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Revision as of 16:58, 3 January 2022
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Time is a mechanic in the Pokémon games. It was introduced in Generation II and has been a major component of almost all games released afterward. Time affects both the evolution of several Pokémon and whether certain Pokémon can be found in the wild. Some events may take place at a specific time of day, or on a particular day of the week. Pokémon Legends: Arceus uses its own time system and doesn't depend on the player's real time.
Berries are governed by the time function, maturing after a certain amount of time has passed. Much like weather, the games' time function has been revised and expanded in each subsequent generation after its introduction.
Generation II
In Generation II, the changing time of day was a highly touted feature for the games; several Pokémon were even designed with this in mind, such as Hoothoot and Noctowl, while others would only appear in certain areas at certain times of day.
At the beginning of all three games, the clock would be set upon starting a new game, even before the player is named. The default time is 10:00 a.m (10:00). The clock can be reset through a code in all three games, though it is more difficult to do so in Pokémon Crystal. The player's Mom will change the clock by an hour for daylight saving time.
Eevee was given two new evolutions to take advantage of the changing time: Espeon, which it would become if its friendship maxed out during the morning or day, and Umbreon, which it would become if its friendship maxed during the night.
Times of day
Morning | Day | Night |
---|---|---|
4:00 a.m. - 9:59 a.m. (04:00 - 09:59) |
10:00 a.m. - 5:59 p.m. (10:00 - 17:59) |
6:00 p.m. - 3:59 a.m. (18:00 - 03:59) |
Morning
Morning, referred to as Morn in-game, is the time from 4:00 a.m. to 9:59 a.m. (04:00 - 09:59). Many Pokémon Trainers are still asleep and there are many Bug-type Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.
Day
Day is the time from 10:00 a.m. to 5:59 p.m (10:00 - 17:59). The landscape is not tinted at all during this time, making it seem closer to the Generation I games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.
Night
Night, referred to as Nite in-game, is the time from 6:00 p.m. to 3:59 a.m. (18:00 - 03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the Pokémon Center Nurse will note that the player is still active despite the time, before healing the party.
Days of the week
- Main article: Days of the week
When the Pokégear is first received, the player's mother will ask them to set the day of the week as well. This affects several things, such as the National Park's Bug-Catching Contest and which of the Week Siblings appears, though not much else.
Resetting the clock
In the Western and Korean versions, a secret function for resetting the game's clock that requires a password may be accessed from the title screen. The password is generated from the player's name, Trainer ID number, and current amount of money (Blackshark's GSC Clock Password Generator). The game will then reboot and the main menu will return the "TIME NOT SET" error message. Proceeding will then load a screen in which the player can adjust the clock's data, including the weekday. Due to being based on the Japanese version, the password only takes into account the first five characters of the player's name.
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.
Western Gold and Silver
Hold ↓, SELECT, and B.
Western Crystal and Korean Gold and Silver
- Hold ↓, SELECT, and B
- Release ↓ and B, while still holding SELECT
- Hold ← and ↑, while still holding SELECT
- Release SELECT
Generation III
Unlike Generation II, Generation III had no separate time periods, or even an ability to check the time in-game unless the player traveled back to Littleroot Town, where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted Berries (although this was not completely foolproof). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.
There were, however, some time-based functions in the games. For example, Shoal Cave's water level would change every six hours, at 3:00 and 9:00 a.m. and p.m. (03:00, 09:00, 15:00, 21:00). Just the same, Eevee would be able to evolve into Espeon if the in-game time was between 12:00 p.m. and 11:59 p.m. (12:00 - 23:59). Eevee would be able to evolve into Umbreon if the in-game time was between 12:00 a.m. and 11:59 a.m. (00:00 - 11:59).
Day Evolution | Night Evolution |
---|---|
12:00 p.m. - 11:59 p.m. (12:00 - 23:59) |
12:00 a.m. - 11:59 a.m. (00:00 - 11:59) |
Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day. Lilycove Department Store gives out Pokémon Loto Tickets for the Pokémon Lottery Corner, with the winning number changing daily. An old man who lives in Pacifidlog Town looks out for Mirage Island, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.
In Pokémon FireRed and LeafGreen, however, the time function is completely absent, allowing it to be more like the Generation I games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. In order to do so, the player would have to trade Eevee to Ruby, Sapphire or Emerald and have it evolve in one of those games. The same holds true for Pokémon Colosseum, where Espeon and Umbreon are obtainable as starter Pokémon. In XD, Eevee can only be evolved into Espeon or Umbreon by a method that is not time-dependent, the Sun and Moon Shards.
Generation IV
In Generation IV, the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day. However, this time it uses the Nintendo DS's system clock. Many new Pokémon have evolutions influenced by the time of day; for example, Gligar will only evolve into Gliscor at night. The three time periods from Generation II return, with smoother transitions between them.
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, Drifloon only appear in the Valley Windworks on Fridays, and battles with Barry in the Battle Zone can only be initiated on weekends.
The Pokédex also has a new function that displays where Pokémon are found in each time period. When it is first opened, the Sinnoh Pokédex will also default to the current time of day.
Times of day
Morning | Day | Night |
---|---|---|
4:00 a.m. - 9:59 a.m. (04:00 - 9:59) |
10:00 a.m. - 7:59 p.m. (10:00 - 19:59) |
8:00 p.m. - 3:59 a.m. (20:00 - 03:59) |
Morning
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00 a.m. to 9:59 a.m. (04:00 - 9:59).
Day
Everything takes on its natural color during the day. Day lasts from 10:00 a.m. to 7:59 p.m. (10:00 - 19:59), with twilight lasting from around 5:00 p.m. (17:00) until night sets in. Twilight has its own set of eyecatches.
Night
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00 p.m. to 3:59 a.m. (20:00 - 03:59), with lights in buildings turning off at 12:00 a.m. (00:00). A majority of areas in Sinnoh have slightly different music during the night, including Pokémon Centers, though this is not true in Kanto and Johto.
Generation V
In Pokémon Black and White, the concept of seasons was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.
In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that one would suspect to find only at night will be found during all times of day.
Time of day in relation to season
Season | Morning | Day | Evening | Night |
---|---|---|---|---|
Spring | 5:00 a.m. - 9:59 a.m. (05:00 - 09:59) |
10:00 a.m. - 4:59 p.m. (10:00 - 16:59) |
5:00 p.m. - 7:59 p.m. (17:00 - 19:59) |
8:00 p.m. - 4:59 a.m. (20:00 - 04:59) |
Summer | 4:00 a.m. - 8:59 a.m. (04:00 - 08:59) |
9:00 a.m. - 6:59 p.m. (09:00 - 18:59) |
7:00 p.m. - 8:59 p.m. (19:00 - 20:59) |
9:00 p.m. - 3:59 a.m. (21:00 - 03:59) |
Autumn | 6:00 a.m. - 9:59 a.m. (06:00 - 09:59) |
10:00 a.m. - 5:59 p.m. (10:00 - 17:59) |
6:00 p.m. - 7:59 p.m. (18:00 - 19:59) |
8:00 p.m. - 5:59 a.m. (20:00 - 05:59) |
Winter | 7:00 a.m. - 10:59 a.m. (07:00 - 10:59) |
11:00 a.m. - 4:59 p.m. (11:00 - 16:59) |
5:00 p.m. - 6:59 p.m. (17:00 - 18:59) |
7:00 p.m. - 6:59 a.m. (19:00 - 06:59) |
Generation VI
Time continued to be based on the system clock in Generation VI, now using the 3DS's clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.
In Pokémon Omega Ruby and Alpha Sapphire the game always starts at daytime, the 3DS's clock being taken into account only after the player interacts with the analog clock in their room.
Times of day
Morning | Day | Evening | Night |
---|---|---|---|
4:00 a.m. - 10:59 a.m. (04:00 - 10:59) |
11:00 a.m. - 5:59 p.m. (11:00 - 17:59) |
6:00 p.m. - 8:59 p.m. (18:00 - 20:59) |
9:00 p.m. - 3:59 a.m. (21:00 - 03:59) |
Generation VII
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
In Pokémon Sun and Ultra Sun, the clock functions conventionally, matching the Nintendo 3DS's clock; however, in Pokémon Moon and Ultra Moon, the game runs its time offset by 12 hours from the 3DS's clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS's clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS's clock.
Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using the Ultra Wormhole at the Altar of the Sunne/Moone.
Different Pokémon can once again be found depending on the time of day. In the Rotom Pokédex, these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in Alola have slightly different background music depending on the time of day, such as Hau'oli City.
Times of day
Note that these times refer to the time on the 3DS's clock. That is, within Pokémon Moon and Ultra Moon, "day" still starts at 6 a.m. (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the Pokémon Center Café.
Game | Morning | Day | Evening | Night | |
---|---|---|---|---|---|
Sun | Ultra Sun | 6:00 a.m. - 9:59 a.m. (06:00 - 09:59) |
10:00 a.m. - 4:59 p.m. (10:00 - 16:59) |
5:00 p.m. - 5:59 p.m. (17:00 - 17:59) |
6:00 p.m. - 5:59 a.m. (18:00 - 05:59) |
Moon | Ultra Moon | 6:00 p.m. - 9:59 p.m. (18:00 - 21:59) |
10:00 p.m. - 4:59 a.m. (22:00 - 04:59) |
5:00 a.m. - 5:59 a.m. (05:00 - 05:59) |
6:00 a.m. - 5:59 p.m. (06:00 - 17:59) |
Pokémon Let's Go, Pikachu! and Let's Go, Eevee!
Despite Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! having a few time-based features, they are set in perpetual daytime, much like the game they're modeled after, and their compatibility with only the 151 original Pokémon (Meltan and Melmetal notwithstanding) excludes the possibility of time-based evolutions. Due to this, Alolan Rattata evolves regardless of time of day in these games.
Generation VIII
Pokémon Sword and Shield
In Pokémon Sword and Shield, time is set to specific times of day during the main story as a narrative device. This affects all areas of Galar outside of the Wild Area, and even influences evolution. After the player becomes Champion, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving Sordward and Shielbert.
Times of day
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: What is the boundary between morning and day, and is there a difference? |
Morning | Day | Evening | Night |
---|---|---|---|
6:00 a.m. - 9:59 a.m. (06:00 - 09:59) |
10:00 a.m. - 6:59 p.m. (10:00 - 18:59) |
7:00 p.m. - 7:59 p.m. (19:00 - 19:59) |
8:00 p.m. - 5:59 a.m. (20:00 - 05:59) |
Time-specific events
- Please note that this section relates only to events that occur at specific times but not on a particular day. For events that occur only on specific days of the week please see Days of the week.
Time-based evolutions
With the introduction of time in Generation II, time-based evolutions were also introduced. The table below summarizes the in-game times during which Pokémon that evolve based on time can evolve in various games across the generations. Since time was not implemented in Pokémon FireRed and LeafGreen, these Pokémon cannot evolve in those games.
In Pokémon Sword and Shield, prior to becoming Champion, outside of the Wild Area the time of day is determined by the player's current point in the story, not the system time. This affects both the lighting of the environment and time-based evolutions. However, even before becoming Champion, the time of day in the Wild Area is exclusively determined by the system time.
Games | Day | Night | |
---|---|---|---|
G S C | 4:00 a.m. - 5:59 p.m. (04:00 - 17:59) |
6:00 p.m. - 3:59 a.m. (18:00 - 03:59) | |
R S E | 12:00 p.m. - 11:59 p.m. (12:00 - 23:59) |
12:00 a.m. - 11:59 a.m. (00:00 - 11:59) | |
D P Pt HG SS X Y OR AS |
4:00 a.m. - 7:59 p.m. (04:00 - 19:59) |
8:00 p.m. - 3:59 a.m. (20:00 - 03:59) | |
B W B2 W2 |
Spring | 5:00 a.m. - 7:59 p.m. (05:00 - 19:59) |
8:00 p.m. - 4:59 a.m. (20:00 - 04:59) |
Summer | 4:00 a.m. - 8:59 p.m. (04:00 - 20:59) |
9:00 p.m. - 3:59 a.m. (21:00 - 03:59) | |
Autumn | 6:00 a.m. - 7:59 p.m. (06:00 - 19:59) |
8:00 p.m. - 5:59 a.m. (20:00 - 05:59) | |
Winter | 7:00 a.m. - 6:59 p.m. (07:00 - 18:59) |
7:00 p.m. - 6:59 a.m. (19:00 - 06:59) | |
S US M UM * |
6:00 a.m. - 5:59 p.m. (06:00 - 17:59) |
6:00 p.m. - 5:59 a.m. (18:00 - 05:59) | |
6:00 p.m. - 5:59 a.m. (18:00 - 05:59) |
6:00 a.m. - 5:59 p.m. (06:00 - 17:59) | ||
Sw Sh | 6:00 a.m. - 7:59 p.m. (06:00 - 19:59) |
8:00 p.m. - 5:59 a.m. (20:00 - 05:59) |
Evolutions
Several Pokémon evolve during a certain time of day.
