at the same time, the player [[black out|blacks out]] as normal, but the victory music plays. | * In Generation I, if Self-Destruct or {{m|Explosion}} causes the player to win and lose at the same time, the player [[black out|blacks out]] as normal, but the victory music plays. | ||
* Self-Destruct and Explosion are the only two damaging moves whose battle animations play out in the main series even if they would miss or have no effect. | |||
==In other languages== | ==In other languages== |
Revision as of 20:47, 23 September 2016
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Self-Destruct じばく Self-Destruct | ||||||||||||
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Range
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Availability
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Self-Destruct (Japanese: じばく Self-Destruct), formatted as Selfdestruct prior to Pokémon X and Y, is a damage-dealing Normal-type move introduced in Generation I. It was TM36 in Generation I.
Effect
Generation I
Resembling a weaker version of Explosion, Self-Destruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's Defense will be halved when damage from this attack is calculated, giving it an effective power of 260. The game will bump 0 up to 1 to avoid infinite damage, so Self-Destruct would have an effective power of 130 if it could be used against a target with a Defense value of 1 (although such circumstances would almost never happen in normal play).
If Self-Destruct breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Self-Destruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.
If the user of Self-Destruct attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.
In Stadium, if Self-Destruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, i.e. 260.
Generation II
The move's power is increased to 200 instead. The target's Defense is still halved, giving it an effective power of 400.
If Self-Destruct is used against a substitute, a Ghost type, or a Pokémon that has used Protect or Detect, it will still faint.
Unlike the previous game, Stadium 2 lists Self-Destruct's base power before halving Defense.
The Focus Band won't prevent the user of Self-Destruct from fainting.
Generations III and IV
Self-Destruct cannot be used when a Pokémon with the Ability Damp is on the field.
The Focus Sash won't prevent the user of Self-Destruct from fainting.
Generation V
Self-Destruct no longer halves the target's Defense. The user faints before dealing damage, unlike previous generations.
Sturdy won't prevent the user of Self-Destruct from fainting.
Generation VI
Self-Destruct returns to damaging the target before the user faints.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
074 | Geodude | Rock | Ground | 21 | 21 | 21 | 18 | 29 | 29 24 | |||||||
075 | Graveler | Rock | Ground | 21 | 1, 21 | 21 | 18 | 31 | 31 24 | |||||||
076 | Golem | Rock | Ground | 21 | 1, 21 | 21 | 18 | 31 | 31 24 | |||||||
100 | Voltorb | Electric | 22 | 23 | 27 | 29 | 33 | 33 26 | ||||||||
101 | Electrode | Electric | 22 | 1, 23 | 27 | 29 | 35 | 35 26 | ||||||||
109 | Koffing | Poison | 40 | 17 | 17 | 19 | 24 | 23 | 23 | |||||||
110 | Weezing | Poison | 43 | 1, 17 | 1, 17 | 19 | 24 | 23 | 23 | |||||||
204 | Pineco | Bug | 8 | 8 | 6 | 6 | 6 | |||||||||
205 | Forretress | Bug | Steel | 1, 8 | 1, 8 | 1, 6 | 1, 6 | 1 | ||||||||
343 | Baltoy | Ground | Psychic | 19 | 19 | 21 | 25 | 25 28 | ||||||||
344 | Claydol | Ground | Psychic | 19 | 19 | 21 | 25 | 25 28 | ||||||||
597 | Ferroseed | Grass | Steel | 38 | 38 | |||||||||||
598 | Ferrothorn | Grass | Steel | 38 | 38 | |||||||||||
649 | Genesect | Bug | Steel | 77 | 77 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
185 | Sudowoodo | Rock | ||||||||||||
438 | Bonsly | Rock | ||||||||||||
446 | Munchlax* | Normal | ||||||||||||
568 | Trubbish | Poison | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM36 |
II -- |
III -- |
IV -- |
V -- |
VI -- | |||||||||||
074 | Geodude | Rock | Ground | ✔ | ||||||||||||
075 | Graveler | Rock | Ground | ✔ | ||||||||||||
076 | Golem | Rock | Ground | ✔ | ||||||||||||
088 | Grimer | Poison | ✔ | |||||||||||||
089 | Muk | Poison | ✔ | |||||||||||||
090 | Shellder | Water | ✔ | |||||||||||||
091 | Cloyster | Water | Ice | ✔ | ||||||||||||
092 | Gastly | Ghost | Poison | ✔ | ||||||||||||
093 | Haunter | Ghost | Poison | ✔ | ||||||||||||
094 | Gengar | Ghost | Poison | ✔ | ||||||||||||
095 | Onix | Rock | Ground | ✔ | ||||||||||||
100 | Voltorb | Electric | ✔ | |||||||||||||
101 | Electrode | Electric | ✔ | |||||||||||||
102 | Exeggcute | Grass | Psychic | ✔ | ||||||||||||
103 | Exeggutor | Grass | Psychic | ✔ | ||||||||||||
109 | Koffing | Poison | ✔ | |||||||||||||
110 | Weezing | Poison | ✔ | |||||||||||||
143 | Snorlax | Normal | ✔ | |||||||||||||
150 | Mewtwo | Psychic | ✔ | |||||||||||||
151 | Mew | Psychic | ✔ | |||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
Special move
Generation IV
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In other games
Pokémon Mystery Dungeon series
Self-Destruct does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within one tile of the user, reducing HP by half on teammates, by 50 on hostile Pokémon, and destroying all walls, items, and special tiles. Self-Destruct cannot be used in rain or on any floor with a Pokémon with the Ability Damp. Additionally, Fire-type Pokémon take only 50% of usual damage.
Description
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In the anime
The Pokémon becomes angry and white and then explodes. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Voltorb's body glows white and yellow sparks appear around its body. It then explodes violently. | |||
Koga's Voltorb | The Ninja Poké-Showdown | Debut | |
Duplica's Ditto in the form of Voltorb | Ditto's Mysterious Mansion | Used via Transform | |
Keith's Voltorb | So Near, Yet So Farfetch'd | None | |
Multiple wild Voltorb | Showdown at the Po-ké Corral | None | |
Unknown Trainer's Voltorb | Pikachu Re-Volts | None | |
Unknown Trainer's Voltorb | Arceus and the Jewel of Life | None | |
Multiple wild Voltorb | Bucking the Treasure Trend! | None | |
Pineco's body glows blue or white. It then suddenly explodes. | |||
Multiple wild Pineco | Going Apricorn! | None | |
Brock's Pineco | Going Apricorn! | None | |
Multiple wild Pineco | Bucking the Treasure Trend! | None |
In the manga
In The Electric Tale of Pikachu manga
[show] |
In the How I Became a Pokémon Card manga
[show] |
In the Pokémon Adventures manga
[show] |
In the Pocket Monsters HGSS Jō's Big Adventure manga
[show] |
In the Pokémon Zensho manga
[show] |
In other generations
Trivia
- In Generation I, if Self-Destruct or Explosion causes the player to win and lose at the same time, the player blacks out as normal, but the victory music plays.
- Self-Destruct and Explosion are the only two damaging moves whose battle animations play out in the main series even if they would miss or have no effect.
In other languages
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Generation I TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |