Terrain: Difference between revisions
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{{incomplete|needs=Missing other languages section and Mystery Dungeon details}} | {{incomplete|needs=Missing other languages section and Mystery Dungeon details}} | ||
'''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the Pokémon games that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is always initially no terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain. | '''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the Pokémon games that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is always initially no terrain, but it can be changed by a Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain. | ||
==In the games== | ==In the games== |
Revision as of 19:32, 23 October 2018
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Missing other languages section and Mystery Dungeon details |
Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is always initially no terrain, but it can be changed by a Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
In the games
There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
Causing terrain
Each terrain has a corresponding move and Ability that will create it.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Move | Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain Genesis Supernova |
Ability | Electric Surge | Grassy Surge | Misty Surge | Psychic Surge |
Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns.
Effects
- Electric Terrain: Increases the power of Electric-type moves used by Pokémon on the ground by 50%. Prevents Pokémon on the ground from falling asleep and being afflicted by Yawn.
- Grassy Terrain: Increases the power of Grass-type moves used by Pokémon on the ground by 50%. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the damage taken from Bulldoze, Earthquake, and Magnitude.
- Misty Terrain: Halves the damage taken by Pokémon on the ground from Dragon-type moves. Prevents Pokémon on the ground from being afflicted with status conditions; in Generation VII, also protects from confusion.
- Psychic Terrain: Increases the power of Psychic-type moves used by Pokémon on the ground by 50%. Prevents Pokémon on the ground from being hit by moves with increased priority.
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
The Ability Grass Pelt increases the Pokémon's Defense by 50% during Grassy Terrain. The Ability Surge Surfer increases the Pokémon's Speed by 100% during Electric Terrain.
Natural objects disappear and cannot be destroyed while terrain is in effect.
Items
If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
---|---|---|---|
Electric Seed |
Grassy Seed |
Misty Seed |
Psychic Seed |
boosts Defense | boosts Special Defense |
Environment-based moves
Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Nature Power | Thunderbolt | Energy Ball | Moonblast | Psychic |
Secret Power | may cause paralysis (Thunder Shock animation) |
may cause sleep (Vine Whip animation) |
may lower Special Attack one stage (Fairy Wind animation) |
may lower Speed one stage (Confusion animation) |
Camouflage | Electric | Grass | Fairy | Psychic |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |