From Bulbapedia, the community-driven Pokémon encyclopedia.
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| |hi=मालेमार ''Malamar''|himeaning=Transcription of English name | | |hi=मालेमार ''Malamar''|himeaning=Transcription of English name |
| |ru=Маламар ''Malamar''|rumeaning=Transcription of English name | | |ru=Маламар ''Malamar''|rumeaning=Transcription of English name |
| | |th=คาลามาเนโร ''Calamanero''|thmeaning=Transcription of Japanese name |
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Revision as of 03:15, 4 May 2020
Malamar (Japanese: カラマネロ Calamanero) is a dual-type Dark/Psychic Pokémon introduced in Generation VI.
It evolves from Inkay starting at level 30 when leveled up while the game system is held upside-down.
Biology
Malamar is a Pokémon that resembles an upside-down squid. Several purple tentacles with bright blue undersides sprout from the top of its head. It has yellow eyes with black sclerae, a dark pink beak-like mouth, and lighter purple eyelids. Its main body is dark purple and has six circular yellow lights on the front and back. There is also a yellow stripe nearly encircling its upper body. Covering its main body is a transparent mantle with two white fins on the bottom that function as legs. On each side of the mantle is a long tentacle with dark pink at the top and white, scythe-like fins at the ends.
Malamar possesses strong hypnotic powers, which it uses to force others to do its bidding. People often utilize this ability for nefarious deeds. It lures prey with the flashing pattern on its body and hypnotic motions, then ensnares them in its tentacles. The prey is then finished off with digestive fluids. Prior to Generation VIII, Malamar and its pre-evolution, Inkay, were the only known Pokémon that could learn Topsy-Turvy.
In the anime
Major appearances
An evil, psychopathic Malamar appeared in A Conspiracy to Conquer!. It appeared to be under the control of a woman named "Madame X", but in reality, it had hypnotized an Officer Jenny to pose as Madame X. While it was defeated in the end, it escaped. Malamar reappeared in Facing the Grand Design! along with two other evil Malamar, where they attempted to initiate their plan of world conquest.
Other
Six Malamar appeared in Facing the Grand Design! along with the three evil Malamar. Unlike the three evil Malamar, these Malamar were peaceful and lived with Pokémon living in the forest. They later helped James and Clemont stop the three evil Malamar from completing their plans and rescue their friends.
A Malamar appeared in The Right Hero for the Right Job!, under the ownership of Xerosic. Xerosic used his Malamar to battle several of Clemont's Pokémon, but it was soon defeated. It reappeared in Facing the Needs of the Many!, where it attempted to hypnotize Clemont, but failed.
Minor appearances
Malamar debuted in Kalos, Where Dreams and Adventures Begin!.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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XY019
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Malamar
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Ash's Pokédex
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Malamar, the Overturning Pokémon, and the evolved form of Inkay. Possessing the strongest hypnotic powers of any Pokémon, Malamar can compel others to do anything it wants them to do.
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In the manga
In the Pokémon Adventures manga
In X-actly What They Wanted, Team Flare Scientist Xerosic owns a Malamar.
Pokédex entries
Manga
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Chapter
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Entry
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Pokémon Adventures
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PAXY32
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It has the most powerful hypnotic powers of any Pokémon and can make others do whatever it wants them to.
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In the TCG
- Main article: Malamar (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation VI.
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Generation VI
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Kalos Coastal #011
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Hoenn #—
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X
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It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
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Y
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It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
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Omega Ruby
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It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
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Alpha Sapphire
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It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
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Generation VIII
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Galar #291
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Sword
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Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar's control.
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Shield
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It's said that Malamar's hypnotic powers played a role in certain history-changing events.
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Game locations
This Pokémon was unavailable prior to Generation VI.
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In side games
This Pokémon was unavailable prior to Generation VI.
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In events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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86
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146 - 193
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282 - 376
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92
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87 - 158
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170 - 311
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88
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83 - 154
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162 - 302
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68
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65 - 132
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126 - 258
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75
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72 - 139
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139 - 273
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73
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70 - 137
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135 - 269
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Total: 482
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an Evolution of Malamar
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an Evolution of Malamar
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Malamar in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Malamar in that game.
- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an Evolution of Malamar
- Click on the generation numbers at the top to see Egg moves from other generations
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- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an Evolution of Malamar
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an Evolution of Malamar
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Side game data
Evolution
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+ Level 30 (hold game system upside-down) →
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Sprites
This Pokémon was unavailable prior to Generation VI.
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Trivia
Origin
Malamar is based on an upside-down squid. Its body orientation and hypnosis ability may have been inspired by the vampire squid's abilities to invert its tentacles and produce light. It also somewhat resembles a standard owl, which would symbolically relate to its distinctive wisdom/intelligence.
Name origin
Malamar may be a combination of mal- (Latin for bad), μαλάκιο malákio (Greek for mollusk), calamari, and mare (Latin for sea).
Calamanero may be from 絡ます karamasu (to entangle), calamari, 魔 ma (demon), and possibly nero di seppia (Italian for cephalopod ink).
In other languages
Language
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Title
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Meaning
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Japanese
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カラマネロ Calamanero
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Possibly from 絡ます karamasu, calamari, 魔 ma, and possibly nero di seppia
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French
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Sepiatroce
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From sepia and atroce
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Spanish
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Malamar
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Same as English name
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German
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Calamanero
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Same as Japanese name
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Italian
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Malamar
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Same as English name
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Korean
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칼라마네로 Kallamanero
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From its Japanese name
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Mandarin Chinese
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烏賊王 Wūzéiwáng
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From 烏賊 wūzéi and 王 wáng
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Cantonese Chinese
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烏賊王 Wūchaahkwòhng
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From 烏賊 wūchaahk and 王 wòhng
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More languages
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Hindi
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मालेमार Malamar
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Transcription of English name
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Russian
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Маламар Malamar
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Transcription of English name
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Thai
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คาลามาเนโร Calamanero
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Transcription of Japanese name
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Related articles
Notes
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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