Quark Drive (Ability): Difference between revisions
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{{Ability/entry|995|Iron Thorns|Rock|Electric|Quark Drive|None|None}} | {{Ability/entry|995|Iron Thorns|Rock|Electric|Quark Drive|None|None}} | ||
{{Ability/entry|1006|Iron Valiant|Fairy|Fighting|Quark Drive|None|None}} | {{Ability/entry|1006|Iron Valiant|Fairy|Fighting|Quark Drive|None|None}} | ||
{{Ability/entry|????|Iron Leaves|Grass|Psychic| | {{Ability/entry|????|Iron Leaves|Grass|Psychic|Quark Drive|None|None}} | ||
{{Ability/foot|Electric}} | {{Ability/foot|Electric}} | ||
Revision as of 15:20, 27 February 2023
Quark Drive | クォークチャージ | ||||
Quark Charge | |||||
Flavor text
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Quark Drive (Japanese: クォークチャージ Quark Charge) is an Ability introduced in Generation IX. It is the signature Ability of the futuristic Paradox Pokémon with the exception of Miraidon.
Effect
In battle
This Ability effect may be in need of research. Reason: Check for other moves/Abilities that can or cannot copy/replace/suppress this Ability. Usual suspects: Simple Beam, Role Play, Entrainment, Trace, Receiver/Power of Alchemy, Lingering Aroma/Mummy. You can discuss this on the talk page. |
When a Pokémon with Quark Drive is on the field and Electric Terrain is active, or the Pokémon is holding Booster Energy, its highest stat (other than HP and taking into account stat stages, but not held items) is increased by 30%, or 50% if Speed is the highest stat. Upon activation, a message tells which stat is increased to all the players.
Quark Drive will activate even if the Pokémon is not grounded. Electric Terrain will activate Quark Drive before a held Booster Energy, so the Booster Energy will not be consumed if the Pokémon with Quark Drive is on Electric Terrain.
Skill Swap and Doodle will fail if either Pokémon has Quark Drive. Worry Seed and Gastro Acid will fail if the target has Quark Drive.
Outside of battle
Quark Drive has no effect outside of battle.
Pokémon with Quark Drive
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0990 | Iron Treads |
Ground | Steel | Quark Drive | None | None | |
0991 | Iron Bundle |
Ice | Water | Quark Drive | None | None | |
0992 | Iron Hands |
Fighting | Electric | Quark Drive | None | None | |
0993 | Iron Jugulis |
Dark | Flying | Quark Drive | None | None | |
0994 | Iron Moth |
Fire | Poison | Quark Drive | None | None | |
0995 | Iron Thorns |
Rock | Electric | Quark Drive | None | None | |
1006 | Iron Valiant |
Fairy | Fighting | Quark Drive | None | None | |
???? | Iron Leaves | Iron Leaves |
Grass | Psychic | Quark Drive | None | None |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other languages
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Variations of the Ability Protosynthesis | |
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Protosynthesis • Quark Drive | |
Abilities affected by terrain | |
Grass Pelt • Surge Surfer • Mimicry • Quark Drive • Hadron Engine |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Abilities
- Abilities introduced in Generation IX
- Abilities in need of research
- Pages with broken file links
- Abilities affected by terrain
- Abilities that activate upon entering battle
- Stat increasing Abilities
- Abilities that cannot be copied
- Abilities that cannot be replaced
- Abilities that cannot be suppressed