Previous evolution | Time evolution | Later evolution | ||||
---|---|---|---|---|---|---|
Rattata is the lowest in its family | Rattata Alolan Form Normal Dark |
+ File:Night Icon.png Level 20+ (during the nighttime)[1] → |
Raticate Alolan Form Normal Dark |
Raticate does not evolve | ||
Cubone is the lowest in its family | Cubone Ground |
+ File:Night Icon.png + Level 28+ (during the nighttime in Alola) → |
Marowak Alolan Form Fire Ghost |
Marowak does not evolve | ||
Eevee is the lowest in its family | Eevee Normal |
+ File:Day Icon.png + Level Up (during the daytime with high friendship)[2] → |
Espeon Psychic |
Espeon does not evolve | ||
+ File:Night Icon.png + Level Up (during the nighttime with high friendship)[2] → |
Umbreon Dark |
Umbreon does not evolve | ||||
Gligar is the lowest in its family | Gligar Ground Flying |
+ + File:Night Icon.png Level Up (holding Razor Fang during the nighttime) → |
Gliscor Ground Flying |
Gliscor does not evolve | ||
Sneasel is the lowest in its family | Sneasel Dark Ice |
+ + File:Night Icon.png Level Up (holding Razor Claw during the nighttime) → |
Weavile Dark Ice |
Weavile does not evolve | ||
Zigzagoon Galarian Form Dark Normal |
Level 20+ → |
Linoone Galarian Form Dark Normal |
+ File:Night Icon.png Level 35+ (during the nighttime) → |
Obstagoon Dark Normal |
Obstagoon does not evolve | |
Budew is the lowest in its family | Budew Grass Poison |
+ File:Day Icon.png + Level Up (during the daytime with high friendship) → |
Roselia Grass Poison |
Shiny Stone → |
Roserade Grass Poison | |
Chingling is the lowest in its family | Chingling Psychic |
+ File:Night Icon.png + Level Up (during the nighttime with high friendship) → |
Chimecho Psychic |
Chimecho does not evolve | ||
Happiny is the lowest in its family | Happiny Normal |
+ File:Day Icon.png + Level Up (during the daytime holding Oval Stone) → |
Chansey Normal |
+ Level Up (with high friendship) → |
Blissey Normal | |
Riolu is the lowest in its family | Riolu Fighting |
+ File:Day Icon.png + Level Up (during the daytime with high friendship) → |
Lucario Fighting Steel |
Lucario does not evolve | ||
Tyrunt is the lowest in its family | Tyrunt Rock Dragon |
+ File:Day Icon.png Level 39+ (during the daytime) → |
Tyrantrum Rock Dragon |
Tyrantrum does not evolve | ||
Amaura is the lowest in its family | Amaura Rock Ice |
+ File:Night Icon.png Level 39+ (during the nighttime) → |
Aurorus Rock Ice |
Aurorus does not evolve | ||
Yungoos is the lowest in its family | Yungoos Normal |
+ File:Day Icon.png Level 20+ (during the daytime) → |
Gumshoos Normal |
Gumshoos does not evolve | ||
Rockruff is the lowest in its family | Rockruff Rock |
+ File:Day Icon.png Level 25+ (during the daytime) → |
Lycanroc Midday Form[3] Rock |
Lycanroc does not evolve | ||
+ File:Night Icon.png Level 25+ (during the nighttime) → |
Lycanroc Midnight Form[4] Rock | |||||
+ + File:Day Icon.pngFile:Night Icon.png Level 25+ (Rockruff with Own Tempo from 7 P.M. to 7:59 P.M.) → |
Lycanroc Dusk Form[5] Rock | |||||
Fomantis is the lowest in its family | Fomantis Grass |
+ File:Day Icon.png Level 34+ (during the daytime) → |
Lurantis Grass |
Lurantis does not evolve | ||
Milcery is the lowest in its family | Milcery Fairy |
+ File:Day Icon.png Spin holding a Sweet (clockwise for less than 5 seconds during the daytime) → |
Alcremie Vanilla Cream Fairy |
Alcremie does not evolve | ||
+ File:Day Icon.png Spin holding a Sweet (anti-clockwise for less than 5 seconds during the daytime) → |
Alcremie Ruby Cream Fairy | |||||
+ File:Day Icon.png Spin holding a Sweet (clockwise for more than 5 seconds during the daytime) → |
Alcremie Caramel Swirl Fairy | |||||
+ File:Day Icon.png Spin holding a Sweet (anti-clockwise for more than 5 seconds during the daytime) → |
Alcremie Ruby Swirl Fairy | |||||
+ File:Night Icon.png Spin holding a Sweet (clockwise for less than 5 seconds during the nighttime) → |
Alcremie Matcha Cream Fairy | |||||
+ File:Night Icon.png Spin holding a Sweet (anti-clockwise for less than 5 seconds during the nighttime) → |
Alcremie Salted Cream Fairy | |||||
+ File:Night Icon.png Spin holding a Sweet (clockwise for more than 5 seconds during the nighttime) → |
Alcremie Lemon Cream Fairy | |||||
+ File:Night Icon.png Spin holding a Sweet (anti-clockwise for more than 5 seconds during the nighttime) → |
Alcremie Mint Cream Fairy | |||||
+ File:Day Icon.pngFile:Night Icon.png Spin holding a Sweet (anti-clockwise for more than 10 seconds between 7:00 PM and 7:59 PM) → |
Alcremie Rainbow Swirl Fairy | |||||
Snom is the lowest in its family | Snom Ice Bug |
+ File:Night Icon.png + Level Up (during the nighttime with high friendship) → |
Frosmoth Ice Bug |
Frosmoth does not evolve |
- ↑ Because time-based evolutions are not present in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Alolan Rattata can evolve regardless of the time set on the console.
- ↑ 2.0 2.1 Because time-based evolutions are not present in Pokémon Fire Red and Leaf Green, Eevee cannot evolve into Espeon or Umbreon regardless of the time set on the console.
- ↑ In Generation VII, Rockruff could only evolve into Midday Lycanroc in Pokémon Sun and Ultra Sun.
- ↑ In Generation VII, Rockruff could only evolve into Middnight Lycanroc in Pokémon Moon and Ultra Moon.
- ↑ In Generation VII, Own Tempo Rockruff evolve into Dusk Lycaroc in Pokémon Ultra Sun and Ultra Moon from 5 P.M. to 5:59 P.M. in in-game time (which is opposite the real time in Pokémon Ultra Moon).
Generation II
- Daisy will massage the player's Pokémon between 3:00 and 4:00 p.m. (15:00 - 16:00).
- Officers will only challenge the player at night from 6:00 p.m. to 3:59 a.m. (18:00 - 03:59).
- The wild battle theme played in Johto and some locations in Kanto is slightly different at night from 6:00 p.m. to 3:59 a.m. (18:00 - 03:59).
Generation III
Pokémon Ruby, Sapphire, and Emerald
- The tides in Shoal Cave depend on the time of day. It is high tide from 9:00 a.m. to 3:00 p.m. (09:00 - 15:00) and 9:00 p.m. to 3:00 a.m. (21:00 - 03:00), and low tide from 3:00 p.m. to 9:00 p.m. (15:00 - 21:00) and 3:00 a.m. to 9:00 a.m. (03:00 - 09:00).
Generation IV
Pokémon Diamond, Pearl, and Platinum
- Joggers will only challenge the player in the morning from 4:00 to 9:59 a.m. (04:00 - 09:59).
- Policemen will only challenge the player at night from 8:00 p.m. to 3:59 a.m. (20:00 - 03:59).
- The player can catch Rotom once from 8:00 p.m. to 3:59 a.m. (20:00 - 03:59) in the Old Chateau.
- The Pal Park transfer can occur only once every 24 hours.
- Certain music changes depending on if it's daytime or night.
Pokémon HeartGold and SoulSilver
- Daisy will massage the player's Pokémon between 3:00 p.m. and 4:00 p.m. (15:00 - 16:00).
- Policemen will only challenge the player at night from 8:00 p.m. to 3:59 a.m. (20:00 - 03:59).
