Double Iron Bash (move): Difference between revisions
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|move=Double Iron Bash | |move=Double Iron Bash | ||
|type=Steel | |type=Steel | ||
|pow= | |pow=50 | ||
|energy=-33 | |energy=-33 | ||
|duration=2 | |duration=2 | ||
|damage_window=0.7 | |damage_window=0.7 | ||
|pow_trainer= | |pow_trainer=70 | ||
|energy_trainer=-35 | |energy_trainer=-35 | ||
|elite_users={{MSP/GO|0809|Melmetal}} | |elite_users={{MSP/GO|0809|Melmetal}} |
Revision as of 05:37, 15 March 2023
Double Iron Bash ダブルパンツァー Double Panzer | ||||||||||||
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Range
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Availability
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Double Iron Bash (Japanese: ダブルパンツァー Double Panzer) is a damage-dealing Steel-type multi-strike move introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is the signature move of Melmetal.
Effect
Double Iron Bash inflicts damage, hitting the target twice per use, and has a 30% chance of causing the target to flinch with each hit.
Generation VII
If the target has used Minimize, Double Iron Bash deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.
Generation VIII onwards
Double Iron Bash no longer has a special interaction with Minimize.
Pokémon Brilliant Diamond and Shining Pearl
Double Iron Bash cannot be selected in a battle.
Generation IX
Double Iron Bash cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||
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VII | VIII | IX | ||||||
0809 | No Eggs Discovered | 72PE | 88 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon GO
Double Iron Bash | |||||||||||
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Charged Attack | |||||||||||
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File:Double Iron Bash GO.png | ||||||||||
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Eligible Pokémon: | |||||||||||
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In the anime
The user spins, then strikes the opponent with its arms. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other. | |||
Ash's Melmetal | Final Rivals! | Debut |
In other generations
Trivia
- Double Iron Bash is the last Generation VII move in index number order.
- In the anime, Professor Kukui named this move.
- Double Iron Bash is the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! that is usable in Sword and Shield.
- It is also the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! to have been used in the main series anime.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Steel-type moves
- Physical moves
- Generation VII moves
- Pages with broken file links
- Charged Attacks in Pokémon GO
- Signature moves
- Multi-strike moves
- Punching moves
- Moves that can cause flinching
- Moves that become stronger against a Minimized target
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield