Withdraw (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Withdraw redirects here. For the act of switching Pokémon in battle, see Recall.
Withdraw
からにこもる Withdraw into Shell
Withdraw IX.png
Type  Water
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Prevents the user from being startled one time this turn.

Withdraw (Japanese: からにこもる Withdraw into Shell) is a non-damaging Water-type move introduced in Generation I.

Effect

Withdraw increases the user's Defense by one stage.

If powered up by a Waterium Z into Z-Withdraw, the user's Defense stat rises by another stage.

Withdraw can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if Rain Dance was used in the previous turn.

Description

Games Description
StadStad2 Used mainly by Pokémon with shells. By withdrawing into the shell, Defense is increased.
GSC Heightens the user's Defense.
RSE Withdraws the body into its hard shell to raise Defense.
FRLG The user withdraws its body in its hard shell, raising its Defense stat.
ColoXD Withdraws into its hard shell to raise Defense.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
The user withdraws its body into its hard shell, raising its Defense stat.
SV The user withdraws its body into its hard shell, boosting its Defense stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0007 Squirtle WaterIC Big.png Monster Water 1 28 10 10 10 10 10 10 14 6 6 6
0008 Wartortle WaterIC Big.png Monster Water 1 31 10 10 10 10 10 10 1, 14 1 1 1
0009 Blastoise WaterIC Big.png Monster Water 1 31 1, 10 1, 10 1, 10 1, 10 1, 10 1, 10 1, 14 1 1 1
0080 Slowbro WaterIC Big.png
PsychicIC Big.png
Monster Water 1 37 37 37 37 37 37 1, Evo. 1, Evo. 1 1 1
0080 Slowbro
Slowbro
Galarian Form
PoisonIC Big.png
PsychicIC Big.png
Monster Water 1 1 1
0090 Shellder WaterIC Big.png Water 3 Water 3 1 1 1 4 4 4 4 4 4 4 4
0091 Cloyster WaterIC Big.png
IceIC Big.png
Water 3 Water 3 1 1 1 1 1 1 1 1 1 1 1
0138 Omanyte RockIC Big.png
WaterIC Big.png
Water 1 Water 3 1 1 1 1 1 1 1 4 1 1
0139 Omastar RockIC Big.png
WaterIC Big.png
Water 1 Water 3 1 1 1 1 1 1 1 1, 4 1 1
0213 Shuckle BugIC Big.png
RockIC Big.png
Bug Bug 1 1 1 1 1 1 1 1
0324 Torkoal FireIC Big.png Field Field 7 7 7 7 4 4 4
0387 Turtwig GrassIC Big.png Monster Grass 5 5 5 5 5 5
0388 Grotle GrassIC Big.png Monster Grass 1, 5 1, 5 1, 5 1, 5 1, 5 1
0389 Torterra GrassIC Big.png
GroundIC Big.png
Monster Grass 1, 5 1, 5 1, 5 1, 5 1, 5 1
0557 Dwebble BugIC Big.png
RockIC Big.png
Bug Mineral 7 7 7 4
0558 Crustle BugIC Big.png
RockIC Big.png
Bug Mineral 1, 7 1, 7 1, 7 1
0564 Tirtouga WaterIC Big.png
RockIC Big.png
Water 1 Water 3 1 1 1 1
0565 Carracosta WaterIC Big.png
RockIC Big.png
Water 1 Water 3 1 1 1 1
0688 Binacle RockIC Big.png
WaterIC Big.png
Water 3 Water 3 7 7 4
0689 Barbaracle RockIC Big.png
WaterIC Big.png
Water 3 Water 3 7 7 1
0785 Tapu Koko ElectricIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 1 5
0786 Tapu Lele PsychicIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 1 5
0787 Tapu Bulu GrassIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 1 5
0788 Tapu Fini WaterIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 1 5
0840 Applin GrassIC Big.png
DragonIC Big.png
Grass Dragon 1 1
0841 Flapple GrassIC Big.png
DragonIC Big.png
Grass Dragon 1 1
0842 Appletun GrassIC Big.png
DragonIC Big.png
Grass Dragon 1 1
0854 Sinistea
Sinistea
All forms
GhostIC Big.png Mineral Amorphous 1 1
0855 Polteageist
Polteageist
All forms
GhostIC Big.png Mineral Amorphous 1 1
1011 Dipplin GrassIC Big.png
DragonIC Big.png
Grass Dragon 1
1012 Poltchageist
Poltchageist
All forms
GrassIC Big.png
GhostIC Big.png
Mineral Amorphous 1
1013 Sinistcha
Sinistcha
All forms
GrassIC Big.png
GhostIC Big.png
Mineral Amorphous 1
1019 Hydrapple GrassIC Big.png
DragonIC Big.png
Grass Dragon 1
1024 Terapagos NormalIC Big.png No Eggs Discovered No Eggs Discovered 1
1025 Pecharunt PoisonIC Big.png
GhostIC Big.png
No Eggs Discovered No Eggs Discovered 8
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Withdraw raises the user's Defense by one stage. This move is affected by Snatch.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 32 - —% - User User -
MDTDS - - 16 - —% - User User -
BSL - - 16 - —% - User User -
MDGtI - - 17 50 —% - User User -
SMD - - 17 40 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Super Smash Bros. series

Squirtle using Withdraw

Withdraw is Squirtle's Side Special move. It hides into its shell and slides around the stage, damaging opponents it collides with. If jumped on, Squirtle will end up stuck on its back.

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Withdraw could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Withdraw could be seen as a move used by Boss Shellder, Cloyster, and Tirtouga.

WaterIC RR.png Withdraw
Charge time 1.54 seconds
Range type Circular (self)
Target Self
Additional effect Raises the user's Defense

Description

Games Description
MDRB Boosts the user's Defense by one level.
MDTDS Boosts the user's Defense by 1 level.
BSL じぶんの ぼうぎょを 1だんかいあげる
MDGtI It boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a IconTileGTI.pngWonder Tile.)
SMD It boosts your Defense. The stat returns to normal when you go to the next floor or step on a IconTileSMD.pngWonder Tile.


In the anime

Omanyte Omastar Withdraw.png
Omanyte and Omastar
Gary Blastoise Withdraw.png
Blastoise
May Squirtle Withdraw.png
Squirtle
Conway Shuckle Withdraw.png
Shuckle
The user withdraws its body into its hard shell.
Pokémon Method
User First Used In Notes
Squirtle Squirtle pulls all of its limbs into its shell for protection. Sometimes, the shell glows blue when the attack is being used.
Ash's Squirtle Fire and Ice Debut
May's Squirtle Curbing the Crimson Tide! None
Cloyster Cloyster clamps its shell shut, protecting its inner body from harm.
Pete Pebbleman's Cloyster Fire and Ice None
Prima's Cloyster The Mandarin Island Miss Match None
Wartortle Wartortle pulls all of its limbs into its shell for protection.
Captain Aidan's Team Wartortle The Pokémon Water War None
Omanyte Omanyte pulls itself into its shell and covers the bottom part with a material the same color as its shell.
Multiple wild Omanyte Fossil Fools None
Multiple wild Omanyte Lucario and the Mystery of Mew None
Omastar Omastar pulls itself into its shell and covers the bottom part with a material the same color as its shell.
Multiple wild Omastar Fossil Fools None
A wild Omastar Lucario and the Mystery of Mew None
Blastoise Blastoise pulls its limbs, head, and hydro cannons into its shell. Sometimes, Blastoise will pull only its head into its shell.
A Blastoise Jessie borrows from the Battle Park One Trick Phony! None
Gary's Blastoise Can't Beat the Heat! Japanese version only
Shuckle Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more.
Rebecca's Shuckle Double-Time Battle Training! None
Conway's Shuckle Working on a Right Move! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 縮入殼中 Sūkyahp Hok Jūng *
縮頭 Sūktàuh *
Mandarin 縮入殼中 / 缩入壳中 Suōrù Ké Zhōng *
縮殼 / 缩壳 Suōké *
The Czech Republic Flag.png Czech Stažení
Denmark Flag.png Danish Tilbagetog
The Netherlands Flag.png Dutch Terugtrekking
Finland Flag.png Finnish Vetäytyminen
France Flag.png French Repli
Germany Flag.png German Panzerschutz
Greece Flag.png Greek Απόσυρση Apósyrsi
India Flag.png Hindi पीछे हटो Peeche Hato
Indonesia Flag.png Indonesian Masuk Cangkang
Masuk
Italy Flag.png Italian Ritirata
South Korea Flag.png Korean 껍질에숨기 Kkeopjiresumgi
Poland Flag.png Polish Wycofanie
Brazil Flag.png Brazilian Portuguese Retirada
Serbia Flag.png Serbian Povlačenje
Spain Flag.png Spanish Refugio
Sweden Flag.png Swedish Retirering
Tillbaka*
Reträtten*
Vietnam Flag.png Vietnamese Rúc Vào


Variations of the move Defense Curl
StatusIC HOME.png Defense CurlHardenMeditateSharpenWithdraw
Formerly a variation
StatusIC HOME.png Howl


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.