- Clair's phone number can be registered on any day between 6:00 a.m. and 10:00 a.m. (06:00 - 10:00) at the Dragon's Den after battling her and Lance in the Dragon's Den.
- Pryce's phone number can be registered on any day between 6:00 a.m. and 10:00 a.m. (06:00 - 10:00) at the bottom of the Lake of Rage (not main area).
- Lt. Surge's phone number can be registered on any day between 9:00 a.m. and 11:00 a.m. (09:00 - 11:00) in front of the Power Plant after capturing Zapdos and the player arrives walking with a Pikachu.
- Brock's phone number can be registered on any day between 12:00 and 3:00 p.m. (12:00 - 15:00) at the Pewter entrance to Diglett's Cave.
- Whitney's phone number can be registered on any day between 12:00 and 4:00 p.m. (12:00 - 16:00) at the Goldenrod Department Store on the 6th floor.
- Jasmine's phone number can be registered on any day between 1:00 p.m. and 2:00 p.m. (13:00 - 14:00) at Olivine Diner.
- Blue's phone number can be registered on any day between 3:00 p.m. and 4:00 p.m. (15:00 - 16:00) at Pallet Town, from Daisy after she massages one of the player's Pokémon 7 times.
- Misty's phone number can be registered on any day between 4:00 p.m. and 6:00 p.m. (16:00 - 18:00) at the end of Route 25 to the east of Bill's Sea Cottage when Suicune is not there.
- Janine's phone number can be registered on any day between 4:00 p.m. and 6:00 p.m. (16:00 - 18:00) at the Pokémon League Reception Gate in front of Victory Road.
- Morty can be rematched on Tuesday between 8:00 p.m. and 12:00 a.m. (20:00 - 24:00) at the Fighting Dojo in Saffron City.
Generation V
- Trainers may be battled every day in the Big Stadium and Small Court. However, they cannot be battled during sports events that occur during certain times and days of the week.
- The Royal Unova can be boarded only during the evening.
- The player can purchase Casteliacones once per day. In Black and White, this is only possible on Tuesdays and outside of winter.
- A businessman in Lacunosa Town gives out a Pecha, Leppa, Lum, or Bluk Berry on SundaysBW/every dayB2W2 during nighttime.
- The Black Empoleon biker gang will "take over" the Tubeline Bridge on Friday evenings and nights, and their leader can be challenged.BW
- Morimoto and NishinoB2W2 can be battled in Castelia City once per day. In Black and White, the player must've entered the Hall of Fame for this to be possible.
- A girl on Route 8 will give out one of the four weather duration-extending items per day. The rock changes depending on the time of day:
Time of Day | Rock given |
---|---|
Morning | Damp Rock |
Day | Heat Rock |
Evening | Smooth Rock |
Night | Icy Rock |
Generation VI
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: More info on ORAS |
Pokémon X and Y
- At the Juice Shoppe in Lumiose City:
- Pre-made Berry Juice is sold to the player once a day.
- Juice may be made for free from Berries from the player's inventory once a day.
- Lumiose Galettes may be purchased for $100 ($80 if the player is more stylish) for four hours at a time starting at 3 a.m., 9 a.m., 3 p.m., and 9 p.m. (03:00, 09:00, 15:00, 21:00).
- Once per day, the player may also receive a free Moomoo Milk if they purchase a galette during the hours of 3 a.m., 9 a.m., 3 p.m., or 9 p.m. (03:00, 09:00, 15:00, 21:00).
- In Camphrier Town lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.
- A Maid in the same house will also give the player a Sweet Heart once per day as well.
- A massage therapist in Cyllage City will massage the player's lead Pokémon once a day.
- Route 18's Psychic Inver will battle the player in an Inverse Battle once a day.
- Between 8 p.m. and 9 p.m. (20:00 - 21:00), Mega Stones can be found after upgrading the Mega Ring.
Pokémon Omega Ruby and Alpha Sapphire
- The tides in Shoal Cave depend on the time of day. It is high tide from 9:00 a.m. to 3:00 p.m. (09:00 - 15:00) and 9:00 p.m. to 3:00 a.m. (21:00 - 03:00), and low tide from 3:00 p.m. to 9:00 p.m. (15:00 - 21:00) and 3:00 a.m. to 9:00 a.m. (03:00 - 09:00).
