Let's Go!: Difference between revisions

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When a wild Pokémon faints as a result of this method, the player's [[party]] will receive a fraction of [[Experience|Experience Points]] with the lead Pokémon gaining the most. The player will also receive a handful of [[TM Materials]] from the family of the defeated Pokémon. If the player's Pokémon does not give up, they will continue to Auto Battle any wild Pokémon within a certain range, until there are no more wild Pokémon left to Auto Battle.
When a wild Pokémon faints as a result of this method, the player's [[party]] will receive a fraction of [[Experience|Experience Points]] with the lead Pokémon gaining the most. The player will also receive a handful of [[TM Materials]] from the family of the defeated Pokémon. If the player's Pokémon does not give up, they will continue to Auto Battle any wild Pokémon within a certain range, until there are no more wild Pokémon left to Auto Battle.


A Pokémon cannot evolve solely from the [[Experience|Experience Points]] gained through Auto Battles. Notably, a Pokémon holding a [[Lucky Egg]] will not increase the amount of [[Experience|Experience Points]] gained through Auto Battles.
A Pokémon cannot evolve solely from the [[Experience|Experience Points]] gained through Auto Battles. Notably, a [[Lucky Egg]] will not increase the amount of [[Experience|Experience Points]] gained through Auto Battles.


==See also==
==See also==

Revision as of 23:21, 29 November 2022

This article is about the game mechanic in Pokémon Scarlet and Violet. For other uses, see Let's Go (disambiguation).
Example of Sprigatito during the Let's Go mechanic.

The Let's Go[1] mechanic is a feature introduced in Pokémon Scarlet and Violet. It is when the player allows the lead Pokémon in their party to follow them in the overworld.

At any point after obtaining their starter Pokémon, the player can press ZR to throw a Poké Ball containing the lead Pokémon in their party. In this mode, the Pokémon will attempt to follow the player, with their speed being dependent on the species. If the player moves too far away from the Pokémon, or begins an important dialogue sequence or cutscene, it will return back to its Poké Ball.

When standing still, the Pokémon will happily circle the player, indicated by musical notes above their head. A Pokémon can be commanded in a straight line with R, and will automatically warp to the player to continue with this action if they are not nearby. Talking to a Pokémon will allow the player to interact with it and hear its cry.

Passive Mechanics

Evolutions

Certain Pokémon will evolve after having walked over 1000 total steps throughout any amount of Let's Go sessions. The Pokémon cannot evolve from Experience gained as a result of an Auto Battle, though they can through an item such as a Rare Candy so long as it is outside of its Poké Ball when doing so.

Items

When in range of any items, a Pokémon during Let's Go will automatically add them to the player's bag, including hidden items.

Friendship

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Needs exact data on how Friendship is raised on a per-step basis during Let's Go.

A Pokémon during Let's Go will gain additional Friendship when following the player.

Auto Battles

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: How is the Experience/TM Material gain calculated? What is the data on how "winning" an auto battle is determined?

When a Pokémon is commanded using the R button, an Auto Battle[2] will be initiated on any nearby wild Pokémon during Let's Go. When this occurs, one of four things will happen:

  • The wild Pokémon will faint.
  • The wild Pokémon will faint and damage the player's Pokémon.
  • The wild Pokémon will damage the player's Pokémon and will not faint, forcing the player's Pokémon to give up.
  • The wild Pokémon will take no damage and the player's Pokémon will give up.

When a wild Pokémon faints as a result of this method, the player's party will receive a fraction of Experience Points with the lead Pokémon gaining the most. The player will also receive a handful of TM Materials from the family of the defeated Pokémon. If the player's Pokémon does not give up, they will continue to Auto Battle any wild Pokémon within a certain range, until there are no more wild Pokémon left to Auto Battle.

A Pokémon cannot evolve solely from the Experience Points gained through Auto Battles. Notably, a Lucky Egg will not increase the amount of Experience Points gained through Auto Battles.

See also

References