Anchor Shot (move): Difference between revisions

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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Steel|7}}
{{Movehead/Games|Steel|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}
{{Moveentry/3|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|32|52{{sup/8|SwSh}}|}}
{{Moveentry/2|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|32|52}}
{{Movefoot|Steel|3}}
{{Movefoot|Steel|2}}


==In other generations==
==In other generations==

Revision as of 00:18, 25 February 2024

Anchor Shot
アンカーショット Anchor Shot
Anchor Shot VIII.png
Anchor Shot VIII 2.png
Type  Steel
Category  Physical
PP  20 (max. 32)
Power  80
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Anchor Shot (Japanese: アンカーショット Anchor Shot) is a damage-dealing Steel-type move introduced in Generation VII. It is the signature move of Dhelmise.

Effect

Anchor Shot inflicts damage and prevents foes from fleeing or switching out as long as the user remains in battle. Wimp Out, Emergency Exit, the Red Card, the Shed Shell, and the Eject Button can bypass this effect.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Anchor Shot cannot be selected in a battle.

Generation IX

Anchor Shot cannot be selected in a battle.

Description

Games Description
SMUSUM
SwShLA
SV
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0781 Dhelmise GhostIC Big.png
GrassIC Big.png
Mineral Mineral 32 52
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

Core series games

In other languages

Language Title
Chinese Cantonese 擲錨 Jaahkmàauh
Mandarin 擲錨 / 掷锚 Zhímáo / Zhìmáo
France Flag.png French Ancrage
Germany Flag.png German Ankerschuss
Italy Flag.png Italian Colpo d'Ancora
South Korea Flag.png Korean 앵커샷 AengkeosyasIX+
앵커숏 AengkeosyosVIIVIII
Brazil Flag.png Brazilian Portuguese Tiro de Âncora
Spain Flag.png Spanish Anclaje


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.