Dizzy Punch (move): Difference between revisions

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jname=ピヨピヨパンチ |
jname=ピヨピヨパンチ |
jtrans=Chirp Chirp Punch |
jtrans=Chirp Chirp Punch |
gameimage=Dizzy_Punch_(Move).png |
desc=The foe is hit with a rhythmically launched punch that may also leave it confused. |
desc=The foe is hit with a rhythmically launched punch that may also leave it confused. |
type=Normal |
type=Normal |

Revision as of 12:31, 7 April 2008

Dizzy Punch
ピヨピヨパンチ Chirp Chirp Punch
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  100%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

Dizzy Punch (Japanese: ピヨピヨパンチ Chirp Chirp Punch) is a damage-dealing Normal-type move introduced in Generation I. Its Japanese name refers to the tweeting of birds associated with "cartoon" dizzyness or confusion.

Effect

Dizzy Punch does damage, and has a high chance of confusing the target.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Uppercut
  • German: Irrschlag
  • Spanish: Puño-Mareo

Template:Project MoveDex notice