Battle Dome: Difference between revisions
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==In other languages== | ==In other languages== | ||
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|zh_yue=對戰巨蛋 | |zh_yue=對戰巨蛋 ''{{tt|Deuijin Geuihdáan|Battle Dome}}'' | ||
|zh_cmn=對戰巨蛋 / 对战巨蛋 ''{{tt|Duìzhàn Jùdàn|Battle Dome}}'' | |zh_cmn=對戰巨蛋 / 对战巨蛋 ''{{tt|Duìzhàn Jùdàn|Battle Dome}}'' | ||
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Revision as of 14:38, 8 February 2019
- If you were looking for the the 2005 board game by Hasbro and Milton Bradley, see Pokémon Battle Dome.
Battle Dome バトルドーム Battle Dome | |||||||||||||||||||||
"Your path to the invincible superstar!" | |||||||||||||||||||||
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The Battle Dome (Japanese: バトルドーム Battle Dome) is a facility located within the Hoenn Battle Frontier in Pokémon Emerald.
Challenges
Each challenge at the Battle Dome is a tournament between 16 Trainers.
Before each battle, the player can find out about their opponent, such as the Pokémon they use, their battle style, and how they train. Then, both Trainers choose two Pokémon from their three-Pokémon party to use in battle. Competitors can find out who was eliminated in each round by looking at the tournament bracket.
Seeding
The tournament bracket is organized as follows:
- Left Bracket: 1 vs 9, 13 vs 5, 8 vs 16, 12 vs 4
- Right Bracket: 3 vs 11, 15 vs 7, 6 vs 14, 10 vs 2
Seedings are determined by their ranking: the sum of the combined base stat totals of all Pokémon, plus 1/20 of the product of the number of different types represented by the Pokémon and the highest level among the Pokémon. If two Trainers tie in ranking, the higher internal Trainer number will win the tiebreaker; the player will always win the tiebreaker against any CPU Trainer, while Dome Ace Tucker will win any tiebreaker against other CPU Trainers. In the event of a tie battle, the higher seed advances and the lower seed is eliminated.
Battle Style
The battle style of a Trainer is solely determined by the effort values of all of the Trainer's Pokémon. A stat is considered to be emphasized if it makes up at least 30% of the team's EVs (taking Nature into account: for this calculation, EVs on a Pokémon with a beneficial Nature are worth 10% more, while EVs on a hindering Nature are worth 10% less), and neglected if there are no EVs in that stat among the entered Pokémon.
If there are any emphasized stats, they are shown (if there are three emphasized stats, only two are shown). Otherwise, if there are any neglected stats, they are shown (if there are more than two, only two are shown; the ones that are shown are further influenced by the number of entered Pokémon having a hindering Nature in the particular stat). Otherwise, the Trainer is said to "raise Pokémon in a well-balanced way."
CPU Battles
Note that the game does not simulate battles between two CPU Trainers. Instead, the outcome between two CPU Trainers is broken down as follows: each Trainer is scored based upon the sum of the following:
- The type affinity of damaging attacks: each attack dealing damage on the team is compared against each Pokémon on the opposing team. 4 points are awarded if the attack is normally effective, 12 if super effective, and 20 if 4× super effective. No points are awarded if the attack is resisted. 8 points are deducted if the attack is 4× resisted, and 16 points are deducted if the attack is ineffective. For the purposes of calculating this, Ground-type attacks are considered to be neutral against Pokémon with Levitate. Against Pokémon with Wonder Guard, type matchups that are not super effective do not award nor deduct points.
- The sum of the base stats of all Pokémon, divided by 10
- The seeding of the Trainer, minus 1
- A random value from 0 to 31
The Trainer with the higher score advances; if this is a tie, then the higher-seeded Trainer advances. During tournaments in which he may be challenged by the player, Tucker always appears as the #2 seeded contestant, and will always win his battles against CPU opponents.
CPU Pokémon Selection
To determine the Pokémon sent out by a CPU Trainer against the player, each of the CPU Trainer's three Pokémon is given a score. There are two scoring methods, which are chosen at random: the offensive method and defensive method. Both methods compare the type affinity of the Pokémon's damaging attacks against each of the three Pokémon on the player's team. In the offensive method, 2 points are awarded if the attack is normally effective, 4 if super effective, and 8 if 4× super effective. In the defensive method, 2 points are awarded if the attack is resisted, 4 if 4× resisted, and 8 if ineffective. 2 points are deducted if super effective, and 4 are deducted if 4× super effective. No points are awarded or deducted in any other scenario. For the purposes of this calculation, type matchups that are not super effective against Pokémon with Wonder Guard are ignored (no points are awarded or deducted), and Ground-type attacks are considered to be neutral against Pokémon with Levitate.
If all three Pokémon tie in one method, the other method is used. If all three Pokémon tie in the second method, then two Pokémon and the order they appear are chosen at random. Otherwise, the two highest-scoring Pokémon is chosen (if there is a tie for the second selection, the second selection of Pokémon is chosen at random). There is a 40% chance that the CPU Trainer will lead off with the higher-scoring Pokémon, and a 60% chance of leading off with the lower-scoring Pokémon.
Battle Points
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
Dome Ace
After the player has won five and ten championships, Dome Ace Tucker will challenge him or her. On his defeat, he awards the Tactics Symbol.
Tucker uses two of these Pokémon when battling the player.
Silver Symbol challenge
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Gold Symbol challenge
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Layout
Inside the Battle Dome | Trainers can view info on their opponents | Before battle in the Battle Dome |
In the anime
In the anime, Ash challenged the Battle Dome, which is located near Lavender Town, in Tactics Theatrics!!, as his third facility. In the Battle Dome, the challenger is given the possibility of swapping their party Pokémon with the ones they have in storage after the Frontier Brain has revealed his Pokémon.
Pokémon used in Battle Dome
Debut | Tactics Theatrics!! |
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Voice actors | |
Japanese | Kōichi Sakaguchi |
English | Bill Rogers |
Swampert was one of the two Pokémon that battled against Ash's Corphish and Ash's Swellow, and gave Ash a run for his money. Swampert and Arcanine seemed like a perfect combination, taking advantage of Arcanine's speed and its defense as stated by Brock in the episode. In the Double Battle, Swampert's main target was Corphish. Even though it looked bad for Ash, after Tucker used the Fusion of Fire and Water, Corphish and Swellow gained their fighting spirit and came back to win the match for Ash. Swampert was defeated by a devastating Aerial Ace from Swellow.
Swampert's known moves are Protect, Mud Shot, Dynamic Punch, Water Gun, and Water Pulse.
Debut | Tactics Theatrics!! |
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Voice actors | |
Japanese | Chie Satō |
English | Chie Satō |
The other Pokémon Tucker used was Arcanine. Swampert and Arcanine were a perfect combination, taking advantage of Arcanine's speed and Swampert's defense. Even though it looked bad for Ash, after Tucker's Fusion of Fire and Water, Corphish and Swellow gained their fighting spirit and with the help of some strategy of Ash's, they were able to win the match. Arcanine was defeated by a devastating Crabhammer from Ash's Corphish.
Arcanine's known moves are Extreme Speed, Flamethrower, Fire Blast, and Aerial Ace.
In the manga
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
In the Pokémon Adventures manga
In the Pokémon Battle Frontier manga
In other languages
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Hoenn | ||||||||
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This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |