Pokémon Stadium: Difference between revisions

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| No longer fails when difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).
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| No recoil damage is taken if Struggle knocks out an opponent
| No recoil damage is taken if Struggle knocks out an opponent

Revision as of 06:17, 17 March 2020

Pokémon Stadium
ポケモンスタジアム2
Stadium EN boxart.jpg
Boxart of Pokémon Stadium
Basic info
Platform: Nintendo 64
Category: Battle Simulation
Players: 1-4
Connectivity: Transfer Pak
Developer: Nintendo, HAL Laboratory
Publisher: Nintendo
Part of: Generation I side series
Ratings
CERO: N/A
ESRB: E
ACB: G
OFLC: G8+
PEGI: 3
GRAC: N/A
GSRR: N/A
Release dates
Japan: April 30, 1999[1]
North America: February 29, 2000[2]
Australia: March 23, 2000[3]
Europe: April 7, 2000[4]
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Pokémon.co.jp
Nintendo.co.jp
English: Pokémon.com (US)
Pokémon.com (UK)
Nintendo.com
Nintendo.co.uk
Japanese boxart
Stadium 2 JP boxart.png
Japanese boxart of Pokémon Stadium 2
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Stadium (Japanese, title: ポケモンスタジアム2 Pokémon Stadium 2, English subtitle: Pocket Monsters' Stadium 2) is a Nintendo 64 game that allows players to upload and battle their Pokémon from the first generation Pokémon games, Pokémon Red, Blue, Yellow, and Green in Japan. It features several battle arenas, introducing Stadium Mode's original four cups, the Pika Cup, Petit Cup, Poké Cup, and Prime Cup, the latter two of which would return in the sequel, and the original Gym Leader Castle. It also features new Pokémon cries, a feature that was carried on in the sequel for Pokémon from Generation II.

It was released in Japan on April 30, 1999, in North America on February 29, 2000, in Australia on March 23, 2000, and in Europe on April 7, 2000.

This game is the sequel to the mostly incomplete original, which was never released anywhere outside Japan.

Blurb

The ultimate Pokémon battle is about to begin...
At long last, all of your favorite Pokémon are ready to go head-to-head on the N64! Whether you're battling a friend, a Gym Leader or a tournament contestant, you're about to witness some of the most spectacular battle scenes in history! Select a team from a huge stable of "rental" battlers, or use the included N64 Transfer Pack to upload your own team from Pokémon Red, Blue or Yellow! This stadium is packed and ready to rock!

Game modes

Free battle

An open battle mode where players can battle with each other or the CPU with their favorite Pokémon. Players can use the Stadium rulesets (plus the available rentals), or choose "Anything Goes" for only the basic rules with no level limit.

Exclusive to Anything Goes is the ability to bring any number of Pokémon from one to six into battle, and play team matches with three or four players. When two players are on a given side, each selects up to three Pokémon to control.

Stadium Title Screen
Stadium Game Mode Selection

Stadium

Main article: Stadium Mode

This is the main game mode. There are four different cup rules to win; Pika Cup, Petit Cup, Poké Cup, and Prime Cup. In the latter two, there are four levels of difficulty; Poké Ball, Great Ball, Ultra Ball and Master Ball.

Gym Leader Castle

Main article: Gym Leader Castle

In this mode, the goal is to climb to the castle's top by facing, in order, all eight Gym Leaders from Kanto, followed by the Elite 4, and finally the player's rival. Each of the Gym Leaders has three apprentices that the player must defeat first in order to battle the Gym Leader themselves.

When the rival is finally defeated, the player will be rewarded one of the following eight Pokémon at random, each of them uncommon in Generation I and usually only available once in a particular Game Boy game without trading. The starters are at level 5, the Fossil and Dojo Pokémon are at level 20, and Eevee is at level 25.

0001 Bulbasaur Bulbasaur
Grass Poison
0004 Charmander Charmander
Fire
0007 Squirtle Squirtle
Water
0106 Hitmonlee Hitmonlee
Fighting
0107 Hitmonchan Hitmonchan
Fighting
0133 Eevee Eevee
Normal
0138 Omanyte Omanyte
Rock Water
0140 Kabuto Kabuto
Rock Water

Battle Now!

In this mode, the player can play a battle without having to select Pokémon. Rather, the players are randomly assigned one of two predetermined teams.

Round 1





Round 2





Vs. Mewtwo

Once the player has completed the Stadium Mode and Gym Leader Castle, Mewtwo's silhouette will appear in the sky over the Stadium for selection. This is simply a showdown against Mewtwo itself, under essentially "Anything Goes" rules: up to six Pokémon (the player's own or Prime Cup rentals) can be brought to the battle, but Mewtwo is the only opponent. It has full PP Ups applied to all of its moves.

Defeating Mewtwo launches the credits, changes the title screen and unlocks Round 2. Re-unlocking and defeating Mewtwo in Round 2 (where its stats are increased to the max) awards special hidden stickers available in the Gallery mode.

Round 1 Round 2




Kids Club

Main article: Pokémon Stadium series mini-games#In Pokémon Stadium

The Kids Club area is home to nine different mini-games, which may be played with one to four human players (the remaining players are controlled by the computer).

Gallery

Gallery

This feature, which only exists in the North American version of the game, is used to take pictures of Pokémon from a Red, Blue, or Yellow cartridge inserted into the Transfer Pak or any rental Pokémon. Any of the game's arenas can be selected for a backdrop and the photos are stored in an in-game album. These pictures can be printed out as stickers (in 16×1 or 4×4 sizes) via the same Sticker Station that was used for Pokémon Snap.

Oak's Lab

This can only be used if the player has a copy of Pokémon Red, Blue or Yellow inserted into a Transfer Pak. Here, the player can access boxes to organize and store Pokémon and items, trade Pokémon between game cartridges (with two Transfer Paks), and accept prize Pokémon won elsewhere in the game. Using this feature will cause any Pokémon above level 100 (obtained either by hacking or via the Old man glitch) to be permanently reverted to level 100.

GB Tower

Transfer Pak compatibility.

This is used to play an emulated version of Red, Blue, or Yellow on the Nintendo 64. Different borders can be applied, some exclusive to particular versions. In addition, a Doduo Game Boy Tower can be unlocked by completing either the Poké Cup or Prime Cup in Round 1, which allows the game to be played at double the speed. A Dodrio Game Boy Tower can also be unlocked by beating both the Poké Cup and Prime Cup in Round 1, allowing the game to be played at triple speed.

Hall of Fame

When the player clears the final division of a Stadium Cup or defeats the Rival in the Gym Leader Castle, all of the Pokémon on the player's team will be registered in the Hall of Fame.

Round 2

When the Vs. Mewtwo battle is cleared, Round 2 can be toggled on and off by pressing C-Right on the main menu. Round 2 challenges the player to battle through the game all over again, against the same opponents with different Pokémon and a much higher difficulty. Mew can also be rented in the Prime Cup. The surrounding Stadium area in Round 2 is set at night.

Changes

Trainer class changes

As there is a seven-letter limit for Trainer names, some Trainer classes go by different names.

Original Stadium
Lt. Surge Surge
Giovanni Giovani
Bug Catcher Bug Boy
Youngster Lad
Engineer Mr. Fix
Fisherman Fisher
Channeler Medium
Gentleman Old Man
Black Belt Judoboy
Cooltrainer Cool♂ or Cool♀
Bird Keeper Birdboy
Jr. Trainer Jr.♂ or Jr.♀
Super Nerd Nerd
PokéManiac Pkmniac

Game mechanic changes

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: How did the moves change?

Pokémon Stadium features a number of changes to the battle system. Many of these fix glitches present in the Generation I core series games.[5][6]

General changes include:

  • Team preview is enabled.
  • The duration of sleep is reduced to 1-3 turns.
  • If a Pokémon defeats an opposing Pokémon with a recoil move, the Pokémon does not suffer recoil damage.
  • An immobilized Pokémon can still select a move.
  • Consecutive moves such as Wrap end when the target switches out.
  • If a Pokémon is fully paralyzed during the invulnerable turn of Dig or Fly, the move resets.
  • When a paralyzed Pokémon's Speed stat is modified, its Speed reduction is no longer nullified.
  • After a move which causes self-inflicted confusion (e.g. Thrash) ends, the game will display a message stating that the target is confused.
  • The variable that determines the last damage dealt is reset whenever a Pokémon switches, is fully paralyzed, or uses a two-turn move.
  • Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 255 or 511.
  • Critical Hit ratio is changed to (BaseSpeed + 76) / 1024*.
  • The stat modifiers for accuracy and evasion were changed.
  • The HP bars of both active Pokémon numerically display their HP.

In addition, the following moves were changed:

Move Type Change
Acid  Poison  {{{5}}} {{{6}}}
Aurora Beam  Ice  {{{5}}} {{{6}}}
Bide  Normal  {{{5}}} {{{6}}}
Bubble  Water  {{{5}}} {{{6}}}
Bubble Beam  Water  {{{5}}} {{{6}}}
Counter  Fighting  {{{5}}} {{{6}}} No longer capable of countering itself or self-inflicted recoil damage if the opponent does not make a make on a subsequent turn after using Counter.
Disable  Normal  {{{5}}} {{{6}}} Now causes a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled
Focus Energy  Normal  {{{5}}} {{{6}}} Increases the user's critical hit ratio to (BaseSpeed + 236) / 512*
Haze  Ice  {{{5}}} {{{6}}} Eliminates any major status ailments that the user has
Hyper Beam  Normal  {{{5}}} {{{6}}} Recharges even if it missed or defeated the target
Mimic  Normal  {{{5}}} {{{6}}} Will no longer copy a move's maximum PP
Mirror Move  Flying  {{{5}}} {{{6}}} Will now copy multi-turn moves during either of the turns they take to execute
Rest  Psychic  {{{5}}} {{{6}}} No longer fails when difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).
Struggle  Normal  {{{5}}} {{{6}}} No recoil damage is taken if Struggle knocks out an opponent
Substitute  Normal  {{{5}}} {{{6}}} Prevents all HP-draining moves and status conditions
Transform  Normal  {{{5}}} {{{6}}} Transform will not work if the target's current species is Ditto. The transformed Pokémon appears with the normal colors of the target.

Localization changes

Like the Generation I handheld games, Pokémon Stadium had several changes from the Japanese version.

  • The Japanese version had six Stadium Cups. In addition to the Pika, Petit, and Prime Cups, there were three cups based upon official tournaments: the Nintendo Cup '97, Nintendo Cup '98, and Nintendo Cup '99. In the international versions, the Nintendo Cups were replaced with the Poké Cup from Pokémon Yellow's Colosseum 2.
  • A Gallery mode was added, but only in the American version (it was still absent in PAL versions).
  • Pikachu can be taught Surf under special conditions. Japanese players could teach a Pikachu Surf in the original Pokémon Stadium.
  • The number of teams that could be registered was decreased from 12 to 10.
  • In Clefairy Says, the Clefairy sing rather than repeat the same sound effect.

Special Pokémon

One Pokémon with a unique move can be obtained and transferred to any Generation I game.

Amnesia Psyduck

This Psyduck with the special move Amnesia is obtained by registering all 151 Pokémon in the Hall of Fame.

Pokémon Info Battle Moves
PSYDUCK Normal Scratch
Lv. 15 Dex No. Psychic Amnesia
Spr 1y 054.png 0054 -- --
Type -- --
Water Unknown There is no limit to this Pokémon's availability.
It may be obtained on any date, beginning from
when it was released.
It was available in all regions.
Item OT スタジアム*
STADIUM*
Gorgeous Box* ID No. 01999*
02000*
Can be obtained with: R G B Y
R B
Obtained from: JStad Stad Stad2 Distribution

Move Tutor

A Pikachu can be taught Surf if the player clears the Master Ball division of the Round 2 Prime Cup under the following conditions:[7][8]

  • All of the Pokémon must be selected directly from a Game Pak (Pokémon cannot be registered). The Pikachu can come from any Generation I game.
  • Continues may be used, but the game cannot be saved.
  • Pikachu only has to be selected for the final battle, but does not have to take part in the battle.

Staff

Main article: Staff of Pokémon Stadium (English)

Trivia

  • Pokémon cries have a much more realistic sound in this game. However, the starter Pikachu from Pokémon Yellow says its name like in the anime.
  • This was the first home console game to have all Pokémon in its generation able to be used in battle.
  • Nicknamed Pokémon have slightly altered colorations when used in battle. As a result, most NPC Trainers use nicknamed Pokémon to emphasize the effect. This marks one of the few situations where NPCs have nicknamed Pokémon.
    • The color alterations depend on the Pokémon's nickname and the Original Trainer's Trainer ID number and name, so even if two Trainers have Pokémon with the same nickname, the Pokémon still will not likely have the same coloration.
  • Rocket's Pokémon have numbers in their nicknames, even though this was not possible until Generation III. The same applies for Team Rocket Grunts in the sequel.
  • This was the first Pokémon game that allowed more than two players to battle at one time. This feature would not be implemented into the handheld games until Generation III.
  • This is the only game where Lance does not use a Dragonite at any point in the game.
  • Unlike handheld games, if due to glitches (like Pokémon "growing" from Lv. 255 to Lv. 0, thus lowering HP) Pokémon current HP happens to be below 0, it's shown properly (like 64569).
  • Clearing the Gym Leader Castle and Prime Cup on Master Ball mode will unlock an alternate title screen.
  • Although there is a 1'4" (0.4 m) difference between Nidoking and Venonat, the two appear to be the same height in battle.
  • If a Pokémon knows four HM moves, using a TM in the menu allows the first move to be overwritten. This is the only way to replace HM moves in Generation I.
  • Jynx's body color was changed from black to purple between the 1.0 and 1.1 English releases to avoid further controversy.

In other languages

Language Title
Japan Flag.png Japanese ポケモンスタジアム2
France Flag.png French Pokémon Stadium
Germany Flag.png German Pokémon Stadium
Italy Flag.png Italian Pokémon Stadium
Spain Flag.png Spanish Pokémon Stadium

External links


Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.