Protosynthesis (Ability): Difference between revisions
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{{Ability/entry|989|Sandy Shocks|Electric|Ground|Protosynthesis|None|None}} | {{Ability/entry|989|Sandy Shocks|Electric|Ground|Protosynthesis|None|None}} | ||
{{Ability/entry|1005|Roaring Moon|Dragon|Dark|Protosynthesis|None|None}} | {{Ability/entry|1005|Roaring Moon|Dragon|Dark|Protosynthesis|None|None}} | ||
{{Ability/entry|????|Walking Wake|Water|Dragon|Protosynthesis|None|None}} | |||
{{Ability/foot|Fighting}} | {{Ability/foot|Fighting}} | ||
Revision as of 15:15, 27 February 2023
Protosynthesis | こだいかっせい | ||||
Ancient Activation | |||||
Flavor text
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Protosynthesis (Japanese: こだいかっせい Ancient Activation) is an Ability introduced in Generation IX. It is the signature Ability of the ancient Paradox Pokémon with the exception of Koraidon.
Effect
In battle
This Ability effect may be in need of research. Reason: Check for other moves/Abilities that can or cannot copy/replace/suppress this Ability. Usual suspects: Simple Beam, Role Play, Entrainment, Trace, Receiver/Power of Alchemy, Lingering Aroma/Mummy. You can discuss this on the talk page. |
When a Pokémon with Protosynthesis is in harsh sunlight or is holding Booster Energy, its highest stat (other than HP and taking into account stat stages, but not held items) is increased by 30%, or 50% if Speed is the highest stat. Upon activation, a message tells which stat is increased to all the players.
Protosynthesis will activate in harsh sunlight even if the Pokémon is holding a Utility Umbrella. Harsh sunlight will activate Protosynthesis before a held Booster Energy, so the Booster Energy will not be consumed if the Pokémon with Protosynthesis is in harsh sunlight.
Skill Swap and Doodle will fail if either Pokémon has Protosynthesis. Worry Seed and Gastro Acid will fail if the target has Protosynthesis.
Outside of battle
Protosynthesis has no effect outside of battle.
Pokémon with Protosynthesis
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0984 | Great Tusk |
Ground | Fighting | Protosynthesis | None | None | |
0985 | Scream Tail |
Fairy | Psychic | Protosynthesis | None | None | |
0986 | Brute Bonnet |
Grass | Dark | Protosynthesis | None | None | |
0987 | Flutter Mane |
Ghost | Fairy | Protosynthesis | None | None | |
0988 | Slither Wing |
Bug | Fighting | Protosynthesis | None | None | |
0989 | Sandy Shocks |
Electric | Ground | Protosynthesis | None | None | |
1005 | Roaring Moon |
Dragon | Dark | Protosynthesis | None | None | |
???? | Walking Wake | Walking Wake |
Water | Dragon | Protosynthesis | None | None |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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Trivia
- This Ability's name is a pun on photosynthesis.
In other languages
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Variations of the Ability Protosynthesis | |
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Protosynthesis • Quark Drive | |
Abilities affected by weather conditions | |
Sand Veil • Swift Swim • Chlorophyll • Rain Dish • Forecast • Snow Cloak • Dry Skin • Hydration • Solar Power • Leaf Guard • Ice Body • Flower Gift • Harvest • Sand Rush • Sand Force • Slush Rush • Ice Face • Protosynthesis • Orichalcum Pulse |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Abilities
- Abilities introduced in Generation IX
- Abilities in need of research
- Pages with broken file links
- Abilities affected by weather conditions
- Abilities that activate upon entering battle
- Stat increasing Abilities
- Abilities that cannot be copied
- Abilities that cannot be replaced
- Abilities that cannot be suppressed