- In the Nameless Cavern, one of the lake guardians can be encountered depending on the time of day. Mesprit appears between 4:00 a.m. and 7:59 p.m. (04:00 - 19:59), Uxie appears between 8:00 p.m. and 8:59 p.m. (20:00 - 20:59), and Azelf appears between 9:00 p.m. and 3:59 a.m. (21:00 - 03:59).
- In the Trackless Forest, one of the Legendary beasts can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. Raikou, from zero to 19 minutes past the hour; Entei, from 20 to 39 minutes past; and Suicune, from 40 to 59 minutes past.
- In the Island Cave, Regigigas can be found during the daytime. It requires the player to have a Regirock, Registeel, and Regice that has been nicknamed and is holding a Casteliacone, Icy Rock, Never-Melt Ice, or Snowball.
- The music that plays when soaring in the sky changes depending on the time of day.
Generation VII
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: More info |
Pokémon Sun and Moon
- The music that plays in Iki Town, Festival Plaza, Hau'oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.
- Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.
- Certain Zygarde Cells can be found depending on whether it is day or night.
- At the Altar of the SunneS/Altar of the MooneM, having Solgaleo in the party at night or Lunala during the day will allow the player to travel to the Altar of the MooneS/Altar of the SunneM.
- Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.
- During most of the day (10 PM to 5 PM), Haina Desert is bathed in harsh sunlight, while during the night a sandstorm blows instead.
- Morimoto can be battled once per day during the post-game in Heahea City.
Pokémon Ultra Sun and Ultra Moon
- The music that plays in Iki Town, Festival Plaza, Hau'oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.
- Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.
- At the Altar of the SunneUS/Altar of the MooneUM, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the MooneUS/Altar of the SunneUM.
- Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.
- During most of the day (10 PM to 5 PM), Haina Desert is bathed in harsh sunlight, while during the night a sandstorm blows instead.
- Rockruff will evolve into Dusk Form Lycanroc from 5:00 p.m. to 5:59 p.m. (17:00 - 17:59) only (opposite the real time in Pokémon Ultra Moon).
- After hearing about the Trainers' School mysteries from a Youngster on Big Wave Beach, a single Preschooler with a Drifloon will ask player to solve the seven mysteries if the player visits the Trainers' School at night.
- Morimoto and Iwao can be battled in a Multi Battle once per day in Heahea City.
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Mina can be fought once a day at Vermilion Harbor.
- Items respawn in several locations throughout the region.
Generation VIII
- Battle Cafés can be challenged once per day.
- The bargain shop at Stow-on-Side will sell the player one item per day.
- A man in Stow-on-Side will buy one valuable item from the player once per day.
- Morimoto can be battled once per day during the post-game in Circhester.
- After completing the main story, the player can battle Marnie in Spikemuth once a day.
- After completing The Isle of Armor story, the player can battle KlaraSw/AverySh, Mustard, and Honey once a day.
- After completing The Crown Tundra story, the player can battle Peony once a day.
In the spin-off games
Mystery Dungeon series
In the Pokémon Mystery Dungeon series a day has passed every time the player comes back from an adventure or plays Sentry Duty. During the story, one day can incorporate clearing several dungeons in a row with save points in between.
Clearing Blizzard Island gives the player the choice to go through Crevice Cave or not, if the player chooses not to a day has passed. When going to Hidden Land, a day never passes unless the player leaves back to Treasure Town or completes Temporal Tower.
Pokémon Conquest
The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (The Rebel and Tragic Determination), the goal is to defeat Nobunaga before January, Year 4 (before 3 years had passed).
Opposing armies will only attack at the very start of the month, except for one time in The Legend of Ransei where Shingen or Kenshin attack after they decline a battle with the player.
Pokémon GO
In Pokémon GO, day and night changes depend on sunset and sunrise in the player's location. The difference between day and night is the appearance, the music, and that Eevee evolves into Espeon and Umbreon respectively when walked 10 km. Additionally, Raid Battles do not spawn during a specific range of hours at night. Sunny weather during the day becomes Clear weather during the night; the effects of the two, however, are identical.
If a Mystery Box is acquired and opened, three days must pass before it can be opened again.
In other languages
Morning
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Evening
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Night
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Late night
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |