Wonder Guard (Ability): Difference between revisions

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==Effect==
==Effect==
===In battle===
===In battle===
{{AbilityResearch|Does the type-effectiveness negating effect of the [[strong winds]] make a move unable to hit through Wonder Guard if a Flying-type has the Ability?}}
{{AbilityResearch|Does the type-effectiveness negating effect of the [[strong winds]] make a move unable to hit through Wonder Guard if a Flying-type has the Ability? What happens if [[Shadow moves]] are involved?}}
A Pokémon with Wonder Guard is immune against damaging moves that are not [[super effective]].
A Pokémon with Wonder Guard is immune against damaging moves that are not [[super effective]].



Revision as of 14:12, 5 September 2023

Wonder Guard ふしぎなまもり
Mysterious Protection
Flavor text
Generation III
"Super effective" hits.RSEFRLG
Supereffective hits.ColoXD
Generation IV
Only supereffective moves will hit.
Generation V
Only supereffective moves will hit.
Generation VI
Only supereffective moves will hit.
Generation VII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation VIII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation IX
Its mysterious power only lets supereffective moves hit the Pokémon.

Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.

Effect

In battle

385Jirachi.png This Ability effect may be in need of research.
Reason: Does the type-effectiveness negating effect of the strong winds make a move unable to hit through Wonder Guard if a Flying-type has the Ability? What happens if Shadow moves are involved?
You can discuss this on the talk page.

A Pokémon with Wonder Guard is immune against damaging moves that are not super effective.

This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that deal fixed damage, counterattack moves, and one-hit knockout moves. For example, a Shedinja (Bug/Ghost) with Wonder Guard is immune to Metal Burst (Steel-type), Psywave (Psychic-type), and Fissure (Ground-type), but not Night Shade (Ghost-type).

A typeless Pokémon with Wonder Guard (such as a pure Fire-type that used Burn Up) is immune against damaging moves of all types.

Wonder Guard does not protect against status moves (for instance, Tail Whip or Poison Powder) or against Struggle, and it does not prevent indirect damage such as from burn, poison, confusion, weather, recoil or entry hazards.

Wonder Guard can be bypassed by a move used by a Pokémon with an Ability that ignores Abilities (such as Mold Breaker), or by a move that ignores Abilities (such as Sunsteel Strike).

Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wandering Spirit will not swap Abilities with Wonder Guard.

Generation III

Beat Up, Future Sight and Doom Desire bypass Wonder Guard, as those moves deal typeless damage prior to Generation V.

Generation IV

Due to a glitch, Fire Fang is able to hit through Wonder Guard, even if the target does not have a weakness to Fire-type moves.

Generation V onwards

Fire Fang, Beat Up, Future Sight and Doom Desire no longer bypass Wonder Guard.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0292 Shedinja Shedinja
Bug Ghost Wonder Guard None None
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Pokéstar Studios opponents with Wonder Guard

Spr 5b2 Majin.png
Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

In other games

Pokémon Mystery Dungeon series

Wonder Guard makes the Pokémon immune to damaging moves that are not super effective. It does not prevent any indirect damage, such as from burn, weather and recoil. It also does not protect the Pokémon against other typeless damage such as from traps, throwing items, or wands. Damage taken from regular attacks is reduced to 1.

Description

Games Description
MDRB Only super-effective moves can inflict damage.
MDTD* Protects the Pokémon from all damaging moves but super-effective ones.
MDTD* Protects the Pokémon from all Move damage except when super-effective.
MDS Protects the Pokémon from all move damage except when super effective.
BSL こうかがばつぐんの わざしか ダメージを うけない
MDGtI Unavailable
SMD The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!
MDRTDX The Pokémon takes no damage from attacks or moves that are not super effective–but it takes damage from other things, such as weather and traps.


In the anime

Colonel Hansen Shedinja Wonder Guard.png
Shedinja


The Pokémon is immune to all moves that it's not weak against.
Pokémon Method
User First Used In Notes
Shedinja When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.
Colonel Hansen's Shedinja The Princess and the Togepi Debut


In the manga

Pokémon Adventures

Trivia

In other languages

Language Title
Chinese Cantonese 神奇守護 Sàhnkèih Sáuwuh *
奇異守護 Kèihyih Sáuwuh *
Mandarin 神奇守護 / 神奇守护 Shénqí Shǒuhù *
奇異守護 Qíyì Shǒuhù *
奇异防守 Qíyì Fángshǒu *
France Flag.png French Garde Mystik
Germany Flag.png German Wunderwache
Italy Flag.png Italian Magidifesa
South Korea Flag.png Korean 불가사의 부적 Bulgasayi Bujeok
Portuguese Brazil Flag.png Brazil Defesa Misteriosa (manga)
Defesa Mágica
Portugal Flag.png Portugal Defesa Mágica
Spain Flag.png Spanish Superguarda
Vietnam Flag.png Vietnamese Phòng ngự thần kì


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.