Anchor Shot (move): Difference between revisions
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Steel|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}} | ||
{{Moveentry/ | {{Moveentry/2|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|32|52}} | ||
{{Movefoot|Steel| | {{Movefoot|Steel|2}} | ||
==In other generations== | ==In other generations== |
Revision as of 00:18, 25 February 2024
Anchor Shot アンカーショット Anchor Shot | ||||||||||||
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Range
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Availability
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Anchor Shot (Japanese: アンカーショット Anchor Shot) is a damage-dealing Steel-type move introduced in Generation VII. It is the signature move of Dhelmise.
Effect
Anchor Shot inflicts damage and prevents foes from fleeing or switching out as long as the user remains in battle. Wimp Out, Emergency Exit, the Red Card, the Shed Shell, and the Eject Button can bypass this effect.
Generation VIII
Pokémon Brilliant Diamond and Shining Pearl
Anchor Shot cannot be selected in a battle.
Generation IX
Anchor Shot cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | VIII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0781 | |
Mineral | 32 | 52 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other generations
Core series games
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |