Tall grass: Difference between revisions

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{{incomplete|needs=Grass icons for B2W2 and SM; Generation section and alternative section for Generation VII}}
[[File:Gold explores Route 29.png|thumb|200px|{{ga|Ethan}} and {{p|Cyndaquil}} explore the tall grass on {{rt|29|Johto}}]]
'''Tall grass''' (Japanese: '''{{tt|草|くさ}}むら''' ''tall grass'') is a mechanic in the [[core series]] [[Pokémon games]], and the habitat for many species of [[wild Pokémon]]. By moving around in patches of tall grass, a wild Pokémon may appear and begin to battle the {{player}}.
Tall grass is found on most [[route]]s of the [[Pokémon world]], with some routes containing more tall grass patches than others. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. People are warned to stay out of tall grass if they don't have a {{OBP|Pokémon|species}}, due to the possibility of being attacked by wild Pokémon.
In [[Generation I]] and [[Generation II]], using {{m|Cut}} causes the tall grass tile directly in front of the player to be cut down. In [[Generation III]], this instead cuts down a 3×3 area around the player. In [[Generation II]], {{DL|Tall grass|long grass}}, such as that in the [[National Park]], requires multiple uses to be cut down; in [[Generation III]], it is instantaneous. From [[Generation IV]] onward, Cut has no effect on tall grass.
==Differences between games==
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}"
|
{| class="roundy" style="background: #{{locationcolor/dark|land}}; border: #{{locationcolor/med|land}}"
|-
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}}"
|-
|  class="roundy" style="background: #eee" |{{gameabbrev1|RBY}}
|-
| class="roundy" style="background: #eee" | [[File:RBY Grass.png]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}}"
|-
| class="roundy" style="background: #eee" |{{gameabbrev2|GSC}}{{tt|*|Kanto}}
|-
| class="roundy" style="background: #eee" | [[File:GSC Grass Kanto.png]]
|-
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}}"
|-
| class="roundy" style="background: #eee" |{{gameabbrev2|GSC}}{{tt|*|Johto}}
|-
| class="roundy" style="background: #eee" |[[File:GSC Grass Johto.png]]
|-
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}}"
|-
| class="roundy" style="background: #eee" |{{gameabbrev3|RSE}}
|-
| class="roundy" style="background: #eee" | [[File:RSE Grass.png]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}}"
|-
| class="roundy" style="background: #eee" |{{gameabbrev3|FRLG}}
|-
| class="roundy" style="background: #eee" |[[File:FRLG Grass.png]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}}"
|-
| class="roundy" style="background: #eee" |{{gameabbrev4|DP}}
|-
| class="roundy" style="background: #eee" |[[File:DP Grass.png]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}}"
|-
|class="roundy" style="background: #eee" | {{gameabbrev4|Pt}}
|-
| class="roundy" style="background: #eee" | [[File:Pt Grass.png]] [[File:Pt Grass Shiny.png]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}}"
|-
| class="roundy" style="background: #eee" |{{gameabbrev4|HGSS}}
|-
| class="roundy" style="background: #eee" | [[File:HGSS Grass.png]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}}"
|-
|class="roundy" style="background: #eee" | {{gameabbrev5|BW}}
|-
| class="roundy" style="background: #eee" | [[File:BW Grass Sp.png]] [[File:BW Grass Su.png]] [[File:BW Grass Au.png]] [[File:BW Grass Wi.png]]
|}
| style="vertical-align:bottom" |
{| class="roundy" style="background: #{{Kalos color light}}; border: 1px solid #{{Kalos color}}"
|-
|class="roundy" style="background: #eee" | {{gameabbrev6|XYORAS}}
|-
| class="roundy" style="background: #eee" | [[File:XYORAS Grass.png]]
|}
|}
|}
==Technical mechanics==
===Poké Radar===
{{main|Poké Radar}}
[[File:PokéRadarShinyProbability IV.png|thumb|right|The formula for the probability of finding a Shiny Pokémon. n<sub>c</sub> is the number of Pokémon in the chain, up to 40.]]
The Poké Radar is a device introduced in [[Generation IV]] that is used to seek out [[wild Pokémon]] hiding in long grass. If the Pokémon that is found is [[fainting|knocked out]] or {{pkmn2|caught|captured}} in a [[Poké Ball]], a ''chain'' will begin. These chains consist of multiple members of the same [[Pokémon]] species encountered one after another. The only catch is this: a player must not encounter any Pokémon just by walking through non-wiggling grass, only by walking into the grass that shakes.  Therefore, it is recommended that [[Repel]] is used in order to ensure this and achieve a higher chain.  Entering the same type of grassy patch the chain was started in that is the farthest away increases the chances of meeting the same kind of Pokémon consecutively.  Long chains increase the chance of finding a {{Shiny}} Pokémon, which is indicated by the patch of grass glowing white twice rather than shaking.  In [[Generation IV]], long grass does not shake when the Poké Radar is used.
{{-}}
==Alternative areas==
==Alternative areas==
{{incomplete|section|Long rustling grass; tall flowers; missing overworld sprites of long grass and seaweed from Generation VI}}
{{incomplete|section|Long rustling grass; tall flowers; missing overworld sprites of long grass and seaweed from Generation VI}}
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===Long grass===
===Long grass===
[[File:Long grass.png|thumb|200px|Long grass on Route 119]]
[[File:Long grass.png|thumb|200px|Long grass on Route 119]]
'''Long grass''' (Japanese: '''{{tt|長|なが}}い{{tt|草|くさ}}むら''' ''long grass'') is a type of tall grass that is taller than usual. These patches of grass have grown longer than the usual grass patches, containing different species of Pokémon. Prior to [[Generation VI]], it was impossible to ride a [[bicycle]] through this type of grass (and impossible to run through it in [[Generation III]]). Some Trainers hide in the long grass patches, concealing themselves from view and surprising the player to a battle. Long grass was introduced in [[Generation II]]. In [[Johto]], it appears in [[National Park]]; in [[Hoenn]], it appears on {{rt|119|Hoenn}}, {{rt|120|Hoenn}}, {{rt|121|Hoenn}}{{sup/6|ORAS}}, and the [[Hoenn Safari Zone]]{{sup/6|ORAS}}; in [[Sinnoh]], it appears on {{rt|210|Sinnoh}} and {{rt|214|Sinnoh}}; in [[Unova]], it appears on {{rt|7|Unova}}; and in [[Kalos]], it appears on {{rt|6|Kalos}} and {{rt|16|Kalos}}. It also appears on [[Faraway Island]].
'''Long grass''' (Japanese: '''{{tt|長|なが}}い{{tt|草|くさ}}むら''' ''long grass'') is a type of tall grass that is taller than usual. These patches of grass have grown longer than the usual grass patches, containing different species of Pokémon. Prior to [[Generation VI]], it was impossible to ride a [[bicycle]] through this type of grass (and impossible to run through it in [[Generation III]]). Some Trainers hide in the long grass patches, concealing themselves from view and surprising the player to a battle. Long grass was introduced in [[Generation II]]. In [[Johto]], it appears in [[National Park]] and {{rt|47|Johto}}{{sup/4|HGSS}}; in [[Hoenn]], it appears on {{rt|119|Hoenn}}, {{rt|120|Hoenn}}, {{rt|121|Hoenn}}{{sup/6|ORAS}}, and the [[Hoenn Safari Zone]]{{sup/6|ORAS}}; in [[Sinnoh]], it appears on {{rt|210|Sinnoh}} and {{rt|214|Sinnoh}}; in [[Unova]], it appears on {{rt|7|Unova}}; in [[Kalos]], it appears on {{rt|6|Kalos}} and {{rt|16|Kalos}}; and it also appears in [[Faraway Island]]{{sup/3|E}}.


In Generation V, long grass can be normal or dark, and behaves just like standard grass: normal long grass can [[Phenomenon#Rustling grass|rustle]], while dark long grass may cause double wild encounters to occur.
In [[Generation V]], long grass can be normal or dark, and behaves just like standard grass: normal long grass can [[Phenomenon#Rustling grass|rustle]], while dark long grass may cause double wild encounters to occur.


{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}"
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|land}}; border: 1px solid #{{locationcolor/dark|land}}"
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|}
|}
|}
|}
==In battle==
Certain moves have special effects when used in a battle on a grass tile.
*{{m|Secret Power}}
**In Generation III
***In tall grass: has a 30% chance of {{status|poison}}ing its target and the appearance of {{m|Needle Arm}}
***In long grass: has a 30% chance of putting its target to {{status|sleep}} and the appearance of {{m|Magical Leaf}}
***In seaweed: has a 30% chance of lowering its target's {{stat|Defense}} and the appearance of {{m|Waterfall}}
**In Generations IV and V: has a 30% chance of putting its target to {{status|sleep}} and the appearance of {{m|Needle Arm}}
**In Generations VI and VII: has a 30% chance of putting its target to sleep and the appearance of {{m|Vine Whip}}
*{{m|Nature Power}}
**In Generation III
***In tall or long grass: turns into {{m|Stun Spore}}
***In seaweed: turns into {{m|Hydro Pump}}
**In Generations IV and V: turns into {{m|Seed Bomb}}
**In Generations VI and VII: turns into {{m|Energy Ball}}
*{{m|Camouflage}}
**In grass: makes the user {{type|Grass}}
**In seaweed: makes the user {{type|Water}}
==In other languages==
{|
|- style="vertical-align:top"
|
''Tall grass''
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|zh_yue=草叢 ''{{tt|Chóuchùhng|Tall grass}}''
|zh_cmn=草叢 / 草丛 ''{{tt|Cǎocóng|Tall grass}}''
|fr_ca=Herbe haute{{tt|*|Diamond manual}}
|fr_eu=Hautes herbes
|de=Hohes Gras
|it=Erba alta
|ko=풀숲 ''Pulsup''
|pt_br=Grama alta{{tt|*|manga}}<br>Mato cerrado{{tt|*|The Official Pokémon Handbook}}
|es=Hierba alta
}}
|
''Long grass''
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|fr=Herbes tellement hautes
|de=Sehr hohes Gras
|it=Erba molto alta
|ko=긴 풀숲 ''Gin Pulsup''
|es=Hierba muy alta
}}
|
''Seaweed''
{{langtable|color={{locationcolor/light|underwater}}|bordercolor={{locationcolor/dark|underwater}}
|fr=Algues
|de=Seegras
|it=Alghe
|ko=해초 ''Haecho''
|es=Algas
}}
|- style="vertical-align:top"
|
''Dark tall grass''
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|fr=Herbes bougent
|de=Dunkles hohes Gras
|it=Erba di colore scuro
|ko=색이 진한 풀숲 ''Saegi Jinhan Pulsup''
|es=Hierba alta oscura
}}
|
''Rustling grass''
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|fr=Hautes herbes qui remuent
|de=Raschelndes hohes Gras
|it=Erba alta che ondeggia
|ko=흔들리는 풀숲 ''Heundeullineun Pulsup''
|es=Hierba alta que se mueve
}}
|
''Flowers''
{{langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}
|fr=Fleurs
|de=Blumen
|it=Fiori
|ko=꽃밭 ''Kkotbat''
|es=Flores
}}
|}
{{-}}
{{Special tiles}}<br>
{{Project Games notice|game mechanic}}
[[Category:Special tiles]]
[[de:Hohes Gras]]
[[fr:Hautes herbes]]
[[it:Mattonelle#Erba alta]]
[[ja:草むら]]
[[zh:草丛]]

Revision as of 17:23, 6 November 2017

Alternative areas

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Long rustling grass; tall flowers; missing overworld sprites of long grass and seaweed from Generation VI
Spr 1g 006.png The picture used in this section is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Check dark long grass images in B2W2

Long grass

Long grass on Route 119

Long grass (Japanese: むら long grass) is a type of tall grass that is taller than usual. These patches of grass have grown longer than the usual grass patches, containing different species of Pokémon. Prior to Generation VI, it was impossible to ride a bicycle through this type of grass (and impossible to run through it in Generation III). Some Trainers hide in the long grass patches, concealing themselves from view and surprising the player to a battle. Long grass was introduced in Generation II. In Johto, it appears in National Park and Route 47HGSS; in Hoenn, it appears on Route 119, Route 120, Route 121ORAS, and the Hoenn Safari ZoneORAS; in Sinnoh, it appears on Route 210 and Route 214; in Unova, it appears on Route 7; in Kalos, it appears on Route 6 and Route 16; and it also appears in Faraway IslandE.

In Generation V, long grass can be normal or dark, and behaves just like standard grass: normal long grass can rustle, while dark long grass may cause double wild encounters to occur.

GSC
GSC Long Grass.png
RSE
RSE Long Grass.png
DPPt
DPPt Long Grass.png
HGSS
HGSS Long Grass.png
BW*
BW Long Grass Sp.png BW Long Grass Su.png BW Long Grass Au.png BW Long Grass Wi.png
BW*
BW Dark Long Grass Sp.png BW Dark Long Grass Su.png BW Dark Long Grass Au.png BW Dark Long Grass Wi.png

Seaweed

Patch of seaweed

Seaweed (Japanese: 海草 sea grass) is located underwater in Hoenn as an underwater equivalent to tall grass on land. In Pokémon Ruby, Sapphire, and Emerald, seaweed can be found underwater on Routes 124 and 126. In Pokémon Omega Ruby and Alpha Sapphire, it appears underwater on Routes 107, 124, 126, 128, 129, and 130. The chance of encountering Pokémon in seaweed is lower than that of tall grass.

RSE
RSE Seaweed.png

Dark grass

Dark tall grass (Japanese: むら dark tall grass) is exclusive to Generation V. In dark grass, not only are Pokémon found usually at much higher levels than those in regular grass, but there is a chance of encountering two wild Pokémon at a time, in a Double Battle. Pokémon encountered in dark grass are often similar to those found in normal grass areas of the route, but not identical (in particular, Pokémon encountered in dark grass may be slightly more difficult to catch). Often, Pokémon which are rare in normal grass are more common in dark grass.

Patches of dark grass are typically separated from patches of normal grass. Dark grass does not rustle. There is also long dark grass, which behaves like both types of grass simultaneously.

BW*
BW Dark Grass Sp.png BW Dark Grass Su.png BW Dark Grass Au.png BW Dark Grass Wi.png
BW*
BW Dark Long Grass Sp.png BW Dark Long Grass Su.png BW Dark Long Grass Au.png BW Dark Long Grass Wi.png

Rustling grass

Main article: Phenomenon

Rustling grass (Japanese: れるむら rustling tall grass) is found in Generation V, in virtually any area with patches of tall grass. Occasionally, a patch of grass can be seen shaking. Entering such a patch triggers a battle with a wild Pokémon. The Pokémon found in rustling grass differ from route to route, but all areas (except Route 19) contain Audino. In most areas, it is possible to encounter in rustling grass the evolved forms of Pokémon found in regular grass. Regular tall grass has a chance to start rustling for every step the player takes. Rustling grass will stop shaking if the player enters a battle, or if they leave the area (even if that specific grass patch remains on the screen). Dark grass does not rustle.

BW
BW Rustling Grass Sp.png BW Rustling Grass Su.png BW Rustling Grass Au.png BW Rustling Grass Wi.png

Flowers

Flowers (Japanese: 花畑 flower bed) are a kind of overworld tile introduced in Generation VI that function like tall grass. Flowers may be found on Routes 4, 7, 8, 10, 12, 15, 16, 18, 19, 20, 21, and 22, along with the Pokémon Village, and can be yellow, red, or purple. The Pokémon that can be found in one color of flowers may be different than those found in another color or in tall grass; especially with Flabébé (whose flower generally matches which patch it is found in).

XY
XY Yellow Flowers.png XY Red Flowers.png XY Purple Flowers.png