Forewarn (Ability): Difference between revisions

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(→‎In battle: - fix move powers)
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! Power
! Power
! Moves
! Moves
|-
| style="text-align:center" |160
| [[One-hit knockout move]]s ({{m|Fissure}}, {{m|Guillotine}}, {{m|Horn Drill}}, {{m|Sheer Cold}})
|-
|-
| style="text-align:center" |150
| style="text-align:center" |150
| {{m|Eruption}}, {{m|Water Spout}}
| {{m|Eruption}}, {{m|Water Spout}}, [[One-hit knockout move]]s ({{m|Fissure}}, {{m|Guillotine}}, {{m|Horn Drill}}, {{m|Sheer Cold}})
|-
|-
| style="text-align:center" |120
| style="text-align:center" |120
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|-
|-
| style="text-align:center" |80
| style="text-align:center" |80
| {{m|Crush Grip}}, {{m|Dragon Rage}}, {{m|Electro Ball}}, {{m|Endeavor}}, {{m|Final Gambit}}, {{m|Flail}}, {{m|Fling}}, {{m|Frustration}}, {{m|Grass Knot}}, {{m|Gyro Ball}}, {{m|Heat Crash}}, {{m|Heavy Slam}}, {{m|Hidden Power}}, {{m|Low Kick}},<br>{{m|Natural Gift}}, {{m|Nature's Madness}}, {{m|Night Shade}}, {{m|Present}}, {{m|Psywave}}, {{m|Return}}, {{m|Reversal}}, {{m|Seismic Toss}}, {{m|Sonic Boom}}, {{m|Spit Up}}, {{m|Super Fang}}, {{m|Trump Card}}, {{m|Wring Out}}
| {{m|Crush Grip}}, {{m|Dragon Rage}}, {{m|Electro Ball}}, {{m|Endeavor}}, {{m|Final Gambit}}, {{m|Flail}}, {{m|Fling}}, {{m|Frustration}}, {{m|Grass Knot}}, {{m|Guardian of Alola}}, {{m|Gyro Ball}}, {{m|Heat Crash}}, {{m|Heavy Slam}}, {{m|Hidden Power}} (prior to [[Generation VI]]), {{m|Low Kick}},<br>{{m|Natural Gift}}, {{m|Nature's Madness}}, {{m|Night Shade}}, {{m|Present}}, {{m|Psywave}}, {{m|Punishment}}, {{m|Return}}, {{m|Reversal}}, {{m|Seismic Toss}}, {{m|Sonic Boom}}, {{m|Spit Up}}, {{m|Super Fang}}, {{m|Trump Card}}, {{m|Wring Out}}, [[Z-Moves]
|-
|-
| style="text-align:center" |1
| style="text-align:center" |20
| All other damaging moves without fixed powers
| {{m|Stored Power}}, {{m|Power Trip}}
|}
|}
|}
|}

Revision as of 06:11, 20 November 2018

151Mew.png This move effect may be in need of research.
Reason: Can it reveal a move of a non-adjacent Pokémon in a Triple Battle? (Does a move being able to hit non-adjacent Pokémon affect this?)
Check the powers assigned to moves without them in Gen V and VI (the list may only be accurate to Gen IV: Hidden Power probably only has a power assigned prior to Gen VI, and other moves are probably assigned 80)

You can discuss this on the talk page.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Mystery Dungeon

Forewarn よちむ
Prophetic Dream
Flavor text
Generation IV
Determines what moves the foe has.
Generation V
Determines what moves a foe has.
Generation VI
Determines what moves an opposing Pokémon has.
Generation VII
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Forewarn (Japanese: よちむ Prophetic Dream) is an Ability introduced in Generation IV. All Pokémon that have this Ability are Psychic types.

Effect

In battle

Forewarn shows the opponent's move with the highest power. If two or more moves are of the same power, one will be chosen at random.

In a Double Battle, Forewarn will only show the highest power move out of all the moves known by both opponents. If both opponents have a move with the same power, one will be chosen at random.

Damaging moves without a power (i.e. moves that deal direct damage and moves that have variable power) are assigned one.

Power Moves
150 Eruption, Water Spout, One-hit knockout moves (Fissure, Guillotine, Horn Drill, Sheer Cold)
120 Counter, Metal Burst, Mirror Coat
80 Crush Grip, Dragon Rage, Electro Ball, Endeavor, Final Gambit, Flail, Fling, Frustration, Grass Knot, Guardian of Alola, Gyro Ball, Heat Crash, Heavy Slam, Hidden Power (prior to Generation VI), Low Kick,
Natural Gift, Nature's Madness, Night Shade, Present, Psywave, Punishment, Return, Reversal, Seismic Toss, Sonic Boom, Spit Up, Super Fang, Trump Card, Wring Out, [[Z-Moves]
20 Stored Power, Power Trip

In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, a Pokémon with Forewarn occasionally evades moves, even moves that never miss.

Outside of battle

Forewarn has no effect outside of battle.

Pokémon with Forewarn

# Pokémon Types First Ability Second Ability Hidden Ability
0096 Drowzee Drowzee
Psychic Psychic Insomnia Forewarn Inner Focus
0097 Hypno Hypno
Psychic Psychic Insomnia Forewarn Inner Focus
0124 Jynx Jynx
Ice Psychic Oblivious Forewarn Dry Skin
0238 Smoochum Smoochum
Ice Psychic Oblivious Forewarn Hydration
0517 Munna Munna
Psychic Psychic Forewarn Synchronize Telepathy
0518 Musharna Musharna
Psychic Psychic Forewarn Synchronize Telepathy
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga

In other languages

Language Title
Chinese Cantonese 預知夢 Yuhjīmuhng
Mandarin 預知夢 / 预知梦 Yùzhīmèng
France Flag.png French Prédiction
Germany Flag.png German Vorwarnung
Italy Flag.png Italian Premonizione
South Korea Flag.png Korean 예지몽 Yejimong
Brazil Flag.png Brazilian Portuguese Profecia (PS520-present)
Premunir (TCG, PS465-PS509)
Spain Flag.png Spanish Alerta
Vietnam Flag.png Vietnamese Giấc Mộng Tiên Tri


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.